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So how many hours worth of content does this game have?


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#51
Pee Jae

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So, to bottom line it;

 

15 to 25 if you're a speed runner or one of those people who trades in their games after a week.

 

50 to 75 if you're a lazy completionist who doesn't do everything but doesn't object to most of the "filler" content.

 

100 to 150 for the avid completionist.

Boom, Bob's yer Uncle.  :)



#52
littlebrightpanda

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My first playthrough clocked at 55 hours, and I did almost all of the things that interested me (missing the Hissing Waste, but I'm doing that in my next playthrough). I didn't do most of the fetch quests, but most of the other side content and I really liked it. 

 

Now in terms of story content, I actually think there's more than just 20 to 30 hours, because it depends what you see as side content and what as main. For a lot of people the companion stuff and the main quests in the areas (usually taking out the main baddies) count towards main content and then you cannot be done in 20 hours. If you only do that, you miss out the majority of content. 



#53
Lianaar

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...it depends what you see as side content and what as main. For a lot of people the companion stuff and the main quests in the areas (usually taking out the main baddies) count towards main content ...

Exactly. I don't much care how people tag certain quests. It all depends how the given character I play sees the quest. My first inquisitor saw the Seeker quest and the Samson quest as the main quest, for her those bore importance. The Dalish mage I played did consider learning the Dalish lore and checking out the elven ruins Cory was after to be main quest, for she thought the orb is more important, then who wields it, thus she wanted to learn about it. In her book even if Cory is stopped, the orb is there as a huge source of treath or possibility that must be addressed and unless she knows what she is handling, she might just end up like Cory. I mean, look at Meredith, she probably didn't start to use the red lyrium to become a crazed murderer and eventually a statue, right?

I wonder if the quests were not tagged and listed in a given order, how would people see things.



#54
Ennai and 54 others

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I hope witcher 3 is better.Not because I dislike DAI,but because I want to play a better rpg with a more interesting villain soon.

#55
Giantdeathrobot

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DAO was the same, but since then... well.

 

Really now.

 

Chanter's Board quests? All of the quests in Lothering? Mage's Collective? Favors for Interested Parties? Blackstone Irregulars? Slim Couldry's quests? Master Ignacio's assassinations? All fetch quests of the highest order, hell some companion quests (Morrigan's, Sten's) were like that too. Origins had a ton of fetch quests, sorry to say. 

 

BG2? Kill those slavers. Kill those evil druids. Get that item back from X. Gather 15 000 gold before you can begin the main quest. Clear this castle of trolls. That game didn't have a whole lot of quests that went beyond ''go kill these guys because evil''. It still probably has more hefty content than Inquisition, but it's far from being leaps and bounds ahead.

 

Methinks nostalgia makes some people have a bit of a selective memory sometimes.


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#56
WarBaby2

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Methinks nostalgia makes some people have a bit of a selective memory someti

Possible, but still, those quests felt differently because they where embedded into the greater story... jumping around the mountains to collect shards to open a door in some temple? Not so much...



#57
tself55

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Possible, but still, those quests felt differently because they where embedded into the greater story... jumping around the mountains to collect shards to open a door in some temple? Not so much...

Lothering was probably the most boring part of an rpg i've ever played, If people didnt assure me that the game was actually good past it i'd never have played most of Origins. The Fade and Deep Roads are very repetitive and are annoying to do more than once. DAO has plenty of crappy collection quests yet i still like both DAO and DAI immensely.



#58
Giantdeathrobot

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Possible, but still, those quests felt differently because they where embedded into the greater story... jumping around the mountains to collect shards to open a door in some temple? Not so much...

 

I'm not quite certain how liberating a castle in the middle of nowhere helps you get to Irenicus, or how pickpocketing nobles in Denerim stops the Blight faster, but I digress. The Shards are just the one example of busywork, the vast majority of the side-quests in the game are integrated into the greater goal of bringing power to the Inquisition. To me it's still better than (insert PC here) going to people and saying ''what's up, got anyone you want me to kill?''.



#59
pseudhn

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My biggest gripe is with how you end up triviliazing content way too easily. I wish there was some sort of -50% exp setting for the completionist. Hopefully the modders will be able to provide a solution to this!



#60
SofaJockey

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The point is that the choice is down to you.

I'm at 120 hours and just concluded Adamant Fortress.



#61
pseudhn

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The point is that the choice is down to you.

I'm at 120 hours and just concluded Adamant Fortress.

 

Sure, but was there any challenge/gameplay left in the combat? My adamant fortress part was a cakewalk due to being way overleveled (not even mentioning the broken specializations). Now, the combat wasn't, of course, the main draw of the whole franchise anyway, but I still can't help but get annoyed by this.



#62
Sriep

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Personally I think they should have put the shard quest, which I thought was grate BTW, as part of the main quest. That would have forced the player to finsh most of the game.

 

Possably have a quick unsatsifactory ending that takes 20 hours. And a better one that needs someting like the shard quest.



#63
dekarserverbot

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102 with everything excluding a few bottles and mosaic pieces.

 

Yep same result here. The real time (if you want to see an opposite outcome of all your choices) will be like 210 hours more or less... planning to play twice for each origin you could had in DAO... wow it would be a lot of time



#64
Soulinet

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My experience in the Oasis: use an ocularium to find some shards. Go up the path to the hilltop and turn sharp left, go on to jump down to the place where you collect the first shard. Since you can't get up again, go down to the bottom run up the same path to the hilltops to jump down at another place with a shard. Repeat, then off to the next ocularium which reveals shards you could've collected on the way had you been able to use this ocularium earlier. Instead, Repeat "going up the path to jump down at the right place" another five times.

 

My experience in the Exalted Plains: chest-high slopes and palisades that look as if you should be able to climb or jump but can't, and where is no landscape feature behind them that would prevent you from reasonably being there except "the map designer doesn't want you to go there". I haven't banged my head against invisible walls nearly as much in any other game in the last three years.

 

Most maps are fun to explore, even the difficult to get-to parts because they appear naturally difficult. These two, not so much because they give you the impression that the map designer is trolling you.

Yeah, those two are the worst by far. I think the Exalted Plains annoyed me more than the Oasis though.



#65
Helion Tide

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I spent over 150 hours in this game, and have completed about 99% of everything.  The only thing I haven't completed are the mosaics and 1 or 2 quest lines and a few war table missions that bugged and never triggered for me.  

 

Time well spent.



#66
abearzi

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On Nightmare, completing all war council operations (other than resource gathering), killing every dragon, getting every achievement, fully exploring every zone, all side quests in all zones etc. etc. It took my about 85-90 hours. I don't know which mouthbreather gave the estimate of 200 hours to do everything, but that's just a lie. The only thing I missed were 2 or 3 mosaic tiles. Unless they bother to fix most of the UI, camera, and tactic options, I can't imagine I'll do a second playthrough, as the MMO grind just isn't worth repeating for the mediocre story.



#67
Lady-Stoneheart

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BG2? Kill those slavers. Kill those evil druids. Get that item back from X. Gather 15 000 gold before you can begin the main quest. Clear this castle of trolls. That game didn't have a whole lot of quests that went beyond ''go kill these guys because evil''. It still probably has more hefty content than Inquisition, but it's far from being leaps and bounds ahead.

 

Methinks nostalgia makes some people have a bit of a selective memory sometimes.

 

I am sorry but this so blatantly misrepresentative of the content in BG2 that you have forced me to break the facade, not sure if you are trolling or so hardcore a Bioware fanboy that you need to blatantly misrepresent content that was done well in the past in order to make Inquisition's content look more acceptable and less **** than it actually is.

 

The mere fact that you are trying to compare the de'arnise keep to the base level fetch and "kill X amount of Y" quests in Inquisition shows how desperately you are grasping at straws, the quest was more than merely "go here, kill trolls" there were secret passages to find, hostages to rescue, the quest had story and character and one of the best weapons in the game hidden in 3 parts of the keep, it felt urgent and felt like you had a reason for doing it, it was probably comparable to the best main quests in Inquisition (if not better) and it wasn't even the best quest in the game.

 

Every thing you have said "Kill those slavers", "Kill those evil druids" ect are all gross simplifications of much deeper and involved quests, "kill those evil druids" is not merely killing evil druids, it starts out by having you investigate the wild animal attacks on Trademeet in which you find end up finding out that the local druid grove has been inflitrated by shadow druids who have convinced the grove to attack the town of Trademeet, the quest ends with you challenging the leader of the grove with a druid of your own for leadership of the grove. Kill those slavers isnt merely kill those slavers, it is a quest where you through your digging expose the seedy underbelly of the Copper Coronet and the seedy entertainment that goes on behind it's closed doors, freeing the slaves there will expose a slave ring that goes much deeper and they will ask you to finish it once and for all sending you through the sewers (where along the way you encounter a series of riddles that will unlock a talking sword) and through a secret tunnel where you find the slaver's headquarters and end the opperation for good, all these quests have story and character and more than merely killing a bunch of dudes on your way down a checklist, the Quest design in BG2 is miles ahead of that found in Inquisition and it has nothing to do with nostalgia and selective memory.


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#68
pinkjellybeans

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I don't get how anyone could reach 200 hours with this game unless you walk everywhere, stop every minute to look at the view, collect every piece of herb/stone and are playing on nightmare. Or unless you left the game open for hours while you went to do other things.

 

I completed my first playthrough in barely 90 hours and did everything, only a few mosaic pieces and one bottle missing. While I did have fun, the main story is really short, which is a bit of a disappointment because I like DA for the story and many articles said this is the biggest DA game yet with 150+ hours of content. Maybe I'm just naive, but I actually thought most of that content was related to the main story but the truth is that 80% of it (if you even reach that time!) is spent running around the worlds doing useless side quests that only have one purpose: to gain power. If you didn't need the power to unlock the main missions you would probably complete the main story in like 10 hours, so to me, in terms of story, this is the shortest DA game ever. Even the companion content seemed so short. I was expecting more than one main quest per companion.

 

I'm on my second playthrough but I'm bored already. Not enough story to keep me interested. I'm not a fan of exploring the same places twice, feels like a chore and in my opinion the main story is not good/long enough to make me go through all those boring side quests a second time. But that's just me.



#69
Bladenite1481

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Pure story..I think you could do it in 10 if you really wanted to. 



#70
Arl Raylen

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I got about 67 hours talking to everyone that mattered and doing all the important companion quests. I hate MMO fluff stuff so I skipped a lot of the busywork crap that I could just do in a better open world game like Saints Row IV or even WoW. So I'd imagine you could get to 200 if you play on a hard difficulty and are a completionist.



#71
Giantdeathrobot

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My biggest gripe is with how you end up triviliazing content way too easily. I wish there was some sort of -50% exp setting for the completionist. Hopefully the modders will be able to provide a solution to this!

 

That, however, is true. If you start clearing maps and completing quests, you can outlevel enemies pretty swiftly It's worse in companion quests, which seem hard-coded to be level 11 or something, and you can easily get some at levels 14-15 if you put off a main quest, rendering them incredibly easy.

 

Eh, I took the creture research increasing perk by mistake once and boom, got half an XP bar to 13 instantly. I'd suggest to not pick/turn in creature research, it gives tons of possibly unwanted xp.



#72
Harlot

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I heard it has a lot, Bioware said about 200hours but can anyone who has done a completionist run confirm that? I believe CDProjekt Red said that the Witcher 3 is supposed to have about 100hours which considering that is half the amount that Inquisition is supposed to have it means Inquisition is twice as good as Witcher 3 could ever hope to be which finally settles the argument over which series is better and confirms that Dragon Age is in fact the superior Dark Fantasy series. But that being said does anyone know exactly how long it takes to do a completionist run of Inquisition?

 

Now we know that the main story and companion quests account to roughly 15 hours of the game's total content but that is only if you are lazy and skip the rest of the side activities like shard collection and goat herding, but provided you do all that side content how long will a full playthrough take you?

It might be 200 hours if played on Nightmare. On normal it took me 130 and I was going completionist. But the plot itself is at most 30hours. The rest is just pure 90s MMO grind.