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With proper controls it GOT BETTER


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54 réponses à ce sujet

#26
AlanC9

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The big problem with the controls isn't that it's "different", but that it can't be configured properly. It's things like mouse-buttons being hard-coded (I have a total of 11 mouse buttons, which work fine in most other games but since I wanted them to work in DAI I had to spend all kinds of time configuring a special set for DAI in which as many of the buttons as possible just act as keys, which can then be assigned in the DAI menus. But I STILL can't reassign that darn mouse click that keeps messing me up). Our bodies automatically develop muscle memory, so the ability to reassign controls easily, yes even the mouse buttons, is a critical part of PC gaming.


I think this is a good point. From what I've seen, many of the people who haven't had problems have either played a game that's close enough to DAI so that they don't need to retrain, or have played so many games with so many different control schemes that adapting to DAI is trivial. Note that the latter group would include a large percentage of both devs and game reviewers.
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#27
Animasola

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Got 130+ hours in game and i cannot see why people complain about the PC controls.

They are fine IMO. The HUD could use some tweaks. Make the cursor icons bigger.

 

 


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#28
Skeevley

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Got 130+ hours in game and i cannot see why people complain about the PC controls.

They are fine IMO. The HUD could use some tweaks. Make the cursor icons bigger.

 

People complain about the PC controls (and camera) because they are downright awful... Some of the worst I've ever seen. It's painfully obvious they didn't bother to take PC playing methods into consideration at all. The reasons they are bad have been expressed over and over and over again in these forums, so there isn't really a reason to rehash them. Now, if you like them, that's fine, but that doesn't make them good; it just means you like them. I think cheap bad wines are just fine. Doesn't make these crappy wines good; it just means I like them... Some people absolutely LOVE "B" movies (and I mean real "B" movies; Ed Wood - style). Again, that doesn't make them good movies, they are bad movies that people like.

 

However, now that I've basically fixed them on my end (as I mentioned in the original post) the game is much MUCH more fun for me. I've having a very a very good time with it now. I think that many players who are currently extremely frustrated or holding-off on playing it (or buying it), will be very happy once (if) Bioware patches the control and camera structure to match what PC players need to enjoy the game. You'll find that the world is really huge, makes Skryim feel tiny, and although Bioware didn't do a good job of drawing you into the story, or providing a good sense of connection with your character right away (see DAO and Fallout 3 for games that did that VERY well), you will eventually start to see that your companions have some personality.

 

So, dissatisfied people: hang in there, it's a better game than it seems at first. Not DAO good, but still a pretty darn good game in a lot of ways. Here is hoping those patches come soon. I can't wait to remap my primary mouse buttons!



#29
Lebanese Dude

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*sniffle* It does get better. Life is so much better now.

 

Spoiler

 

Spoiler

 

Spoiler


#30
Maconbar

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It took me an hour of gameplay to adjust. I never was able to adjust to base game Skyrim or Witcher 2 on PC.

#31
Morroian

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But really, I do think that many of us struggling with the entire game just because of the controls, UI, and Camera are going to be a LOT happier with DAI when Bioware releases patches to take care of these issues. I for one will definitely go back and change my online reviews at Amazon and Metacritic once these issues are fixed.

 

Think we might be waiting a while as this isn't really a bug and there's plenty of actual bugs that need fixing.



#32
Morroian

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It controls like any other 3rd person action game I've played on PC for 20 years now. It doesn't control like Origins at all, but the core reason is the game has changed, rather than the controls.

 

But has the game changed? They clearly want players to be able to play it like Origins.



#33
StarcloudSWG

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I have to fight the AI as much as I have to combat the enemies.

 

"Hold Position" should mean "DO NOT MOVE UNTIL I CANCEL THE ORDER" regardless of the mode I'm in.

It shouldn't mean "Don't move unless you feel like it or if I get just a little too far away for your taste then teleport right to me and shove me off a cliff while you try to get into a position you like."

 

Another thing missing: party formation aka party marching order. They always try to form a lopsided diamond shape. Frequently, this means they *do not stop moving* and shove my Inquisitor around or wander in front of the cutscene camera or find themselves stuck.

 

Frequently, especially in dragon fights, I have had to pause the game, take control of one of the NPCs, *force* them to drink a potion, stay in control of them while I unpause so that they *actually* drink the potion, then pause again to take control of my Inquisitor who has now decided to charge into melee range. As a mage.

This, despite setting their behaviors so that they drink potions when wounded. They'd rather use basic attacks even when the trigger condition to heal is met.

 

Mouse clicks on interact targets often do NOT register for quests. This is most notable with the elven warding artifacts. If you don't use the F / interact key on the keyboard, it does not register in the quest journal.

 

Arrow keys do not move your character. This is pretty basic functionality expected in any keyboard control scheme for a game.



#34
Clive Howlitzer

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I am always impressed at how every thread devolves so rapidly into PC gamers being entitled assholes. The controls aren't great, I got used to them. That doesn't mean they are even remotely ideal and could still be greatly improved.

 

If someone makes such improvements, what is the big deal? That way everyone wins. It has nothing to do with PC gamers vs console gamers vs OTHER PC Gamers. It is just a matter of having the configurations available so everyone can be playing with the ideal control scheme that they'd like. You never want that feeling of battling the interface/controls and not the enemies. I get that feeling in DA:I. I don't get as often as I did when the game first started but I still get it from time to time. Granted, a lot of that is chalked up to AI but still.

 

Let us all stop fighting each other about semantics and who is a "true" PC gamer. The whole concept of such a thing is retarded. We all want to enjoy DA:I so lets help each other do that.


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#35
pdusen

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Now, if you like them, that's fine, but that doesn't make them good; it just means you like them.

 

Please tell me you are aware of the irony of this statement.

 

You realize that the inverse of this is equally true... right?


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#36
Phentos

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Other than a few targeting issues and having to remap some keys (R > Q for basic attack, E for interact, P > C for character panel), I haven't had any significant issues with the controls.


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#37
Aurok

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The controls and UI in general are very poor. The mod which allows you to unlock the camera zoom helps a lot though, and with more things than you might initially think. If they could figure out how to override the camera insisting on line of sight to the active character it would be even better.

#38
Adanu

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I agree. I HATE using the 'tactical' cam in this game for auto centering and how ridiculously zoomed in it was. But then, I expected this when I learned of the artificial ability limit and that Bioware was building for the old gen consoles to get more money so they had to downgrade the experience for everyone else.



#39
cobretti1818

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ok, just started the game and am very disappointed with the controls for PC. They truly are terrible and I await a patch to make it an enjoyable experience cause the storytelling seems excellent.



#40
Darkly Tranquil

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Obviously each person's experience is their own, but for me the PC controls have pretty much killed any enjoyment I would otherwise get from playing the game. Its just feels like a chore, not a fun experience at all. I have completed Origins 16 times and DA2 five times, but I will be surprised if I play this more than the once because its just not fun to play.


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#41
texhnolyze

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I am always impressed at how every thread devolves so rapidly into PC gamers being entitled assholes. The controls aren't great, I got used to them. That doesn't mean they are even remotely ideal and could still be greatly improved.

 

If someone makes such improvements, what is the big deal? That way everyone wins. It has nothing to do with PC gamers vs console gamers vs OTHER PC Gamers. It is just a matter of having the configurations available so everyone can be playing with the ideal control scheme that they'd like. You never want that feeling of battling the interface/controls and not the enemies. I get that feeling in DA:I. I don't get as often as I did when the game first started but I still get it from time to time. Granted, a lot of that is chalked up to AI but still.

 

Let us all stop fighting each other about semantics and who is a "true" PC gamer. The whole concept of such a thing is retarded. We all want to enjoy DA:I so lets help each other do that.

 

Because people (PC gamers) really make a big deal of it. Not playing the game at all because of controls? Really?

Even my wife who aren't a vivid gamer at all can do better than most of you (not complaining the controls).


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#42
eno detah

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Real PC gamers don't use controllers. Don't confuse the people complaining saying controllers work better than a KBM as a valid consensus of PC gamers. They are hybrids, confused console gamers who have lost their way. They are not PC gamers.

 

 

Personally I play PC w/ and w/o controllers.

 

Some of us can afford a gaming rig vs. a budget console... but also enjoy a lean back experience.

 

Given DA:I visuals...  a controller and 55" TV hanging over me 15 degrees down angle  ~ 5 feet away while legs up, seat reclined in a pitch black room  = good times for too many hours. :)

 

At least until Rift (a PC accessory) is ready. 

 

Wonder how many Rift games will be keyboard/mouse. I'd wager not too many.



#43
Degs29

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Well, there are still plenty of problems, and it will never reach the glory that was DAO,....

 

Lol

 

I find it funny when people say this because DA:I blows DA:O and DA2 out of the water in my opinion.

 

Ironically, I find that it's the characters that are making it so much more interesting than DA:O.  DA:O had a few characters that I found interesting, whereas DA:I has plenty.  Really, the only characters I don't care all that much for are Vivienne, Cole, Solas and Josephine.  That's a good ratio.



#44
nightscrawl

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If you take a few minutes to get used to the PC controls they aren't that bad.

 

 

PC gamers are rediculous drama queens.

 

And I say that as primarily a PC gamer.

 

I'm on my second play now and have about 130 hours sunk into this game, I think I've spent enough time getting "used to" them. First play was as a mage where all I did was just stand there and fire at things while a tank soaked damage. Because I play on casual I didn't have to switch to other characters very often, particularly melee characters.

 

Playing again as a melee is extremely annoying and not fun -- for me -- with keyboard and mouse. I would say that being unable to move with the mouse is the most problematic issue for me. I have to continually use the movement keys while attacking and then use that same hand to use abilities, meaning I can't move during that time. I don't like it. It is uncomfortable. I probably will not play a melee character again unless these controls are changed.

 

If you haven't had any issues than that's great for you, but don't denigrate the issues other players are having. We all want to have fun playing the game and for a good chunk of players these PC controls are a barrier to that.


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#45
Rannik

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I don't know what kind of MMOs you guys play but World of Warcraft, SWTOR, Guild Wars, Guild Wars 2 and FFXV do not play like Inquisition, this silly attempt at using 3rd person shooter controls for an action game has absolutely nothing to do with those games... in fact, half of them have point and click movement with autoattack (which are two of the things people are asking for).

 

People saying that the controls are "fine" have definitely not tried to tank several enemies with a SnS warrior (or any other meele for that matter), in more than 15 years playing PC and console games this is by far the most awkward and poorly thought control scheme I've experienced.



#46
Swordfishtrombone

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The PC controls are indeed suboptimal, and there are annoyances that should be fixed. I think there's also a lot of hyperbole by some players who experience these annoyances. The controls are not very good, but they are manageable after you get accustomed to them - at least with ranged characters. Can't speak for melee, as I haven't tried a melee character yet.

 

There ARE good points made in this thread, in a few posts critical of the controls though - Thandal N'Lyman's post contained a great list of problems and annoyances that I wish were addressed in a patch.


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#47
BammBamm

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That's simply untrue. Do I expect a game for the PC to have controls designed, at least minimally, with actual PC users in mind? Yes. But outside of Skyrim, which had many UI and control issues (which could luckily be fixed by mods), I've never had to "fight" with a game to get it to work. It's as if a maker of a racing SIM decided that the clutch should be the gas, the brake should be "look behind", the gas pedal should should be the brake, the steering should be reversed... and then gave you no way to change it. (Oh, and provided two different fields of view, both of which frequently failed to provide a view of the track that was actually useful.)

 

The controls, camera, and UI aren't "bad" by PC standards, they are downright disgraceful.

 

Fallout 3 is an example of a UI that was clearly designed for controllers, but in which the dev did the work necessary to make them work on a PC at least reasonably well. Perfect? No way, but acceptable? Yes. (Why didn't they put that amount of work into Skyrim too?)

 

It's a completely different game for me now; playable, usable, enjoyable. Still flawed in some fundamental ways, but leaps and bounds better than the nearly-unplayable release-day disaster. Hopefully an upcoming patch will let me remap my mouse buttons so that I'm not frequently launching accidental attacks when I just want to click on something...

 

Regardless, it's nice to know that the game lurking underneath the interface may not be as bad as it once seemed; a considerable portion of that reaction is probably due to the controls and UI alone...

 

to be fair, WASD+mouse controls for movement are pretty common in pc games, just not the dragon age series. point and click is uncommon in pc games, especially in full 3d games. this doesnt mean i would wish a few things changed, but when you want you can pretty fast get used to the controls and playing the game is a lot more fun than complaining in the forums about it.



#48
In Exile

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I'm on my second play now and have about 130 hours sunk into this game, I think I've spent enough time getting "used to" them. First play was as a mage where all I did was just stand there and fire at things while a tank soaked damage. Because I play on casual I didn't have to switch to other characters very often, particularly melee characters.

 

Playing again as a melee is extremely annoying and not fun -- for me -- with keyboard and mouse. I would say that being unable to move with the mouse is the most problematic issue for me. I have to continually use the movement keys while attacking and then use that same hand to use abilities, meaning I can't move during that time. I don't like it. It is uncomfortable. I probably will not play a melee character again unless these controls are changed.

 

If you haven't had any issues than that's great for you, but don't denigrate the issues other players are having. We all want to have fun playing the game and for a good chunk of players these PC controls are a barrier to that.

 

The real time controls are terrible for playing in real time with KBM, but that's not the attempted DAO/DA2 analogue. Despite all of its flaws, tactical mode is the analogue. I wonder how many problems have been caused on KBM by making "action mode" the default combat mode. 



#49
Thandal N'Lyman

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<snip>

At least until Rift (a PC accessory) is ready. 

 

Wonder how many Rift games will be keyboard/mouse. I'd wager not too many.

 

Not a fair question.  If you've ever tried Rift (as I have) you know that a keyboard is basically out of the question.  A controller (or something similar) is a necessity.  But a seriously multi-button, true gaming mouse... now that might be perfect!  B)



#50
Rannik

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Not a fair question.  If you've ever tried Rift (as I have) you know that a keyboard is basically out of the question.

 

I tried it for a few hours and it was perfectly fine with keyboard.

 

Having only 4 axis of movement (WASD) felt a bit unnatural at the beginning but the feeling was gone after a few minutes.