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Early Impressions of DAI MP By an ME3 MP Player


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55 réponses à ce sujet

#26
J. Peterman

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It just doesn't really seem like my type of game, I still might give it a try when the price drops though.

 

Do you think it'll last, Boogie? Is there enough variety to keep you interested for long?

 

Hold on, how the hell can you post here if you don't have the game?



#27
cato potato

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Hold on, how the hell can you post here if you don't have the game?

 

Eh, good point. I don't know.

 

My profile says that I own Dragon Age: Origins, I guess that might allow me to post here. Weirdly though, I have never bought or played that game either, so...........



#28
J. Peterman

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Eh, good point. I don't know.

 

My profile says that I own Dragon Age: Origins, I guess that might allow me to post here. Weirdly though, I have never bought or played that game either, so...........

 

Reported. I had to go through the drama with my alt to get that privilege. Can't have people getting it for free.


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#29
Sir Jessku

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Cato, game is not worth it currently unless you are determined to make it work regardless of it's issues. Buy it when it's $20 or maybe even $30. Or of some fixes come in. I don't know how long before any fixing begins though.
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#30
J. Peterman

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Don't pay much attention to him cato. He's a really big cry baby.
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#31
Morroian

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That's a shame. It's fun.

 

SP is fun, MP is boring at the moment IMHO. I wouldn't be buying this for the MP at all. Which is interesting given the revelations that DAI began as a MP only game.



#32
Sir Jessku

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Tru dat but game still not worth it.

#33
Deerber

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Hold on, how the hell can you post here if you don't have the game?

 

I don't own the game nor do I plan to buy it anytime soon, and yet I can post here and say that you should L2P, scrub.

 

How?

 

 

 

 

... Space magic, no? :P


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#34
Jeremiah12LGeek

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Hold on, how the hell can you post here if you don't have the game?

 

Space magic!

 

Edit:  :ph34r: 'd


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#35
EnemySpinach

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Interesting. I'll have to see if the same holds true in the multiplayer.

 

I'm still not sure what the point is, because there is no way (other than restorative mist potion?) to heal someone other than yourself. So if I look at your character at the start of the match and you have 8 bars of health compared to my character's 5 bars, I guess I know your character has more total HP but I don't see how I can act on that information in any meaningful way.

I'd argue that it's more for the player's benefit. If you can learn, for example, how much of a bar/ how many bars an attack takes off, for example, you can prepare accoirdingly on another class that has more/ less health. Most of the armors have very similar armor values, so I don't anticipate TOO much fluctuation. Espcially since you can't even check your stats in-game, this could be a useful method for eyeballing.
 

 

EXACTLY THE THREAD I WAS LOOKING FOR.  thanks for this.

 

 

im just bummed at the "powers/skills depend on weapon" dodad.  I hope they dont do this in the next ME game.

 

ME3MP i could go a full match without firing a round from my weapon.

 

PS4 comes in today. so i can start playing this.

It makes sense in DAI, but not in ME, so ME likely won't do the same.

What do I mean? A power slash. The better the sword, the better the end results. A lightning spell. The better the catalyst used to channel it, the better the results. KInd of like how ME1 had other Omni Tools and Biotic Amps you could equip. Point being, the only ME powers that could make any rational sense to scale are the Combat powers that fire directly from the gun: Concussive Shot, and Carnage. (Siege Pulse is a special case; a tech power that stores energy on the platform that releases it through the gun. It's not the gun itself.)



#36
Bastion6six6

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Great write up, pretty much addresses all of the problems with the DAMP very eloquently and logically.  Unfortunately, bioware will likely do absolutely nothing to improve the quality of the MP from a design standpoint.



#37
tbxvividos

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I've played dai for 150 hours.

At about a 140 damp / 10 sp split.

Git gud

#38
21T09

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I've played dai for 150 hours.

At about a 140 damp / 10 sp split.

Git gud


And?

#39
J. Peterman

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And?

 

I think he wants a cookie.

 

I've played dai for 150 hours.

At about a 140 damp / 10 sp split.

Git gud

 

Here you go...

 

Choco_chip_cookie.jpg


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#40
21T09

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I think he wants a cookie.


Ah yes, of course!
At 10 hours per day fighting for the inquisition, and still taking time to post inane content on the internet, dude deserves a second one.

eqAC1Xu.jpg
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#41
21T09

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Sorry for derailing the thread. It´s actually the best in-depth guide for newcomers I´ve come across, great job JRandall0308.

#42
ALTBOULI

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First impressions are that while Damp follows many of the mechanics as ME3. I dont think it will have the same longevity as ME3. It seems like you are far more dependent on weapons and equipment etc so I doubt there will be as much customization. Also the pace of Damp feels a lot slower and more emphasis is put on tactics and teamwork....Still the game is fun so far and if Bioware follows tge same approach as ME3 i.e. free DLC on a regular bassis then it could hold my attention for some time.

#43
Cryos_Feron

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thanks JRandall0308 !!

 

As a big fan of ME3 MP and a smaller fan of DAI MP (with hopes for improvement)

I find this whole topic very interesting.

 

 

A conclusion section in your table of contents would be nice!!

 



#44
Sir Jessku

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My daughter has played 4 hours damp & is better & less annoying than tbx. Git gud at life brocef.
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#45
JRandall0308

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Thanks to everyone for the praise and feedback. I am gratified that my information has be informative to people.

Someone asked me to link my conclusion, but in true executive summary fashion I actually led off the first post with my conclusion. Here it is for convenience:


My early impression is that DAI MP is only mildly entertaining. At this stage of its lifecycle, DAI MP doesn't feel as compelling as ME3MP. DAI MP feels like it takes some of the gameplay of an action RPG like Diabo 3 and some of the gameplay of ME3MP and blends them, not entirely harmoniously.



#46
corporal doody

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finally got my PS4 last night so i played DAIMP for a few hours.

 

 

the scale of difficultly between Routine and that next one was pretty big. However, i was reminded of how big a jump it was in the early days of ME3MP when NO ONE had good stuff yet.  when silver was super cool and gold was nigh on impossible.

 

It was tough to find folks for Routine matches.

 

For the greater good and not being able to play who i wanted when i wanted was kind of a let down. not big...but a little. if it were matches with friends....okay.

 

the keeper is fun....with a good staff and chain lighting. too much agro though.

 

being able to sell potions would be nice

 

i look forward to more levels.



#47
Shampoohorn

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Thanks for the guide. Haven't played yet, but I got a free 360 version that I'll take for a spin soon. Do 360 and Xbone share the same player base?

I strongly doubt I'll get as far into the game as ME3MP. From what I recall, my intro to ME3 was simple, straightforward and intense. If I can make a track analogy, when I looked down my lane the first time I jumped into an ME3MP game I saw I nice clear track. In contrast, with DAIMP I see lots of hurdles.

#48
JRandall0308

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Thanks for the guide. [...] Do 360 and Xbone share the same player base?

 

You're welcome.

 

The answer to your question is no. Player bases are separate per platform.



#49
SectiplaveB4

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I've got many hours on ME3MP, only around 5-6 hours on DAMP so I cannot comment on hardest difficulty yet, but I have to agree with the OP's conclusion at this stage;

 

"My early impression is that DAI MP is only mildly entertaining. At this stage of its lifecycle, DAI MP doesn't feel as compelling as ME3MP."

 

I don't see this having the same lifespan as ME3MP. One of the reasons I enjoyed ME3MP is that it took a long time to master (find your skill limit) usually over 100 hours to really know the mechanics, the weapons, the powers and builds and the levels and be able to put it all together to farm Platinum difficulty. This isn't to say none of this exists in this game, just not to the same extent unless I am completely blind to it. In DAMP's favour it does promote team work, being a lone wolf leads to your or your team mates death. Having a tank is virtually mandatory on higher difficulties as you cannot rely on rechargable sheilds, right hand advantage or cover to avoid ranged damage.

 

As skill damage is tied to weapons there is very little customisation here, I feel this is a large limiting factor and trims your choices down to characters and builds. This could be rememdied by BW adding multiple max item level weapons with mods that enhance or modify skills enough to change playstyle.

 

I feel I will have more fun when I have more characters unlocked and find builds I enjoy on these, but I cannot shake the feeling that DAMP simply does not have the hidden depths that ME3MP revealed when you really started getting into it.



#50
holdenagincourt

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Over 1000 hours of ME3MP here. I disagree with all the comments about DAMP not being as in-depth or requiring as much skill as the aforementioned; what's far more likely is that people haven't had enough time to sit with the game and uncover its intricacies. Also recall that ME3MP is as rich as it is because of a year's worth of new content and patches, so the comparison is a bit unfavorable to Inquisition.

 

The most important features of DAMP right now in my mind are that it's very poorly optimized for latency and includes several design choices/features that need to be held up to scrutiny. The forced-on mic needs to go, the in-game kick vote needs to go unless the person who is kicked can block and/or report the players from the previous match after the fact. This is a basic, and in fact banal feature of online multiplayer games and I'm perplexed at its omission. You simply can't have a game with an in-game kick system and no accountability safeguards in place on the company's side. This is especially the case in a game like DAMP, which plays quite a lot like a MOBA and heavily emphasizes teamwork, because people always turn on each other for perceived failings when things go wrong.

 

The gameplay itself is fine. The variety of characters is pretty good at ship date, although the number of objective types could really use increasing. More customization options would be nice, although this could be handled in a way that kills two birds with one stone, i.e. more characters could be added into the game.

 

The skill trees are pretty good, although the four power limit is not. Max level characters have close to the same number of perks as the Inquisitor in SP, yet half the slots--and many PC players have already been complaining about the eight slot limit in SP. Speaking of limits, the two-potion limit is kind of terrible. Let people guzzle away their money if they want, please.

 

I actually don't mind the store as much as the ME3MP store. Here, you just melt down whatever you don't want and use it to make something else. I'd much rather have it this way than be opening a PSP to find copies 200 and 201 of Cryo Ammo IV. Not "maxing out" a weapon is a red herring, because whether you get a trash weapon you melt down into a component or a consumable that you may or may not use, the outcome is the same: you're getting a random minor item that may or may not be useful to you, but neither of them is what you want.