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Please patch in a tooltip for PC skill bar


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94 réponses à ce sujet

#26
Kuosi

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There is no reason not to have tooltips, be it console fault or not, doesn't change the issue.



#27
Jaron Oberyn

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You just don't seem to get it.

This functionality is expected. I would hazard a guess that the majority of PC players held their cursor over the abilities on their hotbar and expected to see a tooltip with a description of the ability, the amount of damage it does, its cooldown, and all other effects. 

 

You can't "figure out its effect" by using it. Its effect is specific, it has numbers. You can't just fire an ability and somehow know it's doing 100% weapon damage per second for 8 seconds... what are you, psychic? What's the point of a mouse cursor if it doesn't provide this information?

Psychic? No, but my memory is fine. People who can't seem to remember their abilities should visit this page. It may help.



#28
Kuosi

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The possibilities of mouse are vastly overlooked in this game, yet ppl claim it has nothing to do with console minded ui design? Wake up.


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#29
Jaron Oberyn

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The possibilities of mouse are vastly overlooked in this game, yet ppl claim it has nothing to do with console minded ui design? Wake up.

Yes, Obi-Bioware is holding us KB/M users back. 



#30
DragonAgeLegend

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Excellent use of hyperbole. 

 

Masterful use of hyperbole. 

 

 


Pro tip, just because someone disagrees with you doesn't automatically mean they are a troll. Try learning to accept the fact that not everyone will agree with you in life. It'll save you the disappointment. 

 

You obviously don't play on PC as you don't understand how frustrating this truly is, you think it is easy to remember what each skill does when in reality it isn't, especially when all your companions have maxed out bars. I'm  not saying you're a troll because you disagree, you're a troll because you seem to try to make everything into an argument and want to start blatantly unnecessary arguments. I'm telling you to not comment since you don't understand the real issue of this and are trying to find an excuse for it when in reality the devs should patch in this seemingly easy fix. 



#31
Jaron Oberyn

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You obviously don't play on PC as you don't understand how frustrating this truly is, you think it is easy to remember what each skill does when in reality it isn't, especially when all your companions have maxed out bars. I'm  not saying you're a troll because you disagree, you're a troll because you seem to try to make everything into an argument and want to start blatantly unnecessary arguments. I'm telling you to not comment since you don't understand the real issue of this and are trying to find an excuse for it when in reality the devs should patch in this seemingly easy fix. 

Not very perceptive of you, I do in fact play on PC. I seem to recall that it was you who started this thread, and subsequently unleashed the angst when I commented that these features were unnecessary. I'm not trying to find an excuse to justify its absence, I already have one - memory. Seeing as how you playing the PC card has done little to support your argument, perhaps you can come up with another convincing excuse as to why they need to add it in game. 



#32
Kuosi

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Okay lets do this your way, can you come up with an convincing excuse as to why they shouldn't add the tooltips to the game as there clearly is demand from the customers for it?



#33
Jaron Oberyn

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Okay lets do this your way, can you come up with an convincing excuse as to why they shouldn't add the tooltips to the game as there clearly is demand from the customers for it?

 

I'm not going to bother repeating myself, if you feel up to the task my posts are just above yours. The customer card is a cute one though, haven't heard that one in a while. Let me know how that works out for you. 



#34
Kuosi

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Guess we can get rid of the journal/codex as well, because you've already seen and memorized it once.



#35
Jaron Oberyn

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Guess we can get rid of the journal/codex as well, because you've already seen and memorized it once.

Hyperbole crit for 6000 dmg, well done. Follow up with the execute. 



#36
DragonAgeLegend

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Not very perceptive of you, I do in fact play on PC. I seem to recall that it was you who started this thread, and subsequently unleashed the angst when I commented that these features were unnecessary. I'm not trying to find an excuse to justify its absence, I already have one - memory. Seeing as how you playing the PC card has done little to support your argument, perhaps you can come up with another convincing excuse as to why they need to add it in game. 

 

I don't see what your point is in arguing about this? If they DO add it, how does this negatively affect your experience? A lot of PC players would find this feature extremely useful. Stop being selfish and think about the rest of the community. 



#37
DragonAgeLegend

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I'm not going to bother repeating myself, if you feel up to the task my posts are just above yours. The customer card is a cute one though, haven't heard that one in a while. Let me know how that works out for you. 

:huh:



#38
Jaron Oberyn

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I don't see what your point is in arguing about this? If they DO add it, how does this negatively affect your experience? A lot of PC players would find this feature extremely useful. Stop being selfish and think about the rest of the community. 

 

My initial response stemmed from the fact that you erroneously placed the blamed on consoles, just as every other complaint thread on this forum. Further comments were given in response to those who suggested that they had completely forgotten all of their chosen abilities as soon as they exited the abilities screen. People claiming that bioware left out a feature such as this because they developed the game for all platforms are beyond delusional. For once, maybe consider that a feature was added or removed due to its usefulness and not to spite a specific platform. As I mentioned on multiple occasions, who reads through their abilities in the middle of combat? It's just unnecessary. You shouldn't enter a fight in this game without knowing exactly how you're going to approach it. Isn't that how this so called "tactics" and strategy" oriented gameplay works? Preparing beforehand? In real life, if you get into a fight are you going to pull out the manual on your John Locke and figure out how to use it in the heat of the moment?



#39
DLaren

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Add me to the long list of people who would like to see the "return" of tool-tips to our skill bar (and anywhere else applicable).

 

I'd like to think that massive thread about the upcoming-patch for PC controls/functionality is Bioware acknowledging their sins against the PC community - I guess hitching their wagons to console-gamers hasn't worked out as well as they thought it would.

 

You still have a chance to do right by us Bioware -- hopefully the "little-things" (like tool-tips) will be a part of the patch when it releases -- *HINT HINT*



#40
Manki

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Because its easier for some people to confuse the symbols given their similarities. Effects on the other hand, c'mon man. 

 

I can agree on the first point, but that still doesn't dispute the fact that if the name pops up, what would it actually require for the whole tooltip to pop up? In fact your reasoning actually enforces my argument, and refutes yours. If a player cant remember the symbol of a spell, how would you expect them to remember what the spell does?

 

As for the second part.......what? The effects of spells/abilities? Isn't this information you would want to know at any given time?

 

Please advise.

 

I'm genuinley curious to know on this one. It seems your argument may have a strawman factor, however I would be lax in my interpertation of these series of posts if I did not get your full opinion.



#41
BENIIICHAT

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The first time When I point to the icon and I saw the only thing that appear is Name of skill, I really disappoint. So please add the description in the next patch. It's not the hard thing. You just copy the description from Ability menu and paste on the tool tip.



#42
Jaron Oberyn

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Please advise.

 

I'm genuinley curious to know on this one. It seems your argument may have a strawman factor, however I would be lax in my interpertation of these series of posts if I did not get your full opinion.

Elaborate. Strawman would suggest I'm not even addressing the topic of this thread, which I am. 



#43
Manki

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My initial response stemmed from the fact that you erroneously placed the blamed on consoles, just as every other complaint thread on this forum. Further comments were given in response to those who suggested that they had completely forgotten all of their chosen abilities as soon as they exited the abilities screen. People claiming that bioware left out a feature such as this because they developed the game for all platforms are beyond delusional. For once, maybe consider that a feature was added or removed due to its usefulness and not to spite a specific platform. As I mentioned on multiple occasions, who reads through their abilities in the middle of combat? It's just unnecessary. You shouldn't enter a fight in this game without knowing exactly how you're going to approach it. Isn't that how this so called "tactics" and strategy" oriented gameplay works? Preparing beforehand? In real life, if you get into a fight are you going to pull out the manual on your John Locke and figure out how to use it in the heat of the moment?

 

This is much more understandable, however you are assuming a lot of things in this response.

 

1. You assume people forget what abilities do as soon as they leave the abilities screen. You assume this, because it was never stated, in fact, you originally brought this point up. It is not a problem of forgetting what it does after you put it on your bars, it is an issue of forgetting a week later when you havent played, or god forbid, you play a couple different Inquisitors that all have different abilities.

 

2. You assume people are checking this in the middle of combat. However, this is not the case. While sometimes I may want to read text on an ability while paused in combat. A lot of the time it would be cool to read the text as I'm running around in the world, isnt that "preparing for combat"? Why do I have to stop moving, open up my "manual" as you call it, and read it? Isn't this (again) exactally what you are saying is bad? So do I have this correct, in two different instances you have actually countered your own arguments?

 

I think we can some this up to either A. A language barrier or B. Lack of understanding. I think we can all calm down now that we have that figured out :P


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#44
AlexisR

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Agreeing with this so much-- DAO and DA2 had tooltips on the abilites and it was so useful. I already had plenty of moments when I tried to mouse over them in DAI and went "oh, right, there is no tooltip. Why is there no tooltip?"

 

I don't know how sharp your memory is, but I tend to go -- especially in the beginning when I don't know the abilities very well yet - "I know I gave Cole an ability applicable to this situation. He had one that required me to position him and one that didn't... I can't tell from the icons/names, which of them is the one I need right now?"

 

Seriously, I ran into this problem so much in the earlier parts of the game because I don't run always with the same party- so I had lots of changing ability configurations. I'd appreciate it if we get the tooltips back, I really don't understand why they were cut out.



#45
Manki

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Elaborate. Strawman would suggest I'm not even addressing the topic of this thread, which I am. 

 

When you say "Because its easier for some people to confuse the symbols given their similarities." Doesn't that kind of make your argument that "People should remember their abilities" obsolete? Maybe I'm not seeing it, but isnt this the same thing? I dont think the same player that doesnt remember a symbol, will remember what that ability does. Obviously, this is also a bit of speculation, but isnt 90% of the BSN?

 

I just think saying one thing is a player fault that doesn't need attention and then saying a player fault in reference to the same function, is ok. That seem like a Straw Man Argument. Which, if you follow the link, has nothing to do with "not addressing the topic". It is actually making an argument seem easily defeatable, while replacing it with a different argument unbeknownst to the reader. Luckily, I was able to detect it.



#46
DragonAgeLegend

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My initial response stemmed from the fact that you erroneously placed the blamed on consoles, just as every other complaint thread on this forum. Further comments were given in response to those who suggested that they had completely forgotten all of their chosen abilities as soon as they exited the abilities screen. People claiming that bioware left out a feature such as this because they developed the game for all platforms are beyond delusional. For once, maybe consider that a feature was added or removed due to its usefulness and not to spite a specific platform. As I mentioned on multiple occasions, who reads through their abilities in the middle of combat? It's just unnecessary. You shouldn't enter a fight in this game without knowing exactly how you're going to approach it. Isn't that how this so called "tactics" and strategy" oriented gameplay works? Preparing beforehand? In real life, if you get into a fight are you going to pull out the manual on your John Locke and figure out how to use it in the heat of the moment?

If you read my first post again you can see that I didn't blame consoles, I asked the question IF consoles were to blame for the lack of this. It makes the most sense to me that way. 



#47
Jaron Oberyn

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This is much more understandable, however you are assuming a lot of things in this response.

 

1. You assume people forget what abilities do as soon as they leave the abilities screen. You assume this, because it was never stated, in fact, you originally brought this point up. It is not a problem of forgetting what it does after you put it on your bars, it is an issue of forgetting a week later when you havent played, or god forbid, you play a couple different Inquisitors that all have different abilities.

 

2. You assume people are checking this in the middle of combat. However, this is not the case. While sometimes I may want to read text on an ability while paused in combat. A lot of the time it would be cool to read the text as I'm running around in the world, isnt that "preparing for combat"? Why do I have to stop moving, open up my "manual" as you call it, and read it? Isn't this (again) exactally what you are saying is bad? So do I have this correct, in two different instances you have actually countered your own arguments?

 

I think we can some this up to either A. A language barrier or B. Lack of understanding. I think we can all calm down now that we have that figured out :P

 

1. While it wasn't stated explicitly, that is the implication that can be drawn from players stating they forgot their abilities during combat and would like to be able to see them whilst fighting.

 

2.No, this is precisely what the issue is about. You can already review your abilities if you are just wandering around, by pulling up the appropriate screen. The abilities screen gets locked in combat, which is what a few of the commenters in this thread were complaining about, hoping to see a tooltip during paused combat because they may have forgotten what a particular ability does. I think you're a little confused in regard to what I'm saying. Hopefully this has cleared it up for you. 

 

When you say "Because its easier for some people to confuse the symbols given their similarities." Doesn't that kind of make your argument that "People should remember their abilities" obsolete? Maybe I'm not seeing it, but isnt this the same thing? I dont think the same player that doesnt remember a symbol, will remember what that ability does. Obviously, this is also a bit of speculation, but isnt 90% of the BSN?

 

I just think saying one thing is a player fault that doesn't need attention and then saying a player fault in reference to the same function, is ok. That seem like a Straw Man Argument. Which, if you follow the link, has nothing to do with "not addressing the topic". It is actually making an argument seem easily defeatable, while replacing it with a different argument unbeknownst to the reader. Luckily, I was able to detect it.

Not necessarily. I said that due to the similarity in the symbols, I could see people being confused. For example if you went all in the storm tree, or spirit tree a lot of the icons are slight variations of one another. This was no doubt why Bioware included the name tooltip when you hovered over the ability. So should someone be confused due to icon similarity for whatever reason, all they need to do is hover over in order to remember what the name of that ability is and subsequently its effect. This is simple ability identification. What we're talking about in this thread is the remembrance of the affect, after the identification. 

 

You misunderstand, ability confusion isn't the players fault so much as it is Bioware's for making same tree abilities extremely similar when it comes to icons. And even that is a stretch. It is however the players fault if they can't remember an abilitys function once being able to identify what that ability is. If I see the ability is "Chain Lightning" I know its going to strike the intended target and then arc to nearby enemies.

 

The reason I stated I was addressing the topic, is because a strawman argument would have been if I were setting up a different but similarly related issue and then defeated that argument, thus falsely winning the debate. You weren't able to detect anything, because it simply wasn't there. We remained on point throughout the course of the thread. It's ok though, many people don't really get what the term means or how it is applied. 

 

If you read my first post again you can see that I didn't blame consoles, I asked the question IF consoles were to blame for the lack of this. It makes the most sense to me that way. 

You did blame consoles, even if it was indirectly. In fact, you just did it again. 



#48
Kantr

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does da;O and da2 have tooltips?



#49
Kuosi

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does da;O and da2 have tooltips?

yes



#50
ORTesc

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People don't get it yet. This was a console port. PC gamers aren't important enough to EA/Bioware to have functioning controls let alone tool tips... even though PC gamers out number console gamers 5 to 1, everything has to be Call of Duty or it can't be successful. That's just our "modern" gaming industry, a bunch of suits with no clue about the industry they work in trying to maximize profits while screwing the consumer out of every dime possible.


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