Loading time fix for Mass Effect 2 (PC) w/ multiple CPUs
#26
Guest_Draetor_*
Posté 26 janvier 2010 - 11:25
Guest_Draetor_*
#27
Posté 26 janvier 2010 - 11:34
Inverness Moon wrote...
For people that have gotten the PC version of Mass Effect 2, there is an unreal engine related problem (supposedly) that causes loading times to be several times longer than they should be. Using the elevator on the ship was such a chore until I found this fix. Unfortunately you have to do it each time you start the game, but it is simple.
Basically once you have started ME2, open up the task manager and set the CPU affinity for MassEffect2.exe to one CPU. Press OK to confirm the change, then immediately set the affinity back to both (or all) CPU's. This will result in a massive decrease in loading times.
I hope this issue is fixed soon.
EDIT: I do not take credit for this, I discovered this fix on the GameFAQs forums.
I doubt it has anything to do with the Unreal 3 engine, since there are lots of games useing the unreal 3 engine and i havent heared of any problems with multicore CPU's before.
They probably spend to much time makeing it work for the 360 that they forgot that it had to run on PC's to <_< as happens a lot with games these days...
#28
Guest_Ethan009_*
Posté 26 janvier 2010 - 11:40
Guest_Ethan009_*
Draetor wrote...
Dual-cores have been out for years, yet 75% of games released today have dual-cores issues. WTF is up with the world we live in?
People are cheap and/or lazy that's what.
#29
Posté 26 janvier 2010 - 11:48
xKerberos wrote...
Did DA have this problem? I only face the memory leaksLoading times are zippy for me.
In DA:O i have degrading performance over time (seems like a classical memory leak problem but for the inconsistency of when the slowdowns occur.. can be after half an hour, can be after 2 minutes). Playing for several hours results in loading times to go from 5 seconds to closer to 5 minutes in extreme cases (my game is installed on a brand new computer, i even have the game installed on an Intel X-25 SSD).
I havent played ME2 yet (cant get it here until tomorrow at the earliest), but i would imagine ME2 and DA:O to use two vastly different game engines (so what plagues one game shouldnt automatically be related to another) ?
#30
Posté 26 janvier 2010 - 11:49
Modifié par PlacidDragon, 26 janvier 2010 - 11:55 .
#31
Posté 29 janvier 2010 - 07:48
#32
Posté 29 janvier 2010 - 07:50
Win7 Ultimate 64
4 gig ram
E8500
GTX 275
#33
Posté 29 janvier 2010 - 07:53
#34
Posté 29 janvier 2010 - 09:18
Win 7 x64
6GB ram
E8400
#35
Posté 29 janvier 2010 - 09:42
#36
Posté 29 janvier 2010 - 09:51
#37
Posté 29 janvier 2010 - 09:51
Modifié par sinosleep, 29 janvier 2010 - 09:52 .
#38
Posté 29 janvier 2010 - 10:03
One guy who mentioned fiddling with your RAM timings. This is not a good idea for stability and will have a minimal impact on performance. With RAM, capacity dominates clock dominates CAS, RAS, etc. There's no reason to run modern memory faster or with tighter timings than its SPD.
#39
Posté 29 janvier 2010 - 10:08
Win 7 x64 Ultimate
8GB DDR3 RAM
SLI Geforce 280M's
Q9300 (Extreme Quad Core) OC @ 3.0GHZ
And I don't have that problem at all, and you seem to be pointing that it's a multi-core issue, although I agree it could very well be.
#40
Posté 29 janvier 2010 - 10:14
Intel E8400@3,3GHz, 4GB RAM, Nvidia GF8800GT, Win7x64; both versions of the game installed on the same old 200GB SATA Drive.
#41
Posté 30 janvier 2010 - 02:17
Wiggletphyre wrote...
I doubt it has anything to do with the Unreal 3 engine, since there are lots of games useing the unreal 3 engine and i havent heared of any problems with multicore CPU's before.
They probably spend to much time makeing it work for the 360 that they forgot that it had to run on PC's to <_< as happens a lot with games these days...
Actually the exact same issue cropped up in The Last Remenant on PC which used UE3, loading battles in that took an age unless you use this workaround.
#42
Posté 30 janvier 2010 - 02:29
Modifié par Rocksolid916, 30 janvier 2010 - 02:29 .
#43
Posté 30 janvier 2010 - 02:32
Not sure why this issues affects some and not others if it's a general problem with UE3 but I guess faster processors have an easier time masking the problem.
#44
Posté 30 janvier 2010 - 03:32
#45
Posté 31 janvier 2010 - 06:55
#46
Posté 31 janvier 2010 - 07:14
#47
Posté 31 janvier 2010 - 08:08
PS: I might go and ride on the elevator just for fun now!
Modifié par Virtokaii, 31 janvier 2010 - 08:09 .
- Portalbendarwinden aime ceci
#48
Posté 31 janvier 2010 - 08:16
#49
Posté 31 janvier 2010 - 08:19
A64x2 & Win XP with 2 gigs of ram here too..
#50
Posté 07 février 2010 - 01:29





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