Mass Effect 3.
It is difficult to separate this issue from those of item variety and the player's wallet, since they are all connected, so forgive me for dragging these issues into it.
The best thing about the ME3 method was that everything I found or bought was useful. If you found a copy of something, it upgraded the original. In ME 1 you would find the same items over and over again resulting in vendor trash, which contributed to credits being rather trivial pretty early. This issue was compounded by the fact that there were specter weapons, so you never bothered looking at the weapons you picked up. I also enjoyed the ability to upgrade weapons from my ship in ME3. This in my opinion is preferable to depending on random loot to find a better version of your current weapon and it gave us something to spend credits on. Allowing us to purchase things that we missed and bring all upgrades and weapons to ng+ were also nice touches.
I detested the way Mass Effect 2 handled acquisition. Some weapons were found on missions, but most were just given to you. This was alright, but upgrades were another story. Upgrades found on missions were all lost forevers and did not carry over to ng+, which I found quite irritating, but worse than that was the fact that even after you found them, you still had to go planet scanning to actually get them. Combine this with the fact that I was scrapping pennies together to afford store bought upgrades and the whole system becomes exceptionally irritating.
While I think a modified Mass Effect 1 system could certainly work, the Mass Effect 3 system is the best we have seen.





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