Aller au contenu

Photo

Please patch in a tooltip for PC skill bar


  • Veuillez vous connecter pour répondre
94 réponses à ce sujet

#76
Eelectrica

Eelectrica
  • Members
  • 3 770 messages

+1 for more detailed tooltips.

I understand that other issues will most likey be on higher on the priority queue, but if more detailed tooltips could be on the queue to be looked at at some point, that would be awesome.



#77
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

It baffles me that a tool tip was not included. I get to play this game an hour or so each night. I have not memorized the ins and outs of every single spell.

To be fair, it w ould be much easier to do that if they gave us some documentation we could read outside the game.

 

In-game documentation is useful, but I'd much rather have both.



#78
Thandal N'Lyman

Thandal N'Lyman
  • Members
  • 2 403 messages

 

Ah, another individual who is incapable of grasping the possibility that someone would harbor a different opinion and therefore must be a troll. As a "dedicated PC-only, kb+m RPG player" myself I don't have any issue with how they handled the controls or user interface of this game. If anything it is easier to argue that consoles got the shaft given that the gameplay experience on there isn't nearly as smooth as it is on PC with a mouse and keyboard. 

 

It's not that I don't grasp the concept that someone (you, for instance) might not agree.  It's that YOU fail to grasp it.  You don't agree with the request people here are making, yet fail to offer any real justification for dismissing it.  Just: "Get over it."  (Which ranks right up there with: "Shut up!" he explained.)

 

This topic is a fairly thorough discussion of the fact that a particular aspect of RPGs on PCs, one that was common across the genre, including being present in DAO/DA2, seems to have been overlooked/ignored in DA:I.  Since their "titles" are already being provided when hovering the mouse cursor over abilities/spells, it doesn't seem like a very big deal to add their (already written down somewhere) descriptions/stats.  That's all we're asking.

 

You don't need/want the tooltips?  Fine.  If/when they are ever included, don't use them.  But why in the world would you go out of your way to give those who do want them a hard time about it?


  • They call me a SpaceCowboy aime ceci

#79
GerbilSchooler

GerbilSchooler
  • Members
  • 6 messages

It's not that I don't grasp the concept that someone (you, for instance) might not agree.  It's that YOU fail to grasp it.  You don't agree with the request people here are making, yet fail to offer any real justification for dismissing it.  Just: "Get over it."  (Which ranks right up there with: "Shut up!" he explained.)

 

This topic is a fairly thorough discussion of the fact that a particular aspect of RPGs on PCs, one that was common across the genre, including being present in DAO/DA2, seems to have been overlooked/ignored in DA:I.  Since their "titles" are already being provided when hovering the mouse cursor over abilities/spells, it doesn't seem like a very big deal to add their (already written down somewhere) descriptions/stats.  That's all we're asking.

 

You don't need/want the tooltips?  Fine.  If/when they are ever included, don't use them.  But why in the world would you go out of your way to give those who do want them a hard time about it?

Guy likes the smell of his own *******,  I guess?



#80
Prideaux

Prideaux
  • Members
  • 37 messages

How is this due to consoles? People need to stop blindly blaming every little thing on the consoles, it's borderline paranoia. Why would you put a skill on your bar that you haven't even read yet?

 

this is just one of many obvious side effects from it being based around a console design. There is no other reason possible not to include tool tips. A game this vast and if you only use (whats left of) tactics rarily why would you remember the spells for all you classes. Hell I cant even remember the full details of MY skills somedays, especially when you branch out.

 

There are many UI flaws in this game and many of them like this make no PC sense, but make sense from a console point of view



#81
Aurok

Aurok
  • Members
  • 468 messages
Tool tips are just an expected feature for something like this, and have been standard for what? ~20 years?

#82
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 770 messages

I honestly don't know if you're a troll and trying to start an argument over a non-argument. I'm not going to discuss this with you further, as I said, if this doesn't directly affect you, then no need to comment. 

 

It's a waste of time trying to reason with Jaron. All he sees is "A complaint about Bioware's game! I have to defend them!!".

 

We don't get tooltips because controllers don't get them. Just like we don't get walk because on a controller you press half way on the control stick to walk, and you can't half press the 'W' key.



#83
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 770 messages

this is just one of many obvious side effects from it being based around a console design. There is no other reason possible not to include tool tips. A game this vast and if you only use (whats left of) tactics rarily why would you remember the spells for all you classes. Hell I cant even remember the full details of MY skills somedays, especially when you branch out.

 

There are many UI flaws in this game and many of them like this make no PC sense, but make sense from a console point of view

 

This.

 

Especially when the only option is to click 'P' to open up your skill try and navigate (using a console design!) to the specific skill tree, and click on a specific skill to see what it does. And then, click on another skill tree to see the second skill you are curious about. Good luck if you forget which tree the skill came from.

 

Who in their right mind thinks this is a good alternative?



#84
Proteus7

Proteus7
  • Members
  • 45 messages
At the very beginning of the game, you are given some abilities on your bar, but you can't yet enter your character record and actually see what they do. Mousing over the ability on your bar provides you with zero information about the skill. I found this somewhat annoying when I first started playing.

Tool tips on mouse over are a staple of PC gaming, not sure why they were removed. I guess you cant mouse over with a controller, so they didn't bother.

#85
In Exile

In Exile
  • Members
  • 28 738 messages

I would also appreciate this feature. And yes, I do think if this were a PC-only game, it would have already been included. They just forgot.


They didn't include a proper one in DAO (or really DA2 though DA2 was better) so I wouldn't be so sure.

#86
johnny71181

johnny71181
  • Members
  • 135 messages

This has my vote. Please patch it in.



#87
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

To be fair, it w ould be much easier to do that if they gave us some documentation we could read outside the game.

 

In-game documentation is useful, but I'd much rather have both.

 

I see you say this a lot.

 

Don't you think that the wiki does this pretty well?

Or perhaps you want something more tangible, like a book?



#88
_Aine_

_Aine_
  • Members
  • 1 861 messages

Tooltips would be great!  Would make it much easier to manage companion spells I may not know the *exact* result of at first.   



#89
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

They didn't include a proper one in DAO (or really DA2 though DA2 was better) so I wouldn't be so sure.


Neither were PC-only games.

Edit: NVM if you were responding to his/her last sentence.

#90
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

I see you say this a lot.
 
Don't you think that the wiki does this pretty well?
Or perhaps you want something more tangible, like a book?


The wiki is fan information, and thus not official. Also, yeah it's not physical either so you can't consult it when sitting with the game paused (unless you jump out or have multiple monitors).

#91
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

They didn't include a proper one in DAO (or really DA2 though DA2 was better) so I wouldn't be so sure.

 

Yes. You weren't given exact values in the tooltips.



#92
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

The wiki is fan information, and thus not official. Also, yeah it's not physical either so you can't consult it when sitting with the game paused (unless you jump out or have multiple monitors).

 

It's reliable enough though I would think. It's certainly proved itself in the past. 

 

Of course it's not official nor physical (unless you print it or something) so I suppose so.

 

I haven't seen video game documentation since Soul Calibur 2 :P

I never played old-school RPGs ( like BG ) or pen and paper games so I suppose I missed out on them.

 

Random Note: A friend of mine tried to get me into one of those heavily documented paper-based games and it was really fun.



#93
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

I see you say this a lot.

Don't you think that the wiki does this pretty well?
Or perhaps you want something more tangible, like a book?

I don't think the wiki does this well at all. Its information is insufficiently detailed.

#94
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

This.

Especially when the only option is to click 'P' to open up your skill try and navigate (using a console design!) to the specific skill tree, and click on a specific skill to see what it does. And then, click on another skill tree to see the second skill you are curious about. Good luck if you forget which tree the skill came from.

Who in their right mind thinks this is a good alternative?

It is very strange that there's no way to move directly between the character screen and the inventory screen.

#95
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

They didn't include a proper one in DAO (or really DA2 though DA2 was better) so I wouldn't be so sure.

Bad design is more tolerable in a moddable game.