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Loading time fix for Mass Effect 2 (PC) w/ multiple CPUs


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100 réponses à ce sujet

#26
Guest_Draetor_*

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Dual-cores have been out for years, yet 75% of games released today have dual-cores issues. WTF is up with the world we live in? :(

#27
Wiggletphyre

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Inverness Moon wrote...

For people that have gotten the PC version of Mass Effect 2, there is an unreal engine related problem (supposedly) that causes loading times to be several times longer than they should be. Using the elevator on the ship was such a chore until I found this fix. Unfortunately you have to do it each time you start the game, but it is simple.

Basically once you have started ME2, open up the task manager and set the CPU affinity for MassEffect2.exe to one CPU. Press OK to confirm the change, then immediately set the affinity back to both (or all) CPU's. This will result in a massive decrease in loading times.

I hope this issue is fixed soon.

EDIT: I do not take credit for this, I discovered this fix on the GameFAQs forums.


I doubt it has anything to do with the Unreal 3 engine, since there are lots of games useing the unreal 3 engine and i havent heared of any problems with multicore CPU's before.

They probably spend to much time makeing it work for the 360 that they forgot that it had to run on PC's to <_< as happens a lot with games these days...

#28
Guest_Ethan009_*

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Draetor wrote...

Dual-cores have been out for years, yet 75% of games released today have dual-cores issues. WTF is up with the world we live in? :(


People are cheap and/or lazy that's what.

#29
PlacidDragon

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xKerberos wrote...

Did DA have this problem? I only face the memory leaks :pinched: Loading times are zippy for me.


In DA:O i have degrading performance over time (seems like a classical memory leak problem but for the inconsistency of when the slowdowns occur.. can be after half an hour, can be after 2 minutes). Playing for several hours results in loading times to go from 5 seconds to closer to 5 minutes in extreme cases (my game is installed on a brand new computer, i even have the game installed on an Intel X-25 SSD).

I havent played ME2 yet (cant get it here until tomorrow at the earliest), but i would imagine ME2 and DA:O to use two vastly different game engines (so what plagues one game shouldnt automatically be related to another) ?

#30
PlacidDragon

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ooops, double post.

Modifié par PlacidDragon, 26 janvier 2010 - 11:55 .


#31
runab0ut

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Am running it on an aging E6400 at 2gb of ram, CIC loads fast. Large transitions around 10-15secs. Instead of fiddling with processor affinity, try tightening your ram timings.

#32
laststarfighter

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this trick took my loading times from 30 sec + to almost instant loading

Win7 Ultimate 64

4 gig ram

E8500

GTX 275

#33
Miths

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Haven't had any problems on my Core 2 Quad Q9400 system. Switching floors on the Normandy takes a second or two.

#34
OGFRed

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Damn, going from 20+ on the Normandy to 3-5 seconds. Hope there will be a fix for this.



Win 7 x64

6GB ram

E8400

#35
LunaticHigh7777

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I have a quad core Q9000 in my lappy, loading times are near instantaneous usually and I've had to wait maybe 8 or 9 seconds once or twice for large areas.

#36
dr dANGER boy

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Will setting the CPU affinity negatively affect game performance? My laptop is lucky enough to run it as is smoothly. Will this halve my processing power and degarde framerate and such?

#37
sinosleep

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My game has loaded quickly since I bought it. Load times on elevators are any where from 3-5 seconds.

Modifié par sinosleep, 29 janvier 2010 - 09:52 .


#38
Suboptimal00

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If it's a multicore thing, it's not general. Steam DDE on Vista Q6600 loads CIC snappily. That said, plenty of threading issues are nondeterministic.



One guy who mentioned fiddling with your RAM timings. This is not a good idea for stability and will have a minimal impact on performance. With RAM, capacity dominates clock dominates CAS, RAS, etc. There's no reason to run modern memory faster or with tighter timings than its SPD.

#39
Purely Satanic

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I don't know what's up with yours but I am running:



Win 7 x64 Ultimate

8GB DDR3 RAM

SLI Geforce 280M's

Q9300 (Extreme Quad Core) OC @ 3.0GHZ



And I don't have that problem at all, and you seem to be pointing that it's a multi-core issue, although I agree it could very well be.

#40
GhettoLevis

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I noticed that when I play the DVD version, the game takes ages to load the CIC... the Steam DDE on the other hand loads almost instantly.



Intel E8400@3,3GHz, 4GB RAM, Nvidia GF8800GT, Win7x64; both versions of the game installed on the same old 200GB SATA Drive.

#41
AngelAbaddon

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Wiggletphyre wrote...

I doubt it has anything to do with the Unreal 3 engine, since there are lots of games useing the unreal 3 engine and i havent heared of any problems with multicore CPU's before.

They probably spend to much time makeing it work for the 360 that they forgot that it had to run on PC's to <_< as happens a lot with games these days...


Actually the exact same issue cropped up in The Last Remenant on PC which used UE3, loading battles in that took an age unless you use this workaround.

#42
Rocksolid916

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Im not sure about you guys but Im running an I7 Quad OC'd to 3.6 each core.. and I don't even have load times.. not even joking with you when I say its instant for the elevator and in between missions.  And that was without the Fix.. so its definately not every system

Modifié par Rocksolid916, 30 janvier 2010 - 02:29 .


#43
Vicmage

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Used to get 40-45 second load times on Normandy, now it takes no more than 5.



Not sure why this issues affects some and not others if it's a general problem with UE3 but I guess faster processors have an easier time masking the problem.

#44
Maugrim

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This helped so much, thank you!

#45
DevilHakoten

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If you replace the load files in the movies directory with blank .biks, or something just something short you'll notice "load" times going down, too. Loading only really takes a few seconds. What you're really seeing is just the movies each time you load.

#46
skyhouse71

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I have a core 2 duo and havent had this problem at all... I am currently using XP however so I dont know if that has something to do with it.

#47
Virtokaii

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Thank you, thank you so much for this bit of info, took CIC loading down to 5s from almost a minute! Perfect!!!!

PS: I might go and ride on the elevator just for fun now! :D

Modifié par Virtokaii, 31 janvier 2010 - 08:09 .

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#48
ITSSEXYTIME

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I have a quad core and haven't experienced this issue.  Is it limited to dual cores?

 

#49
Sonataari

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Weirdly enough, ME2 loads in 30 secs mostly, sometimes even quicker, when DA:O takes couple of minutes atleast usually. Guess its because of some memory leak in DA:O which isn't happening in ME2.



A64x2 & Win XP with 2 gigs of ram here too..


#50
BiowareAZ

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Thanks, but this should never have allowed to occur, I blame EA and their budget-corner cutting, ship now, patch later mantra. We all wondered how the acquisition of Bioware would effect their games; here we go - DLC up the butt and sloppy games. Thank you EA for killing a great company.