Aller au contenu

Photo

Which gear aquisition system do you like most and want in a future ME?


  • Veuillez vous connecter pour répondre
116 réponses à ce sujet

#76
Oni Changas

Oni Changas
  • Banned
  • 3 350 messages

I'd actually like ME3 system of finding the weapons hidden around each map. Although for upgrades, I'd like a variation of ME2's resource gathering. BUT to improve this (IMO) the idea of paying for probes and fuel should be scrapped. Just make it so that when you run out of either, you have to fly back to  a mother base (the 'ark'?) to stock up for free. Also, make resources a little bit more abundant than in ME2, so it's possible to max out your upgrades if you work for them. Or better yet, make a new game + where you keep your upgrades and make resource/weapon availability linked to your difficulty level! (100% more resources on casual, 'ME2' level of resources on Normal and half as many resources on extreme). Keep ME3's gun upgrade system (loved that). 

I'd ditch fuel and probing entirely. Keep scanning if only to find some mission sites.



#77
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

ME2's planet scanning is a nono, I really can't imagine how this got through quality control with 9/10 testers saying "OMG that's _so_ much fun can we has more in the final game pls?!".

 

Give us some decent "hacking"/"lockpicking" minigames, the not too tedious version of ME's planet scanning minus silly Reapership attacks and Mako driving with random encouters with baf guys and loot.



#78
goishen

goishen
  • Members
  • 2 427 messages

I did like how you had to scan planets for mission sites, and scanning planets for resources wasn't that bad either. 

 

Scanning for mission sites was actually fun and the way they made the signal sound all warbly was quite right, IMO.


  • Vazgen et Dar'Nara aiment ceci

#79
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

I'm not saying ME2 and ME3 had less traditional RPG elements than ME1, I'm saying it's utterly irrelevant when you judge the final product. Saying ME2 is a bad RPG make as much sense to me as saying Gears of War is a bad RTS, or that Super Mario Galaxy isn't scary enough. To be fair, it's understandable considering it's a Bioware game, but it's a failure to understand the game. 
 

 
 

ME2 and ME3 didn't have that much difference in development time. ME3 followed ME2's paths simply because it was the right one. Bioware knew it found what they were looking for in ME2. And that will be also true about NME. It will bring back exploration, which is great. And it can even bring back inventory or "deeper" customization and it will still feel more like ME2 than ME1. And the reason for that is ME1's gameplay didn't have an identity, it was just a collection of things which didn't work together. To that Bioware won't go back to. 

Your first paragraph is entirely erroneous. ME2 is a bad RPG. Period. That's a fact because BioWare makes RPGs. Gears of War isn't an RTS and Super Mario Galaxy isn't a Survival Horror. Your examples don't even make remote sense.

 

ME2 was in development since at least 2007 and was delayed into 2010. ME3 was released in 2012, so ME2 had a good six months to a year of more development time. No, BioWare didn't follow "ME2's path simply because it was the right one." They followed it because they made a more accessible game in terms of a shooter and attempted to restore the RPG elements in their very limited time frame.

 

The next Mass Effect will be the first time BioWare can actually breath and innovate on the Mass Effect franchise in a long time. ME1 was rough, but much more ambitious and scale and scope compared to its successors from a gameplay standpoint. We already know exploration and the Mako are coming back. We also know customization is likely to improve considerably, much like there was a lot more customization in ME1. If anything, it seems BioWare is using ME1 for a lot of their ideas going forward because it was the game they wanted to make. It was too ambitious for the time and a lot of the ideas had to be scrapped for future use.


  • Lee T et Cknarf aiment ceci

#80
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

I did like how you had to scan planets for mission sites, and scanning planets for resources wasn't that bad either. 

 

Scanning for mission sites was actually fun and the way they made the signal sound all warbly was quite right, IMO.

You are likely the only person in the entirety of the world who actually found scanning planets for resources in ME2 to be fun. It was by far the worst system in ME2, which is sad as it was 80% of the game, and almost killed the experience. Thankfully BioWare had enough sense to largely trash it in ME3 and not force us to participate in that terrible mini-game ever again. I hope it's gone entirely in the next Mass Effect with no trace of it at all. I would have taken the ME1 Mako over the terrible planet scanning mini-game any day.



#81
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

ME2's planet scanning is a nono, I really can't imagine how this got through quality control with 9/10 testers saying "OMG that's _so_ much fun can we has more in the final game pls?!".

 

Give us some decent "hacking"/"lockpicking" minigames, the not too tedious version of ME's planet scanning minus silly Reapership attacks and Mako driving with random encouters with baf guys and loot.

 

It's inclusion though was widely praised by critics. I'm not quite sure what that's about but there it is.

 

I do hope the hacking stuff (and more) comes back and is fun like DE:HR.



#82
Malanek

Malanek
  • Members
  • 7 838 messages

You are likely the only person in the entirety of the world who actually found scanning planets for resources in ME2 to be fun. It was by far the worst system in ME2, which is sad as it was 80% of the game, and almost killed the experience. Thankfully BioWare had enough sense to largely trash it in ME3 and not force us to participate in that terrible mini-game ever again. I hope it's gone entirely in the next Mass Effect with no trace of it at all. I would have taken the ME1 Mako over the terrible planet scanning mini-game any day.

Lol no. You could build pretty much everything with about 20 minutes of scanning in a 20 hour game. It wasn't a good mechanic but there was no way it was approaching 80% of the game.


  • StealthGamer92 et KrrKs aiment ceci

#83
StealthGamer92

StealthGamer92
  • Members
  • 548 messages

I thought ME3 did orbital scaning best. Well aside from the Reaper chases. They were rediculosly easy to avoid and finish searching an area once you learned the systems fatal flaw.



#84
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

I thought ME3 did orbital scaning best. Well aside from the Reaper chases. They were rediculosly easy to avoid and finish searching an area once you learned the systems fatal flaw.

 

It was padding. It was shorter compared to the other games (or maybe not) and that's really the only thing it has going for it. From a gameplay perspective it's just busy work to make a play through longer and doesn't have any rewarding story or mechanical elements (especially once you factor in the loading screens and walking time it takes to deliver stuff to NPC #X).

 

Games that are trying to have an epic feel should avoid such filler material.



#85
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

Lol no. You could build pretty much everything with about 20 minutes of scanning in a 20 hour game. It wasn't a good mechanic but there was no way it was approaching 80% of the game.

This isn't just about upgrading the ship and weapons. I'm literally talking about every single planet and extracting all of their resources. When it comes to Mass Effect, I am a completionist, and in ME2 I harvested every single planet. You better believe it was 80% of the game, as I dreaded going from planet to planet scanning when only about 20% of it was actually doing missions or the story. Trust me, it was that bad.



#86
Vazgen

Vazgen
  • Members
  • 4 967 messages

I did like how you had to scan planets for mission sites, and scanning planets for resources wasn't that bad either. 

 

Scanning for mission sites was actually fun and the way they made the signal sound all warbly was quite right, IMO.

I liked it too. It was relaxing and scanning was easy once you learned the trick of only using probes for medium to large resource deposits. Some planets got depleted with 3-4 probes. It may be hard due to console controls, I only used mouse


  • Dar'Nara aime ceci

#87
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

The problem about ME2's planet scanning was mainly that you never knew how much ressource X was enough to have and with Normandy's limited fuel leaving planets behind without depelting them was a bad idea cause finding them again for more ressources was a big pain in the bum.

This was clearly just a way to artficially stretch the game.

Scanning like 1 or 2 plantes in between missions would have been fine, but like Revan Reborn said having to scan every planet just to be sure to not miss anything and/or have enough ressources for every upgrade was really really bad.

I'd rather have 40hrs AAA gameplay than 100hrs with half of it being a stupid minigame like this, srsly.



#88
cap and gown

cap and gown
  • Members
  • 4 812 messages

Who in the world scans every planet? Why? Build up a reserve of 50k of each resource and be done with it. Deplete a resource? Go scan again. I can't help your OCD; that is a personal problem, not one with the game. I never spent all that much time scanning, especially after I noticed the pattern of only scanning garden planets and planets with a strip around the middle. Plus, once I did LotSB, I could just buy the location of a planet if I needed something.


  • StealthGamer92 et KrrKs aiment ceci

#89
StealthGamer92

StealthGamer92
  • Members
  • 548 messages

Who in the world scans every planet? Why? Build up a reserve of 50k of each resource and be done with it. Deplete a resource? Go scan again. I can't help your OCD; that is a personal problem, not one with the game. I never spent all that much time scanning, especially after I noticed the pattern of only scanning garden planets and planets with a strip around the middle. Plus, once I did LotSB, I could just buy the location of a planet if I needed something.

 

But I only did it twice because I was bored. :P It was a pain unless you had a source of some kind that pointed out the "Rich" planets. Or had figured out the hard way already.



#90
goishen

goishen
  • Members
  • 2 427 messages

The problem about ME2's planet scanning was mainly that you never knew how much ressource X was enough to have and with Normandy's limited fuel leaving planets behind without depelting them was a bad idea cause finding them again for more ressources was a big pain in the bum.

This was clearly just a way to artficially stretch the game.

Scanning like 1 or 2 plantes in between missions would have been fine, but like Revan Reborn said having to scan every planet just to be sure to not miss anything and/or have enough ressources for every upgrade was really really bad.

I'd rather have 40hrs AAA gameplay than 100hrs with half of it being a stupid minigame like this, srsly.

 

 

What I usually did is I bought gas and probes at the very beginning.  Then, if you ran out of probes (which was very hard to do after you got it up to 60 probes), all you had to do was to fly back to the main system and buy more gas and probes.  It's really not all that difficult.

 

 

I'm kind'a like the poster a couple up.  I only scanned Very Rich planets.  ****'a bunch that bullshit of scanning every one until it's depleted.  Also, you'll have EDI telling you that there is an anomaly on the planet if you should go down there.



#91
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

Who in the world scans every planet? Why? Build up a reserve of 50k of each resource and be done with it. Deplete a resource? Go scan again. I can't help your OCD; that is a personal problem, not one with the game. I never spent all that much time scanning, especially after I noticed the pattern of only scanning garden planets and planets with a strip around the middle. Plus, once I did LotSB, I could just buy the location of a planet if I needed something.

The better question you should be asking yourself is why have so many planets that are entirely pointless with an equally tedious and worthless scanning system? It was bad game design. Pure and simple. The fact that you could scan far more planets than you need was entirely pointless and served no purpose or benefit. ME3's approach was much more practical and not idiotic in design. If we are lucky, planet scanning will be tossed into the dustbin of history never to return.



#92
heinoMK2

heinoMK2
  • Members
  • 164 messages
I am pretty okay with how the looting of weapons, armour and upgrades was handled in ME2 and 3. It felt natural, it made sense. It seemed strange to me in ME1 that you would have to collect numerous whole armours off dead bodies or tons of some junk weapons - being a spectre with access to vast(well, comparably to some random military team) ressources.

In ME2, after they substancially improved the speed of scanning in a patch, i found it to be somewhat relaxing actually. Really, i was surprised by it myself, because prior to this scanning wasn't particularily fun and felt super annoying. What i really liked then, was having to do a quick scan for the mission site, because that felt just right for some reason. Also i thought it was quite logical that you could build anything you wanted(well, in a reasonable frame and numbers) on your ship as long as you had the right schematics and materials.

Now the planetary scan in ME3 was bad, in my opinion. Mostly because of it feeling like a toy play due to visuals and because of the annoying and in a way meaningless reaper threat mechanic. I used to just fly into a system, spam the heck out of the scan, alerting ALL of the reapers in the process, and then fly out. Repeat for every accessible system on the map. Then do a mission and after that visit every scanned system again, collecting everything i previously scanned. Annoying and pointless.


For the next ME, i'd like to see a loot system similar to ME2/3, where we would collect not only just components/weapons/armour or scan them, but also more thingslike rare plants, organisms, strange metals and artifacts someone would have to anylize back at our base and find a good use for. I hope for no loot inventory whatsoever because everytime a console port is involved, the inventory is just an absolute mess - just look at ME1 or recently at DA:I, it is disgusting.

I would like planet scanning come back as a combination of ME2 and 3:
When you enter a system, you ping it for a bit to get a general idea what's there. And for each interesting object you send a drone to get first more detailed information. On planets you would do a quick scan to find general points of interest and then drop a drone down there to get yourself some images and more details of what you may find - which would give you a general idea of how to form your squad, what weapons to chose and what loadout the mako might use etc. Maybe you would even be able to designate the landing point for the planetary vehicles in the same way.

Maybe with every drone or discovered surface object the planet information would then get an update to deliver a more detailed description about the celestial object you are looking at.
  • KrrKs et Vazgen aiment ceci

#93
Lee T

Lee T
  • Members
  • 1 326 messages

I hope for no loot inventory whatsoever because everytime a console port is involved, the inventory is just an absolute mess - just look at ME1 or recently at DA:I, it is disgusting.


I can't speak for DAI but you should try playing ME1 on a console. You'll realize that some people can't design a good UI to save their lives, no matter what the platform. ME1 is the crappiest UI I've seen on the xbox 360.

Most of the time when a game is on both PC and Consoles and it has a crappy UI on PC, you can bet it has a similarly crappy UI on console too.

#94
Tonymac

Tonymac
  • Members
  • 4 310 messages

Planet scanning for minerals sucked.  It was punishing and pointless.  The idea should be retired, but not forgotten.

 

I found that the inventory system in ME1 was somewhat clunky, but it did allow for a great amount of flexibility.  I enjoyed the variety of armors, looks, weapons, ammo choices, and upgrades, such as frictionless materials and stability mods and the whole gambit.  I liked knowing 'secrets' like how to get Battlemaster Armor for Wrex in ME1, or Geth Pulse Rifle X with equipment slots for Tali.  I also had gotten Garrus armor that looked exactly like Nihlus's.

 

I felt that in ME2 and 3 the inventory system was made overly simple.  Rather than just pick up an ammo type, I can spend skill points to carry multiple ammo types - I did not like this idea at all.  MP had better ideas for skill points and ammo powers being separate and distinct.

 

Make discovery fun, but don;t make it tedious. 



#95
goishen

goishen
  • Members
  • 2 427 messages

The only problem with ME1's system for looting weapon ammo types is that half of the time, you'd forget who has what mods.  Myself, I know I've been playing along...   See something drop that I really want say a Combat Scanner VIII.  Go into my weapon and see that I still have Inferno Rounds II.



#96
Cknarf

Cknarf
  • Members
  • 2 946 messages

We're already getting the Mako. If we get planet scanning too...

Spoiler

 

Can you imagine both? A preliminary scan for stuff, which could be totally optional, then drop from the sky in a freakin' tank.

 

AWWWW MAAAAAN. It's gonna be great.


  • StealthGamer92 et Dar'Nara aiment ceci

#97
Drone223

Drone223
  • Members
  • 6 659 messages

I'd say ME3 was the best overall and should be improved for the next game. The ME1 inventory was just clunky and most of the stuff that was collected was useless once you had things such as colossus armor and most of the weapons and armor were just re-skinned versions of starter weapons with better stats. ME2 on the other hand was nearly none existent, but the few weapons and armor it had looked and felt unique.


  • Han Shot First aime ceci

#98
Jimbo_Gee79

Jimbo_Gee79
  • Members
  • 178 messages

I think theres a lot that the next Mass Effect can learn from inquisition. I didn't find planet scanning all that bad. (I didn't say I enjoyed it I said I didn't mind it) However using inquisitions template would alleviate this problem minus the horrendous wait times which I found completely obnoxious. Hypothesising that we get our own ship to fly around in, we go to the galaxy map or whatever select a planet and then select  the mission which allows us to gather metals or whatever. Then we get a choice for the time we want to spend finding items. A quick search takes 10-15 minutes a good search takes 20-25 and a deep search takes 40-45 minutes. That way you dont have to wait for an enternity for stuff. Or you can fly to the planet and find it yourself.


  • StealthGamer92 aime ceci

#99
StealthGamer92

StealthGamer92
  • Members
  • 548 messages

I'd say ME3 was the best overall and should be improved for the next game. the ME1 inventory was just clunky and most of the stuff that was collected was useless once you had things such as colossus armor and most of the weapons and armor were just re-skinned versions of starter weapons with better stats. ME2 on the other hand was nearly none existent, but the few weapons and armor it had looked and felt unique.

I agree ME1 inventory wasn't great. But try to think of ME3 weapon and armor with an in-mission inventory like ME1 but you know, better made


  • Cknarf aime ceci

#100
Han Shot First

Han Shot First
  • Members
  • 21 160 messages

Mass Effect 3 had the best system I think. I'd be happy if some version of that were brought back.

 

ME1's inventory system was tedious to manage and there was very little difference between the various armor and weapon designs except for a slight change in stats. ME2's system was too limited and had much less customization than Mass Effect 3.

 

The only element I'd want brought forward from Mass Effect 1 would be all armor designs for both the PC and companion characters having an optional helmet.


  • Drone223 et Cknarf aiment ceci