Mass Effect is not Dragon Age. I don't think it's good to copy DA:I systems into Mass Effect, because they are just different games. Having to buy weapons for every single companion is ridiculous. That system works in DA because weapons were hand made/forged, only a few vendors mass produced items. In ME you buy directly from manufacturer's representatives, you are suposed to mass buy every weapon, just like real armies do (I get it, the Normandy's crew is not an army by itself, but it ME1 and ME3 you are a part of the Alliance, and in ME2 you work with Cerberus). I also don't like the pick-up system for a game like ME. Again, it takes place in a hyper-connected galaxy where most manufacturer are able to ship and sell items to almost every planet, with a Citadel that probably has shops that sell every single weapon. It's not logical for you to say "hey I cannot get certain weapon until I find it lying on the floor/in the dead body of an enemy". That could be implemented with some ilegal/rare/decomissioned weapons, but not with every one.
Upgrading gear would be nice though. You would be able to do it from official, manufacturer-produced mods, or by finding rare schematics and upgrading the weapons by yourself. Either one should have it's pros and cons (official ones being more stable and efficient, while player-produced ones would be more powerful but with some form of drawback)
The same should apply to armor, but I liked ME2/3 system, having some armors that cannot be customized and some that do. They should really improve the companion's armor though, allowing us to customize them as well (and not by cosmetic DLCs, but actual working upgrades)





Retour en haut






