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Ubisoft downgrades another game


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#1
Riven326

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The latest patch for Far Cry 4 has apparently removed the beautiful God Rays from the game and left us with something far less appealing. It was first brought up in the analysis by NX Gamer below.

https://www.youtube.....yYbZ8cVk3k-EhA


Further evidence is pointed out by Rebel Leader in this video.

https://www.youtube.....ature=youtu.be

At this point I can't help but wonder why they would remove something like this when the game was running at a near perfect 30fps most of the time. Hopefully it's just a glitch in the patch.

http://www.neogaf.co...ad.php?t=943591

 

They did the same thing with Unity a few weeks ago. What the hell is going on at Ubisoft?



#2
Liamv2

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They already mentioned that they fucked up the patching with unity and that screwed up the lighting the same probably happened here too. There's no excuse for it but it'll probably be fixed eventually.


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#3
ORTesc

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They're stretched too thin. I mean, they're making 2 AC games a year, the yearly Far Cry and probably working on another Watch Dogs. That and Uplay is absolutely horrible. EA might have won worst company twice now, but I think Ubisoft is about to take that title and run with it.


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#4
Riven326

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They're stretched too thin. I mean, they're making 2 AC games a year, the yearly Far Cry and probably working on another Watch Dogs. That and Uplay is absolutely horrible. EA might have won worst company twice now, but I think Ubisoft is about to take that title and run with it.

You may be right.

 

http://www.neogaf.co...ad.php?t=944359



#5
Minimooo

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They're stretched too thin. I mean, they're making 2 AC games a year, the yearly Far Cry and probably working on another Watch Dogs. That and Uplay is absolutely horrible. EA might have won worst company twice now, but I think Ubisoft is about to take that title and run with it.

 

Without a doubt - Ubisoft/Assassin's Creed has had some AWFUL publicity this year. And too damn right.



#6
TurianRebel212

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Rainbow Six is gonna suck. I  can just fell the suckage coming. It's gonna be a bust. 



#7
Riven326

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Rainbow Six is gonna suck. I  can just fell the suckage coming. It's gonna be a bust. 

It's a shame, too. It's been so long since we've had a proper Rainbow Six.



#8
TurianRebel212

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It's a shame, too. It's been so long since we've had a proper Rainbow Six.

 

I know what you mean, but I did like Vegas. Those were good games. They just died out I guess, even on PC. 

 

I just feel that Ubisoft is on a losing streak. They have not made a good, polished game in what seem like years now, lol. 



#9
Kaiser Arian XVII

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Just don't screw up Heroes VII, Ubisoft.

 

I know you can release a good game after a few epic fails. History has proven that!


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#10
Riven326

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I know what you mean, but I did like Vegas. Those were good games. They just died out I guess, even on PC. 

 

I just feel that Ubisoft is on a losing streak. They have not made a good, polished game in what seem like years now, lol. 

The AAA industry is very much in the same situation as Titanic. Many people have noticed that there is something very wrong and are trying to get answers. Others believe everything is kosher and we should all just sit back and relax. But when the former try to get a place on a lifeboat or a life jacket, the company wants to charge them for both. The company knows the ship is going down, but they want to make as much money as possible before that happens.

 

It's an unsustainable and practically self-destructive business model that won't change because they already have too much invested in it.



#11
Inquisitor Recon

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The AAA industry is very much in the same situation as Titanic. Many people have noticed that there is something very wrong and are trying to get answers. Others believe everything is kosher and we should all just sit back and relax. But when the former try to get a place on a lifeboat or a life jacket, the company wants to charge them for both. The company knows the ship is going down, but they want to make as much money as possible before that happens.

It's an unsustainable and practically self-destructive business model that won't change because they already have too much invested in it.


Therefore according to modern business practices the only solution is to crash into the iceberg at full speed in some attempt to break through it. Makes sense right?

#12
Guest_EntropicAngel_*

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Yawn.

They're stretched too thin. I mean, they're making 2 AC games a year, the yearly Far Cry and probably working on another Watch Dogs. That and Uplay is absolutely horrible. EA might have won worst company twice now, but I think Ubisoft is about to take that title and run with it.


Lol, what? Do you know how many employees Ubisoft has? 9000. That's just as many as EA, and EA's working on over a dozen games right now. Also, I love, just love, that removing God Rays from a game qualifies the company for "Worst Company in America." Or releasing a (playable--let me, one of the few people it seems who's actually played it, attest) bugged game.

Gamers are pathetic. I'm not trying to be aggressive towards you in particular but this kind of logic--well, isn't logic at all.



They aren't stretched too thin, they're simply making mistakes like anyone does.
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#13
Isichar

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Gamers are pathetic.


Except for you, right?
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#14
Riven326

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Therefore according to modern business practices the only solution is to crash into the iceberg at full speed in some attempt to break through it. Makes sense right?

They already hit the iceberg.



#15
Guest_EntropicAngel_*

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Except for you, right?

 

Fair enough, that was a generalization.

 

Gamers who equate buggy yet playable games with the freaking Bank of America are...need to rethink things.



#16
ORTesc

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Yawn.


Lol, what? Do you know how many employees Ubisoft has? 9000. That's just as many as EA, and EA's working on over a dozen games right now. Also, I love, just love, that removing God Rays from a game qualifies the company for "Worst Company in America." Or releasing a (playable--let me, one of the few people it seems who's actually played it, attest) bugged game.

Gamers are pathetic. I'm not trying to be aggressive towards you in particular but this kind of logic--well, isn't logic at all.



They aren't stretched too thin, they're simply making mistakes like anyone does.

 

They are using paying customers as QA testers. There is absolutly no excuse to release something in the state that Unity was/is in. There is no defending that. The only reason things like that happen is either A: they placed too much on their plate or B: they're incompetent to the point that they're incapable of releasing a product. There is no in between here.

 

Gamers are not pathetic for demanding a quality product. Gamers, as in consumers, are the only reason these publishers exist. What is pathetic is that a publisher with over 9000 (hi pun) employees released a game like Unity to begin with. And now honestly expect people to turn around and purchase another game.


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#17
Guest_EntropicAngel_*

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They are using paying customers as QA testers. There is absolutly no excuse to release something in the state that Unity was/is in. There is no defending that. The only reason things like that happen is either A: they placed too much on their plate or B: they're incompetent to the point that they're incapable of releasing a product. There is no in between here.

 

Gamers are not pathetic for demanding a quality product. Gamers, as in consumers, are the only reason these publishers exist. What is pathetic is that a publisher with over 9000 (hi pun) employees released a game like Unity to begin with. And now honestly expect people to turn around and purchase another game.

 

Every single company does what Ubi is doing. Have you ever bought an Obsidian or Bethesda game? If so, you're directly contributing to the whole "gamers as QA testers" thing. And here, post DA I, I'm seeing tons of posts about people (mostly on PC) having issues (though I didn't have any personally).

 

And as for "in the state Unity was in," I have to ask: have you played the game? Or have you simply looked online at all the horror stories, the pictures of a few hundred people out of millions, and drawn your conclusions from that? Because let me tell you, as a person who's actually played the game, and further played it with a graphics card below minimum, and further with an AMD card (Ubi's got some sort of deal with nVidia which is stupid), the game was playable. It was jerky as heck, but it was absolutely playable.


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#18
RobRam10

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Still buying Ubisoft games...

3fb.jpg


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#19
ORTesc

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Every single company does what Ubi is doing. Have you ever bought an Obsidian or Bethesda game? If so, you're directly contributing to the whole "gamers as QA testers" thing. And here, post DA I, I'm seeing tons of posts about people (mostly on PC) having issues (though I didn't have any personally).

 

And as for "in the state Unity was in," I have to ask: have you played the game? Or have you simply looked online at all the horror stories, the pictures of a few hundred people out of millions, and drawn your conclusions from that? Because let me tell you, as a person who's actually played the game, and further played it with a graphics card below minimum, and further with an AMD card (Ubi's got some sort of deal with nVidia which is stupid), the game was playable. It was jerky as heck, but it was absolutely playable.

 

The game was playable on release day. That doesn't mean that's the quality that an AAA publisher should be putting out. And I understand all these major publishers use their customers as QA testers, that doesn't mean it shouldn't be called for what it is. This is the only industry that things like this could happen. You couldn't sell someone a chair with 3 legs with the promise of sending the 4th a month later. I really just wish people would stop defending the garbage so we all can have better quality games.



#20
Guest_EntropicAngel_*

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The game was playable on release day. That doesn't mean that's the quality that an AAA publisher should be putting out. And I understand all these major publishers use their customers as QA testers, that doesn't mean it shouldn't be called for what it is. This is the only industry that things like this could happen. You couldn't sell someone a chair with 3 legs with the promise of sending the 4th a month later. I really just wish people would stop defending the garbage so we all can have better quality games.

 

It is not in any way equivalent to selling a chair with three legs, jeez. That's fundamentally broken. Unity was not. Plus, software is simply different because of the fluid nature (code can be changed). It's not equivalent to a physical good. Otherwise we should all be p*ssed at Microsoft/Roland/Apple/every software publisher.

 

Fun fact: you DO realize that what you're buying is actually access to the software, not the software itself, right? Think of other things you buy access to, rather than buy outright, and question if they work off the bat (only thing that comes to mind are movie/music services).

 

 

As for defending garbage...Unity is an excellent game. They made some terrible mistakes technically. But their scope was gigantic, they changed a ton, and then added a ton. This game has the best open-world the series has had, looks gorgeous, has a serviceable plot (made good, I would say, by the Elise/Arno combo), and really has revamped gameplay. Unity is really a great game outside of the technical issues.



#21
ORTesc

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I disagree. But I really don't feel like writing another wall to explain why. So we'll just agree to disagree. Fun chat.



#22
Geth Supremacy

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Said AC3 was the last game I would ever buy and meant it.  If it says Ubisoft on the box then its got no place with me. None of this concerns me.  I will admit I laughed and laughed and laughed and laughed at all of the watchdogs rage and the unity rage.   It's SOOOOOO much fun being on the outside looking in.  I'm glad I learned my lesson when I did.


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#23
Guest_TrillClinton_*

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Yawn.


Lol, what? Do you know how many employees Ubisoft has? 9000. That's just as many as EA, and EA's working on over a dozen games right now. Also, I love, just love, that removing God Rays from a game qualifies the company for "Worst Company in America." Or releasing a (playable--let me, one of the few people it seems who's actually played it, attest) bugged game.

Gamers are pathetic. I'm not trying to be aggressive towards you in particular but this kind of logic--well, isn't logic at all.



They aren't stretched too thin, they're simply making mistakes like anyone does.

 

Imagine being a game developer in the 90's and publishing your product on a ROM. The software that needs to be published on this rom needs to be extremely stable, because it is expensive. No patches to update your code because it is living as firmware which is static at this point and even cannot be changed  at times. The games that came out on the super Nintendo lived by this mantra, but now any jim can develop a game by download unity. Unity even allows them to compile to multiple platforms. 

 

Back in the day, the tools needed for developing games were very scarce and very expensive. In fact if you look at the prices of some of the development kits(more recent PS2 development kit was 12,000), one would have to be prepared to make such an investment to develop for it. Not to mention, you are also purchasing the hardware(developing embedded systems is not as fluid or dynamic because you are still restricted by that hardware). Creating such an investment means you should be prepared to develop a stable product or you would loose a lot of money in the process. Also in this time, magazines were the biggest method of getting your product out. This whole ecosystem needed a company or a large sum of money to even make a dent on the market when it came to console gaming.

 

Note : Supernitendo was no dev kit, it was basically someone programming low level assembly on a 65c816 core CPU

 

If you compare that with today, it is rainbows and sunshine. Developers have more flexibility and a lone programmer can publish a whole product.

dust__an_elysian_tail_fanart_wallpaper_b

 

It is probably the most accessible time to get into gaming(I would argue that the text gaming era was also quite accessible but that is a text for another time). Technology has also improved, most games are backed by a service this time(reason why we have shitty Uplay DRMS but anyway). This means it is easier to deploy games and patches of the same sort.

 

What do these models tell us? In one model the company could not afford to publish an unstable game and on the other hand, they are able to ship it with bugs and fix it later. "Ship with bugs and fix it later" is a very common statement in software development.In fact, at one time windows was using this model to fix their bugs(only for the free software).

 

One should also question Ubisofts iterative development cycle. An iterative development cycle only works if you are improving from a product you have already completed. Which can be seen from ubisoft reusing their animations and mechanics from one game to the other. Software development is all about re usability and models this is nothing new. However, this is a new generation.  New generation means the company may have to deal with a whole set of problems. Have you ever had a game work on one platform but absolutely not work on the other? That is the thing developers today have to take into account the multiple environments. Developers today are working with far much more different environments than the developers back then. Dragon age inquisition had to deploy on last generation and current generations consoles. That is very heavy . The way the game works in one game loop might be slightly different with the way the game works in another game loop. This is understandable, however developers now also have all of this new technology to help them build games. People do not have to build opengl code for their personal engine from the ground up, all they can do is fire up unity. The technology is more advanced but the tools are more readily available.

 

So wait, this generation has better technology and has more accessible methods to Game Development it is supposed to be better at releasing stable products right? I mean if we are looking at it in hindsight.

 

thoughtful-oprah.gif

 

Sadly not, software has always had this problem. No matter how much the quality of the tech increased, software planning because the biggest issue here. Getting a software product out on budget,timeline and stable is a dawning task. The idea that the software can be fixed later does creates an environment where it is okay if they ship with bugs(in our current generation). 

 

I would also argue that a programmer in the snes era would  more knowledgeable about how hardware works. If is programmer was smart he would use that knowledge to create more efficient code. Programming is another can of worms that I do not want to open up but basically they are good ways to write it and bad ways. If you want to maintain you code for such large code bases, you need to implement the most effective methodologies for your code.

 

This becomes amazingly complex when you have to coordinate with your team and apply all of this in your development cycle, which for ubisoft is iterative. Not to mention the stipulations that they might have had on the software published.

 

TL;DR Software bugs are very complex issue to get rid of and pinpoint(at times they are easy but take time)


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#24
Kaiser Arian XVII

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Still buying Ubisoft games...

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#25
Dermain

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The game was playable on release day. That doesn't mean that's the quality that an AAA publisher should be putting out. And I understand all these major publishers use their customers as QA testers, that doesn't mean it shouldn't be called for what it is. This is the only industry that things like this could happen. You couldn't sell someone a chair with 3 legs with the promise of sending the 4th a month later. I really just wish people would stop defending the garbage so we all can have better quality games.

 

Everyone in the industry uses customers as QA testers, even the "holy" indie developers...especially the indie developers...

 

Edit:

 

It's part of the problem (blessing?) of living in the electronic era. When video games first came out they were generally tested for bugs before released to the consumer, but now that we have the internet and patches it's far more acceptable for a developer to release a buggy game. Now they can fix it down the line instead of before shipping, and maybe they'll toss in a DLC for $10 to "help" fix the bugs too.


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