The big problem with the controls isn't that it's "different", but that it can't be configured properly. It's things like mouse-buttons being hard-coded (I have a total of 11 mouse buttons, which work fine in most other games but since I wanted them to work in DAI I had to spend all kinds of time configuring a special set for DAI in which as many of the buttons as possible just act as keys, which can then be assigned in the DAI menus. But I STILL can't reassign that darn mouse click that keeps messing me up). Our bodies automatically develop muscle memory, so the ability to reassign controls easily, yes even the mouse buttons, is a critical part of PC gaming.
I think this is a good point. From what I've seen, many of the people who haven't had problems have either played a game that's close enough to DAI so that they don't need to retrain, or have played so many games with so many different control schemes that adapting to DAI is trivial. Note that the latter group would include a large percentage of both devs and game reviewers.





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