Aller au contenu

Photo

RPG does not stand for Restricted Player Games! It stands for ROLE-PLAYING GAMES!


  • Veuillez vous connecter pour répondre
24 réponses à ce sujet

#1
darkbladezd73

darkbladezd73
  • Members
  • 2 messages

Dear Bioware/EA,

                            I write this post just to let you all know how truly grateful I am to be playing such a wonderful chapter into the Dragon Age Saga. Dragon Age Inquisition is a literal breath of fresh air to me after the pain and struggle of Dragon Age 2.

Although I will hold DA2 as a great game in the series (story wise) I am once again glad to be a dalish elf my favorite of the races. Also, I still think Dragon Age origins was the best in the three.

 

Yet, I am only 40 hours in on DAI and have not even left Haven yet so that may change. I am taking my time with this one. 

 However, I would like to simply ask you a question. What does the word Role-Playing mean to you? Because to me it means being able to do the unimaginable.

 

To have the immense canvas you had to make the DA game we all have been hoping for since the end of DA2 and then to hold the player's back by tiny little annoying things makes no sense!

So, for example, Armors are restricted by not only class but race as well!?! Does that even make sense? Oh I am sorry there Mr. Elf Sir, uh you can't wear that armor because you're an ELF!!!???!!!

 

How is it you shatter the romance barrier by being diverse and well just plain open about it all and restrict the crafting or gear by race!?! It truly makes NO SENSE! I know I am elf!

Stop punishing me for choosing what I like! Restrictions in an rpg are just plain stupid. I SPENT 3000+ GP on an armor schematic that I as an elf could not use.

 

Oh Vivienne could wear it all day but I am not playing your character I am playing mine. Race restricted gear needs to go away. Please fix it! Also, in the Hinterlands alone I found at least a dozen rings that do the same thing! One boost ability damage by 30% the other ability duration by 30%.

 

Granted they were for different classes but after the sixth ring I was like why the repetition? The rest of my issues are minor I guess but still I feel restricted and that is my point.

So, I am forced to pick specific inquisition perks to further the story or unlock certain areas. I picked the rare materials perk and could not find any merchants who sold rare materials.

 

In Haven anyway. In the E3 Trailer you said we would be able to take over forts and strongholds and then use them for the inquisition and I have not seen any of that except for Skyhold.

So, I am guessing you changed that concept or i have not seen it yet. The tactical camera still needs tweaking because my party never listens and always goes into their set behaviors over my orders.

 

8 slots is not enough when you have LB/RB at least bring back the way DAO did it where I could access my abilities even if they are not quick set. Why restrict us to just eight?

Mounts are too slow. AI is still frustrating when the party ignores you over a list of 5 behaviors. Really? Five Behaviors called Tactics...but then you have tactics that are just tactics that you can toggle with symbols that mean what exactly?

   

  Finally of course my biggest complaint is going to be yes you guessed it...Healing!!! What the...OH MY ANDRASTE!!! Was Wynne the last healing mage on the planet?

Surely not because a cleric (who should have been a healing class from the beginning) talks to a soldier about mages using healing magic and yet you can't use healing magic...at all...ever...no more! Why? What the world where you thinking by removing healing magic from the player's reach at all. Without any explanation whatsoever!?!

 

Potions plus healing barely got me through DAO on Nightmare and let me tell you it was a challenge still! Only my main character can use the regen potions which is just confusing as all get out (must be hearld trained only) and the potions go very fast.

 

Also, auto heal after a fight should be an option like friendly fire and for all the love in the world why do you program your enemies to spam attacks that require both stamina and mana to use but we must wait to recharge ours while they spam away? Kinda like how the bad guys never reload in the movies (or FPS) BUT WE DO!?!?! How is that not a flat out cheat!?!

   

  Overall let me say that I hope you do not take this post too harshly. I love DAI despite it's issues but you can't please everybody right? You guys did a great job! I love all of you for working so very hard and I will not stop playing because I find it frustrating at times.

 

I did have some great times my first few days. Varric kept glitching through the ground when I was talking to him in Haven the first and second time.

 

Funny! I found a Rock  near the water to the far left in the Hinterland High Dragon Fight that almost let me beat him at level 7 1/2 until he got smart and summoned his baby dragon-lings. Got him to half, solo on nightmare!

 

Still impressive but cheap I'll admit. Oh and I got stuck in a matrix like moon walk posse when I jumped right before a conversation! Way fun!

 

So, overall I rate this Game as Extremely AWESOME! Even if the loot drops are hard to pick up and the gear is not diverse enough. One word guys...Glammering!  Love the game! having a great time! Thanks again for all your hard work! 

 

                                                                                                                                                                                                                                                                                                                                                                                                                                                        P.S. Here's hoping next time the collector's edition has a dragon statue in it but still happy I am getting the giant box in a few weeks! Next time put the deluxe edition in a steel case please. Not Cool! 

   

 P.S.S. Also, the strategy guide screenshots came out all red and out of focus between pages 24-34 i think...not cool prima! I know right shut up with the complaints! Sorry! Still love the game and my guide! Thanks!


  • AnubisOnly, Hexoduen, Spirit Keeper et 2 autres aiment ceci

#2
Spirit Keeper

Spirit Keeper
  • Members
  • 725 messages

I think it's funny about the race restricted gear. Bioware was too lazy to make different models for DA2 items they put in DA:I and just slapped a race restriction on it so people wouldn't noitce. The truly funny thing is that the modding community for Origins took the same items from DA2 AND created new model for almost all of the gear for different races. Apparently the fans with a budget of $0 and some free time are more capable than Bioware in this regard.

 

A lot of the stuff Bioware hyped up during promotional videos and E3 etc isn't actually in the game. Why they did this only Bioware could say, but at this point it feels like you can't trust a word BW says because they just make a long list of promises they don't intend to keep...Maybe BW should go into politics.

 

My thoughts on why healing magic was removed (which Bioware had been denying) is that combat was dumbed down to and infantile level and because it's so easy and requires no tactic they had to remove healing to create fake difficulty.

 

We have to understand that Bioware has become all flash no substance. Expecting the same quality of game that they used to make isn't going to happen. DA:I is an...experience. It's okay I guess but i'd rather play Skyrim. It's a better RPG, it's moddable and it looks perfectly decent without need the frostbyte 3 engine. Infact with the right mods Skyrim looks BETTER than DA:I could ever hope to look like. Also Skyrim's huge world isn't just an impratical showpeice like DA:I's levels. We get it Bioware the game looks pretty but that doesn't make it a better game. The only reason to play Inqusition over Skyrim is for the romances, which totaly suck if your gay since they are the same media stereotypes.


  • AnubisOnly, JonathonPR, Darkly Tranquil et 2 autres aiment ceci

#3
Coyote X Starrk

Coyote X Starrk
  • Members
  • 318 messages

Paragraphs are your friend.....


  • Teddie Sage aime ceci

#4
Kage

Kage
  • Members
  • 599 messages

DAI is one of the most RPG games I have ever played, for what I understand what RPG is.

Role playing game, for me, is a game that allows me to role play a character. It is that simple.

 

It does not mean attribute allocation, it does not mean armor restrictions, it does not mean having healing or not in game, it does not mean having meaningful consecuences with multiple paths, etc... Only 1 thing: Role playing the character you want.

 

For me, there are 3 aspects of role playing a character:

- How it looks (and also race/gender)

- How it fights (combat gameplay)

- How is his/her personality

 

How it looks

The looks are quite extensive in this game. So for me, DAI wins over Witcher series, since how Geralt looks is already defined. It also wins over Dragon's Dogma, since I remember that game had a bad CC. Other games that do this good enough (but not as good) for me are Mass Effect, where you are stuck being human. And other great games in this aspect is for example Skyrim.

 

How it fights

Usually you can choose between some classes in all RPGs, this is the aspect that most RPG always satisfy me enough. Normally you choose a class, and then you have more selection between the abilities or that class. ME had 6 classes, but the ability was kind of restricted, so it was a little poor for me. Witcher I found really poor, since you can only choose if you go fighter, signs, or alchemy, or some little mix between them, but it always felt the same the combat, it is not varied enough.

On the other hand, Dragon's Dogma was great here, it as restricted in the abilities you bring but you could choose and create a class more or less of your own. DAI is also very good, also restricted but there are 9 classes and some different skills between them, better than other games but worse than DAO. And then we have the king of this, which is Skyrim. In the Elder Scrolls games, you just create the class you want exactly how you want. There are even multiple sites where people invent the lore of the class and the skills or artificial restrictions for them to role play that class.

 

How its his/her personality

And this is where the most disapointments exists for me. It is very costly to let you choose the personality of your character, and many RPG dont even bother with it. Witcher does not let you, Dragon's dogma does not even develop your personality/story, DA2 was pretty bad with only 3 options,... For this role play, the easiest approach is to have a silent protagonist, and put many different dialogue options since there is no voice acting. Even if the outcome is the same, you select the option you want, you role play a personality. That is the approach of DAO or the Elder Scrolls. In DAO it was awesome, however in Skyrim I was disappointed because you barely had any conversations at all to role play. But that game has massive, I understand it, and you had to roleplay through your actions, instead of your conversations (since you could do so many things not common in other games). For DAI, I am really surprised about how good the role playing a personality is. I am being a dalish elf that does not believe in the maker, and the game is making sense, even with voice acting. It is quite awesome.

 

 

So there you have it, for me and what I do understand what a RPG is, the most RPG game of the one's I played would be Skyrim, DAO, DAI, in that order.

And one of the less RPG games, would be The Witcher 2, less even that Mass Effect 3.

 

Keep in mind I am only talking about being a ROLE PLAYING GAME, not anything else.

You can have a rol playing game, that is:

- A shooter RPG (Mass Effect)

- A first person RPG (Skyrim)

- A cRPG or tactical (DAO, Divinity Original Sin)

- An action-RPG (The Witcher 2, Dark Souls)

- A party based action RPG (DAI, Dragon's Dogma)


  • pdusen aime ceci

#5
ShatterStar

ShatterStar
  • Members
  • 11 messages

I mean, it's sort of annoying, but the racial armor can make sense. For example, in Orlais it seems unlikely that elves would serve in the army, so why would their armor fit an elf? Their proportions are different from a human's. Dwarf armor certainly won't fit anyone else. Qunari wouldn't be comfortable in helmets. Elven robes are elven artifacts, and while I suppose a human could wear that if it wasn't too thin, I doubt many elves you came across would be thrilled. The vitaar for qunari will kill other races in seconds, so that one's out. While I'm momentarily annoyed when I realize that I can't have someone wear something, it's almost always for a rational reason.

 

Haven is a village in the ass-end of nowhere underneath a hole in the sky. The blacksmith straight up said hardly anyone was trading with them, and no one was risking rare stuff.

 

While I would like healing back, the barrier and guard mechanics are effective replacements when you learn to use them. As for the restoration potions, you need to equip them to your companions like you equipped them to the inquisitor

 

I've captured three keeps besides Skyhold. Keep looking.

 

Inquisition perks have little to do with advancing the story or opening areas. They might open new dialogue that can get you a couple things, and the lockpicking one is useful. But they're not required. That's why they're called perks. I never chose the rare materials one because I find enough materials on my own so far, so I can't advise you on that.

 

Ignore the rings if you don't want more.

 

Tactics and AI are dumb, that's been established by a ridiculous number of people. They'll fix it or they won't.

 

See all those spaces between my thoughts? Those make it easier to read. Keep that in mind and have a lovely day.



#6
LightningPoodle

LightningPoodle
  • Members
  • 20 477 messages

It is separated into paragraphs. It's just written how you would write by hand.



#7
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

Paragraphs are your friend.....

Agreed. I didn't read his post at all.



#8
Guest_Hander Wayne_*

Guest_Hander Wayne_*
  • Guests

If yuo aer stram eghou yuo wlil be albe to raed evne tihs.



#9
Ghost_of_Zap

Ghost_of_Zap
  • Members
  • 5 288 messages

I think he had paragraphs to begin with but he copy pasted it from somewhere and that didn't translate well. You can tell by the strange spacing in the post. Sorry OP couldn't finish it all. I skimmed it though.

 

Armour has always had restrictions on it but in a different way for each game in DA:O you would have to spend ability points into say strength for an example that always left rogue's and mages at a disadvantage. 

 

Healing i don't get if you want healing gone improve barriers and give me more potions or the potion upgrade earlier I agree I loved the healer class.

 

You take over at least 3 forts in the game finish playing it and you'll find them as you go. 

 

It really sounds like you haven't finished the game and you probably haven't progressed very far if you haven't captured a keep yet. So keep at and I'm glad you're enjoying it. 



#10
SpiritMuse

SpiritMuse
  • Members
  • 1 265 messages

It is separated into paragraphs. It's just written how you would write by hand.


We mean paragraphs separated by white spaces. A wall of text like yours is hard to follow because you lose your place when you scroll.

The rings, by the way, are not as redundant as you might think. I was confused by it at first, too, until I realized each of those rings augments one specific ability. Like the "Enhanced Long Shot Ring" augments only the archer ability Long Shot.

And you will start finding Keeps in the areas you access after reaching Skyhold. A whole lot more world opens up once you get to that point.

#11
Alnairth

Alnairth
  • Members
  • 19 messages
Oh... yes and no. First of all - DA:I is SANDBOX... ACTION... and role playing game (at the end) - and guess what, i like the way it is... well this game should have better side quest line, like origin.
 
- Basically, Dragon Age Origin was made similar to classics like Baldur's Gate 1/2 (oh God i love this game ;f)...
 
- Then Dragon Age 2 took Mass Effect style which as we all know... yea... was decent... lets leave it at that.
 
- And now Inquisition takes his own path - imho i like the way it is now, sure there is a lot of crap to fix and make it better, but i like form of the game itself, it remind me of Gothic game series which i loved back in time. 
 
So, if you are looking for a game similar to Origin or Baldur's Gate... it's not a game for you.
And so i see you have some issue with armor race restriction... Actually it's not as bad as you say, have you ever played Arcanum? There was restricted to each race cuz its natural, human wont fit into dwarf armor and so on. Anyway, live with it. 


#12
BiscuitieKai

BiscuitieKai
  • Members
  • 149 messages

If yuo aer stram eghou yuo wlil be albe to raed evne tihs.

i didnt get the "stram" part



#13
TKavatar

TKavatar
  • Members
  • 1 642 messages

i didnt get the "stram" part

 

It means "smart".


  • BiscuitieKai aime ceci

#14
Chaos17

Chaos17
  • Members
  • 796 messages
OH MY ANDRASTE!!! Was Wynne the last healing mage on the planet?

 

Hahah, yeah I though the same thing XD



#15
Hakster

Hakster
  • Members
  • 38 messages

i didnt get the "stram" part

 

 

...ironic.


  • BiscuitieKai aime ceci

#16
Guest_Roly Voly_*

Guest_Roly Voly_*
  • Guests

Paragraphs are your friend.....

The OP did use paragraphs.  Do you see the indented beginnings?  Those -are- paragraphs.  Just because people on the internet have decided paragraphs should be a sentence or two, stop, two carriage returns, does not mean that's what a paragraph really is.



#17
Teraxo

Teraxo
  • Members
  • 15 messages
In case of weapons, I think it would be interesting to put barriers instead of restrictions. I mean, even if you're a mage, you should be able to use a greatsword, the difference is that mages would make low damage and really slowly and warriors could just use a staff as a melee stick.
 
For armors, i think there should be more restrictions because of ergonomy for each race and gender. Each armor model should be fixated, not same armor seeming different on Cassandra or Blackwall. If there's a male human armor, Blackwall or Dorian using should be and look the same, in Cassandra it should look the same but with different stats, the female version working inverted. An elf could even use it, but with lower stats, qunari and dwarves, not. Qunari armor could be used in humans and elves with lower stats, not dwarves. Elven and dwarven armor could not be used by other race. Class restriction should go away.
 
The only thing we can come up from here: BioWare won't do neither mine way nor yours; it's difficult to please everyone; they should have removed class restriction even before Origins was announced in 2004 (and attribute restriction made more sense).


#18
AlanC9

AlanC9
  • Members
  • 35 825 messages

The OP did use paragraphs.  Do you see the indented beginnings?  Those -are- paragraphs.  Just because people on the internet have decided paragraphs should be a sentence or two, stop, two carriage returns, does not mean that's what a paragraph really is.


So the complaint should be "your paragraph formatting looks lousy" rather than "you should have used paragraphs"?

#19
Kantr

Kantr
  • Members
  • 8 737 messages

You play a role so there are always restrictions.

 

You cant have say a rogue use a two handed weapon and have it make sense.



#20
Alnairth

Alnairth
  • Members
  • 19 messages

You play a role so there are always restrictions.

 

You cant have say a rogue use a two handed weapon and have it make sense.

Why not? Rogue with 2h axe - this is pure awesomeness ... backstab with a heavy axe... It could be really good old school role play man - and makes sense.



#21
JonathonPR

JonathonPR
  • Members
  • 409 messages

Inquisition as less developed game mechanics than Origins. I replayed origins recently and it is obvious that Bioware has done better in the past. A.I. management and tactical controls are not very good. It is a game so mechanics and interface are the most important part. It is an RPG so story and mechanics have to overlap. From the gameplay

 

I thought that healing magic had been retconed from the game until characters referred to the healing magic of the mages being used to treat the injured. It took me a minute to process what I had heard because I had not encountered it in the game before. I have seen more healing at a Pentecostal revival than in Inquisition.  When I realized that new trees were unlocking I looked through all of them for one that was healing. 

 

The restrictions on potions is an artificial limitation that does not need to be there. I can carry a ridiculous amount of resources, equipment, and objects much more fragile than potions would be but there is a limitation anyway. just let me carry 99 of each that I have to pay to renew. Auto refill the basic heeling up to the minimum and that allow the player to buy additional potion on top of that. My character is supposed to be the head of the Inquasion and has amassed a substantial wealth through adventures. How is it the future but less advanced? 

 

The game play is enjoyable but not as fun for me because it does not have the depth of Origins. It is not because it is targeting a younger audience of rpg players. I know plenty of table top and computer rpg players in their teens who are much better at tactics and understanding complex rules than me. It is trying to appeal to the lowest common denominator of the entire player audience. I understand. Business is what what my major was in. But there is also reputation and that is a long term game. There are different brands of cars that are known for different levels of quality and different types of vehicles. Some are known for luxury, reliability, performance, trucks, sports cars, or any number of other descriptors. While in the short term they might gain a new audience by diversifying but they are only able to fight off competition by improving their core product features. Inquasition is enjoyable but has not improved Biowares image. It has stopped it from falling further after DA2 and ME3 but my brand association between Bioware and rpgs is not going to make me choose them over others. I play more table top RPGs than ever simply because the mechanics don't disappear. I can port any story to any rules set and tweak them for my personal enjoyment as well as my groups. As far as rules complexity goes Inquisition is to Savage Worlds as Origins is to GURPS. 



#22
Necoc Yaotl

Necoc Yaotl
  • Members
  • 42 messages

You're still in the prologue. Get out of Haven, get your castle, and make your own clothes.

(Also, our brains process writing on the internet much differently from the way it processes writing on paper AND "indentation" is not a universal thing easily accomplished on the internet, which is why it is more comprehensible to use line breaks between paragraphs than attempting to indent the first sentence of every paragraph).



#23
darkbladezd73

darkbladezd73
  • Members
  • 2 messages

Dear Forum,

                    I just want to say thank you to everyone who posted. I do not post on forums often so please forgive the lack of paragraphs. Poor Spacing.

Whatever you choose to call it. I admit that even I got lost proof reading it before posting it but was so caught up in the words that I did not stop to think "Hey, I should space this out so it easier to read."

 

I must also, admit you all had a lot of great opinions and thoughts. I am truly thankful for them all even if it took awhile to read them. Maybe I am not that "stram" after all. lol.

 

Regardless, I really appreciate everyone's comments. I hope that this game series only gets better because there are tons of stories to tell in the Dragon Age Lore.

 

Personally, I am hoping we get to visit the Black City one day ,but who knows what there is to see on the other side of the rift...So, keep commenting and posting as you like. I will be out here. Thanks again all of you. See you in  multi-player.


  • scrutinizer et BiscuitieKai aiment ceci

#24
BiscuitieKai

BiscuitieKai
  • Members
  • 149 messages

It means "smart".

Thanks..then i guess im not that smart :C



#25
BiscuitieKai

BiscuitieKai
  • Members
  • 149 messages

I will love to see the Black City and turn it into my New Inquisition Base of operation :3