- Game point: Early Game, Mid Game, End Game
My setup is built from early on, and carries on towards the end. The build itself is done toward level 10. This is also done on Nightmare. I play with FF off, as I find it bothersome to have it on.
- Party Composition: Who are your party members.
Cassandra as a tank.
Varric as my ranged dps.
Solas as my mage/support
Me as dps
- your Character: eq and skill build in few words.
My inquisitor build depends on my class. I generally work my build around not having specialization, and I only start picking things from them as I get them.
2h warrior: Built for CC and knockdown damage early game -- built for high surviability + damage late game.
First thing I grab is Mighty blow + its upgrade. I follow up with Grappling hook + upgrade in Battlemaster. Then I get Pommel strike.(Left side of the 2h tree). Then I get Combat roll and the 30% damage passive(left side of Battlemaster). This gives me a very strong combo with grappling hook + Mighty blow, and I can chain CC an enemy. For late-game I get everything in Reaver, and I work my way down the SnB tree for the 20% damage reduction passive.
dw Rogue: I build for damage. First off: Sneak is a given! Then I get Twin Fangs, Flank attack + upgrade and Deathblow in the dual wield tree. That's the core of the build. I expand on it by getting the stamina-on-crit passive in Posion tree, and get the poison ability. I build heavily on crit to proc it. As I get Assassination/Tempest I just get everything there.
Archer Rogue: I get the whole right side of the Archer tree, stealth and the stamina-on-crit passive in Poison tree. I go heavy on crit here, as it works nicely with the stamina passive and the CD reduction passive in Artificer later on.
Mage: I get Winters Grasp, Fade step and Energy Barrage very early on. As Solas is built for support, I postpone putting points into Spirit until end-game. I then move on down the Immolate/fire tree for Fire Mine. From that point on it doesn't matter much any more, as things just die. For specialization I got either Rift mage or Necromancer: I do enjoy Rift Mage, but seing as Solas is one I can get a more devastating combo with me being a necromancer! I build for crit here as well, to proc the Clean Burn(Is that the one?) passive -- giving me a free spell every 10 second or so.
- Companions 1-3: eq and skill builds in few words
Cassandra/Blackwall: Get all passive in Sword and board. Get taunts(Upgrade War cry) + 20% armor passive in Vanguard. Get Grappling hook + one passive + Combat roll in Battlemaster. Get about everything in Templar specialization. She rarely takes over 1 damage. Stacking Melee defense/Ranged defense/Magic defense and armor.
Varric: Same as Archer Inquisitor. Stacking crit.
Solas: Get about everything in Spirit. Winter's grasp + the passive to the left (freeze enemy when his barrier breaks). Everything in Rift mage. He's my Barrier machine, with some CC to boot.
- Positioning: how you tend to position your group during different encounters.
In standard encounters I rarely do anything. I might need to adjust Solas or Varric to avoid getting hit by something, but in most cases they manage. Thanks to Solas passives, he rarely dies. If anybody else dies, he revives them.
Against a Boss/High Dragon I use Tactical Cam to adjust Varric and Solas position. Both to avoid getting hit by melee-swipes, or to get them closer to avoid the wing-flapping dragons do.
- Who is your initiator, and how you initiate fight?
My fight start with 2 things happening: Varric starts shooting Full Draw, which will instantly kill any Archer/wisps, and Cassandra runs towards the biggest group of enemies. As a 2h warrior I will run right behind here, landing a mighty blow into the group.As a rogue I will wait for her to attack, then start whacking on an archer/mage. As a mage I just do AOE stuff.
- Which targets you prioritize (and why?)
Rangers(They can 2-hit-kill Solas and Varric ) > Mage (Their traps can get my melee inquisitor killer) >>>>>> Warrior W/O shield(They don't really do much, but die quick) > Warrior with shield (if they start to target Solas, things can go bad) > Maulers(Hit hard, but not a priority)
- Do you time/micromanage your abilities ? How?
It depends on the encounter. I do some times micromanage my team for a combo. For example, on my Magequisitor I will throw a AOE pull with Solas, plant a Fire mine and then use Veilstrike on Solas followed by Walking Bomb with my mage.
I will use varric to take out wisps or archers from the distance while my team mauls on a group of melee.
I will use dispel manually, as the AI does a terrible job at using it.
otherwise I play real-time only on my inquisitor. I don't rely on the AI, and I manually send Cassandra to attack straggler via the commands (Y is the keybind I believe)
- Which abilities and tools you use? Bombs? Potions?
I use what I got, though I must admit: I have yet to use anything but regeneration potions and the default ones. On a next playthrough I plan to explore the bombs and tonics more in depth, as they might prove usefull! I especially see the resistance potions being good on dragons, or damage potion being good for burst.