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Dodge inferior to what mages get


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#26
21T09

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I cant belive you're actually claiming that timing a jump to get a very small speed boost in order to completely avoid his attack is abusing a mechanic, and therefore cheating. Youre either trying to make excuses for your own shortcomings as a player or you're just not very smart.

If you look in my videos, the DC isnt anywhere near me. The run and jump is the reason he isnt near me. I dont get touched by him, so therefore i cannot be abusing any kind of invincibility frames.


I bet you´re also the kind of player who abuses "reload cancel glitch" on ME3.
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#27
-PenguinFetish-

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I bet you´re also the kind of player who abuses "reload cancel glitch" on ME3.


Yep, and the right hand advantage soft cover cheat.

#28
LemurFromTheId

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In most games in which it's possible to avoid a low attack by jumping into air, doing so is considered a smart way to play the game. In DA:I it is considered abusing a shortcoming of the enemy and therefore cheating. Got it.

 

I assume that this applies as a general principle. For example, using CC abilities against enemies vulnerable to CC clearly counts as abusing their vulnerability to CC. Similarly taking cover from enemy arrows is cheating, because that'd be taking advantage of the major shortcoming of arrows: their inability to fly through walls and other objects.


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#29
21T09

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Yep, and the right hand advantage soft cover cheat.


People have no shame.

#30
Anzer

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While I personally would consider jumping to avoid an attack from underground smart playing, Amelia has stated that it is not an intended mechanic. So look forward to seeing that fixed in the future. 



#31
J. Peterman

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While I personally would consider jumping to avoid an attack from underground smart playing, Amelia has stated that it is not an intended mechanic. So look forward to seeing that fixed in the future. 

 

Jumping out of range is not intended? Care to link the post?



#32
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Jumping out of range is not intended? Care to link the post?

Err, it's post #14 in this thread...



#33
-PenguinFetish-

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Err, it's post #14 in this thread...


That states that airborne invincibility frames arent intended (which ive personally never noticed). Nothing about jumping out of range.

#34
J. Peterman

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Err, it's post #14 in this thread...

That states that airborne invincibility frames arent intended (which ive personally never noticed). Nothing about jumping out of range.

 

Yep. That sounds like something completely different. Jumping on the spot to get i-frames vs jumping out of the way.



#35
Anzer

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That states that airborne invincibility frames arent intended (which ive personally never noticed). Nothing about jumping out of range.

Interesting. I had read it as not taking damage while in the air, when you otherwise would have taken damage was unintended. 

Well, hopefully you're right and we won't see any changes to DC counterplay.



#36
Yuanrang

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Regarding the Booty Demon - Ya'll gotta run! As soon as he goes under just start sprinting, he won't hit you. I've been playing the game for two years, this is a pro tip ; ) The thing that can get you is that he and the Nightmares apply a debuff that slows you so if you have this debuff on while trying to sprint away you're gonna have a bad time.

 

I've been seeing the comment a lot that you can't escape the demon and I think maybe some people are unaware of the sprint button. Left shift on PC, left stick click on controller. Sprint! It'll save your bacon!

The problem with that is that latency issues to the host in most pick up groups make that nigh impossible. I can only reliably do that as a host, because if I were to try to Sprint (and I have good reactions and situational awareness to allow me to sprint the second I see his dive animation starting), I will simply take the hit in at least 3 out of 4 attempts, if not more.

The reason why the Demon Commander gets so much rage tossed after it is not because the ability does a lot of damage, in fact, it is a good ability. The issue is when it effectively gets unavoidable due to mechanical issues or being too problematic due to latency. This is pretty much why a lot of players hated the impossible Banshee grabs due to latency as well. We know how to avoid the damn thing, it is very telegraphed as it is, but knowing it is coming and being able to get out of it are two vastly different things... so I would rather Disruption Field the damn demon, and manage the easy way.


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#37
-PenguinFetish-

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Interesting. I had read it as not taking damage while in the air, when you otherwise would have taken damage was unintended.
Well, hopefully you're right and we won't see any changes to DC counterplay.


The demon commander doesnt hit you at all if you jump out of the way. So by definition you cannot be abusing any sort of invincibility frame because it wouldnt matter if it was there or not.

#38
Anzer

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The demon commander doesnt hit you at all if you jump out of the way. So by definition you cannot be abusing any sort of invincibility frame because it wouldnt matter if it was there or not.

Even though you (potentially) would have been hit if you hadn't been in midair? 

It would be interesting to see a video of comparative fights against the DC where one jumps out of the way and where one just runs out of the way. While off-host would make the video even more interesting, I think.

Like I said though, I'm not complaining, I consider it smart gameplay. I look forward to implementing what I've learned in this thread and hope it doesn't get changed. :)



#39
JRandall0308

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the melee kits need a lot of changes to make them more mobile especially the tanky kits.
They need to all have some sort of reliable gap closer that would work at the same distance mages and archers can target

 

Yes.

 

I've experimented with whatever that lunge power is called on the Legionnaire, but it just doesn't move you far enough. (It does detonate combos, so it's got that going for it.)

 

I agree there are some issues with some of the movement abilities and I have them in my list of things to investigate. Ability slots are precious and when a movement ability has poor prediction or pops back to the point at which the ability was activated its not very useful.

 

Thank you very much for being responsive to feedback.

 

Regarding sprint, it would be nice if the sprint animation was more clearly different than the normal walk/run animation. Currently it is very difficult to tell if your character is actually sprinting.



#40
LemurFromTheId

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Regarding sprint, it would be nice if the sprint animation was more clearly different than the normal walk/run animation. Currently it is very difficult to tell if your character is actually sprinting.

 

It would be nice if every character would just automatically sprint - always.



#41
TheShadyEngineer

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Yes.

 

I've experimented with whatever that lunge power is called on the Legionnaire, but it just doesn't move you far enough. (It does detonate combos, so it's got that going for it.)

 

 

Thank you very much for being responsive to feedback.

 

Regarding sprint, it would be nice if the sprint animation was more clearly different than the normal walk/run animation. Currently it is very difficult to tell if your character is actually sprinting.

 

Payback strike? It's a great short range CC and recovery skill but unfortunately doesn't detonate combos. Shield bash does though.



#42
-PenguinFetish-

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Even though you (potentially) would have been hit if you hadn't been in midair?
It would be interesting to see a video of comparative fights against the DC where one jumps out of the way and where one just runs out of the way. While off-host would make the video even more interesting, I think.
Like I said though, I'm not complaining, I consider it smart gameplay. I look forward to implementing what I've learned in this thread and hope it doesn't get changed. :)


A hit from the DC is a guaranteed knockdown, so i know im not being hit at all. The jump guarentees me a successful evade 90% of the time, even off host . Sprinting alone does not, due lag/rubberbanding etc.

#43
Cirvante

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No sir/ma'am! Though it would make Kriss Kross pretty proud I reckon.

 

What about standing on the healing fountain? You just get thrown off it without taking any damage.



#44
JRandall0308

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Payback strike? It's a great short range CC and recovery skill but unfortunately doesn't detonate combos. Shield bash does though.

 

Lunge and Slash, to the right of It'll Cost You on the Combined Arms Tree.

 

Lunge and Slash

You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.

Damage: 175% weapon

Cooldown: 8 s

Cost: 35 stamina

Impact Detonator Ability

 

The problem is the underlined part. I have whiffed many times with this power when I come up a few videogame-centimeters short of the target.



#45
TheShadyEngineer

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Lunge and Slash, to the right of It'll Cost You on the Combined Arms Tree.

 

Lunge and Slash

You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.

Damage: 175% weapon

Cooldown: 8 s

Cost: 35 stamina

Impact Detonator Ability

 

The problem is the underlined part. I have whiffed many times with this power when I come up a few videogame-centimeters short of the target.

 

Not to derail the thread but is the skill any good? I promoted my Legionnaire twice now and always built him as a tank. Different skills, ofc, but tanking was his primary roll so I haven't had a chance yet to play around with offensive skills.



#46
JRandall0308

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Not to derail the thread but is the skill any good?

 

Not really. I regret taking it. You're better off tanking as the class was intended to do.



#47
-PenguinFetish-

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What about standing on the healing fountain? You just get thrown off it without taking any damage.


Obviously not intended. Im assuming this counts as elevation.

#48
crusader_bin

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In most games in which it's possible to avoid a low attack by jumping into air, doing so is considered a smart way to play the game. In DA:I it is considered abusing a shortcoming of the enemy and therefore cheating. Got it.

 

I assume that this applies as a general principle. For example, using CC abilities against enemies vulnerable to CC clearly counts as abusing their vulnerability to CC. Similarly taking cover from enemy arrows is cheating, because that'd be taking advantage of the major shortcoming of arrows: their inability to fly through walls and other objects.

 

Really? English is not my main language. Because I honestly was seeing something in the lines of: "I am beeing raped by Demon Commander, you are not. Therefore - you cheat!" :)

 

As for the classes changes, I disagree. 

We don't want them to be TOO similiar (they already are chopped up main classes from the SP game anyway).

 

I think new classes with different skills should be added, but old ones souldn't be reinvented. It adds up to the flavour. Classes should not be interchangable, those are supposed to be specializations, intended to fill a role.

 

As a templar I could tank DC. Didn't try perilous mode, probably would need barrier than.



#49
KalGerion_Beast

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A hit from the DC is a guaranteed knockdown, so i know im not being hit at all. The jump guarentees me a successful evade 90% of the time, even off host . Sprinting alone does not, due lag/rubberbanding etc.

Thats what you are not comprehending.  Its not the sprint-jump combo evading his attack, its the jump alone.  Being airborne, even an inch off the ground, means you wont be hit by DC's 1 hit KO (unless lag wants to have its way), even if you are standing dead-center.  You dont need to sprint at all, only jump and he will not hit you.  

 

By being airborne when he strikes with his 1-hit kO you didnt prove or disprove you successfully escaped his AoE.  You might have been in range, but being airborne saved you from the strike.

 

 

For everyone.  When you see blade smoke appear, jump before he strikes (allow lag time as necessary).  Dont bother sprinting or dodging, just jump.  

You will immediately understand what I mean.  



#50
TheThirdRace

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I've been seeing the comment a lot that you can't escape the demon and I think maybe some people are unaware of the sprint button. Left shift on PC, left stick click on controller. Sprint! It'll save your bacon!

 

I think some developper are unaware we don't play with someone 3 meters away...