War Horn gives a 100% chance of fear on command. Grisly Mutation gives 20% chance of fear on kill. Grisly Mutation is not as dependable as War Horn. Personally, I would rather have a guranteed chance of fear when I need it as a defensive measure than to rely on a 20% chance of fear on kill. I'm not a big fan of Combat Roll.
If Guard damage has zero usefulness and 20% fear is infinitely times more useful... infinity times zero is still zero. There are passives that absolutely change the way characters play. On the Assassin, 100% critical chance while stealthed, stealth reset on kill, and 50% damage to isolated enemies completely change what the Assassin is capable of doing. There are plenty of other passives in this game that while helpful, do not make or break the character. These passives that we are discussing do not make or break the Katari.
You do make a point, that with all the passive Stamina regen that the upgrade to Charging Bull may not be needed and could be better spent on another passive elsewhere. I'll have to experiment. I'm still playing around with passives.
I'm surprised no one has mentioned Coup de Grace (30% damage bonus to enemies that are knocked down).
I think everybody can agree on that passive being an absolute must because of charge and mighty blow ![]()





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