What happened to being able to mount a large enemy (Troll, etc.)? Why did they ditch the injury system?
Some of the perks feel like DRAGONS DOGMA, but don't really deliver as well.
What happened to being able to mount a large enemy (Troll, etc.)? Why did they ditch the injury system?
Some of the perks feel like DRAGONS DOGMA, but don't really deliver as well.
We want the Dark Souls/Skyrim/Dragon's Domga audience.
No really, if something is a hit, very often replicating it or simply taking elements from it in your work will lead to increased sales.
Of course, it sometimes people don't quite understand why the source material was successful and copy the wrong elements.
DAO battle system was too slow
It's more tactical and have more options but it simply too slow
DA:Os system was actually very basic and the AI was easily exploitable (for instance breaking line of sight with an archer would cause them to beeline right towards you, often into melee range, or they would never move ever, sitting in aoe dots unable to fight back just waiting to die.
To build a really good tactical game is actually considerably more difficult than a passable shooter (ME) or action RPG (DA:I) and has a smaller audience.
Would loved to of had kill syncs still into the game, they were always good milage.
DA:Os system was actually very basic and the AI was easily exploitable (for instance breaking line of sight with an archer would cause them to beeline right towards you, often into melee range, or they would never move ever, sitting in aoe dots unable to fight back just waiting to die.
To build a really good tactical game is actually considerably more difficult than a passable shooter (ME) or action RPG (DA:I) and has a smaller audience.
Would loved to of had kill syncs still into the game, they were always good milage.