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#1
Blackstork

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I making this thread in order to gather different views and approached on party composition and strategies (including positioning, timing, initiation, priorities, tools)

Even same composition parties provide very different strategic apporaches with differennt builds / item sets.

 

Please share your tactics/approaches, i will compile them in the OP. 

 

Obcourse it is better to have nightmare tested tactics/strategies. Ones who blaze on casual may not work on Nightmare.

 

Game point: Early Game, Mid Game, End Game

Party Composition: Who are your party members.

your Character: eq and skill build in few words.

Companions 1-3: eq and skill builds in few words

 

Positioning: how you tend to position your group during different encounters. 

Who is your initiator, and how you initiate fight?

Which targets you prioritize (and why?)

Do you time/micromanage your abilities ? How?

Which abilities and tools you use? Bombs? Potions?

 

 



#2
Zahnen

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I run Blackwall as my tank b/c the Champion ability "To the Death" generates an obscene amount of Guard.  If your fighting a boss or dragon you have to turn it off every 20 seconds or so to reset the stack but lesser baddies don't last that long too focused fire.

 

Currently I have a mage inquisitor, Solas, and either Varric or Sera.  In my next game Ill probably have a Tankquisitor with Dorian, Solas, and the same rogues.  I run Sera when I get her until I start getting T3 Mats and my party is high enough level to have all the skills I need PLUS the "on crit" abilities.  Then I swap to Varric for the party crit buff and enjoy infinite stamina and tons of Flash Point on my mages after crafting gear with a decent amount of crit chance.  Keeping gear up to date is very important in nightmare... I can't stress that enough.  I get my DPS all in Silverite Heavy Armor as soon as I can.

 

Currently I have my party following the "Controlled Character" which means they attack whatever I've currently got targeted.  If it's a big fight I spend 95% of my UNPAUSED time in direct control of Blackwall using dodge roll, bullrush, Grappling Chain, and my three taunts to keep everything grouped up, in front of me, and away from my allies.  If there aren't many enemies I can let Blackwall do his own thing and micromanage the rest of my party for higher DPS which I love b/c it requires minimal pausing - I hate pausing and try to do it as little as possible.

 

My casters are Rift mages and have Stone Fist preferred with Barrage and barrier whenever.  I will manually cast Static Cage, Pull of the Abyss, and Firemine.  This is mid to late game.  Early game they are basic Fire Mages using Immolate (awesome damage to Mana ratio) and Fire Mines.  I put 1 point in Winter's Grasp but only manually cast.  It's damage to mana ratio is HORRIBLE but its a nice clutch CC, can set up early shatter combo's with my archer, and is good to have against fire resistant mobs.  Once I've gotten to Skyhold I respec for the "unlimited" mana rift mages and start working towards Static Cage.  Between mana on damage and high crit Flash Point they can spam spells all day and between them can keep at least 1 Static Cage or Pull of the Abyss down almost all the time.

 

If things go wrong or during "special tactic" encounters I will issue the orders I need in Tac Cam and wait for them to be carried out before swapping to action cam.  It's important to remember than many commands you give are lost if you swap back to Action Cam so you have to wait for them to finish.

 

For potions I use Regen on my tank and whatever I have on hand early game.  Once I get "Jar of Bees" I set 2 people up with them, the tank with Regen, and the 4th with the AOE heal grenade.  Mid game I try to rush the AOE Regen potion which is bloody amazing, especially on long missions that don't let you retreat.  I also try and save every penny and rush "Hissing Wastes" so I can buy the T3 heavy armor schematic as soon as I can.

 

I'm sure others have good stuff to add/offer.



#3
Matth85

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- Game point: Early Game, Mid Game, End Game

My setup is built from early on, and carries on towards the end. The build itself is done toward level 10. This is also done on Nightmare. I play with FF off, as I find it bothersome to have it on. 

 

- Party Composition: Who are your party members.

 

Cassandra as a tank. 

Varric as my ranged dps.

Solas as my mage/support

Me as dps

 

- your Character: eq and skill build in few words.

My inquisitor build depends on my class. I generally work my build around not having specialization, and I only start picking things from them as I get them.

 

2h warrior: Built for CC and knockdown damage early game -- built for high surviability + damage late game.

First thing I grab is Mighty blow + its upgrade. I follow up with Grappling hook + upgrade in Battlemaster. Then I get Pommel strike.(Left side of the 2h tree). Then I get Combat roll and the 30% damage passive(left side of Battlemaster). This gives me a very strong combo with grappling hook + Mighty blow, and I can chain CC an enemy. For late-game I get everything in Reaver, and I work my way down the SnB tree for the 20% damage reduction passive. 

 

dw Rogue: I build for damage. First off: Sneak is a given! Then I get Twin Fangs, Flank attack + upgrade and Deathblow in the dual wield tree. That's the core of the build. I expand on it by getting the stamina-on-crit passive in Posion tree, and get the poison ability. I build heavily on crit to proc it. As I get Assassination/Tempest I just get everything there. 

 

Archer Rogue: I get the whole right side of the Archer tree, stealth and the stamina-on-crit passive in Poison tree. I go heavy on crit here, as it works nicely with the stamina passive and the CD reduction passive in Artificer later on.

 

Mage: I get Winters Grasp, Fade step and Energy Barrage very early on. As Solas is built for support, I postpone putting points into Spirit until end-game. I then move on down the Immolate/fire tree for Fire Mine. From that point on it doesn't matter much any more, as things just die. For specialization I got either Rift mage or Necromancer: I do enjoy Rift Mage, but seing as Solas is one I can get a more devastating combo with me being a necromancer! I build for crit here as well, to proc the Clean Burn(Is that the one?) passive -- giving me a free spell every 10 second or so. 

 

- Companions 1-3: eq and skill builds in few words

 

Cassandra/Blackwall: Get all passive in Sword and board. Get taunts(Upgrade War cry) + 20% armor passive in Vanguard. Get Grappling hook + one passive + Combat roll in Battlemaster. Get about everything in Templar specialization. She rarely takes over 1 damage. Stacking Melee defense/Ranged defense/Magic defense and armor.

 

Varric: Same as Archer Inquisitor. Stacking crit.

 

Solas: Get about everything in Spirit. Winter's grasp + the passive to the left (freeze enemy when his barrier breaks). Everything in Rift mage. He's my Barrier machine, with some CC to boot. 

 

 

- Positioning: how you tend to position your group during different encounters. 

In standard encounters I rarely do anything. I might need to adjust Solas or Varric to avoid getting hit by something, but in most cases they manage. Thanks to Solas passives, he rarely dies. If anybody else dies, he revives them. 

Against a Boss/High Dragon I use Tactical Cam to adjust Varric and Solas position. Both to avoid getting hit by melee-swipes, or to get them closer to avoid the wing-flapping dragons do. 

 

- Who is your initiator, and how you initiate fight?

My fight start with 2 things happening: Varric starts shooting Full Draw, which will instantly kill any Archer/wisps, and Cassandra runs towards the biggest group of enemies. As a 2h warrior I will run right behind here, landing a mighty blow into the group.As a rogue I will wait for her to attack, then start whacking on an archer/mage. As a mage I just do AOE stuff.

 

- Which targets you prioritize (and why?)

Rangers(They can 2-hit-kill Solas and Varric ) > Mage (Their traps can get my melee inquisitor killer) >>>>>> Warrior W/O shield(They don't really do much, but die quick) > Warrior with shield (if they start to target Solas, things can go bad) > Maulers(Hit hard, but not a priority)

 

- Do you time/micromanage your abilities ? How?

It depends on the encounter. I do some times micromanage my team for a combo. For example, on my Magequisitor I will throw a AOE pull with Solas, plant a Fire mine and then use Veilstrike on Solas followed by Walking Bomb with my mage. 

I will use varric to take out wisps or archers from the distance while my team mauls on a group of melee.

I will use dispel manually, as the AI does a terrible job at using it.

otherwise I play real-time only on my inquisitor. I don't rely on the AI, and I manually send Cassandra to attack straggler via the commands (Y is the keybind I believe)

 

- Which abilities and tools you use? Bombs? Potions?

I use what I got, though I must admit: I have yet to use anything but regeneration potions and the default ones. On a next playthrough I plan to explore the bombs and tonics more in depth, as they might prove usefull! I especially see the resistance potions being good on dragons, or damage potion being good for burst.



#4
odi0n

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- Game point: Early Game, Mid Game, End Game

My setup is built from early on, and carries on towards the end. The build itself is done toward level 10. This is also done on Nightmare. I play with FF off, as I find it bothersome to have it on.


- Party Composition: Who are your party members.


Cassandra as a tank.

Varric as my ranged dps.

Solas as my mage/support

Me as dps


- your Character: eq and skill build in few words.

My inquisitor build depends on my class. I generally work my build around not having specialization, and I only start picking things from them as I get them.


2h warrior: Built for CC and knockdown damage early game -- built for high surviability + damage late game.

First thing I grab is Mighty blow + its upgrade. I follow up with Grappling hook + upgrade in Battlemaster. Then I get Pommel strike.(Left side of the 2h tree). Then I get Combat roll and the 30% damage passive(left side of Battlemaster). This gives me a very strong combo with grappling hook + Mighty blow, and I can chain CC an enemy. For late-game I get everything in Reaver, and I work my way down the SnB tree for the 20% damage reduction passive.


dw Rogue: I build for damage. First off: Sneak is a given! Then I get Twin Fangs, Flank attack + upgrade and Deathblow in the dual wield tree. That's the core of the build. I expand on it by getting the stamina-on-crit passive in Posion tree, and get the poison ability. I build heavily on crit to proc it. As I get Assassination/Tempest I just get everything there.


Archer Rogue: I get the whole right side of the Archer tree, stealth and the stamina-on-crit passive in Poison tree. I go heavy on crit here, as it works nicely with the stamina passive and the CD reduction passive in Artificer later on.


Mage: I get Winters Grasp, Fade step and Energy Barrage very early on. As Solas is built for support, I postpone putting points into Spirit until end-game. I then move on down the Immolate/fire tree for Fire Mine. From that point on it doesn't matter much any more, as things just die. For specialization I got either Rift mage or Necromancer: I do enjoy Rift Mage, but seing as Solas is one I can get a more devastating combo with me being a necromancer! I build for crit here as well, to proc the Clean Burn(Is that the one?) passive -- giving me a free spell every 10 second or so.


- Companions 1-3: eq and skill builds in few words


Cassandra/Blackwall: Get all passive in Sword and board. Get taunts(Upgrade War cry) + 20% armor passive in Vanguard. Get Grappling hook + one passive + Combat roll in Battlemaster. Get about everything in Templar specialization. She rarely takes over 1 damage. Stacking Melee defense/Ranged defense/Magic defense and armor.


Varric: Same as Archer Inquisitor. Stacking crit.


Solas: Get about everything in Spirit. Winter's grasp + the passive to the left (freeze enemy when his barrier breaks). Everything in Rift mage. He's my Barrier machine, with some CC to boot.



- Positioning: how you tend to position your group during different encounters.

In standard encounters I rarely do anything. I might need to adjust Solas or Varric to avoid getting hit by something, but in most cases they manage. Thanks to Solas passives, he rarely dies. If anybody else dies, he revives them.

Against a Boss/High Dragon I use Tactical Cam to adjust Varric and Solas position. Both to avoid getting hit by melee-swipes, or to get them closer to avoid the wing-flapping dragons do.


- Who is your initiator, and how you initiate fight?

My fight start with 2 things happening: Varric starts shooting Full Draw, which will instantly kill any Archer/wisps, and Cassandra runs towards the biggest group of enemies. As a 2h warrior I will run right behind here, landing a mighty blow into the group.As a rogue I will wait for her to attack, then start whacking on an archer/mage. As a mage I just do AOE stuff.


- Which targets you prioritize (and why?)

Rangers(They can 2-hit-kill Solas and Varric ) > Mage (Their traps can get my melee inquisitor killer) >>>>>> Warrior W/O shield(They don't really do much, but die quick) > Warrior with shield (if they start to target Solas, things can go bad) > Maulers(Hit hard, but not a priority)


- Do you time/micromanage your abilities ? How?

It depends on the encounter. I do some times micromanage my team for a combo. For example, on my Magequisitor I will throw a AOE pull with Solas, plant a Fire mine and then use Veilstrike on Solas followed by Walking Bomb with my mage.

I will use varric to take out wisps or archers from the distance while my team mauls on a group of melee.

I will use dispel manually, as the AI does a terrible job at using it.

otherwise I play real-time only on my inquisitor. I don't rely on the AI, and I manually send Cassandra to attack straggler via the commands (Y is the keybind I believe)


- Which abilities and tools you use? Bombs? Potions?

I use what I got, though I must admit: I have yet to use anything but regeneration potions and the default ones. On a next playthrough I plan to explore the bombs and tonics more in depth, as they might prove usefull! I especially see the resistance potions being good on dragons, or damage potion being good for burst.


I love breakdowns like this. A tacticians mind here^

#5
Blackstork

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- Game point: Early Game, Mid Game, End Game
My favored and tested setup effective through all the campaign.
 
- Party Composition: Who are your party members.
 
Cassandra or Blackwall as a tank. It depends which kinds of foes, what storyline is, and if i do want more offensive , impact detonation + templar approach or defencive damage soaker. 
Solas as my mage/support
Me and Cole as dps
 
- your Character: eq and skill build in few words.
DW rogue with some subrefuge (more than half), Poison Weapons, Flank Attack and passives from DW, and whole tempest tree. It starts with PW + Subrefuge stuff and grows into full bodied tempest.
Late game feature attack, flank attack , guard on hit, HB.
Full spectrum of Tempest services.
 
- Companions 1-3: eq and skill builds in few words
 
Cassandra/Blackwall: Get all passive in Sword and board. Get taunts(Upgrade War cry) + 20% armor passive in Vanguard.
Cassandra gets ring and upgrade on lunge - its her main attack skill, while Black built for tank.
 Get about everything in Templar specialization.
 Stacking Melee defense/Ranged defense/Magic defense and armor.
Both have crit/attack weapons.
 
Cole. Built same way as quiz at start (Knock powder, Shadow Blade, stealth - majority of Subtrefuge)
Stealth and Evade put on preffered. Cole  chains CC/SB with knockdown together with my Quiz..
Both have PW.
At later stage he respecs and goes full Assasin, with Mark and Knockout Bomb obcourse, and gets alot of precision detonator abilities from DD and Subtrefuge. He shatters anything frozen by quizzie Frost Flask , and Solas barrier explosions/Winter Grasp, and rupture stuns done by Cassy.
 
Solas: Get about everything in Spirit. Winter's grasp + the passive to the left (freeze enemy when his barrier breaks). Everything in Rift mage. He's my Barrier machine, with some CC to boot. 
(same as previous poster). 
He is also combination activator. I get Dispel and Mind blast quite early, and Revive, obcourse.
Then he takes some lightning for more effect stacking, and rift mage stuff, esp. Pull of Abyss.
 
 
- Positioning: Solas always in cover, at least partial, with LOS on battle, in the back. If needed i order to peel ones who attack him. He is main combo detonator and support. Sometimes, i move him closer (if there less danger ) and abuse Mind Blast detonation too. Cassy Detonating stuff and Gets much Guard she can, Black just getnerate Guard and keep all stuff taunted. Quiz threading the battlefield with flasks, for earlier stages-   just knockdown powder cones, - > solas detonation aoe > Solas freeze > Qiz shatters.
 
- Who is your initiator, and how you initiate fight?
I put asleep as much foes is possible. Then detonate all into nightmare withg solas, and get auto-crit on much enemies possible from my 2 rogues. They finish stuff , while Cassandra peeling attackers from them whilke they do their job. I try to focus priority targets with rogues. At later stages I initiate with Frost Flask from my quiz cloak followed with precision shatter detonation spam coming from cloaked cole nearby, Cassandra  Lashes into fray, rogues put all crew to sleep, Solas detonate into nightmare, then quiz and cole finish all with auto-crits and Quiz warping around battlefield with fire flasked Flank attack if its flat terrain.
 
- Which targets you prioritize (and why?)
Rangers > Casters. > I dispel barriers often. I love dispell spam. (For dispelling or detonation puproses). I think its very under-rated spell.
 
- Do you time/micromanage your abilities ? How?
I do micromanage, i love party combo spam. 
 
- Which abilities and tools you use? Bombs? Potions?
I keep and love bees. I use them on annoyingfoes and bosses while i kill trash ones.
On story missions i manage with not using health potions and just revive by spell or manually fallen rogues.  (at aerly stages)
After specs are in this band is unstopabble of flashy Freeze>Shatter>Sleep>Nightmare>rupture >Crit Crit Crit spam.


#6
brazen_nl

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I play nightmare, and here's my setup.

 

PC is a dwarf (for the 25% magic resist which is harder to get than the others) SnB. He'll get all the goodies from the shards, and is the only one that actually needs it. I rarely play with him, though. All points go into taunts and guard generation, then combo skills, then the passives. Will probably go Champion, although I do like Templar.

 

Composition is usually a rogue and two mages, although on occasion I do like to use The Iron Bull. He's fully dps specced, but with Challenge and that guard generation skill that doesn't taunt.

 

When I play a mage, the rogue is Sera, it's just easier to manage. Cole can stay alive, but I've only been successful with it if he takes evade and parry, and I really find those skills useless. So, if I decide to use Cole (usually when there's a lot of mages, or whenever I feel like it), I play him myself, and he's a beast.

 

Tactics are tank follows tank, rest follows controlled character. This way I can send the tank to the bad guy and pick off the squishies.

 

I usually walk up close, spam L so they group up, drop a barrier on all and go to town. On harder fights, I initiate by going into tac cam and send the tank to the big guy. I might War Cry first, but usually I just wait until he has aggro, and then start combat with the character I control. Because of the tactics, the tank stays where he should be and I can pick off the rest. Sometimes I use the Y key to attack a single target. Barriers are all dropped manually because of positioning and wasting a barrier on a fully guarded tank. That's all the micro management I do, since I hate it with a passion. Yes, I really, REALLY miss the old tactics.

 

For consumables, I only find the potion, heal over time and bees of any use.