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This game is not open world.


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#51
BammBamm

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by your definition skyrim and oblivion are not open world too because every interior and city is a seperate instance



#52
Minimooo

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I'm all for discussions, but this is splitting hairs - I don't think I've ever seen it claimed to be completely open world, but it is a multi-region open world. And it works great. To have a game of this size and quality running at high specs AND being completely open world would be a high order (PC aside) especially for old gen consoles.

 

I think the map system works great. Can't really imagine my inquisitor running from East Ferelden to West Orlais anyway  ¯\_(ツ)_/¯



#53
Spankatola

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Of course DAI is open world. OP, to the extent he/she isn't flame baiting, is confusing open world with sandbox.



#54
- Archangel -

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What I'm getting from this thread is someone...not naming names, is trying to do a "Skyrim is better than DAI" thread without looking like that's what he's doing.



#55
Ravenmyste

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It has a map and you teleport to different zones.

This game isnt any more open world than Dragon Age: Origins was. The zones are just bigger and filled with MMO quests.

wrong, wrong, wrong, your wrong.. they added that incase you dont want to keep running around the entire maps



#56
Itkovian

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I'lll agree its pretty close, but it isnt open world.

 

 

You realize the size of the zones has nothing to do with it being open world right?

You still have to load into the zones from a map.

There is no difference between this game and Mass Effect or KOTOR, other than the WAR Table Replacing the Normandy/Ship

 

This REALLY depends on what your definition of open world is. If it's that it must be one single map that you can walk from one end to the other, then DAI isn't.

 

But if it's having wide open maps with little to no movement restrictions, allowing full exploration and freedom of movement (as opposed to being channeled down narrow corridors), then DAI is most definitely an open world game.

 

Both definitions are valid, however, so I'd say that DAI is in fact open world.

 

That said, saying there's no difference between DAI and ME or DAO is woefully inaccurate, bordering on dishonest. Anyone who has played DAI can tell that there is a MASSIVE difference in "openness" between DAI and ANY other Bioware game out there since the Baldur's Gates.

 

If you can't see the difference between DAI and ME/DAO, then you must not be playing the same games I have.



#57
jtzako

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FWIW you dont "have" to teleport.. if its an RP issue just walk to one of the zone exits and select your destination from there.  Sure you wont have to walk clear across the continent manually but if teleporting bothers you its an option.

 

Also, skryim may have been sortof 'open world' but it was also much less land area than DA:I since it only covered a smallish region of the continent, not nearly the entire thing like in DA:I.



#58
Xhaiden

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This is a pedantic and hilariously trivial complaint based entirely on being offended by semantics. It deserves no attention whatsoever save to be read out loud in your head in the voice of the comic book guy from the Simpsons. 



#59
SomberXIII

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Thread going nothing nowhere as the OP stubbornly refuses to tolerate the other opinions.  -_-



#60
Mopic312

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And exactly what would you want in a open world here?  where you going to walk across the desert and come out the other end what's the point in that.

 

Besides, isn't there enough to do in this game...



#61
Deepsetsoul

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by your definition skyrim and oblivion are not open world too because every interior and city is a seperate instance

 

There were elder scrolls games before xbox 360.



#62
Deepsetsoul

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FWIW you dont "have" to teleport.. if its an RP issue just walk to one of the zone exits and select your destination from there.  Sure you wont have to walk clear across the continent manually but if teleporting bothers you its an option.

 

Also, skryim may have been sortof 'open world' but it was also much less land area than DA:I since it only covered a smallish region of the continent, not nearly the entire thing like in DA:I.

 

 

Again, Skyrim wasnt the first elder scrolls.

 

The instancing and "single province" **** started with morrowind.

 

    Mopic312, on 03 Dec 2014 - 7:23 PM, said:

    And exactly what would you want in a open world here?  where you going to walk across the desert and come out the other end what's the point in that.

    Besides, isn't there enough to do in this game...
 

 

No, I Demand the ability to right click on iron everywhere.



#63
Ponendus

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The way I look at it is that DAI and Skyrim are the same in terms of exploration, except that DAI is like taking Skyrims 'one' map and breaking it up into parts - still huge and still 'open world' in the sense you can reasonably go anywhere (except I suppose very steep inclines) and expore.

 

I like DAI's method much, much, much, much better. The reason is that it allows for environmental diversity. Here we have deserts, forests, mountains and so on, whereas Skyrim had snow and... no, it was just snow.



#64
Deepsetsoul

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The way I look at it is that DAI and Skyrim are the same in terms of exploration, except that DAI is like taking Skyrims 'one' map and breaking it up into parts - still huge and still 'open world' in the sense you can reasonably go anywhere (except I suppose very steep inclines) and expore.

 

I like DAI's method much, much, much, much better. The reason is that it allows for environmental diversity. Here we have deserts, forests, mountains and so on, whereas Skyrim had snow and... no, it was just snow.

 

Daggerfall and Arena had the entire world of elder scrolls in the open world.

AGAIN Skyrim wasnt the first Elder Scrolls game. It isnt even the best elder scrolls game.



#65
Realmzmaster

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Again, Skyrim wasnt the first elder scrolls.

 

The instancing and "single province" **** started with morrowind.

 

    Mopic312, on 03 Dec 2014 - 7:23 PM, said:

    And exactly what would you want in a open world here?  where you going to walk across the desert and come out the other end what's the point in that.

    Besides, isn't there enough to do in this game...
 

 

No, I Demand the ability to right click on iron everywhere.

 

That because Arena and Daggerfall were games with simpler graphics. The minute the graphics became more photo realistic Elder Scrolls games could no longer contain everything on one map. It simply was not technically possible. The minute the dungeons and cites got bigger it was no longer possible for Elder Scroll games not to have instances. 

 

Also Arena and Daggerfall also had instances whenever the character walked into a building or dungeon. That was simply the limitations of the hardware involved.  The building interior and dungeon had to be loaded into memory. It was not seamless.



#66
Deepsetsoul

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That because Arena and Daggerfall were games with simpler graphics. The minute the graphics became more photo realistic Elder Scrolls games could no longer contain everything on one map. It simply was not technically possible. The minute the dungeons and cites got bigger it was no longer possible for Elder Scroll games not to have instances. 

 

Also Arena and Daggerfall also had instances whenever the character walked into a building or dungeon. That was simply the limitations of the hardware involved.  The building interior and dungeon had to be loaded into memory. It was not seamless.

 

Ok, Elder Scrolls isnt open world. Guess that means Dragon Age Inquisition is.

And it isnt "semantics" when they are selling the world as open world when what they really mean is there are bigger maps and the corridors are tunnels.



#67
Benman1964

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Moan ......



#68
Realmzmaster

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Ok, Elder Scrolls isnt open world. Guess that means Dragon Age Inquisition is.

And it isnt "semantics" when they are selling the world as open world when what they really mean is there are bigger maps and the corridors are tunnels.

 

Bioware never claimed that DAI was going to be open world. In fact the claim was that it would be more like BG1 or BG2 in that regard. Bioware has always made semi-open world games using regions. No game can be completely open world without needing a lot of memory. storage space and processing power which is normally beyond any PC or console..

 

The game would have to be continually loading in the next scenes into memory and displaying them as the character moved so that moving into a city gate would be absolutely seamless.



#69
Deepsetsoul

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Bioware never claimed that DAI was going to be open world. In fact the claim was that it would be more like BG1 or BG2 in that regard. Bioware has always made semi-open world games using regions. No game can be completely open world without needing a lot of memory. storage space and processing power which is normally beyond any PC or console..

 

The game would have to be continually loading in the next scenes into memory and displaying them as the character moved so that moving into a city gate would be absolutely seamless.

 

Well considering the game runs at 40 FPS on 2000 dollar pcs, it definitely couldnt handle that.