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Dodge inferior to what mages get


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#51
KalGerion_Beast

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I'm confused. What's broken about running and then jumping out of the way?

Nothing (as far as I am aware).  The issue I was referring to is that the DC's 1-hit kO doesnt connect if you are airborne at the time of the attack.  Despite him flying upward much further than everyone's jumping skills, he can only hurt you if you are touching the ground when he strikes.  Being airborne automatically means you wont be struck damage.  



#52
J. Peterman

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Thats what you are not comprehending.  Its not the sprint-jump combo evading his attack, its the jump alone.  Being airborne, even an inch off the ground, means you wont be hit by DC's 1 hit KO (unless lag wants to have its way), even if you are standing dead-center.  You dont need to sprint at all, only jump and he will not hit you.  

 

By being airborne when he strikes with his 1-hit kO you didnt prove or disprove you successfully escaped his AoE.  You might have been in range, but being airborne saved you from the strike.

 

 

For everyone.  When you see blade smoke appear, jump before he strikes (allow lag time as necessary).  Dont bother sprinting or dodging, just jump.  

You will immediately understand what I mean.  

 

HE IS COMPLETELY OUT OF RANGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

It's not about i-frames. This has got nothing to do with being airborne and then being hit. He's not being hit in the first place.



#53
KalGerion_Beast

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HE IS COMPLETELY OUT OF RANGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

It's not about i-frames. This has got nothing to do with being airborne and then being hit. He's not being hit in the first place.

A test like that isnt valid though.  

 

If he was in range being that he was airborne means he would not have been hit.  If he wasnt in range, he dodged the attack.  He wins either way, and there is no way to discern one from another.  

I would also like to point out, I have been hit well beyond the circle that appears upon the attack, and he had his back towards the commander meaning we have no visual clues as to where he struck (And yes, I will freely admit that no one looks one way and runs the other when being struck by DC).  



#54
crusader_bin

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WHO.

 

CARES.



#55
J. Peterman

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A test like that isnt valid though.  

 

If he was in range being that he was airborne means he would not have been hit.  If he wasnt in range, he dodged the attack.  He wins either way, and there is no way to discern one from another.  

I would also like to point out, I have been hit well beyond the circle that appears upon the attack, and he had his back towards the commander meaning we have no visual clues as to where he struck (And yes, I will freely admit that no one looks one way and runs the other when being struck by DC).  

 

If you're airborne when you get hit, don't you get knocked down anyway and take no damage? That has been my experience with it unless you're saying otherwise.



#56
J. Peterman

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WHO.

 

CARES.

 

I do. I have to be right.


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#57
Drogonion

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No you can't.  In that vid you were kiting the boss mainly, and MOVING when the boss started lurking.  In that case, yes - as I said - you can avoid the demon commander.  If you standing still - not strafing or kiting and therefore MOVING when the boss goes under - but rather standing still DPS'ing OTHER stuff than the boss, then you cannot avoid it when you notice the black smoke.  In each case on your vid, you were MOVING when the black smoke appeared.

 

Mages on the other hand can maintain their DPS on othe stuff, and only need to move when the smoke appears.  Because of fade cloak/step.  Dodge does not work similarly - try it and see.



#58
Drogonion

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I agree there are some issues with some of the movement abilities and I have them in my list of things to investigate. Ability slots are precious and when a movement ability has poor prediction or pops back to the point at which the ability was activated its not very useful. At the very least the passive upgrade to the warrior dodge roll removes status effects which is quite nice.

 

Regarding the Booty Demon - Ya'll gotta run! As soon as he goes under just start sprinting, he won't hit you. I've been playing the game for two years, this is a pro tip ; ) The thing that can get you is that he and the Nightmares apply a debuff that slows you so if you have this debuff on while trying to sprint away you're gonna have a bad time.

 

I've been seeing the comment a lot that you can't escape the demon and I think maybe some people are unaware of the sprint button. Left shift on PC, left stick click on controller. Sprint! It'll save your bacon!

 

 

When your whole team is sprinting, then the adds pile up.  Yes it's doable, but that's not what this thread is about.  This thread is about dodge escape being inferior to fade cloak/step escapes, when it seems to me they should both work on the demon commander.  



#59
-PenguinFetish-

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A test like that isnt valid though.  

 

If he was in range being that he was airborne means he would not have been hit.  If he wasnt in range, he dodged the attack.  He wins either way, and there is no way to discern one from another.  

I would also like to point out, I have been hit well beyond the circle that appears upon the attack, and he had his back towards the commander meaning we have no visual clues as to where he struck (And yes, I will freely admit that no one looks one way and runs the other when being struck by DC).  

 

I bet you are the kind of person who calls everyone who kills you in PVP a hacker/aimbotter. Your non nonsensical gibberish is hilarious to read. You are seriously suggesting that bioware nerfs the jump. Of all the things that could be nerfed, you want players to stop jumping and running. 

 

Im just going to leave this here: ae844c8e96599fa32b9fd3a100e846fb.png

 

 

As you can see, way out of range. Im sure you will try and tell me that im abusing glitches in some way to make yourself feel better about the fact that you haven't seem to have mastered pressing the space bar and 'W' at the same time though. 

 

Here is another picture, take just as the demon commander is coming up from the ground: 15824a7293abe4284ffff79ac04629bf.png

 

Look at all this cheating I am doing by pressing space bar. I wonder why Bioware hasn't banned me yet? 


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#60
Drogonion

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Is Fadestep more useful than Evade in small doses? Yes.

But Fadestep has an 8 second cooldown. Evade can be used every 2 seconds. Fadestep NEEDS to COUNT. You can repeatedly evade smaller barrages of attacks.

Fadestep is for putting/ closing distance between you and the enemy. Evade is for combat dodging. Two completely different functions. Comparing them is like comparing walking to cooking supper. There's nothing to really compare except "Oh, you're doing a thing."

As for the Demon Commander? I've never taken 0 damage just from jumping. I've heard about that and died trying it. As the host. But sprinting away and jumping right before it comes up helps for dodging. And if you can't handle fighting the small fry as you kite it around, then you're free to try to bunker down in the entry doorway with the rest of them and get slaughtered by it's AOE.

 

The comparison is entirely relevant because it is narrowed to the single issue of avoiding the demon commander attack.  Fade cloak/step are used to avoid it easily by mages; dodge not so much by some melee and ranged.  A general comparison between these two abilities is no part of the discussion at all.

 

If my point concerns hammering a nail into a slab of wood, then I CAN compare a hammer with a pumpkin if I want - and it's perfectly relevant.  And dodge is about as useful in avoiding the demon commander attack as the pumpkin is for hammering nails.  



#61
-PenguinFetish-

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No you can't.  If you standing still - not strafing or kiting and therefore MOVING when the boss goes under - but rather standing still DPS'ing OTHER stuff than the boss, then you cannot avoid it when you notice the black smoke.  In each case on your vid, you were MOVING when the black smoke appeared.

 

Yes you can


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#62
Drogonion

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I see the intelligence runs deeply with this one.

 

The Bioware employee said when the demon commander goes under, you start running to avoid the attack.  This is true, and this is what your vid shows.  Nothing new here.

 

MY POINT, however - listen closely penguin - IS THAT MAGES DO NOT HAVE TO RUN.  Is that simple enough for you?

 

Mages can stand still dpsing and then fade cloak/step when the black smoke appears.  Classes with dodge CANNOT.  Dodge will not put them far enough away.  Therefore yes, an archer must start running right away - just as your video shows.  And they will be doing no dps'ing while the demon commander is underground (and while their fellow mages WILL be dps'ing) - but instead running around in skirts.

 

And - further - fade cloak/step will always be available for the next demon commander attack.

 

Get it now?



#63
KalGerion_Beast

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If you're airborne when you get hit, don't you get knocked down anyway and take no damage? That has been my experience with it unless you're saying otherwise.

Tested it last night and just now.  Those results arent what I am getting.  

 

On a successful dodge I take 0 damage and dont get knocked down.  

When I am standing at the center of the circle I will be pushed away (no stun or anything, just fast movement) in a random direction and speed.  Nothing about the random direction seemed odd, but the acceleration does.  Sometimes the acceleration will push me well beyond his panic scream range, other times it just barely pushes me outside his attack range, and still in his panic scream range.  

When I am moving away from the circle I will be pushed in that direction, and the speed felt like it was dependent on my distance from the center.  It still yielded some random results, but was far more stable.  



#64
J. Peterman

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Is it opposite day here or something?

#65
-PenguinFetish-

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Is it opposite day here or something?

 

I never know with some people on BSN



#66
-PenguinFetish-

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Classes with dodge CANNOT.  Dodge will not put them far enough away.  Therefore yes, an archer must start running right away - just as your video shows. 

 

I linked a Legionnaire video where I didn't start running until the black smoke appeared. 



#67
Drogonion

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I linked a Legionnaire video where I didn't start running until the black smoke appeared. 

 

I'll take a look.



#68
KalGerion_Beast

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I bet you are the kind of person who calls everyone who kills you in PVP a hacker/aimbotter. Your non nonsensical gibberish is hilarious to read. You are seriously suggesting that bioware nerfs the jump. Of all the things that could be nerfed, you want players to stop jumping and running. 

 

Im just going to leave this here: 

As you can see, way out of range. Im sure you will try and tell me that im abusing glitches in some way to make yourself feel better about the fact that you haven't seem to have mastered pressing the space bar and 'W' at the same time though. 

 

Here is another picture, take just as the demon commander is coming up from the ground: 

Look at all this cheating I am doing by pressing space bar. I wonder why Bioware hasn't banned me yet? 

Find 1 quote of me saying jumping needs nerfing.  All I have proclaimed is that the DC 1-hit kO is easily dodgeable by jumping, and it should be fixed.  It has been confirmed as a bug in this very thread. 

 

Yes moving and jumping (oddly) yields higher movement speed.  Also yes, jumping to avoid the DC 1-hit is an exploit.  They do coincide with one another and so purposely or not you may be taking advantage of it.  For that reason alone it shouldn't be a bannable offence.  Not to mention the fact that its such a minute detail I would be appalled that bioware found it so devastating that they banned anyone for it.  

 

Yes, I believe you dodged the attacks (I have since you posted them.  There appears to be no acceleration as described in my previous post) .  But I still stand by word that what you have shown is not definitive proof.  The test remains invalid due to the issues already stated.  



#69
-PenguinFetish-

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Also yes, jumping to avoid the DC 1-hit is an exploit.

 

Oh god you are actually serious. This is hilarious.


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#70
Pureshadow69

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i can make videos of laggy games where he pops up sooner.  it doesn't change the fact that jumping seems to exploit his attack.



#71
Myala

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Last night he hit me while I was in midair and I went halfway across the orlais courtyard. It funny as hell and I took a lot less damage. But I still took damage. Maybe it was fall damage?

#72
-PenguinFetish-

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i can make videos of laggy games .

 

And what would this achieve? That bad connection = unpredictable and unusual results?  I really don't see how this would have any relevance to jumping to being an exploit here. 



#73
Sir Jessku

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If DC hits you while airborne you will still fall down. If you sprint & then jump without being knocked down - DC missed you. If you fall down without taking damage - he hit you while you were airborne. If you die - he hit you while you were grounded & in range

#74
Ryumanjisen

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You can perfectly dodge the DC teleport attack with evade and even combat roll on reaction. And, if you are not unusually laggy, you can run and jump as soon as you see the smoke over you (as penguin showed in that video).

Seriously, after I learned that it was a telegraphed attack, that pesky demon is not so scary anymore. Now if only my PUG teammates realized it too.



#75
Tookah45

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Is being able to simply jump to dodge his attack working as intended?

 

No sir/ma'am! Though it would make Kriss Kross pretty proud I reckon.

 

 

Are you seriously suggesting that jumping is abusing a mechanic? Are you high? What a ridiculous statement to make. Running and jumping covers more ground than just simply running.

 

Yes, that's exactly what Bioware has said on the matter. L2R. Jumping is not supposed to work, you are supposed to have to legit escape, which is largely impossible for not-mages. Even the video demonstration where the guy got away, he was already moving when it came at him, defeating the poster's entire point that you don't have to already be moving to survive.

 

Edit:

I should also point out that archers are the only setup that can move at all while attacking. AND without the ability to animation cancel, the non-archers have to wait for whatever attack animation is currently happening (because they weren't already running [like the guy in the video was] when it dropped underground), so they also have to wait until the animation finishes playing before they can even attempt to get away. So, yeah. It's broken. Anyone who says otherwise is frankly wrong.