...when making sequels?
Some of the mods for origins and DA2 could have easily improved the game in a very satisfying way.They are not merely suggestions but they are demonstrated to work,and the endorsements are an indication of popularity.
Granted not all mods are hosted under one website.Still....
Should they take more ques from modders when making sequels?
e.g Most of the top mods are cosmetics mods and hair mods,others are bug fixes and restoration patches and ofcourse improved atmosphere and dragon age redesigned.These have been improved at already in DAI.
Some of the most endorsed mods for gameplay are:
Universal Dye kit(can change tint and color scheme anytime)
the winter forge(seems more robust than DAIs crafting,despite DAOs armor designs)
forced deathblows(are missed,despite their flaws)
advanced tactics (larger variety of "if then" type tactics)
dahlias sleep until dawn(sleep animation)
auto loot
advanced quickbar(more quickbars and quickslots)
advanced party
open lock spells
lock bash
slinks s3 RAVAge(random high level enemies with unique loot)
no follower autolevel
annoyance remover
primal mastery( has some incredible mixed element spell effects,most of which are better than DAI surprisingly)
haze spell line(basically using light and steam as elements)
chantry monk specialization (basically a mage hand to hand style, similar to tempest without daggers)
these are some mods from DA2
all items evolve
Total freedom (no item class restrictions)
persistent corpses(Leaves a huge pile of corpses that stick around as a visual reward for all your hard work)
And ofcourse there are all the armor mods that can be sifted through.
It seems like the devs for DAI focused too much on detail in specific armors rather than more variety(they still did very well though)