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DA:I 30 hours clawing my eyes out: Am I Playing wrong?


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#26
Spaceweed10

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I REALLY want to like this game.  I go back and forth between dying to turn it on again and wanting to break the DVD.  Full disclosure I love turn based combat-ish and a DA:O hardcore.  (playing on PC)

 

Anyway, I do like the DA universe but I am like rage quitting very couple of hours and feel exhausted when I play this game.

 

I just spent the last 4 hours collecting the shards in Oasis.  Wanted to throw my keyboard out the window...seriously who ever placed the shards where they did really needs to rot in hell.

 

Then before that, I I ran all over the place trying to get some shards in Hinterlands, and then finding the places for the watch towers.

 

This running around is killing me.  Is there more to this game than this?  I got a nice (sorta) story push when I went to RedCliff, but there is no one to talk to in this game, relative to other RPG's.  Merchants don't really sell crap.  I did sword coast, chased around for on some grey warden business. read read read text text text

 

These codex's are totally insane...are you guys reading this stuff?

 

Are there any 5 level deep dungeons?  I am in and out of them in 3 min.  Any quest givers tht want more than to fetch something or kill somthing?  Any traps?  Hidden doors?  Puzzles?  Rescusing characters who then fight with you in the trip back to home base or something?  Monsters that blather on to you before the fight so you can get a look at them?  Like WitherFang, or the Desire Demons in the other games?

 

Just let me know, am I playing this game wrong?  Should I headlong into the main quest and save all this side BS for a 2nd play through?

 

I don't feel any sense of urgency or passion out of the players or the mission...thanks for any comments I really want to get into this.  It looks pretty cool, the acting is good.  Etc.  I'm just sorta lost in the game.

 

I think you should stick to Diablo 3.


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#27
mickey111

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Bioware don't do really hard and frustrating games, so chances are you've gone and mucked something up during the characte building process. Determie your groups greatest weaknesses and start a new game and maybe the game will be a smoother experience. 



#28
Jadebaby

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The constellation puzzles are so much fun.

I recommend doing the main quest until you get to skyhold if being a completionist isn't your thing..m

#29
Degs29

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I REALLY want to like this game.

 

I wish people would stop saying this, or following this mantra.  You either like it or you don't.  If you go in wanting to like a game, any little thing that can be nitpicked will bother you.  And any major gripe will really bother you. 

 

To the people complaining about the trivial tasks:  where were you when Bioware announced the game would be open-world style?  I've been worried about that since I heard that's the direction they were going years ago!  And yet, I actually think they did a decent job of it, although I will agree that some of the shards are located in dickish locations....


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#30
Rasande

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If you don't like the side content don't do it. I can totally see why someone whould find it boring but it's not like you're forced to do it. Just do the main missions and if that still isn't fun, don't play the game. You don't heaveto like it, it's not for everybody.

 

It's completely beyond me why someone would use 30h or their free time playing a video game they hate... It's not a job OP



#31
Fantazm1978

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In answer to the topic; yes, yes you are.



#32
aries1001

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I'm sorry, but I don't get the complaining about the fetch quests in this game. Even in DA:O and DA2, and yes even in BG1 and BG2, there were also what we today would call fetch quest e.g. fetch my lost rings, sample me 10 healing potions, find a lost cat, or a lost child etc. These fetch quests are nothing new in a an rpg, they have been there all the time. 

As I understand, you're free to leave the Hintelands at any time, and then go back again, when you're stronger (leveled up a bit or alot ;)  ). You do not need to clear an area for every piece of shard or finish any quests in an area before you leave it. As for the codex entries, if you don't want to read them, it is fine. However, some of them do provide some background information for what's going on in the game. If the OP just wants to read the journal entries, that's OK as well. You're free to roam the lands as you like, go where you would like to go, finish the quests you want to do in an area....and so on and so forth.


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#33
largejack1000

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Funny enough, one of the best side quests I've played was trying to pursue rumours of Grey Warden activity through the Storm Coast. It always seemed I was about to track them down only to find they were long gone. It kind of created an interesting atmosphere.


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#34
elearon

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As an aside, yes there are villains who you can talk to - some in cut scenes - some not.  In Emprise du Lion you run into a villain you can talk to in the area quest, complete with a choice to make; elsewhere in the game you get a few moral choices to make.  I will say that some of the side quests do catch you off guarde; in the selfsame region I stumbled upon a sidequest that I hadn't received from anyone, which turned out to be pretty interesting - assuming you read the journal entries you find along the way. (if you don't it feels very pointless and mmo like)  The same could be said of the Oasis; I really recommend you read all journal entries when you get the opportunity - *so* much of the story is contained therein. (just as it was in the previous DA games)

 

As to secret doors - not so much, though you do have the torches you can light to find runes, and the walls you can only smash with fighters - which sometimes lead you to areas which may not be necessary to the story but are interesting or rewarding nonetheless.

 

The puzzles are primarily limited to the astrarium orbs, a puzzle in the winter palace, and a few others scattered about - nothing overly complex or which bars your progress in the game. (thankfully; puzzles can be fun but sometimes you're not in the mood for them and that seems to be when they always show up in the way of your story.)



#35
adembroski

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Oasis is to DA:I as The Fade is to DA:O.



#36
Maconbar

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Oasis is to DA:I as The Fade is to DA:O.

I never minded the Fade sequence, although I know it was unpopular. Parts of the deep roads got to me. Mainly because I ran out of inventory space and had to backtrack during my first playthrough.



#37
tybert7

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OP, listen to me.

 

You have to stop being OCD in this game.  It will kill you.  The game was designed in such a way to torture completionists, daring them to continue on while they watch the manic fools run face first into spiked walls.

 

 

I too found the shard objectives tedious and torturous, so I STOPPED doing them !!!!!!!!

 

You MUST do the same, stop being who and what you are, or suffer.  Some zones are better than others, the zones that seem more unending are the more tedious zones for the completionist types.  I am a semi completionists, I just have the capacity to move on.  But because of my nature, I enjoyed crestwood as a zone because it was a bit shorter than others and did not overstay its welcome.

 

 

If any bioware devs are reading, recall the words of Benjamin Franklin, guests are like fish, they begin to stink after a few days.  And so it is with zones.  That does NOT mean doing things like totally removing the deep roads because some ADHD spazzy kid goes nuts if he is forced to spend more than 20 minutes there (i.e. your reaction in da2 by virtually removing the deep roads - I SNEEZED and almost missed my time there!), it just means that if a single zone goes on too long, it comes across as more daunting and damaging to the ego of the completionist psyche.


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#38
elearon

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I agree with tybert; I am a completionist but someone in this very forum said something very valuable - if you're planning on playing the game more than once, it's better to save some of the content for your second or third playthrough, so you have new material to surprise you.  Since I read that and realized the wisdom in it, I have been having a much better time in the game.  Yes, you can complete some maps in their entirety - and some maps are enjoyable enough that you may choose to do so, (Emprise du Lion comes to mind; and, despite the fact that most people hate it, so does the Oasis) - but most are best played through only hitting the major mission and one or two on the side.  There is no shame in that ... next time you run those maps, choose a couple new missions to hit as you run through ... keep the game a little more mysterious and interesting in the process!  Word is this game has several endings, and you have several companion combos you can play with, so don't feel like you have to hit it all in one pass.  When you realize you can play it more casually, the world - and the game - will suddenly become more enjoyable.



#39
_Aine_

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Eyes definitely make the game more enjoyable for me, not that the voice acting isn't pretty good, as per usual.  

 

The best way to play this game is.... however you want.  You don't get a limited collectors edition figurine of Morrigan if you finish every single quest so if you are getting lost in a single zone, looking for shards, racing horses, looking for mosiacs, sliding down an unclimbable mountain after that ONE LAST SHARD in the zone....etc., you are probably getting caught up in the details (not that I have done that....<shifty eyes>).  There is a TON to do and at first I felt overwhelmed by the sheer amount of quests I wanted to complete before leaving The Hinterlands.  Then I left.  And I was SO glad I did. I focused on getting my companions and then just following my every whim.  I return to areas; completely avoid some.   It was kind of liberating to realize that if I left some undone this time, I could see that content fresh in another playthrough.  I'm stilling doing MOST of it, but I am not stressing the order of it all.  If i get bored on one hunt, I go to do something else.  :)  

 

You can't force yourself to like a game though.   Try to approach it in a different way, then if after that you don't like it, well, that's that.  :)   



#40
Sidney

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I have hit level 21 which is enough for every story quest. I have not really even done anything in two of the major regions (Emprise and Plains), left out most companion quests, killed only 5 of 10 dragons and so on and so on. There is more than enough content to move through the game without scouring any single area for XP so, don't. I was overly concerned with doing the usual checking off the checklist from most Bioware games. I floundered in the hinterlands for way, way, way past the expiration point and was doing requisition and shards and astrarium. The treasure from the Astrariums ain't that good. The shards don't unlock anything super cool and the requisition materials are more valuable to craft than as XP.



#41
CuriousArtemis

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If you don't like the side content don't do it. I can totally see why someone whould find it boring but it's not like you're forced to do it. Just do the main missions and if that still isn't fun, don't play the game.

 

Yes but you need "Power" to get from one main quest to another, plus you need to level up regularly (I have trouble with the game even on casual...). 

 

I would absolutely love to skip all the little things and just do companion quests and the main quest, but it's not possible.

 

Then you have companion quests and romances that are tied to approval (ugh). The result: I have to stomp around killing Venatori for 4-5 hours + complete a stupid horse race + level up for ages until I feel confident enough to take on a dragon... just to get Iron Bull to talk to me again.

 

It's frustrating, and I'm a fan of the series lol



#42
InstantNoodlez

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Hey at least you are not playing Skyrim while hating caves.

 

But yeah, on my 1.5 playthrough due to bugs. And the Hinterland completion alone is killing me inside. And the jumping. At least make the jumping more consistent! And there I thought gw2 jumping mechanic and controls were bad. Boy was I wrong.

 

But take your time, skip quests if you don't feel like. It is a pretty beautiful world they've created.



#43
ChaosMarky

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Get out of the hinterlands! Once you get skyhold, the game starts to get more interesting!!!

 

 

Dont grind, you have to progress thru the story until you get skyhold



#44
elearon

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Yes but you need "Power" to get from one main quest to another, plus you need to level up regularly (I have trouble with the game even on casual...). 

 

I'm playing fairly casually and easily have enough "power" to do as many quests as I want; power comes pretty readily unless you do No open world content.  Do the main mission in 3/4 of the maps and you'll have plenty of power to go around.  As for killing dragons - meh - I'm high enough level that I could start tackling them at this point, but I just don't feel the urge this time around.  ( I did try one high dragon a few levels ago for the laughs, though, and I can say I appreciate the fact that dragons actually feel like dragons this time around.)  If you're having trouble with quests I recommend you look at your party loadout and consider changing up one of your members for someone more combat oriented; Vivienne is a great addition to a party if you want to start kicking some arse. (she's pretty amusing as well.)


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#45
Proposition_Joe

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Haha, its a grind alright



#46
ChrisTheInquisitor

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I'm 98 hours in and I've just completed the winter ball main mission. I've 99 percented Hinterlands, Storm Coast, Crestwood, Fallow Mire, Western Approach, and all that I want to do in Oasis.

 

I just want to play the main story. I really don't want to do the other 3-4 gigantic locations. At the same time, there's no other game I want to play until next year. So, maybe I should 100% everything.

 

If this game had a NG+, there would be more of an incentive to 100% the game with the ability to replay the story AND ONLY THE STORY with everything maxed out.

 

I just want to play the meat of the game and not feel guilty about it.



#47
Velveteen

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Wow so much negativity, I love this game, a game hasn't sucked me in like this in a while. Nothing feels tedious to me, I know its optional to skip everything but the main quest, however I love digging into all the little secrets so I explore everything. 60 hours in and I've only just finished Crestwood.


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#48
CuriousArtemis

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Wow so much negativity, I love this game, a game hasn't sucked me in like this in a while. Nothing feels tedious to me, I know its optional to skip everything but the main quest, however I love digging into all the little secrets so I explore everything. 60 hours in and I've only just finished Crestwood.

 

This is great! I just think it would've been equally great to have a story mode. That way those who like to dig get to dig, and those who like to explore the story get to do so very easily.



#49
mmu1

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I spent my first 20 or 30 hours with the game with an increasingly sinking feeling that it was going to suck just as much or worse than DA2. Then it got much better, for a number of reasons:

 

1. I advanced far enough into the main storyline to get to Skyhold and open up a lot of companion quests, at least some of which unlock "real" stuff with NPC interaction and not just fetch quests.

 

2. I got to Crestwood, which finally felt like something out of a "real" Bioware game.

 

3. Hinterlands is fairly boring, but I had also been avoiding Redcliffe out of unfounded worry that I'd trigger the main story quest there prematurely, and by sheer dumb luck I also happened to pick the less interesting parts of an already meh area to explore.

 

4. Other open-world areas, while not as fun as Crestwood, do a better job of giving you something meaningful to do than Hinterlands.

 

I still think Bioware have made sub-optimal use of the big open world areas by not giving you more to do there that's tied to the main plot, but I'm enjoying the game now - I just hope that continues, and it doesn't flatline on me again...



#50
katzenkrimis

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I just spent the last 4 hours collecting the shards in Oasis. 

Then before that, I I ran all over the place trying to get some shards in Hinterlands, and then finding the places for the watch towers.
 
This running around is killing me.


Navigation is tough in all RPG's.

You think collecting shards is bad, you should try getting to some of the Vistas in Guild Wars 2.

Or rebuilding Hytbold in Lord of the Rings Online.

They do this in RPG's not only to make it puzzle-like, but to slow you down. If they didn't do it, you'd have people bragging about, or complaining about, how they finished the game in 19 hours.