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Please patch in a tooltip for PC skill bar


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94 réponses à ce sujet

#1
DragonAgeLegend

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So frustrating, highlighting over a skill on my bar and it saying what it's called. Just add the information in the powers tab onto the skills in the skill bar. Is this another short site because of console?

 

Please patch it in. :L

 

 


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#2
Jaron Oberyn

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How is this due to consoles? People need to stop blindly blaming every little thing on the consoles, it's borderline paranoia. Why would you put a skill on your bar that you haven't even read yet?


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#3
Varus Praetor

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Oh please. With 9 characters plus MC there's bound to be skills you forget the details of. Frankly this is inexcusable. Don't be an apologist.
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#4
Jaron Oberyn

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Oh please. With 9 characters plus MC there's bound to be skills you forget the details of. Frankly this is inexcusable. Don't be an apologist.

I'm not apologizing for anything, because there isn't a single thing to apologize for. But given the multitude of ridiculous complaints on this forum, I suppose casting the blame on Bioware for your short term memory should fit right in. 


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#5
Manki

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Well I kind of agree, to a point.

 

First off, there isnt really a reason it doesn't exist. I can't imagine it takes more resources to have it pop up when you mouse over it. There are certainly times that I want ot read the wording of a spell or ability without having to open the menu.

 

However, I dont think this is the fault of the consoles, granted they would not have this functionality, but a console gamer (of which I am both btw) is used to pulling up menus to check text, where as a PC gamer really isnt. It does seem counterintuitive.

 

Lastly, if we dont need a tooltip to tell us what spells do from the actions screen, why would we even need the ability name pop up? It feels almost like they went halfway and then said, eff it.


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#6
Jaron Oberyn

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Well I kind of agree, to a point.

 

First off, there isnt really a reason it doesn't exist. I can't imagine it takes more resources to have it pop up when you mouse over it. There are certainly times that I want ot read the wording of a spell or ability without having to open the menu.

 

However, I dont think this is the fault of the consoles, granted they would not have this functionality, but a console gamer (of which I am both btw) is used to pulling up menus to check text, where as a PC gamer really isnt. It does seem counterintuitive.

 

Lastly, if we dont need a tooltip to tell us what spells do from the actions screen, why would we even need the ability name pop up? It feels almost like they went halfway and then said, eff it.

 

Because its easier for some people to confuse the symbols given their similarities. Effects on the other hand, c'mon man. 



#7
Varus Praetor

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Right...so you remember every detonator ability across all four classes or whether a spell has increased damage from a particular effect, like panick. Good for you.

For those of us without a biased view of BW, we can lament their decision to leave out features common to RPGs for over a decade.
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#8
DragonAgeLegend

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How is this due to consoles? People need to stop blindly blaming every little thing on the consoles, it's borderline paranoia. Why would you put a skill on your bar that you haven't even read yet?

 

You're right in a way, I shouldn't be blaming consoles, more so the controllers. Tool tips for the skill bar on PC have been in each Dragon Age game (and almost all RPG's) prior to this, there's a lot of things being influenced by consoles here so it seems fair that this could be one of them. There's over 100 skills, each party member having 8 different ones, I'd give an award to someone who can remember exactly what each skill can do. 

 

Also, without being rude, if this doesn't affect you directly I don't see a need to comment. 


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#9
Jaron Oberyn

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Right...so you remember every detonator ability across all four classes or whether a spell has increased damage from a particular effect, like panick. Good for you.

For those of us without a biased view of BW, we can lament their decision to leave out features common to RPGs for over a decade.

 

Is it considered bias towards Bioware now for having a sharper memory? You do realize that you are the one with a biased attitude towards this, yes?

You're right in a way, I shouldn't be blaming consoles, more so the controllers. Tool tips for the skill bar on PC have been in each Dragon Age game (and almost all RPG's) prior to this, there's a lot of things being influenced by consoles here so it seems fair that this could be one of them. There's over 100 skills, each party member having 8 different ones, I'd give an award to someone who can remember exactly what each skill can do. 

 

Also, without being rude, if this doesn't affect you I don't see a need to comment. 

You don't have to memorize every single ability, just the ones that you spec into for your character and party members. What's the point of speccing into a specific build if you're going to forget what you chose after you leave the ability tree screen?



#10
Manki

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Because its easier for some people to confuse the symbols given their similarities. Effects on the other hand, c'mon man. 

 

I can agree on the first point, but that still doesn't dispute the fact that if the name pops up, what would it actually require for the whole tooltip to pop up? In fact your reasoning actually enforces my argument, and refutes yours. If a player cant remember the symbol of a spell, how would you expect them to remember what the spell does?

 

As for the second part.......what? The effects of spells/abilities? Isn't this information you would want to know at any given time?

 

I'm actually not even sure you and I are discussing the same thing anymore.


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#11
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Expletive yes.

 

So, so stupid. I jump to a companion to use their abilities, then have to either click and hope it does what I want, or go into a separate screen.

 

Someone was asleep at the wheel when the port was made.


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#12
Spankatola

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Is it considered bias towards Bioware now for having a sharper memory? You do realize that you are the one with a biased attitude towards this, yes?

You don't have to memorize every single ability, just the ones that you spec into for your character and party members. What's the point of speccing into a specific build if you're going to forget what you chose after you leave the ability tree screen?

 

 

What's the point? The point of speccing a character is to create the character you want, not to remember what that was for eternity. That's a silly question. What's more, not everyone specs out every companion. Me, for instance. So far I've only played a mage. In those instances when my mage drops and I'm suddenly controlling Cassandra, I don't have a clue what her abilities do. A tooltip would be a huge help to me, personally.


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#13
DragonAgeLegend

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Is it considered bias towards Bioware now for having a sharper memory? You do realize that you are the one with a biased attitude towards this, yes?

You don't have to memorize every single ability, just the ones that you spec into for your character and party members. What's the point of speccing into a specific build if you're going to forget what you chose after you leave the ability tree screen?

I honestly don't know if you're a troll and trying to start an argument over a non-argument. I'm not going to discuss this with you further, as I said, if this doesn't directly affect you, then no need to comment. 



#14
Lebanese Dude

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It would be a nice feature, but it's definitely not a priority.



#15
Spankatola

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It would be a nice feature, but it's definitely not a priority.

 

Yeah, I can't imagine we'd see anything in patch 1, as OP wants.



#16
panda_express12

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I would support the inclusion of tooltips. Bugs are a priority though.



#17
DragonAgeLegend

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Yeah, I can't imagine we'd see anything in patch 1, as OP wants.

I'm hoping that they're taking their time to patch the game to add most, if not all fixes and QoL updates. 



#18
Spankatola

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I'm hoping that they're taking their time to patch the game to add most, if not all fixes and QoL updates. 

 

Some of the bugs crawling around right now on the PC are big enough where I think they're going to push those fixes out pretty quick. Actual new content like tooltips, however minor, is gonna have to be QA'd itself.



#19
Gill Kaiser

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Is it considered bias towards Bioware now for having a sharper memory? You do realize that you are the one with a biased attitude towards this, yes?

You don't have to memorize every single ability, just the ones that you spec into for your character and party members. What's the point of speccing into a specific build if you're going to forget what you chose after you leave the ability tree screen?

 

It's not about "forgetting what you chose", it's about knowing the NUMBERS involved.


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#20
Corto81

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Is it considered bias towards Bioware now for having a sharper memory? You do realize that you are the one with a biased attitude towards this, yes?

 

 

You do realize that EVERY SINGLE RPG OR MMO WITH THIS KIND OF ACTION BAR SYSTEM HAS A TOOLTIP IN PLACE?

 

Also, you do realize DA:I IS THE ONLY GAME THAT DOESN'T LET YOU ACCESS YOUR SPELL / SKILL BOOK WHILE IN COMBAT?

 

Do you realize how profoundly stupid that is, and how - when combined together, like in DA:I - it's frustrating and non-player friendly.

 

....

 

Personally, I LOVE RPGs, but I've played high-end MMOs and am a 5.5k MMR Dota player.

I learn stuff quickly - but assuming you NEVER need to read up on a spell or skill is just ridiculous.

I played one class as  a high-end raider for 5 years in EQ2... From time to time, you still read up on a skill, you compared numbers, at worst.

 

Also, there are NUMEROUS (perhaps the majority) of RPGamers who play the game for the story and immersion fully, combat and mechanics come second.
Why should they be punished by having NO ACCESS to their skills in combat and no tooltips?

 

...

 

Please get off you high horse, and defending the indefensible by accusing people you don't know of having short term memory or something.

There is absolutely zero justification for a system that completely cuts off your spell description in combat, or forces you to go into 4 separate menus to view it out-of-combat.

 

Like I said, there is a reason why no other game does it like this.



#21
Jaron Oberyn

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What's the point? The point of speccing a character is to create the character you want, not to remember what that was for eternity. That's a silly question. What's more, not everyone specs out every companion. Me, for instance. So far I've only played a mage. In those instances when my mage drops and I'm suddenly controlling Cassandra, I don't have a clue what her abilities do. A tooltip would be a huge help to me, personally.

Excellent use of hyperbole. 

 

You do realize that EVERY SINGLE RPG OR MMO WITH THIS KIND OF ACTION BAR SYSTEM HAS A TOOLTIP IN PLACE?

 

Also, you do realize DA:I IS THE ONLY GAME THAT DOESN'T LET YOU ACCESS YOUR SPELL / SKILL BOOK WHILE IN COMBAT?

 

Do you realize how profoundly stupid that is, and how - when combined together, like in DA:I - it's frustrating and non-player friendly.

 

....

 

Personally, I LOVE RPGs, but I've played high-end MMOs and am a 5.5k MMR Dota player.

I learn stuff quickly - but assuming you NEVER need to read up on a spell or skill is just ridiculous.

I played one class as  a high-end raider for 5 years in EQ2... From time to time, you still read up on a skill, you compared numbers, at worst.

 

Also, there are NUMEROUS (perhaps the majority) of RPGamers who play the game for the story and immersion fully, combat and mechanics come second.
Why should they be punished by having NO ACCESS to their skills in combat and no tooltips?

 

...

 

Please get off you high horse, and defending the indefensible by accusing people you don't know of having short term memory or something.

There is absolutely zero justification for a system that completely cuts off your spell description in combat, or forces you to go into 4 separate menus to view it out-of-combat.

 

Like I said, there is a reason why no other game does it like this.

Masterful use of hyperbole. 

 

 


I honestly don't know if you're a troll and trying to start an argument over a non-argument. I'm not going to discuss this with you further, as I said, if this doesn't directly affect you, then no need to comment. 

Pro tip, just because someone disagrees with you doesn't automatically mean they are a troll. Try learning to accept the fact that not everyone will agree with you in life. It'll save you the disappointment. 



#22
Sylvius the Mad

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How is this due to consoles? People need to stop blindly blaming every little thing on the consoles, it's borderline paranoia. Why would you put a skill on your bar that you haven't even read yet?

Right at the start of the game, you're not allowed to view the ability descriptions, but you're expected to use the abilities (having no idea what they do).

The tooltips should be detailed enough to allow us to make very careful decisions. For instance, tell us the exact cooldown of am ability so we can kniw whether it will be ready at the same time as someone else's ability later if I use it now.

Tooltips should have numbers in them. Tell us damage, status effects, cooldown, mana/stamina cost. Everything that might influence our decision to use it right then.
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#23
Jaron Oberyn

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Right at the start of the game, you're not allowed to view the ability descriptions, but you're expected to use the abilities (having no idea what they do).

The tooltips should be detailed enough to allow us to make very careful decisions. For instance, tell us the exact cooldown of am ability so we can kniw whether it will be ready at the same time as someone else's ability later if I use it now.

Tooltips should have numbers in them. Tell us damage, status effects, cooldown, mana/stamina cost. Everything that might influence our decision to use it right then.

 

At the beginning of the game you have 1-2 abilities, all of which take around 3 seconds to fire off in order to figure out its effect. If they started you out with max abilities, I may be inclined to agree with you. There are cooldown effects on the ability, which aren't difficult to monitor at all. Everything you just listed is available to you in your abilities menu. Why you want to consult that information in the middle of a battle is beyond me, especially given that it isn't very daunting to begin with. I'm still shocked that some people find it difficult to remember 8 abilities. 32 if you have a class unique party. 



#24
Gill Kaiser

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At the beginning of the game you have 1-2 abilities, all of which take around 3 seconds to fire off in order to figure out its effect. If they started you out with max abilities, I may be inclined to agree with you. There are cooldown effects on the ability, which aren't difficult to monitor at all. Everything you just listed is available to you in your abilities menu. Why you want to consult that information in the middle of a battle is beyond me, especially given that it isn't very daunting to begin with. I'm still shocked that some people find it difficult to remember 8 abilities. 32 if you have a class unique party. 

You just don't seem to get it.

This functionality is expected. I would hazard a guess that the majority of PC players held their cursor over the abilities on their hotbar and expected to see a tooltip with a description of the ability, the amount of damage it does, its cooldown, and all other effects. 

 

You can't "figure out its effect" by using it. Its effect is specific, it has numbers. You can't just fire an ability and somehow know it's doing 100% weapon damage per second for 8 seconds... what are you, psychic? What's the point of a mouse cursor if it doesn't provide this information?


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#25
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Yeah, tooltips is a bit like edgescrolling the camera and click to move+loot... for such basic functionalities that take advantage of the mouse's strengths to be missing, I hope BioWare will put in the effort to make this a better port.


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