Aller au contenu

Photo

Should Bioware pay more attention to modders and their creations?


  • Veuillez vous connecter pour répondre
80 réponses à ce sujet

#1
Ennai and 54 others

Ennai and 54 others
  • Members
  • 256 messages

...when making sequels?

 

Some of the mods for origins and DA2 could have easily improved the game in a very satisfying way.They are not merely suggestions but they are demonstrated to work,and the endorsements are an indication of popularity.

Granted not all mods are hosted under one website.Still....

 

Should they take more ques from modders when making sequels?

 

e.g Most of the top mods are cosmetics mods and hair mods,others are bug fixes and restoration patches and ofcourse improved atmosphere and dragon age redesigned.These have been improved at already in DAI.

Some of the most endorsed mods for gameplay are:

 

Universal Dye kit(can change tint and color scheme anytime)
the winter forge(seems more robust than DAIs crafting,despite DAOs armor designs)
forced deathblows(are missed,despite their flaws)
advanced tactics (larger variety of "if then" type tactics)
dahlias sleep until dawn(sleep animation)
auto loot
advanced quickbar(more quickbars and quickslots)
advanced party
open lock spells
lock bash
slinks s3 RAVAge(random high level enemies with unique loot)
no follower autolevel
annoyance remover
 
 
primal mastery( has some incredible mixed element spell effects,most of which are better than DAI surprisingly)
haze spell line(basically using light and steam as elements)
chantry monk specialization (basically a mage hand to hand style, similar to tempest without daggers)
 
 
these are some mods from DA2
all items evolve
Total freedom (no item class restrictions)
persistent corpses(Leaves a huge pile of corpses that stick around as a visual reward for all your hard work)
 
And ofcourse there are all the armor mods that can be sifted through.
 
It seems like the devs for DAI focused too much on detail in specific armors rather than more  variety(they still did very well though)

  • Chiramu aime ceci

#2
snackrat

snackrat
  • Members
  • 2 577 messages

Considering DAI doesn't support mods officially due to engine licensing, where does one even acquire mods? It would be very annoying if they're all stored under separate hosts, that makes them harder to find. You'd need to find the specific topic/post linking them.

Even now, a lot of mods are available for Bioware games that are not uploaded on the nexus as well, so even the general go-to is not a reliable source.



#3
Chiramu

Chiramu
  • Members
  • 2 388 messages

Considering DAI doesn't support mods officially due to engine licensing, 

 

The engine belongs to EA, where is there a problem with the licensing of the engine?



#4
Kantr

Kantr
  • Members
  • 8 665 messages

The engine belongs to EA, where is there a problem with the licensing of the engine?

Perhaps because the engine isnt set up to allow mods and the tools that they used allow you to make a whole game. Thus licencing



#5
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 752 messages

The engine belongs to EA, where is there a problem with the licensing of the engine?

 

Just because the engine is developed in house, does not mean that 3rd party applications weren't integrated into it. This was the reason Mass Effect couldn't allow modding with their modified Unreal Engine. The 3rd party applications that can be integrated within engines, essentially plugins, require their own distinct licensing and costs of use. It isn't as simple as releasing the engines editor, because they would be forced to leave out modules that are essential to developing the game. That makes it impossible to then mod said game, given you are using a hollow editor with necessary features missing. 



#6
taranoire

taranoire
  • Members
  • 231 messages

tl;dr they won't because EA doesn't want them to. 


  • Marine0351WPNS et Rannik aiment ceci

#7
Reever

Reever
  • Members
  • 1 432 messages

Mod support would really improve Bioware games.

 

And actually any game, really :D


  • Zveroferma, Kenshen, Kendaric Varkellen et 6 autres aiment ceci

#8
SwobyJ

SwobyJ
  • Members
  • 7 370 messages

tl;dr they won't because EA doesn't want them to. 

 

This.

 

Though they should.

 

DAI could have saved that money spent on celebrity/tv/etc endorsements and instead just found a way to let people mod the game and rake in the Skyrim-ish attention levels. Modding IS so much of gaming now. A whole sector of it. Even those who don't do it (like me most of the time), they get to see the crazy new stuff about the game and get excited to play even the base content.

 

Oh. Well.

 

Was nice to see DAI in South Park I guess.


  • Zveroferma, Frybread76 et uncledolan aiment ceci

#9
AlphaDormante

AlphaDormante
  • Members
  • 940 messages

A real shame. DA:I is probably the only DA game I won't replay extensively. I like to download "ridiculously nerf enemies/kill everything" mods after my first playthrough so I can breeze through the combat for the story, but lack of that + all the open world elements means I probably won't sink more than a couple runs into this game.



#10
Toasted Llama

Toasted Llama
  • Members
  • 1 469 messages

I seriously doubt it's EA trying to prevent modding, but just technical difficulties, really.

I'm fairly certain EA is aware of Skyrim's success and DA:O's slightly extended life-span thanks to modding.



#11
Master Race

Master Race
  • Members
  • 469 messages

I didn't mind having no modding in Mass Effect, but in Dragon Age it just feels so appropriate. I would have never finished Origins without mods. I feel they should definitively try to make mods work in the future they add so much value to a game and they are completely optional.


  • Frybread76 aime ceci

#12
escapePlan

escapePlan
  • Members
  • 73 messages
As much as I love the game, I am slightly sore about the prospect of no mods. I can appreciate their choice of engine but think its a slight misstep for the long term future of the game. Having said that, there is a whole lot of game on offer here and each play through could be significantly different.
  • Zveroferma aime ceci

#13
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

Should Bioware pay more attention to modders and their creations?

Absolutely not - you can see how mods have utterly ruined Skyrim, and it is absolutely false that I am replaying XCOM with the long war mod. 


  • Silent Fear aime ceci

#14
Travie

Travie
  • Members
  • 1 803 messages

If modders fix things then they can't offer those fixes as DLC. 



#15
Abaddon_86

Abaddon_86
  • Members
  • 323 messages

This is not even a real question for debate, as any sane gamer can only answer with a resounding "**** YES."


  • Frybread76 aime ceci

#16
Abaddon_86

Abaddon_86
  • Members
  • 323 messages

I seriously doubt it's EA trying to prevent modding, but just technical difficulties, really.

I'm fairly certain EA is aware of Skyrim's success and DA:O's slightly extended life-span thanks to modding.

 

DA:O release without EA: Tons of Mods

DA 2 release with EA: Very few mods, mostly of cosmetical nature.

DA:I release with EA: Most likely little to no mods to come.

 

Purely coincidentally.



#17
Rifneno

Rifneno
  • Members
  • 12 076 messages

I seriously doubt it's EA trying to prevent modding, but just technical difficulties, really.

I'm fairly certain EA is aware of Skyrim's success and DA:O's slightly extended life-span thanks to modding.

EA is well known for being anti-mods.  It's pretty easy to see why, too.  Remember those "item packs" for DA2?  They gave us a bunch of stuff whose main attraction was power.  The accessories from an item pack mod that you got straight out of Gamlen's House in Act I often (if not always) put high dragon drops to shame.  They were selling power.  If anyone can go make an axe that hits for 9999 every hit, then EA can't sell power.  And that means EA makes less money.

 

Importance of customer satisfaction in EA's eyes: 20

Importance of money in EA's eyes: ∞


  • Frybread76 et Silent Fear aiment ceci

#18
DarkSpiral

DarkSpiral
  • Members
  • 1 944 messages

Is there any game with the Frostbite engine that is mod friendly?  Its my understanding that the engine in general is not easy to create mod tools for, but I don't actually know for sure.



#19
robertthebard

robertthebard
  • Members
  • 6 108 messages
No. All the way back to my first game that could be/was modded up, X mod isn't compatible with Y mod. So which modders do they pay attention to? Who gets left out in the cold? Officially supported modding needs to be just that, officially supported. That means that they have to make all the mods work together. If the mods that actually did work in Origins/DA 2 worked, we'd already have links for them. They evidently don't work, which is unsurprising, considering the new engine.

Of all the mods out there for Origins, I have the Trailer Edition, and the "Official" party camp chest, that's it. I didn't need the nude mods, and there were certainly a lot of those, and I didn't need "I press this button, and everything dies" mods either. Nightmare in Origins isn't exactly scary. It's interesting to note that, despite the availability of a toolset for Origins, there were surprisingly few actual applied uses, compared to NWN, which may be why they went away from that in the first place.

...and then, there's DAMP. Sorry, but not everyone that plays is going to use mods, despite what the modding community seems to think. Considering that, and MP being in game, they can't support modding. In fact, what they should be supporting is bans for people that alter the game, because MP. It's not a separate entity, it's part of the game. Modding the game means modding it all, and modding MP is against the rules. There's thread after thread, pages long, insisting we have MP. I came down on the side of "Yes, so long as it doesn't affect SP", and I'm glad to see that that's how it went in. However, modding will affect MP, and some people won't want to alter their game files, and some people won't be able to mod their game files, to include the mods.

TL;DR: No, because despite the "popular" opinion, not everyone that plays uses mods, and with MP, that will create imbalances that aren't directly related to the released product, and as we can see, there have already been "x class is OP" threads, for SP...

#20
DarkSpiral

DarkSpiral
  • Members
  • 1 944 messages

I'm usually a fan of mods, but I hadn't considered MP.  You've convinced me, at the least.  I don't know (aside from the inevitable appearance mods) what people want to add to the game anyway.

 

And I do mean add.  I can think of all kinds of things I wouldn't mind tweaking in the UI.  But the best mods add something new.



#21
Kel Eligor

Kel Eligor
  • Members
  • 234 messages

No. All the way back to my first game that could be/was modded up, X mod isn't compatible with Y mod. So which modders do they pay attention to? Who gets left out in the cold? Officially supported modding needs to be just that, officially supported. That means that they have to make all the mods work together. If the mods that actually did work in Origins/DA 2 worked, we'd already have links for them. They evidently don't work, which is unsurprising, considering the new engine.

Of all the mods out there for Origins, I have the Trailer Edition, and the "Official" party camp chest, that's it. I didn't need the nude mods, and there were certainly a lot of those, and I didn't need "I press this button, and everything dies" mods either. Nightmare in Origins isn't exactly scary. It's interesting to note that, despite the availability of a toolset for Origins, there were surprisingly few actual applied uses, compared to NWN, which may be why they went away from that in the first place.

...and then, there's DAMP. Sorry, but not everyone that plays is going to use mods, despite what the modding community seems to think. Considering that, and MP being in game, they can't support modding. In fact, what they should be supporting is bans for people that alter the game, because MP. It's not a separate entity, it's part of the game. Modding the game means modding it all, and modding MP is against the rules. There's thread after thread, pages long, insisting we have MP. I came down on the side of "Yes, so long as it doesn't affect SP", and I'm glad to see that that's how it went in. However, modding will affect MP, and some people won't want to alter their game files, and some people won't be able to mod their game files, to include the mods.

TL;DR: No, because despite the "popular" opinion, not everyone that plays uses mods, and with MP, that will create imbalances that aren't directly related to the released product, and as we can see, there have already been "x class is OP" threads, for SP...

 

I don't think there's a preconceived notion that everyone who can play with mods, actually plays with mods. That is a gross and obvious exaggeration. Some effort goes into modding, and basic knowledge of how game files work which turns off a great deal of people from the get-go. It's undeniable however that mods extend a game's life far beyond its years and gives it a degree of popularity beyond its original audience. There are many precedents for this; Warcraft 3 introduced DOTA, which we now know was the precursor to the most popular game franchise in the world and E-sports (LoL). Arma 2 had the DayZ mod, which changed the game completely to turn it into a zombie survival mod with massively multiplayer online components. In both these instances, the mod was more popular than the game - and even the developers admitted it. Every Bethesda game under the sun also allowed modding, which as we all know contributes to the enduring success of Skyrim even though it was released in 2011. It even spurred a project like Skywind, which is absolutely stunning in scope as a re-creation of Morrowind. 

 

Are mods the be-all, end-all of gaming? Absolutely not - Mass Effect stands as a pretty solid example of a fantastic game franchise that had no need for mod support to gather a big fan base. We all know that the big shooters like Halo & CoD also don't thrive on their modding community, but then again these games don't attempt to fulfill deep fantasies and immerse players in its story. Skyrim and DA are RPGs and are enjoyed by a similar crowd which actively supports modding. It is my utmost belief that Inquisition would have an active and loyal community if it decided to support mods.  


  • Kenshen aime ceci

#22
Chashan

Chashan
  • Members
  • 1 654 messages

No. All the way back to my first game that could be/was modded up, X mod isn't compatible with Y mod. So which modders do they pay attention to? Who gets left out in the cold? Officially supported modding needs to be just that, officially supported. That means that they have to make all the mods work together. If the mods that actually did work in Origins/DA 2 worked, we'd already have links for them. They evidently don't work, which is unsurprising, considering the new engine.

Of all the mods out there for Origins, I have the Trailer Edition, and the "Official" party camp chest, that's it. I didn't need the nude mods, and there were certainly a lot of those, and I didn't need "I press this button, and everything dies" mods either. Nightmare in Origins isn't exactly scary. It's interesting to note that, despite the availability of a toolset for Origins, there were surprisingly few actual applied uses, compared to NWN, which may be why they went away from that in the first place.

...and then, there's DAMP. Sorry, but not everyone that plays is going to use mods, despite what the modding community seems to think. Considering that, and MP being in game, they can't support modding. In fact, what they should be supporting is bans for people that alter the game, because MP. It's not a separate entity, it's part of the game. Modding the game means modding it all, and modding MP is against the rules. There's thread after thread, pages long, insisting we have MP. I came down on the side of "Yes, so long as it doesn't affect SP", and I'm glad to see that that's how it went in. However, modding will affect MP, and some people won't want to alter their game files, and some people won't be able to mod their game files, to include the mods.

TL;DR: No, because despite the "popular" opinion, not everyone that plays uses mods, and with MP, that will create imbalances that aren't directly related to the released product, and as we can see, there have already been "x class is OP" threads, for SP...

 

 

You do realize that it's quite apparent that you contradict yourself there? You enjoy a game as shipped, fine. You'll have to acknowledge though that, just as your experience of the game is unaffected by MP, you are pretty much unaffected by someone else, somewhere else modifying their experience of the game through mods.

Not to mention that the 'rules' of both SP and MP appear to be very much segregated from one another, not dissimilar to how ME3 went about it. Very different skill-trees, different stats applied to item- and ability-values in MP, lack of time-dilution, etc. Exchanging edited files for originals in case one did want to play MP 'legitly' was a fairly easy thing to do in ME3 in the time that BW still enforced bans (they don't anymore).

The world hasn't imploded due to people modifying that game to their heart's content as is, and many of those approached it in a more nuanced way than implementing god-mode, as you claim.

 

Not to mention that many who do show interest in mods for DA:I don't have an interest in MP at all, can't deny I am one of those.


  • Zveroferma et Kel Eligor aiment ceci

#23
KaiserShep

KaiserShep
  • Members
  • 23 806 messages
I find that game mods tend to just fill in some sort of deficiency in a game. Skyrim is a good example of this. Does Origins have a mod that isn't about appearance?

#24
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 942 messages

DA:O release without EA: Tons of Mods

DA 2 release with EA: Very few mods, mostly of cosmetical nature.

DA:I release with EA: Most likely little to no mods to come.

 

Purely coincidentally.

 

EA acquires Bioware in 2007.

 

DA:O is released in 2009.

 

Facts are hard, ya'll.


  • Nathair Nimheil, Ekliane et ArtemisMoons aiment ceci

#25
TheImmortalBeaver

TheImmortalBeaver
  • Members
  • 407 messages

Honestly, I don't really feel like Inquisition needs mods. The only shortcomings in the game that bother me could easily get patched out (we'll have to wait and see if they will, but I digress), and the technical limitations of Frostbite 3 would make mod tools nearly impossible to create. Furthermore, a lot of mods aren't really improvements as much as they are tweaks. If you don't like something, you can change it. It might be an improvement for a specific user (IE, visual customization mods, difficulty mods, etc), but mods rarely objectively improve core game systems in a way that would make the game better for everyone.