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DA:I 30 hours clawing my eyes out: Am I Playing wrong?


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#1
Reeltempting

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"EDIT:  TYVM to everyone who posted.  I did read them all and ya Apparently I was playing this wrong.  I am a completitionist, and will resist until further into the story.  I appreaciate the comments and will continue to read the rest as they come in.  xoxoxo"

 

 

I REALLY want to like this game.  I go back and forth between dying to turn it on again and wanting to break the DVD.  Full disclosure I love turn based combat-ish and a DA:O hardcore.  (playing on PC)

 

Anyway, I do like the DA universe but I am like rage quitting very couple of hours and feel exhausted when I play this game.

 

I just spent the last 4 hours collecting the shards in Oasis.  Wanted to throw my keyboard out the window...seriously who ever placed the shards where they did really needs to rot in hell.

 

Then before that, I I ran all over the place trying to get some shards in Hinterlands, and then finding the places for the watch towers.

 

This running around is killing me.  Is there more to this game than this?  I got a nice (sorta) story push when I went to RedCliff, but there is no one to talk to in this game, relative to other RPG's.  Merchants don't really sell crap.  I did sword coast, chased around for on some grey warden business. read read read text text text

 

These codex's are totally insane...are you guys reading this stuff?

 

Are there any 5 level deep dungeons?  I am in and out of them in 3 min.  Any quest givers tht want more than to fetch something or kill somthing?  Any traps?  Hidden doors?  Puzzles?  Rescusing characters who then fight with you in the trip back to home base or something?  Monsters that blather on to you before the fight so you can get a look at them?  Like WitherFang, or the Desire Demons in the other games?

 

Just let me know, am I playing this game wrong?  Should I headlong into the main quest and save all this side BS for a 2nd play through?

 

I don't feel any sense of urgency or passion out of the players or the mission...thanks for any comments I really want to get into this.  It looks pretty cool, the acting is good.  Etc.  I'm just sorta lost in the game.


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#2
luism

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I REALLY want to like this game.  I go back and forth between dying to turn it on again and wanting to break the DVD.  Full disclosure I love turn based combat-ish and a DA:O hardcore.  (playing on PC)
 
Anyway, I do like the DA universe but I am like rage quitting very couple of hours and feel exhausted when I play this game.
 
I just spent the last 4 hours collecting the shards in Oasis.  Wanted to throw my keyboard out the window...seriously who ever placed the shards where they did really needs to rot in hell.
 
Then before that, I I ran all over the place trying to get some shards in Hinterlands, and then finding the places for the watch towers.
 
This running around is killing me.  Is there more to this game than this?  I got a nice (sorta) story push when I went to RedCliff, but there is no one to talk to in this game, relative to other RPG's.  Merchants don't really sell crap.  I did sword coast, chased around for on some grey warden business. read read read text text text
 
These codex's are totally insane...are you guys reading this stuff?
 
Are there any 5 level deep dungeons?  I am in and out of them in 3 min.  Any quest givers tht want more than to fetch something or kill somthing?  Any traps?  Hidden doors?  Puzzles?  Rescusing characters who then fight with you in the trip back to home base or something?  Monsters that blather on to you before the fight so you can get a look at them?  Like WitherFang, or the Desire Demons in the other games?
 
Just let me know, am I playing this game wrong?  Should I headlong into the main quest and save all this side BS for a 2nd play through?
 
I don't feel any sense of urgency or passion out of the players or the mission...thanks for any comments I really want to get into this.  It looks pretty cool, the acting is good.  Etc.  I'm just sorta lost in the game.


I found some pretty cool side quests.. It's not origins but it's good. I don't do quests I'm not I the mood for. I won't do shards if I don't feel like it. I don't ever do completionist play throughs I'm on my third currently. Normal hard now nightmare.

I have played too many mmos and I played oblivion and skyrim to burn myself out on a night I'm not in the mood on some long Easter egg hunt.

#3
Coyote X Starrk

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Maybe the game is just not for you. 

 

I have played 80+ hours on two characters and I am enjoying it just fine 


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#4
Manki

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Well here is some tips I can give:

 

1. The Hinterlands has a terrible storyline. Before I get flamed about this, let me explain that it is terrible compared to the other places in DA:I. Personally I think Crestwood was the most enjoyable experience I have had on a side quest in......forever. I actually got really into the story there. So the first suggestion is, try different areas. Generally by the time you are getting to Shard/Fetch quests, you've pretty much cleaned up the "story" in the area. Emprise De Lion also holds my attention really well, and I'm not even 100% on that place yet.

 

2. Yes, there are boring quests, yes they are tedious time wasters, but you dont HAVE to do them. You can pretty easily hit all the level req., even on nightmare, by not doing any of these tedious quests. Again, if you are a 100% completionist player, and you are complaining about tedious sidequests......I can't even. You kinda signed up for that right?

 

3. Another one I'm sure I'll get flamed for, but BW did a decent job of making stuff optional. Like the tedious quests. Obviously main storylines are going to be played, but theoretically you can go through the whole game without doing alot of things.

 

4. Last point, have you tried some of "The Inner Circle" quests yet? I find them to be highly intriguing and engaging. I know there are alot of people in agreeance with me on this one. Try them, I think youll find you have a lot more fun trying to hunt down enemies when it ties to one of your characters directly.

 

Just some thoughts.


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#5
AshesEleven

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Well here is some tips I can give:

 

1. The Hinterlands has a terrible storyline. Before I get flamed about this, let me explain that it is terrible compared to the other places in DA:I. Personally I think Crestwood was the most enjoyable experience I have had on a side quest in......forever. I actually got really into the story there. So the first suggestion is, try different areas. Generally by the time you are getting to Shard/Fetch quests, you've pretty much cleaned up the "story" in the area. Emprise De Lion also holds my attention really well, and I'm not even 100% on that place yet.

 

 

 

Crestwood is actually a really cool area, definitely some fun quest lines there.  Just got it all sunny about an hour ago.  



#6
Spankatola

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If you're frustrated collecting shards...stop. Do something else. Do whatever you want. You don't have to read the text either.

 

You know, if you're just looking for combat, you might want to try the MP.



#7
Chuvvy

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Seems like the main issue you have is collecting shards. The thing a lot of people don't know is that collecting shards is actually a side objective, and I, like many others, completed the game while completely ignoring this petty and tedious bit of filler.


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#8
Massa FX

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Oasis was a hard area to slog through. My sympathies.


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#9
Geth Supremacy

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I'm with you OP.  I only played the first part of the game, but omg was it like that.  Just menial little tasks.  I couldn't take it, but then again I'm mostly a MP gamer.



#10
Gill Kaiser

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You should focus more on proper quests, like story quests and companion quests. Leave the side stuff until later.

 

Bioware games are mostly about dialogue, characters and decision making, and that's what they do best. I suggest you progress the Inquisitor's Path questline if you're not enjoying the collections etc.



#11
panda_express12

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Do not do the small quests if you do not enjoy them. You could spend over 100 hours trying to finish all of the fetch quests.

 

 

Just focus on the Main Story quests and the Companion quests. You will have to do some side quests to build Power but only do the bare minimum.



#12
SadisticChunkyDwarf

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I REALLY want to like this game.

 

Don't. You either accept the game as it is or you don't. It's not going to change significantly enough with a patch to change anyone's mind about it, either. 



#13
DemGeth

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You really don't need to do shards. Or any side mission you don't want to
Just do what interests you.

It's a lot more fun. :)

#14
Saresi

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Side Quest means: Anything but the very first quest hat lead you into the map in the first place.

Everything else will be MMOish fetch-design with the occasionally dungeon dwelling.



#15
Corto81

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My tips for enjoying DA:I:

- get out of Hinterlands at lvl 7

- absolutely IGNORE everything but the main story quests and the "main zone" quests

- on route to doing those, explore where and when you feel exploring

 

Their "open world zones" are the best thing about the game, but ONLY if you do it on your own terms, not follow the Ubisoft-style shards and flags etc.


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#16
Saresi

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My tips for enjoying DA:I:

- get out of Hinterlands at lvl 7

- absolutely IGNORE everything but the main story quests and the "main zone" quests

- on route to doing those, explore where and when you feel exploring

 

Their "open world zones" are the best thing about the game, but ONLY if you do it on your own terms, not follow the Ubisoft-style shards and flags etc.

/sign


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#17
NugHugs

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Lol, I actually didn't mind doing the side missions outside of the Hinterlands, at least for my completionist playthrough. I can't be bothered redoing all of them again, they don't seem to impact the main story at all, aside from power and influence.

 

Maybe if there were more cutscenes to make the player feel more involved . . . but even on my current playthrough, I'm skipping all side quests and just enjoying the different choices in the main story, nothing seems to be affected by the lack of side quests completed.



#18
hwlrmnky

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I've had really good luck with this game behaving as though I think the Inquisition is important. No collecting unless I run over/by it on my way to do Inner Circle quests, find agents, and advance the main plot. I've found it very well-paced and interesting.

I may do a different kind of play-through with another Inquisitor but only if it seems fun at the time.

#19
Chaos17

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Any maps that don't have a green icon on them are for most of them mmorpg type maps with endless notes/codex and fetch quests with a sub arc story. If you want more story, do the stories quests maps that have a green icon.

 

I will probably do them once and never again.

Then curse the guy who though that was a great idea to fill those maps with useless content because it's a waste of time for player and dev. :ph34r:



#20
elearon

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Oasis was a hard area to slog through. My sympathies.

 

 

I've heard this a few times; funny, I liked the Oasis - it had some interesting side quests and some really nice ruins to check out. (and some interesting storylines if you read the books and scrolls)
 

 

The OP Said: These codex's are totally insane...are you guys reading this stuff?

 

 

I read all of the books, scrolls, letters and so forth; they do a lot to tell the story that is going on in each map you explore.  If you're skipping the reading you are going to miss out on a lot of the framework for the running around that you're doing and it will make everything a lot less fulfilling.  (This goes for all of the DA games; DA:O wasn't that dark of a game unless you actually read the codex entries you picked up about how magic works, how golems were made, how elves are treated, the history of everything; and so forth ...)

 

But this is what I recommend: Each map has a single major mission which is actually pretty interesting and several side missions of which only a couple are worth doing.  So do the major mission on each map and only bother with the other side missions if you have the inkling to do so.  Then, after every map or so - as you hit about 1 level above the minimum recommended - do the primary story missions.  Between those you can also be doing your party's personal interest and loyalty missions as well; most of these are pretty good and at the very least give you some decent dialogue.

 

Do not play to clear every map because the hope is that you'll enjoy the game well enough that you'll want to play again and if you've already cleared everything with your first character there won't be anything new for your next character to see.  So pick which missions you're going to do and which you aren't and leave the rest for another playthrough.  In the same vein, you don't have to pick up all the shards and do all the astrarium puzzles in one runthrough either - do one or the other (or neither) and save the other for another playthrough. (or just ignore them; or do as I do and catch the one's that aren't too far out of your way while you run around the map and convince yourself you'll come back later to get the rest - knowing full well you won't)

 

The main missions are all very interesting; the primary map missions are mostly interesting; the companion missions are mostly interesting; and a couple side missions on each map are interesting (1-4, I'd say, depending on the map).  But that should be everything you need to get through the game - all the extra exploration and busy work is just there to top it out.


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#21
errantknight

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A lot of us like having quests all over that you can wander into, but it's not for everyone--and there's so much to do you don't have to do side quests you don't like. I will say that I agree with the op about the dungeons, if not most points. Just came out of a teeny tiny dungeon and it made me miss the Origins deep roads very much. It's not that kind of game, though. It's one about travelling widely and gather influence, not pitched battles in a few places.



#22
Kantr

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get out of the hinterlands as soon as you can so you can go back to kill the bears



#23
TMJfin

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You are doing it wrong. My advice, don't do content you don't enjoy and do just enough side quest to get enough power. I hated shard collecting and area where you use them, so I stopped and was much happier after that.



#24
Thandal N'Lyman

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@Realtempting; l feel (felt) your pain.  I had spent over 30 hours in the game by the time I went to the Oasis, still with no clear understanding of how the quest-lines operated.  Mostly just wandering around different areas "doin' stuff" until I would get bored, then going somewhere else.  And so I was absolutely determined to find all the shards (and the "Elven Artifacts") in the Oasis.  I agree that some of them were placed in nearly inaccessible locations that required my dwarf to perform coyote-esque feats of walking across air or gliding along sheer slopes to reach.

 

Only days after finishing that effort did I discover the "Isometric Camera Hak"  that would have made it sooooo much easier to plan the routes!  :lol:



#25
hangmans tree

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I think what is true is that the game is actually 50 or so hours worth. Friends who play the game and (really) few jurnalists have said that DAI is another title inflated in scores. HYPE HYPE HYPE.
I belive them when they examine POOR "to PC" translation and then some:
     Secondary tasks straight from MMO
     Simplified character development
     The choices, which have no influence on anything
     Options in dialog box without much significance
     Mouse and keyboard - looks like a bad joke on PC community
     Completely useless tactical camera
     Uneven ugly animations and cut-scenes
     "Plastic" character models
     A large number of errors
    CTDs

..."Close 10 portals", "create 5 camps", "find 30 scattered fragments," "discover 17 viewpoints", "kill 10 rams and bring their meat", "deliver the letter", "find 50 books", "discover 4 box of stocks "," bring 10 pieces of iron "- it's only tip of the iceberg, of the tasks waiting for the player. And no, I'm not joking. Quite seriously people from BioWare concocted the main character - the Chosen One, the only hope to save the world - has time to collect mutton and distributing itin the villages. Although there is a garrison nearby the pasture and full of trained soldiers who sit and get bored.

 

Hours upon hours of trivial tasks from peasants. If you are a fan of RPGs, then this can be a problem. Everything becomes clear at the first battle - combat mechanics quasi-slasher with elements of MMO. Sounds tricky, because as twisting is of the essence. Control PC is a 1: 1 from the console. What does it mean? Well, simply to left-click to attack, and the right - to pick up the object.

Standing a meter from the enemy, and by clicking on it with the mouse ... we miss. You have to use the WASD keys to adjust accordingly, and then perform the attacks. Similarly with raising items - click on it with right mouse button until we stand on the alleged object - will have no effect. Is it really so hard to allow the automatic approach to the enemy characters (for attack) or objects (in the case of collection) only using the mouse?

 

Badly designed inventory system...

 

How did BW handled pathfinding? In case of companions this was easy - teleportation when you are not looking. The bad begins with NPCs that have to follow you (they do not teleport). More then often they are stuck without a chance to move. And your sidequest is botched. Reaload or move on, nothing to see here.

 

Like I said, this is just a tip of the iceberg I gathered by some critics and word of mouth.

With a list that long I really doubt that "critics" did play the game long enough... 87/100? HARDLY.

 

For me the worst offender is the change in approach. Devs really must think that we are getting more stupid, devolving as gamer really. I dont know, maybe younger generation of players are built that way, not me though.


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