- Demon commander nerfed
- Vinatori fire queen buffed
- Potions buffed
- Arcane Warrior nerfed
- Enemy archers slight nerf
- Demon commander nerfed
- Vinatori fire queen buffed
- Potions buffed
- Arcane Warrior nerfed
- Enemy archers slight nerf
Dragon rage damage doubled and heals instead of damages user, devour heals 20% of max health, 2h weapons damage buffed.
Pull of the abyss increases damage mobs take by 200%, spirit blade can't be blocked.
Elementalist gains double damage on all skills because they're not OHKing everything just yet.
Archers marked for death takes up 500% more damage per hit during its duration and class rename to Assassin.
Fix for line in the sand to actually work and not let enemies pass through it like it isn't even there.
AoE taunt now taunts more than 5 metres.
Assassins renamed to shitbags, hidden blades damage halved because it can actually OHK when the stars align, too OP. Shitbags attack/leap range further reduced by 50% as to not establish aggro by dealing damage. Stealth buffed by adding beneficial aoe taunt to further increase chances of being knocked out of it straight away and take even more hits for your team. Chances of being spotted through stealth when approaching enemies increased from 10% to 50%. Hint on loading screen added to tell party members shitbags in stealth give you quadruple damage if you stand on them to further encourage teamwork and standing together (hooah!). Easy to Miss finally fixed, by changing the description to show how it actually gives no threat reduction ever, skill moved up 1 slot in the tree to make it even more mandatory. Knife in the shadows change, description fixed to say "50% chance of automatically critting after using aoe taunts". Cripple passive description fixed to "Debuffs enemy movement speed by 10% when one of your hundred attempts to backstab finally succeeds, sometime."
lol someone doesn't like assassins and feels they are overpowered.
The opposite. I want them ****** fixed already but I was taught not to get my hopes up for nothing. ;-) So I'm assuming the game will continue to be all about Reavers, AW, Archer and Ele. Any attempt to use something else will be severely overshadowed.
- Rampage bug fix
- BW will add a proper viewer to rotate MP character when trying out different garb
- BW will add a new page in the Pretige section showing all unlocked banners, portraits, and titles
- Rampage bug fix
- BW will add an option to MP for the leader to use a check box for "speed run" to indicate to gold seekers "do not seek ye gold here"
- BW will add rare respec cards so we can play with builds more often than promoting can provide for
- Rampage bug fix
- BW will update some MP char voice dialogues (ie. Archer: "I wonder what I could have done better" replaced with "Point made mofo!!")
- BW will update "sprint" from actually walking fast to an actual sprint
- Rampage bug fix
Everyone will get nerfed, except Reavers who will be given more survivability, becoming absolutely all-powerful in a move Bware totally did not anticipate, if any of the other mistakes made thus far are any indication. Enemy archers and mages will receive a 50% damage decrease but will spawn in 3x the quantity, because strategy. Demon Commander will be replaced by a Nug with 1 hp and 10k hp worth of Guard that runs around the stage forcing you to accidentally aggro everything chasing after it. If not killed within 20 seconds, your host migrates.
From the sounds of the forums, they're gonna Krysae the Arcane Warrior.
More level 10 uniques.
Considering several AAA companies track records with buggy launches and failure to "right the ship" as it were, this is what I'm expecting from the first patch.
Fixed bug with single player
Fixed bug with single player
Fixed bug with single player
Fixed bug with respawning vases in multiplayer (doesn't actually work)
Nerfed various classes because they are getting gold TOO FAST
Lowered the drop rate of level 23 uniques because 2% of the player base already has one, thats 1% more than we wanted by this point
removed golden nug because it trivializes the benefit of killing the boss
Yup, thats how I'm expecting it to go down.
It would be nice if they fixed the thing when enemies turn and block/negate flank bonus of twin fangs from stealth. Honestly. that instant 180 is some BS...
Anyway I'd rather not get my hopes up, so I'll pessimistically assume they won't fix anything important so that if by chance they actually do, I can be pleasantly surprised.
I am looking forward to this games "piranha" that gets buffed for no reason at all, then nerfed once they realize what they have done.
I think we're pretty early in the game so we haven't seen an M-37 falcon yet. That thing was a monster in the vanilla version of MP before the dlc. A grenade launcher that did basically everything before it got neutered into oblivion... ahhh, I miss those days.
There's no way the Legionnaire won't get nerfed prettttty soon. Not sure if it'll be in the first round or not, though, since it's usually not a flashy class but...probably my candidate for most broken class atm.
- Enemy archers slight nerf
Only slightly? I think by a considerable degree.
- Demon commander nerfed
- Vinatori fire queen buffed
- Potions buffed
- Arcane Warrior nerfed
- Enemy archers slight nerf
not bad, not bad, now answer me this.
How much time will pass before characters and abilities are nerfed so bad that the characters are as fun to play as watching paint dry and people stop playing them except for people who just can't let go? Or do you think ME3 nerfs were a fluke?
not bad, not bad, now answer me this.
How much time will pass before characters and abilities are nerfed so bad that the characters are as fun to play as watching paint dry and people stop playing them except for people who just can't let go? Or do you think ME3 nerfs were a fluke?
I think most of the ME3 nerfs were horribly exaggerated to sound worse than they were, especially the characters that got nerfs.
Most of the bad guns or characters in ME3 started off being bad and simply never got buffed enough.
I think most of the ME3 nerfs were horribly exaggerated to sound worse than they were, especially the characters that got nerfs.
Most of the bad guns or characters in ME3 started off being bad and simply never got buffed enough.
awwwwww....but smash......the phoenix adept, what about my typhoon! don't trivialize them like that! don't do it! ![]()
AW: Nerfs to Barrier self-Generation, possibly through increased mana costs or DPS reduction.
Reaver: Fixes done but also a unbypassable cooldown added to Dragon Rage so it can't be spammed mindlessly.
Necro: Slight survivability buffs
Assassin: Bug fixes on a couple of skills and stealth working properly.
Templar: Blessed Blades altered to be a Party Wide DPS buff that affects all enemies, more damage added if in the circle.
Keeper: Mana costs revised on some CC skills so they don't feel like a Barrier bot with Chain Lightning occasionally thrown into the mix.
Archer: Bug fix on Evade so they don't automatically get pulled back to the spot they evaded from.
Ranger: Traps able to be thrown instead of just planted at feet, radius increased.
Enemies:
Venatori Commander: Immune to all CC effects, Exploding Glyphs are not prioritized when targeting a ranged opponent (She throws down glyphs even when aggroing a ranged class)
Demon Commander: Massive reduction on Teleport damage, Screams less frequently, Rift Bolts and melee swipes do more damage.
Archers Type Mobs: Do not have full Draw by default unless threatening mode upward, sidestepping arrow now does considerably less damage, fixes to them ignoring line of sight.
Red Stalker: Reduced Health stat.
Fear Demon: Teleports around less Frequently
Despair Demon: Jumps away less Frequently
Red Templar Horrors: Reduced Damage on Shard throw, increased damage on melee attacks.
New Mode: Nightmare Mode.
That's my predictions.