If you're an early adopter who buys a game in the first couple of months after the release, you deliberately choose to play an early potentially unstable product. That's just the way software development works. A software product is never fully finished. It's just abandoned when no more patches are released. This is not limited to just games: no sane person upgrades an operating system soon after the release of a new major version.
Besides, if the game is good, you're going to replay it several times over the years.
usually a game is "shipped" or goes "Gold" when it can go 24 - 48 hours without a crash or show stopping bug. tbh, after beating your head on that kill all bugs wall for 3 months with little sleep and little home life... finding new issues can become difficult. A game this size takes phenomenal number of hours to test and each bug fix could introduce new issues.
it's not easy...
I do agree. I buy Bioware games first day and accept the consequence of that. But that doesn't mean that I get pissed off and whine that I'll never play another Bioware game because of this or that. I totally understand what it takes to get something this EPIC out the door and I understand that developing for multi-platform sim ship is very challenging.
Kudos to Bioware for getting DA:I in the good shape it is upon release! It's incredible and I enjoy playing.
edit note: Jouni S, I'm NOT picking apart anything you said. I'm agreeing with you. ![]()





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