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Please patch in a tooltip for PC skill bar


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94 réponses à ce sujet

#51
Jaron Oberyn

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People don't get it yet. This was a console port. PC gamers aren't important enough to EA/Bioware to have functioning controls let alone tool tips... even though PC gamers out number console gamers 5 to 1, everything has to be Call of Duty or it can't be successful. That's just our "modern" gaming industry, a bunch of suits with no clue about the industry they work in trying to maximize profits while screwing the consumer out of every dime possible.

Evidently you don't get it, the game wasn't ported. All versions were developed alongside each other. That tinfoil hat seems to be gripping your head a little too tight.



#52
Influ

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2.No, this is precisely what the issue is about. You can already review your abilities if you are just wandering around, by pulling up the appropriate screen.

Or, I could just hover over the icon for a tooltip, giving me the same information instantly. Which is more conveninent? Would you honestly rather browse through the menus for the information?

 

There is no reason to leave out this feature. It doesn't take a huge amount of resources. Hell, there already is a partial tooltip, it's not like the devs are incapable of including the full information there. It's irrelevant whether anyone thinks if people should or should not remember what various abilities or other functions in a video game do. Tooltips are a standard feature in quality PC games and it's pointless to argue for their absence in a large budget AAA-title.


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#53
recyclebin2000

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Agreed. A tooltip would be nice. I can't even recall a rpg game that didn't have one.

 

Some people get off on playing devil's advocate. Trying to reason with them is pointless.



#54
DragonAgeLegend

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1. While it wasn't stated explicitly, that is the implication that can be drawn from players stating they forgot their abilities during combat and would like to be able to see them whilst fighting.

 

2.No, this is precisely what the issue is about. You can already review your abilities if you are just wandering around, by pulling up the appropriate screen. The abilities screen gets locked in combat, which is what a few of the commenters in this thread were complaining about, hoping to see a tooltip during paused combat because they may have forgotten what a particular ability does. I think you're a little confused in regard to what I'm saying. Hopefully this has cleared it up for you. 

 

Not necessarily. I said that due to the similarity in the symbols, I could see people being confused. For example if you went all in the storm tree, or spirit tree a lot of the icons are slight variations of one another. This was no doubt why Bioware included the name tooltip when you hovered over the ability. So should someone be confused due to icon similarity for whatever reason, all they need to do is hover over in order to remember what the name of that ability is and subsequently its effect. This is simple ability identification. What we're talking about in this thread is the remembrance of the affect, after the identification. 

 

You misunderstand, ability confusion isn't the players fault so much as it is Bioware's for making same tree abilities extremely similar when it comes to icons. And even that is a stretch. It is however the players fault if they can't remember an abilitys function once being able to identify what that ability is. If I see the ability is "Chain Lightning" I know its going to strike the intended target and then arc to nearby enemies.

 

The reason I stated I was addressing the topic, is because a strawman argument would have been if I were setting up a different but similarly related issue and then defeated that argument, thus falsely winning the debate. You weren't able to detect anything, because it simply wasn't there. We remained on point throughout the course of the thread. It's ok though, many people don't really get what the term means or how it is applied. 

 

You did blame consoles, even if it was indirectly. In fact, you just did it again. 

I'm not blaming them, I'm saying that it makes sense IF they were to blame. That's it, full stop. No need to drag this anymore, I swear it's like arguing with my five year old. 



#55
ORTesc

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Evidently you don't get it, the game wasn't ported. All versions were developed alongside each other. That tinfoil hat seems to be gripping your head a little too tight.

 

So it's incompetence then?



#56
Thandal N'Lyman

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Hey Jaron;  Would you not have trolled this topic so thoroughly if the OP (and others) complaining about the lack of tooltips (among which I definitely count myself) had used the word "controller" instead of "console"?

 

We dedicated PC-only, kb+m, RPG players really don't have anything against other platforms, (or types of games, for that matter.)  But when something we know and love has been so obviously and deeply crippled by accommodating the design goal of "make the experience the same across all of them", we get more than a little upset.  Lots  more!  :angry:



#57
Kidd

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I agree that tooltips would be a nifty feature.

But can mouse and keyboard-preferring players please stop complaining about how everything they don't like in a game is the fault of consoles? It's not good for a healthy forum environment, nor is it a productive part of the complaint. All it does is risk making people angry with one another.
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#58
Kuosi

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I agree that tooltips would be a nifty feature.

But can mouse and keyboard-preferring players please stop complaining about how everything they don't like in a game is the fault of consoles? It's not good for a healthy forum environment, nor is it a productive part of the complaint. All it does is risk making people angry with one another.

They'll stop once their experience stops being limited by consoles/controllers.


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#59
archav3n

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Excellent use of hyperbole.

Masterful use of hyperbole.





Pro tip, just because someone disagrees with you doesn't automatically mean they are a troll. Try learning to accept the fact that not everyone will agree with you in life. It'll save you the disappointment.


Protip: please refrain to comment if you have nothing constructive to add.

#60
Jaron Oberyn

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Hey Jaron;  Would you not have trolled this topic so thoroughly if the OP (and others) complaining about the lack of tooltips (among which I definitely count myself) had used the word "controller" instead of "console"?

 

We dedicated PC-only, kb+m, RPG players really don't have anything against other platforms, (or types of games, for that matter.)  But when something we know and love has been so obviously and deeply crippled by accommodating the design goal of "make the experience the same across all of them", we get more than a little upset.  Lots  more!  :angry:

Ah, another individual who is incapable of grasping the possibility that someone would harbor a different opinion and therefore must be a troll. As a "dedicated PC-only, kb+m RPG player" myself I don't have any issue with how they handled the controls or user interface of this game. If anything it is easier to argue that consoles got the shaft given that the gameplay experience on there isn't nearly as smooth as it is on PC with a mouse and keyboard. 

 

 

 


I'm not blaming them, I'm saying that it makes sense IF they were to blame. That's it, full stop. No need to drag this anymore, I swear it's like arguing with my five year old. 

If you're five year old gives you the same intellectual beat down I just did, then pity you. I can't blame you for wanting to stop though, you're arguing from a weak position. In the mean time, try doing some memory improvement exercises. Do those a couple times a day, and you'll be remembering the effects of your spec's abilities more often. 

 



#61
Sylvius the Mad

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At the beginning of the game you have 1-2 abilities, all of which take around 3 seconds to fire off in order to figure out its effect. If they started you out with max abilities, I may be inclined to agree with you. There are cooldown effects on the ability, which aren't difficult to monitor at all. Everything you just listed is available to you in your abilities menu. Why you want to consult that information in the middle of a battle is beyond me, especially given that it isn't very daunting to begin with. I'm still shocked that some people find it difficult to remember 8 abilities. 32 if you have a class unique party.

Okay, you've used Chain Lightning one time.

What is its mana cost? How muxh damage does it do? How many enemies can it hit? Is it subject to friendly fire? How far will it arc? How is that distance calculated (is it a circle or a sphere)? What is its range? What status effects does it cause? How often? What do those status effects mean? How long will they last?

This game needs documentation.

Every rule of the game should be written down somewhere we can read it.

#62
Jaron Oberyn

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Okay, you've used Chain Lightning one time.

What is its mana cost? How muxh damage does it do? How many enemies can it hit? Is it subject to friendly fire? How far will it arc? How is that distance calculated (is it a circle or a sphere)? What is its range? What status effects does it cause? How often? What do those status effects mean? How long will they last?

This game needs documentation.

Every rule of the game should be written down somewhere we can read it.

It is. That isn't the request being made here, its being able to access it during combat/outside of the abilities menu. 



#63
Nerevar-as

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I agree that tooltips would be a nifty feature.

But can mouse and keyboard-preferring players please stop complaining about how everything they don't like in a game is the fault of consoles? It's not good for a healthy forum environment, nor is it a productive part of the complaint. All it does is risk making people angry with one another.

PC controls are basically tying controller input to the keyboard and done. So no, I´m not going stop complaining, they were lazy and deserve it.



#64
Sylvius the Mad

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It is. That isn't the request being made here, its being able to access it during combat/outside of the abilities menu.

I found the Detailed Tooltips mod in DAO vital to my enjoyment of the game. In the moment, it's useful to know which spell does more single-target damage. Or to compare the cooldowns of different abilities across characters so you can time their next use.

#65
- Archangel -

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OP would probably get more support if not for the "Glorious PC Gaming Master Race" stupidity.



#66
Sylvius the Mad

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PC controls are basically tying controller input to the keyboard and done. So no, I´m not going stop complaining, they were lazy and deserve it.

Except that's not true. Not only does the game play differently with KBM (particularly in Tac Cam), but they let us unbundle controls that they've mapped to the same keys.
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#67
Jaron Oberyn

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I found the Detailed Tooltips mod in DAO vital to my enjoyment of the game. In the moment, it's useful to know which spell does more single-target damage. Or to compare the cooldowns of different abilities across characters so you can time their next use.

 

I suppose it would be a nice QOL improvement. 



#68
Itkovian

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It would be a nice feature, but it's definitely not a priority.

 

Agreed. The fact is that tooltips DO work, which means they actually took the time to code in taht PC specific feature.

 

This hopefully means it is possible to get a fuller tooltip, which would be a nice quality of life improvement.



#69
APie172

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It baffles me that a tool tip was not included. I get to play this game an hour or so each night. I have not memorized the ins and outs of every single spell. It would be wonderful, if I could just get a quick description when I hover over an icon.

 

I just do not understand some of the decisions in this game. You have games dating back to the early 2000s and two prior games in this series that includes basic stuff like the tool tip. 



#70
DragonAgeLegend

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Ah, another individual who is incapable of grasping the possibility that someone would harbor a different opinion and therefore must be a troll. As a "dedicated PC-only, kb+m RPG player" myself I don't have any issue with how they handled the controls or user interface of this game. If anything it is easier to argue that consoles got the shaft given that the gameplay experience on there isn't nearly as smooth as it is on PC with a mouse and keyboard. 

 

 

 

If you're five year old gives you the same intellectual beat down I just did, then pity you. I can't blame you for wanting to stop though, you're arguing from a weak position. In the mean time, try doing some memory improvement exercises. Do those a couple times a day, and you'll be remembering the effects of your spec's abilities more often. 

 

 

You call your back and forth arguments intellectual? Mmk. You should learn when to stop, now you're just embarrassing yourself. 



#71
Rolenka

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I would also appreciate this feature. And yes, I do think if this were a PC-only game, it would have already been included. They just forgot.



#72
Lennard Testarossa

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If you're five year old gives you the same intellectual beat down I just did, then pity you. I can't blame you for wanting to stop though, you're arguing from a weak position. In the mean time, try doing some memory improvement exercises. Do those a couple times a day, and you'll be remembering the effects of your spec's abilities more often. 

 

So you remember the precise numbers of every single detail of every single ability you've ever chosen for any of your ten characters for the rest of the game after having read through the description once? Your memory must be monumental.



#73
katzenkrimis

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I'm not going to bother repeating myself...


With 5,000 posts people would find that hard to believe.

Simmer down. You're pro-tipping yourself into a frenzy because someone asked for a common tooltip.

It's not a big deal.

They don't want to argue with rabid console defenders, they simply requested additional tooltips.

#74
Obadiah

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Hover tooltips on icons for PC = good idea!

#75
The Baconer

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Tooltips would be great for checking power combos on the fly when your "bread-and-butter" is on cooldown. And if an ability is subject to friendly fire.

 

Of course, since friendly fire designations are literally nowhere, you pretty much have to play Russian roulette to familiarize yourself with what powers cause friendly fire and to what extent.