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Which gear aquisition system do you like most and want in a future ME?


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116 réponses à ce sujet

#101
RayD3MSoC

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Mass Effect 3.

 

It is difficult to separate this issue from those of item variety and the player's wallet, since they are all connected, so forgive me for dragging these issues into it.

 

The best thing about the ME3 method was that everything I found or bought was useful.  If you found a copy of something, it upgraded the original.  In ME 1 you would find the same items over and over again resulting in vendor trash, which contributed to credits being rather trivial pretty early.  This issue was compounded by the fact that there were specter weapons, so you never bothered looking at the weapons you picked up.  I also enjoyed the ability to upgrade weapons from my ship in ME3.  This in my opinion is preferable to depending on random loot to find a better version of your current weapon and it gave us something to spend credits on.  Allowing us to purchase things that we missed and bring all upgrades and weapons to ng+ were also nice touches.

 

I detested the way Mass Effect 2 handled acquisition.  Some weapons were found on missions, but most were just given to you. This was alright, but upgrades were another story.  Upgrades found on missions were all lost forevers and did not carry over to ng+, which I found quite irritating, but worse than that was the fact that even after you found them, you still had to go planet scanning to actually get them.  Combine this with the fact that I was scrapping pennies together to afford store bought upgrades and the whole system becomes exceptionally irritating.

 

While I think a modified Mass Effect 1 system could certainly work, the Mass Effect 3 system is the best we have seen.


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#102
Jimbo_Gee79

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I like the idea of loot/ resource gathering and crafting new stuff. It allows me to put the stats on a weapon I actually want rather than having to wade through 50 chests/crates finding the same weapon. (yes I'm looking at you Inquisition). It should be simple but not too simple.

 

They also need to balance the stuff you find with the stuff in the stores so that it doesnt make stores useless because you can always make/find better stuff. However, I suppose if you have some sort of weapon making mechanic it makes stores null and void to a degree.



#103
spinachdiaper

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My favorite armor system was in Morrowind since you could look like the king of hodgepodge armor. Each limb having a different armor piece on, a glove of ebony, a glove of glass, a boot of dwemmer, a boot of orchish, pants of steel, chitin chest plate and the mask clavicus vile.



#104
KaiserShep

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Mass Effect 3.

 

It is difficult to separate this issue from those of item variety and the player's wallet, since they are all connected, so forgive me for dragging these issues into it.

 

The best thing about the ME3 method was that everything I found or bought was useful.  If you found a copy of something, it upgraded the original.  In ME 1 you would find the same items over and over again resulting in vendor trash, which contributed to credits being rather trivial pretty early.  This issue was compounded by the fact that there were specter weapons, so you never bothered looking at the weapons you picked up.  I also enjoyed the ability to upgrade weapons from my ship in ME3.  This in my opinion is preferable to depending on random loot to find a better version of your current weapon and it gave us something to spend credits on.  Allowing us to purchase things that we missed and bring all upgrades and weapons to ng+ were also nice touches.

 

I detested the way Mass Effect 2 handled acquisition.  Some weapons were found on missions, but most were just given to you. This was alright, but upgrades were another story.  Upgrades found on missions were all lost forevers and did not carry over to ng+, which I found quite irritating, but worse than that was the fact that even after you found them, you still had to go planet scanning to actually get them.  Combine this with the fact that I was scrapping pennies together to afford store bought upgrades and the whole system becomes exceptionally irritating.

 

While I think a modified Mass Effect 1 system could certainly work, the Mass Effect 3 system is the best we have seen.

Wholeheartedly agreed. If the new game basically carbon-copied ME3's system, I'd still be happy. I honestly cannot think of anything really wrong with the inventory system there. 


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#105
Bond

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I just care that they learn how to make good user interface, because DAI one is the worst i have ever witnessed in a computer generated software. I literally feel pain while using it.



#106
InterrogationBear

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I just care that they learn how to make good user interface, because DAI one is the worst i have ever witnessed in a computer generated software. I literally feel pain while using it.

I guess you haven't played Mass Effect 1 on PC.



#107
Bond

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I played it and found it intuitive, well organised, easy to use and very comfortable compared to the utter failure of a UI in DAI. 



#108
Nitrocuban

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Maybe that's just BW's way to tell us PC isn't the lead platform and we all gotta get a XB1?



#109
InterrogationBear

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Maybe that's just BW's way to tell us PC isn't the lead platform and we all gotta get a XB1?

The game is developed on PC, so it's the lead-plattform. The UI has nothing to do with that.



#110
FlyingSquirrel

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I'd say keep ME3's system but drop the multiple "levels" of each weapon - that ended up discouraging me from trying new ones that I acquired along the way because I figured I'd have to spend another 20,000 credits to make them as effective as the ones I already had.

 

Otherwise, the weapon-crafting worked well, and I'm fine with armor that only varies in terms of a few bonuses rather than each armor set having completely different baseline settings. I also hope they continue with characters having "casual" clothing that they wear outside of combat situations and expand that to the alien characters as well - while it wasn't the *only* choice, you could have Garrus, Tali, Liara, and Javik wear the same outfits into combat that they wore on the Normandy. (And EDI, but with her it made sense that her platform was combat-ready regardless of attire.)

 

I'm not a big fan of visors that completely obscure Shepard's eyes - always found them too odd-looking in cutscenes.



#111
Display Name Owner

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ME3's, was definitely the best so far for me. ME1's wasn't functionally bad, just really cluttered. But I don't think ME1's system of having to buy guns would really work with ME3's weapon variety. You'd have to spend the money on each gun just to try it out. 3's system works because it lets you find all the weapons, have a go working out which you like using, and then spend the money upgrading it. I agree that picking weapons up off the ground feels kind of convenient, but the alternative is... well, inconvenient. Those 3 weapons you buy off the spectre terminal; I paid for them, tried them on the shooting range, and didn't like any of them felt - so it was just credits and minutes down the drain. 

 

They could do things to make weapon discovery more realistic than ME3, I agree. It's not necessary from a gameplay perspective imo, but I guess they could make us have to loot a weapon 3 times, one for each squaddie. Assuming we have squaddies, which the concept art doesn't give away.



#112
Vazgen

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Regarding picking weapons up, I'd rather have the player to scan the weapon and don't actually pick it up (the object stays in the world, only becomes inactive). No switching weapons when picking up weapons either. You pick your loadout and get stuck with it for the mission. After the mission you can use the found weapon. 



#113
Dar'Nara

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Regarding picking weapons up, I'd rather have the player to scan the weapon and don't actually pick it up (the object stays in the world, only becomes inactive). No switching weapons when picking up weapons either. You pick your loadout and get stuck with it for the mission. After the mission you can use the found weapon. 

Totally agree with removing the ability to change loadout immediately upon weapon acquisition... I always pressed the button to not bother... I picked the guns i wanted because i wanted them and had a somewhat rough idea when and where to use them in the world... Picking up a new weapon and then changing to it totally screwed that up...especially if the weapon was useless for the situation :blink:



#114
Daemul

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I would be happy with ME4 having the exact same system as ME3's as long as we are allowed to max out weapons on our first play throughs instead of only in a NG+. That system really discourages people from importing multiple chracaters, because no one wants to have to play through a 40+ hour game twice before their favourite guns become good, and oh boy, did quite a few weapons need to be at near max level before they became useful. 



#115
goishen

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Totally agree with removing the ability to change loadout immediately upon weapon acquisition... I always pressed the button to not bother... I picked the guns i wanted because i wanted them and had a somewhat rough idea when and where to use them in the world... Picking up a new weapon and then changing to it totally screwed that up...especially if the weapon was useless for the situation :blink:

 

 

Well, the one choice that comes to mind is the M12 Locust.  Great sub machine gun.  Not so great against 3 banshees, 2 brutes, and a partridge in a pear tree where you pick it up at.



#116
StealthGamer92

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You'd have to spend the money on each gun just to try it out. 3's system works because it lets you find all the weapons, have a go working out which you like using, and then spend the money upgrading it.

 

 

This could be dealt with by the range haveing all weapons to "try before you buy."



#117
Element Zero

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This would largely depend upon the narrative, for me. I always thought it ridiculous at Shepard should need to pay for anything in ME2 and ME3. Everyone with whom you were working knew the stakes, by then. You should've been handed whatever you could possibly need.

I hate garbage item drops. I hated it in ME, and I still hate it as of DAI. It's an annoying aspect of RPG games, the inclusion of which which I've never understood. Kill it and burn it with fire.

We will presumably be dealing with Mass Effect technology, the type of stuff you don't just throw together on a tech bench. I suspect we might see some new applications of ME tech, since we will likely be exploring worlds in the 99% of the Milky Way that lie outside Council/Terminus space. New stuff will be cool. I can't wait to see who and what lies on the other side of hose inactive Mass Relays.

Whether I'm buying stuff or finding it, I don't want the random junk drops of ME and the DA series. Finding a weapon (or whatever) isn't worth screen-time unless it improves or alters my character's circumstance in some way. I'm all for acquiring useful gear and equipment via looting enemies, exploring my environment, or even occasionally by buying new stuff.

What I don't want to see is an in-game economy built around scavenging piles of junk and selling it to vendors so that I might buy useful gear. That's needless glut that brings nothing to the story. Same with cluttered equipment menus. I prefer the ME3 approach to the DA approach.