Hey all,
I had recently spoken with users on the Guru3d forums about how Windows 8 lead to much better performance than Windows 7 for DAI. This intrigued me, so much so that I managed to get Windows 8.1 installed on a second SSD drive to test and see how much better it could be vs my Windows 7 install, which I use as my primary OS.
The following is my take on this.. there are a couple differences between the two as far as setup is concerned, and I will detail the differences, but other than this, I believe it gives a pretty accurate depiction of how the game responds to these different OS versions using the same hardware and settings.
*This test was done right at the beginning of the game so nobody should find this information or the screenshots to be "spoilers" but if I am mistaken, please let me know and I will add the spoiler tags*
System Details
Intel 2600K @ 4.6ghz (HT On)
Gigabyte Z68-XP UD4 Motherboard
Patriot Viper 8GB DDR3 @ 1833mhz
Gigabyte G1 970 SLI
H100 Corsair Cooler w/ 2x 120mm fans
Corsair HX1050 PSU
Display: Qnix 27" 2560x1440 running at 100HZ
*Differences between Windows 7 & 8 with this system include:
- Windows 7 is installed on a Samsung Evo 250GB SSD
- Windows 8 is installed on a Corsair C300 256GB SSD
- Windows 7 graphics driver being used is iCafe 344.47
- Windows 8 graphics driver being used is Nvidia 344.80 hotfix
*All directx and .net packages verified and updated prior to test.
GPU Driver Settings
*Settings are Global*
Ambient Occlusion: Performance
AF: 16x
FXAA: Off
Gamma Correction: On
Mode: App Controlled
Transparency: Off
CUDA GPUS: All
Max Pre-Rendered Frames: 2
GPU Acceleration: Single Display Perf. Mode
Power Management Mode: Max Perf.
SLI Rendering: Nvidia Recommended (** In Inspector, Set DAI Vsync > Force On**)
Shader Cache: On
Negetive LOD Bias: Clamp
Texture Quality: High Quality
Threaded Optimization: On
Triple Buffering: On
Vsync: On
VR Pre-Rendered Frames: 1
Game Settings
User Config (placed in Dragon Age Install Directory)
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GameTime.MaxVariableFps 200
thread.processorcount 8
thread.maxprocessorcount 8
thread.minfreeprocessorcount 0
RenderDevice.TrippleBufferingEnable 1
PerfOverly.DrawFPS 1
PostProcess.DynamicAOEnable 0
GSTRender.MotionBlur 0
GSTRender.MotionBlurEnabled 0
WorldRender.MotionBlurEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.LightTileCsPathEnable 0
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In game graphics settings
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Resolution Scale: 100
Graphics Quality: Custom
Mesh Quality: Ultra
Tessellation Quality: Ultra
Texture Quality: Fade Touched
Shadow Quality: Ultra
Terrain Quality: Ultra
Vegetation Quality: Ultra
Water Quality: Ultra
Post-Process Quality: Ultra
Ambient Occlusion: SSAO
Post-Process Antialiasing: Off
Multisample Antialiasing: 2x MSAA
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control settings
Mouse Smoothing > Set all the way to the right.
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Origin In-Game > Deactivated
Game Resolution is 2560x1440 @ 100hz
Screenshots (to enlarge fully, click on thumbnail, then scroll over photo and click on the magnify icon in the top right corner)
Windows 7 (x64)
Windows 8.1 (x64)
General Game and Visual Performance Explanation
Windows 7
- Camera Movement is laggy and game overall has a faint stutter to it.. combination of lower framerate and just general hitching effect.
- Cutscenes lag and hitch, audio also hitches slightly during scenes and also when entering and leaving a cutscene.
- Textures "shimmer" when using SLI, Do not when not using SLI
- Framerate can vary wildly between 40-90 FPS.. could also be the reason for laggy visual experience.
Windows 8
- Camera Movement much smoother, most likely due to higher framerate, but less hitching also
- Cutscenes are FAR less laggy and hitchy.. audio does not hitch and overall is much smoother.. still not perfect, but best I have yet seen.
- Textures "shimmer" when using SLI, Do not when not using SLI
- Framerate is far more stable - varies between 75-85 usually.. makes for much smoother overall visual experience.
** When forcing Vsync through Inspector, the shimmering textures are reduced quite a bit, but do still remain here and there. **
Summary
I'd like to start by saying this is not meant to be a be-all-end-all explanation, but rather my own findings during testing in a single portion of the game. Obviously other areas with different textures/effects/npcs/scripting/cutscenes will yield far different results, as will the variety of hardware out there that users have in their systems.
The main purpose of these tests were simply to highlight the difference between these two OS versions and to open discussion with the community about these findings.
I imagine that with an incoming patch and/or updated graphical drivers, the contrast between these two tests would be lessened considerably (one could hope) and make the game more stable across the board, which in turn may make these findings moot.
If anyone would like any further tests done, please let me know and I will try to make them happen. Likewise, feel free to post any impressions or questions.















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