I personally liked ME1's stores and licenses system. ME2 just gave you everything and ME3 wasn't much better. I would like it back to the ME1 style but without as much "useless variety."
For example while in a hub you have various manufacturer representitive that will give your requisitions officer permision to sell there wares. In addition for doing promotional work(1-3 short missions with only that manufacturers gear for a 10%>20%>30% discount) you get discounts. Each will specialize in 1 or 2 main types of equipment that would cost more and perform excelently and do a few extra types that will perform average or below average. Kassa Fabrication for example would make high quality armor but also the relatively weak Locust SMG. Whreas Aramali Council would not make weapons, being for the betterment of life and against violence, but make above average Omni-Tools and Bio-Amps and a decent armor set.
Also please stop makeing armor have little effects and make it just help with damage resistance shield performance and maybe energy reserves that compliment biotics and tech in some form and maybe gives a boost to weapon damege(extra power ran through the rail for higher velocity projectiles maybe?) for soldiers .
One last thing. I would prefer the equipment be one buy equals one item. So if you get lets say a Carnifex then you have only the one you bought or found and must buy another if you wan to give it to more than one character. I would not like the weapon sophistication levels to work like ME3's upgrade terminal but to instead to have to keep buying higher level equipment. I seem to remember an early ME3 video that had enemies weapos laying on the ground able to be picked up. If they could incle that they could let you collect fallen enemies guns and salvage the armor for credits or parts(if there is an upgrade/crafting system).





Retour en haut






