Aller au contenu

Photo

Should Bioware pay more attention to modders and their creations?


  • Veuillez vous connecter pour répondre
80 réponses à ce sujet

#26
AzureAardvark

AzureAardvark
  • Members
  • 293 messages

No. All the way back to my first game that could be/was modded up, X mod isn't compatible with Y mod. So which modders do they pay attention to? Who gets left out in the cold? Officially supported modding needs to be just that, officially supported. That means that they have to make all the mods work together. 

 

You've got some points in the rest of your post, but this bit ...

 

No modder, anywhere, at any time has asked a developer to support cross-mod compatibility; at the very most, they've asked for access to a tool kit (provided as-is).

 

And they readily accept and appreciate just a means to intelligently add mods (without a tool kit), as was done with overrides and dazips in DAO.

 

Hell, the Baldur's Gate series didn't 'support' mods at all; modders reverse engineered the dialogue.txt to find aways to add mods and then developed their own modding tools into the bargain.  This gets harder and harder to do, however, as development tools get more and more hands off.

 

No one, anywhere, anywhen, is asking for EA to be responsible for mod and mod compatibility.


  • Zveroferma, Marine0351WPNS, Rifneno et 2 autres aiment ceci

#27
robertthebard

robertthebard
  • Members
  • 6 108 messages

You do realize that it's quite apparent that you contradict yourself there? You enjoy a game as shipped, fine. You'll have to acknowledge though that, just as your experience of the game is unaffected by MP, you are pretty much unaffected by someone else, somewhere else modifying their experience of the game through mods.
Not to mention that the 'rules' of both SP and MP appear to be very much segregated from one another, not dissimilar to how ME3 went about it. Very different skill-trees, different stats applied to item- and ability-values in MP, lack of time-dilution, etc. Exchanging edited files for originals in case one did want to play MP 'legitly' was a fairly easy thing to do in ME3 in the time that BW still enforced bans (they don't anymore).
The world hasn't imploded due to people modifying that game to their heart's content as is, and many of those approached it in a more nuanced way than implementing god-mode, as you claim.
 
Not to mention that many who do show interest in mods for DA:I don't have an interest in MP at all, can't deny I am one of those.


There is no contradiction. Someone with a 1 button kill mod will ruin three other player's experience in MP. Since it's the game files that are modded, it would affect both. I built in NWN. If I wanted a low magic world, I enforced legal characters and ILRs. If I wanted "munchkin land", I didn't. Both types of servers were popular, I played both and built the former, for an admittedly limited audience, and way late in the game. However, DAMP is matchmaking, you join a queue and you're put with three other players. So a person with a modded game can, and will get into MP with people that don't, and that can, and will affect their gameplay. Adversely affect will be case by case, some will like it, some won't care, and some will rage about it. It's MP, all of those, and more, are inevitable.

Many does not equal all, however, and I'm sure we're both aware that it can, and will happen. I haven't been in a single MP match, although I did log into it to see what my bonus stuff was. It wasn't a selling point, and could have been a deal breaker if they'd done the ME 3 style with the War Table. But there are people out there that would exploit it for all it's worth. Better to leave it out, and let those people get caught up doing something that isn't allowed at all, as opposed to them trying to argue "But it's ok in SP???".

#28
sorentoft

sorentoft
  • Members
  • 1 280 messages

You do realise that you can just lock out the multiplayer for modded games, right?


  • Zveroferma et Kel Eligor aiment ceci

#29
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

Considering DAI doesn't support mods officially due to engine licensing, where does one even acquire mods? It would be very annoying if they're all stored under separate hosts, that makes them harder to find. You'd need to find the specific topic/post linking them.

Even now, a lot of mods are available for Bioware games that are not uploaded on the nexus as well, so even the general go-to is not a reliable source.

 

Nexus is not the hub of all. It's just a hub. Since it is mostly bioware folks from this forum that are working on this and it is only just in its initial starting phase based on the thread I read where they were opening files, it's likely not going to be on nexus for a while. First they have to actually have mods and as it stood yesterday, they were just getting into looking at the specific files.

 

Also, many mods are on Steam for other games that are not on nexus. Not for BW games, but in general if a game is moddable, steam likely has mods. It does for skyrim. In fact, many people do not want to use nexus. I made mods for skyrim and maintaining them at both nexus and skyrim became a nuisance so I went with steam as too many thought they had to pay to join nexus and so they didn't. Nexus is one of a few hubs for mods but it is not the hub. It simply depends on the game.

 

From what I could tell this forum is where all the modding begins for DA games and then it branches out to nexus. For now, it is in the hands of a precious few that are very talented, knowledgeable and dedicated. They have a lot figure out if you have read their thread. It's more complex than previous games but not impossible it seems to mod the PC version (which I am now looking forward to the day when we have lots of cool mods). From what I could tell they are going to have to find a way to put the mods back into the game which doesn't appear to be as simple as dropping them into an override file once they are done. This means more to figure out and more to work and even testing to make sure it works as it should. That's not a small task and it could take a bit but I have faith that there will be mods that will eventually make it to nexus. It's only in the initial stages and given game design isn't made for easy modding, it's going to take time.


  • Marine0351WPNS aime ceci

#30
AlanC9

AlanC9
  • Members
  • 35 627 messages

DA:O release without EA: Tons of Mods
DA 2 release with EA: Very few mods, mostly of cosmetical nature.
DA:I release with EA: Most likely little to no mods to come.
 
Purely coincidentally.


Where does KotOR fit in here? Or ME1?

#31
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

There is no contradiction. Someone with a 1 button kill mod will ruin three other player's experience in MP. Since it's the game files that are modded, it would affect both. I built in NWN. If I wanted a low magic world, I enforced legal characters and ILRs. If I wanted "munchkin land", I didn't. Both types of servers were popular, I played both and built the former, for an admittedly limited audience, and way late in the game. However, DAMP is matchmaking, you join a queue and you're put with three other players. So a person with a modded game can, and will get into MP with people that don't, and that can, and will affect their gameplay. Adversely affect will be case by case, some will like it, some won't care, and some will rage about it. It's MP, all of those, and more, are inevitable.

Many does not equal all, however, and I'm sure we're both aware that it can, and will happen. I haven't been in a single MP match, although I did log into it to see what my bonus stuff was. It wasn't a selling point, and could have been a deal breaker if they'd done the ME 3 style with the War Table. But there are people out there that would exploit it for all it's worth. Better to leave it out, and let those people get caught up doing something that isn't allowed at all, as opposed to them trying to argue "But it's ok in SP???".

 

Not so. Modding a single player game is different from modding a MP game. You do not bring your SP character into the MP game. They are entirely separate. I just looked at it and you create an entirely separate character that has no connection to the SP which clearly you haven't even done or do not even understand. This means you don't bring in SP weapons, armor, or stats and skills into a MP game. So your are talking out of your arse. Game files for SP and MP are separate. Your assumption is entirely wrong. You statements are so lacking of knowledge that it's comical. There is no way that a mod in a SP can 'get into' a MP game that runs off its own system. You log into a MP game and your SP game is left behind. It's an entirely different system. If it is anything like ME MP, which it sure looks like, only glitches can be exploited and that is BW's job to make sure there are none. But an SP mod cannot magically sneak into the MP game. If you think it can you clearly do not comprehend that they are two entirely different systems.

 

Also, how is modding your own game wrong? That's the equivalent of telling someone how they have sex is wrong when they do it in their own home and it impacts no one but themselves and their partner.

 

Close minds are often so uneducated it's laughable.


  • Zveroferma et Dragoonlordz aiment ceci

#32
Vasudeva

Vasudeva
  • Members
  • 142 messages

I am all for the mods, they extend play ability so much!  Most times, especially with TES games it would be one and done without them, but even BW games yes!  In DA:O I had hair mods, biddle's eyes an entire quest line called quests and legends, the camp site, UI mods, advanced tactics, some armor mods such as Phoenix mods,  They really have a way to personalize a game and make it yours, and I especially love added questing.  So sad there is no mod ability for this game, which if there were, whatever you think, would cut down on an awfully lot of complaints flying around the boards here.


  • Zveroferma aime ceci

#33
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

Absolutely not - you can see how mods have utterly ruined Skyrim, and it is absolutely false that I am replaying XCOM with the long war mod. 

 

 

That would be your opinion when in fact mods turned skyrim into a work of art. Sure there are some mods that are trash but by far and large many were focused on new quests, improving combat, new locations, and of course there is a massive section dedicated to appearances which allowed for some of the single most popular mods on skyrim nexus. Tens of thousands of people downloaded mods to upgrade the appearance of so many things so they could have a nicer looking more immersive game. If you think mods ruined skyrim you are clearly lacking any kind of knowledge of the actual facts which is that from a business standpoint, it actually generated them far more business which means more money. It created excellent word of mouth. I know several people who actually purchased gaming rigs to play it on PC because of these mods. This means it also helped the economy beyond itself by allowing and encouraging mods.

 

Mods did not ruin skyrim by any stretch of the imagination unless you happen to be focused on a very few mods that were more sexual in nature and statistically speaking that was probably less than 2% of the actual mods available. Clearly you do not know of what you speak. Mods did anything BUT ruin skyrim. They extended its life years beyond what it would have been without it. Even now, three years later, mods are still being released and people are still playing skyrim to try them. Name me any game that doesn't have mods that has that kind of lifespan where thousands of people still play it years later.

 

Edited to add that people are even still playing Oblivion and Fallout 3 because of the mods.


  • Kel Eligor aime ceci

#34
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

Modding isn't just for gamers who like to play mods it's also for the gamers who like to mod!

 

Still, I don't think we'll see it happening in DA:I



#35
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

Modding isn't just for gamers who like to play mods it's also for the gamers who like to mod!

 

Still, I don't think we'll see it happening in DA:I

 

People are working on it. Nothing is unmoddable. It's just a matter of how much time and work it takes to make it moddable. I believe a dev said that it wasn't that it couldn't be modded but that it wouldn't be easy to do in regards to whether or not they would release a modding tool. I didn't think it was possible either but I was reading a thread where they are already unpacking files and someone had already figured out some things relevant to what they would need to do to make mods work. More complex it seems but not impossible. Leave it to BW to go out of their way to limit their profits in a way that would actually give them good word of mouth. I'm beginning to think all they know how to do is shoot themselves in the foot.


  • Marine0351WPNS et SwobyJ aiment ceci

#36
Kel Eligor

Kel Eligor
  • Members
  • 234 messages

People are working on it. Nothing is unmoddable. It's just a matter of how much time and work it takes to make it moddable. I believe a dev said that it wasn't that it couldn't be modded but that it wouldn't be easy to do in regards to whether or not they would release a modding tool. I didn't think it was possible either but I was reading a thread where they are already unpacking files and someone had already figured out some things relevant to what they would need to do to make mods work. More complex it seems but not impossible. Leave it to BW to go out of their way to limit their profits in a way that would actually give them good word of mouth. I'm beginning to think all they know how to do is shoot themselves in the foot.

 

Don't be so melodramatic. They didn't release mod support for DA2 or any of the Mass Effect games. Mod support isn't even the standard of the industry - it's a very niche trope in developers. Even Bethesda took months to release a mod tool for Skyrim after the game's release, and they planned for it from the start. It's definitely awesome when devs go out of their way to support such features but to go as far as saying that they're "shooting themselves in the foot" is ridiculous. 


  • Nathair Nimheil aime ceci

#37
Nathair Nimheil

Nathair Nimheil
  • Members
  • 689 messages

Should Bioware pay more attention to modders and their creations?
No, not really.

#38
robertthebard

robertthebard
  • Members
  • 6 108 messages

Not so. Modding a single player game is different from modding a MP game. You do not bring your SP character into the MP game. They are entirely separate. I just looked at it and you create an entirely separate character that has no connection to the SP which clearly you haven't even done or do not even understand. This means you don't bring in SP weapons, armor, or stats and skills into a MP game. So your are talking out of your arse. Game files for SP and MP are separate. Your assumption is entirely wrong. You statements are so lacking of knowledge that it's comical. There is no way that a mod in a SP can 'get into' a MP game that runs off its own system. You log into a MP game and your SP game is left behind. It's an entirely different system. If it is anything like ME MP, which it sure looks like, only glitches can be exploited and that is BW's job to make sure there are none. But an SP mod cannot magically sneak into the MP game. If you think it can you clearly do not comprehend that they are two entirely different systems.
 
Also, how is modding your own game wrong? That's the equivalent of telling someone how they have sex is wrong when they do it in their own home and it impacts no one but themselves and their partner.
 
Close minds are often so uneducated it's laughable.


So your brilliant solution, for all us unwashed masses of uneducated people, is to allow people to glitch MP matches? Do you have any idea what we're actually discussing here? Seriously, do you have a clue, even one, about how the game code functions? How many scripts have you written, for anything? What mods do you have on Nexxus, or any other source, so I can see just how "uneducated" I am when it comes to scripting in a SP game with MP components.

Did you know that some of the BG mods are incompatible? What that means is, they won't work at the same time. Sorry if you understood that, but I find that people that start bashing other's levels of education usually have a hard time with words with more than 2 syllables. What that means, for the purpose of this topic, is that the development staff will have to spend time making them compatible. That is, after all, what is meant by "officially supported". Now, in case you're confused about where I get that concept from, that's what the OP asked. It wasn't "Should modding be allowed", it was "Should modding be officially supported". I'm not sure I can break that down into any simpler terms than that. Maybe I need a higher education?

Let's break that down into consequences: Instead of working on new content, they are constantly working to make sure that Harry's "everyone is naked all the time" mod works well with Sally's "Cassandra has bigger breasts" mod, and that both work well with Derp's "I press one button, and everything on the map dies"(which, when running with Harry's mod above includes the PC and their party, and that has to be fixed, since we're "Officially Supporting" mods now), instead of working on the next DLC, or patches and bug fixes for the code they actually wrote. All of this for free, of course, since it's 3rd party code, and not the property of BioWare. So no, I don't think they should officially support mods. Apply your self professed level of higher education to that concept, and tell me it's a solid business model.

#39
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

So your brilliant solution, for all us unwashed masses of uneducated people, is to allow people to glitch MP matches? Do you have any idea what we're actually discussing here? Seriously, do you have a clue, even one, about how the game code functions? How many scripts have you written, for anything? What mods do you have on Nexxus, or any other source, so I can see just how "uneducated" I am when it comes to scripting in a SP game with MP components.

Did you know that some of the BG mods are incompatible? What that means is, they won't work at the same time. Sorry if you understood that, but I find that people that start bashing other's levels of education usually have a hard time with words with more than 2 syllables. What that means, for the purpose of this topic, is that the development staff will have to spend time making them compatible. That is, after all, what is meant by "officially supported". Now, in case you're confused about where I get that concept from, that's what the OP asked. It wasn't "Should modding be allowed", it was "Should modding be officially supported". I'm not sure I can break that down into any simpler terms than that. Maybe I need a higher education?

Let's break that down into consequences: Instead of working on new content, they are constantly working to make sure that Harry's "everyone is naked all the time" mod works well with Sally's "Cassandra has bigger breasts" mod, and that both work well with Derp's "I press one button, and everything on the map dies"(which, when running with Harry's mod above includes the PC and their party, and that has to be fixed, since we're "Officially Supporting" mods now), instead of working on the next DLC, or patches and bug fixes for the code they actually wrote. All of this for free, of course, since it's 3rd party code, and not the property of BioWare. So no, I don't think they should officially support mods. Apply your self professed level of higher education to that concept, and tell me it's a solid business model.

 

You are uneducated on this subject. You are ignorant about it. Officially support does not mean Bioware would have to do anything about compatibility with peoples mods, they would take the same stance as pretty much all do which is support the modding community but keep the clause if you mod your game it may not work as intended so if do so then you do so at your own risk which Bioware would not take responsibility for just like most developers who officially support modding. They would have nothing to do with it outside of helping the modder's by supplying tutorials, helpful tips and advice or maybe helping by releasing a toolkit. You do not seem to grasp what 'officially support' actually means in real terms.


  • Zveroferma aime ceci

#40
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

So your brilliant solution, for all us unwashed masses of uneducated people, is to allow people to glitch MP matches? Do you have any idea what we're actually discussing here? Seriously, do you have a clue, even one, about how the game code functions? How many scripts have you written, for anything? What mods do you have on Nexxus, or any other source, so I can see just how "uneducated" I am when it comes to scripting in a SP game with MP components.

Did you know that some of the BG mods are incompatible? What that means is, they won't work at the same time. Sorry if you understood that, but I find that people that start bashing other's levels of education usually have a hard time with words with more than 2 syllables. What that means, for the purpose of this topic, is that the development staff will have to spend time making them compatible. That is, after all, what is meant by "officially supported". Now, in case you're confused about where I get that concept from, that's what the OP asked. It wasn't "Should modding be allowed", it was "Should modding be officially supported". I'm not sure I can break that down into any simpler terms than that. Maybe I need a higher education?
 

 

First, let me start by saying I believe you and I have different ideas of what officially supporting means. For me, it means that it is not discouraged and they even release modding tools if possible. Right now, they basically discourage it. Skyrim encourages it greatly by releasing modding tool. With that in mind I think your rant is a bit irrelevant. I was not suggesting nor proposing the development team do anything. Also, you must not be a modder or have ever modded anything or else you would understand that it has always been the modders responsibility to make the mod compatible. This is even the case for bethesda. They merely release a tool to make it easier but it has never been the development team's responsibility to do anything regarding mods. The player and modder assumes ALL responsibility for this and if it breaks their game and they have to restart, they know this is the consequence of using mods. So again, you are yet another person throwing around words as if you are educated in the topic beyond your own limited beliefs and understanding. Sure, it sounds very wise and intelligent but since you points are flawed in their assumptions it only shows that you have no true insight or knowledge on the actual matter and even no experience regarding modding itself.

 

Secondly, glitches have zero to do with modding. Glitches are issues within the game that players can choose to exploit. This has nothing to do with modding and it is the sole responsibility of the development team to make sure it doesn't happen if it will ruin the experience of others (for example if used in an MP rather than an SP or if it is forced on the player in an SP in some way). Nowhere did I say that this should be allowed. In fact, I said it was the responsibility of the company to fix them or be sure they don't exist in the first place. I didn't support them. I stated that they are not due to mods and it is the company who is responsible for fixing them. If you cannot even understand that much of what I said then I'm at a loss.


  • Zveroferma et Marine0351WPNS aiment ceci

#41
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

Has anyone found console commands and key binding files at least? Cause if anyone can mod a walk button for PC it would be TREMENDOUS!



#42
robertthebard

robertthebard
  • Members
  • 6 108 messages

You are uneducated on this subject. You are ignorant about it. Officially support does not mean Bioware would have to do anything about compatibility with peoples mods, they would take the same stance as pretty much all do which is support the modding community but keep the clause if you mod your game it may not work as intended so if do so then you do so at your own risk which Bioware would not take responsibility for just like most developers who officially support modding. They would have nothing to do with it outside of helping the modder's by supplying tutorials, helpful tips and advice or maybe helping by releasing a toolkit. You do not seem to grasp what 'officially support' actually means in real terms.


So how are they going to deal with MP exploits from modding? Take away your right to play? That'll be rich, won't it?

"All I did was hack mod the MP component of the game, and now I can't even play SP any more. I'm filing a lawsuit"... That's going to be good times, isn't it?

#43
Uriko128

Uriko128
  • Members
  • 149 messages

Pretty much any company should look closely at the most popular mods for their games. Modders usually excel where developers suck. This, of course, requires that the company releases a toolkit to ease the modders work. It is a humble action from the developers, like acknowledging that, even though their game is good as it is, it can be much better with the additions of fans.



#44
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

So how are they going to deal with MP exploits from modding? Take away your right to play? That'll be rich, won't it?

"All I did was hack mod the MP component of the game, and now I can't even play SP any more. I'm filing a lawsuit"... That's going to be good times, isn't it?

 

First of all anyone can file lawsuits regardless of any merit to them so it won't make any difference whether Bioware officially support mods or not.

 

Secondly they would not be banned from playing SP if they were banned from MP due to cheating, the only time I have seen a ban being forced on SP and someone locked out of their Bioware SP games was because of bad behavior on the old forums...it was during the time of ME3 and that was redacted and admitted was mistake by an EA support staff member who apparently pressed the wrong button or something so no lawsuits can be won on that grounds since won't happen and if does happen it will be by mistake and undone.

 

Lastly no-one would win the lawsuit claiming their game does not work in SP after they modded the SP. Bioware are under no obligation to fix a broken SP game that is broken because someone installed mods even if Bioware officially supported modding again, the person with the broken SP game could also just reinstall the game without the mod to get it working again. I do not know how MP works in DAI as have not played it but if is anything like ME3 MP then the characters are all saved server side and cannot be modded.

 

How about to start with you go off and get evidence the MP in DAI can be modded before throwing around such accusations that it would have any effect or that it can be done. As said before also you have no clue what 'official support' actually means in regards to modding. I am a experienced script writer in multiple scripting languages and partially experienced modder, experienced enough to know you have no clue about this subject and are just making bad assumptions.


  • Zveroferma aime ceci

#45
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

Don't be so melodramatic. They didn't release mod support for DA2 or any of the Mass Effect games. Mod support isn't even the standard of the industry - it's a very niche trope in developers. Even Bethesda took months to release a mod tool for Skyrim after the game's release, and they planned for it from the start. It's definitely awesome when devs go out of their way to support such features but to go as far as saying that they're "shooting themselves in the foot" is ridiculous. 

 

No, it's not ridiculous. They had the option to release modding tools. They don't. That's fine. But they are trying to rebuild their brand and this was their big attempt. If you understand anything about business and marketing you would know that much. And in the process of doing that they make a very skyrim-esque type game but say that it is not moddable and that the engine makes it impossible to mod (according to them). You don't release a skyrim styled game without understanding that a large chunk of skyrim sales were on PC where the majority of those PC players used mods. From a business standpoint, they did shoot themselves in the foot because a fair portion of those sales on PC for skyrim were people who became PC players due to mods. Another portion of them were people who decided to give it a try because it was mod capable and they like to mod games and finally there is the group that might never have played it at all but due to it still being popular because of mods, they purchased it much later, even years after release. I cross paths with those people every time I log on to steam and have several messages regarding my mods and even requests to make new ones. I don't think that's being melodramatic. I think that is seeing that they were not smart enough to understand that part of the huge success of skyrim rest in the PC community where modding continues to keep a three year old game alive and well for many. Even Oblivion and fallout still find new players though not nearly as much as skyrim due to OS changes and updates and the reality that skyrim is newer. There's nothing melodramatic about pointing out that they missed an opportunity and for a company that took a hit in its reputation and loyalty with ME3 as well as DA2, they did themselves no favors. You call it melodramatic. The business world calls it a missed opportunity that could have easily gained them new fans, more sales, and a better reputation in the modding community which is part of the reason why bethesda went from 3 million in sales for oblivion to 20 million in sales for skrim. It's not the sole reason but it is definitely a strong part of the equation. That's fact not melodrama. See it as melodrama if you wish, but any kind of support or encouragement of modding would only bolster sales. Missing that opportunity is a misstep that really could have done wonders for them perhaps not right away but in months and years to come.

 

Apologies if I sound argumentative or unpleasant. It's not my intent. I'm just trying to explain why it was a misstep IMO.


  • Zveroferma aime ceci

#46
Zanallen

Zanallen
  • Members
  • 4 425 messages

EA is well known for being anti-mods.  It's pretty easy to see why, too.  Remember those "item packs" for DA2?  They gave us a bunch of stuff whose main attraction was power.  The accessories from an item pack mod that you got straight out of Gamlen's House in Act I often (if not always) put high dragon drops to shame.  They were selling power.  If anyone can go make an axe that hits for 9999 every hit, then EA can't sell power.  And that means EA makes less money.

 

Importance of customer satisfaction in EA's eyes: 20

Importance of money in EA's eyes: ∞

 

 

There is so much wrong with this statement, I don't even know where to start.



#47
robertthebard

robertthebard
  • Members
  • 6 108 messages

First of all anyone can file lawsuits regardless of any merit to them so it won't make any difference whether Bioware officially support mods or not, secondly they would not be banned from playing SP if they were banned from MP due to cheating (the only time I have seen a ban being forced on SP and someone locked out of their Bioware SP games was because of bad behavior on the old forums...it was during the time of ME3 and that was redacted and admitted was mistake by an EA support staff member who apparently pressed the wrong button or something) so no lawsuits can be won on that grounds since won't happen and if does happen it will be by mistake and undone.
 
Lastly no-one would win the lawsuit claiming their game does not work in SP after they modded the SP. Bioware are under no obligation to fix a broken SP game that is broken because someone installed mods even if Bioware officially supported modding again, the person with the broken SP game could also just reinstall the game without the mod to get it working again. I do not know how MP works in DAI as have not played it but if is anything like ME3 MP then the characters are all saved server side and cannot be modded. How about to start with you go off and get evidence the MP in DAI can be modded before throwing around such accusations that it would have any effect or that it can be done. As said before also you have no clue what 'official support' actually means in regards to modding.


It means they spend time developing tools and baby sitting modders instead of making new content. It means they spend time and money securing licenses to make these tools that, when they try to recoup losses by selling the tools, people will be right back here, raging that they should be giving this **** away due to gratitude for them even wanting to play their games. Which brings me full circle back to how limited use of the toolset in Origins was. There was a fully working set of tools to work on doing things like we did in NWN, and it fell flat. What's the lesson from that? It wasn't worth the development costs. That ****'s not free, and if it's not used, or barely touched, it's not worth the money and time to do it. You'll notice, for all I don't know about official support, there was no toolset for DA 2, and there is no toolset for Inquisition. Why do you suppose that is? Because the 10 people that might actually use it don't carry enough weight? That the limited use of the toolset showed them that, despite the 10-20ish people that are on the forums going on about it, they may well be the only ones that touch it, ever, no matter how it's made available?

Go ahead, tell me again how much I don't know? I tried the Origins tools, I really had some ideas I wanted to do, but the learning curve was steep on that one. Apparently, I wasn't the only one that felt that way. So, they went where the demand was, actually releasing games, instead of investing time and money into tools that, from past experience, got limited use, they dropped it. That's a smart business decision. Let the modders do what they can on their own, keep them out of MP, and see what happens, but don't spend time or money on it, because that's not where the future is. Longevity does not equate profits. I'm still playing Origins, but guess what, I'm not spending any money doing it, and they don't get royalties every time I fire it up to play.
  • JamesLeung aime ceci

#48
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

There is so much wrong with this statement, I don't even know where to start.

 

I don't know about the specifics but part of that statement is true in that EA began making money through their version of mods as far back as Sims 2 which was about a decade ago. They saw how huge the market for custom content was for The Sims (clothing, homes, home items) and that people were actually making money off of it. This led them to launch their own custom content in Sims 2. I remember it was more difficult to find custom content but they were selling their own (and it was pretty ugly stuff).



#49
robertthebard

robertthebard
  • Members
  • 6 108 messages

I don't know about the specifics but part of that statement is true in that EA began making money through their version of mods as far back as Sims 2 which was about a decade ago. They saw how huge the market for custom content was for The Sims (clothing, homes, home items) and that people were actually making money off of it. This led them to launch their own custom content in Sims 2. I remember it was more difficult to find custom content but they were selling their own (and it was pretty ugly stuff).


Yet the poster that you quoted quoted a post that stated that EA was anti-modding. Your statement here pretty much proves the accuracy of the statement that you quoted.

#50
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

-snip-

 

Officially support does not mean has to include a toolset. Bioware do not have to spend money on making one or spend time doing so. Officially support simply means being helpful which includes advice, hints, tips, maybe guides or tutorials which even in the old days of DAO developer members would help out in the out of work hours providing such help so cost Bioware nothing plus just potentially a toolset if they wanted to go the extra mile but they do not have to for them to still be officially supporting modding. On top of those other things...they (Bioware) also not going out of their way to ban people who mod their game. In terms of DAI this means not banning people who mod their SP game and not MP because I am guessing the character data for MP is server side if anything like ME3 MP. Also taking into account no-one has modded DAI MP so you have no evidence yet it can be done or that mods have any effect on MP in this game.