Aller au contenu

Photo

Dear Bioware: I would buy Platinum with real money if the uniques that dropped weren't mostly dust collectors.


  • Veuillez vous connecter pour répondre
37 réponses à ce sujet

#1
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages
12 unique weapons now. 9 of the are outclassed by commons at a higher level. Why on earth dont unique weapons function like rare/unique armor/runes/accessories and scale based on rarity?

As the title says, you are losing out on my (and others) money because of this terrible oversight.

#2
Vishimtar

Vishimtar
  • Members
  • 92 messages

The whole loot system needs an overhaul.  More loot, variable stats, crafting, goals, ways to acquire other than pure RNG.  And I agree, unique item should never be under ilvl 20 or so, otherwise, not much unique about something that can be replaced by a white I've had 20 dupes of.



#3
coldflame

coldflame
  • Members
  • 2 195 messages

12 unique weapons now. 9 of the are outclassed by commons at a higher level. Why on earth dont unique weapons function like rare/unique armor/runes/accessories and scale based on rarity?

As the title says, you are losing out on my (and others) money because of this terrible oversight.

"You want answers?........ You can't handle the truth."



#4
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages

The whole loot system needs an overhaul. More loot, variable stats, crafting, goals, ways to acquire other than pure RNG. And I agree, unique item should never be under ilvl 20 or so, otherwise, not much unique about something that can be replaced by a white I've had 20 dupes of.


I dont think it meeds an overhaul. Its fine as it is imo with the exception of low level uniques being a thing.

#5
J. Peterman

J. Peterman
  • Members
  • 2 757 messages

Agreed, but I still won't pay real money anyway.


  • ALTBOULI et 21T09 aiment ceci

#6
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages

Agreed, but I still won't pay real money anyway.


I would. Id drop a few large chests now and again just to support the dev team. There is no reason for me to as it is though because only 5% of uniques are worth keeping.

#7
sabreracer

sabreracer
  • Members
  • 2 180 messages

I'm not sure if I would ever throw real money at a random loot generator.  

 

I can say with absolute certainty that there is no way in hell I would ever throw real money at it in it's current state.



#8
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages

I'm not sure if I would ever throw real money at a random loot generator.

I can say with absolute certainty that there is no way in hell I would ever throw real money at it in it's current state.


Its gambling and i like the thrill of gambling. Im with you though that its completely pointless to spend real currency on this at the moment though.

#9
DakotaCoty

DakotaCoty
  • Members
  • 75 messages

If they won't improve the loot system, I'd like to see an upgrade system implemented for progression. 


  • Shinnyshin aime ceci

#10
Sir Jessku

Sir Jessku
  • Members
  • 544 messages
I would spend money if it were better. As is, $100 would likely yield nothing.

#11
JRandall0308

JRandall0308
  • Members
  • 1 689 messages

I would also spend real money but currently the combination of high cost per chest + way too many useless Uniques makes me not spend any real money.



#12
zanu1

zanu1
  • Members
  • 4 messages

I would never spend money on the current loot system. $2.50 for one Large Chest??? Don't make me laugh.  The amount of pure garbage I've received in those loot packs is ridiculous. And by pure garbage i mean ilvl 6 or less common items ONLY, that's 9/10 chests for me.  At least in ME3MP I could choose that what I would be receiving was characters, weapons, etc... with a guaranteed number / increased chance of the rarer "cards". I spent plenty of money in ME3MP. I would easily pay money / save up a boat load of gold for a chest that would guarantee at least one or two rares with an increased chance for uniques.

 

Edit: I also find it funny that cost per item from Medium to Large Chests is 241.67 gold for Medium vs 240 gold for Large want to save 7 gold? Buy a Large!



#13
Myala

Myala
  • Members
  • 279 messages
But then I wouldn't be able to get the good salvage material from purples.....which is literally pointless right now. But still!

#14
xlm1994

xlm1994
  • Members
  • 100 messages

the reason i wont spend money is that playing one  round just in threatening can get me like $2 worth money of gold, so if it has a better loot i'll just play more instead of spending any money.

 

as for the looting, the spirit of a loot game is: most of the stuff you get are useless.  so they can either set the unique drop rate to 5% but only 1/5 of them are useful, or they can simply set all unique to lv 20 and change the drop rate to 1%.  that really doesn't make any difference to me.



#15
AwesomeBabyLion

AwesomeBabyLion
  • Members
  • 783 messages

Signed and same here. Would invest if more (already invested a little XD) money if the loot system wasn't so "off-putting".



#16
Shinnyshin

Shinnyshin
  • Members
  • 1 068 messages

Yeah, the loot system right now is in a pretty weird spot that massively disincentivises actual investment.  Many of the suggestions involve automatically making uniques 20+ or scaling new item level to your current item level, which would require Bioware to massively nerf the droprate of uniques.  Given that you can easily pull your weight in Perilous with 18+ whites, the ability to automatically acquire 20+ uniques would absolutely kill the game's longevity.  But clearly, the current system can't stand either.  The problem, in my view, is twofold:

 

1) Uniques below a certain level are flat-out worse, often unusuably bad compared to what you have, so it takes a metric eternity to get upgrades.

 

2) Each unique has a specific level association.  So there might be only two 1hs that are 19+ and you'll never get, say, that poison axe at a usable level.  Given what a playstyle difference uniques can make, this means that each class has a very finite number of end-game loadouts, which needlessly kills the diversity.  Some of the lower level uniques have dynamic, interesting effects that we'd love to build with but never will get to with this system.

 

Since most direct adjustments to the loot system would absolutely destroy the game's longevity and probably kill it very quickly, I agree with others that've mentioned the crafting system as the most elegant answer.  If we could pay a sizable material cost to manually increase the level of a unique, that would add a low-RNG grind-based progression option, up the value of all uniques from chests, and still preserve the longevity of the game.  I'm already holding on to the more promising currently-unusable uniques in the hope that they implement something like this--which doesn't seem that improbable given how few workable alternatives there are.

 

P.S. Inventory limit also needs to go ASAP.  Or get...quadrupled or sommat.  I should not be hitting it this early with so few things.  If I can't even gather dust with my unusuable uniques, there's a problem.



#17
Yuanrang

Yuanrang
  • Members
  • 830 messages

46 hours in. 3 uniques. Highest unique is level 12.

With a system this random, I would not bother spending cash on any Platinum for the traditional chest of 5 items with an average item level of about 3 or 4. I was willing to buy chests in Mass Effect 3 because the system was predictable apart from the Ultra Rares, but in this case, nothing is predictable. Class Armors? Nope. Accessories? Nope. Blue items of about level 20 or higher? Nope.

 

Spend money on RNG with no payout for nearly 50 hours? Nope.

Then again, I do not care. I save the cash and I can enjoy the multiplayer without decent gear. I just guess I won't be playing as much as I did with Mass Effect 3's Multiplayer because the sense of progression is gone, and if you remove the progression aspect of a multiplayer RPG co-op, you really messed up, but that's just my opinion. >.<



#18
Hiero_Glyph

Hiero_Glyph
  • Members
  • 232 messages

The problem with the loot system is that it scales far too widely to make anything but the top 10-15% worth using.  In truth, the armor system is actually great and the weapon system should mimic it in every possible way.  I would much rather have 3 tiers for weapons, than 23 scaling levels making all but level 20+ items obsolete.



#19
Beerfish

Beerfish
  • Members
  • 23 870 messages

For ME3 I made a monetary contributions at times when they came out with new expansions but I can't recall buying just for items.  When they come out with the 1st free expansion I'll probably kick in a few bucks to support the rest of you cheap miserly scrooge like scallywags.


  • legreffer2 et Vishimtar aiment ceci

#20
Hiero_Glyph

Hiero_Glyph
  • Members
  • 232 messages

@Beerfish

 

Interesting that you got your game for free then because I already paid $60 (full msrp) for my copy of Dragon Age.  I'll invest more when they give me content worth my money.  "Cheap miserly scrooge scallywags"?  You must mean EA/Bioware because my version of DAMP is a buggy mess at times.



#21
EvoSigma

EvoSigma
  • Members
  • 785 messages

I think the biggest problem is that all the items in the multiplayer are direct copy pastas from the singleplayer. They did not put any effort forward to provide something new/specific for the multiplayer and it becomes blatantly obvious in some cases. They should have at least made some changes to the uniques in mp to make them feel "unique" and actually worthy of the title. Instead they stick with exactly what the singleplayer has which simply isn't practical in multiplayer.

For example, Look at this weapon:

 

refined_greatsword_2.png

 

A greatsword that has a specific trait for focus gain? There isn't even a "focus" system in multiplayer. Honestly, simple oversights like this are what bother me the most. If this isn't evidence of copy pasta loot, then I don't know what is. I'm sorry but this just feels very lazy without the least bit of thought put into it.


  • Vishimtar aime ceci

#22
Swanea

Swanea
  • Members
  • 90 messages

Ya know, I actually thought (when I first played MP) that the "item level" was going to determine if your MP could use it (ie they had to be that level).  Then you'd have a reason for "good" low level blues/uniques.  You might get a purple level 5 and use it till 10 where you have a good blue.

 

But now a lvl 1 with an item lvl 22 weapon...seems silly.



#23
J. Peterman

J. Peterman
  • Members
  • 2 757 messages

Ya know, I actually thought (when I first played MP) that the "item level" was going to determine if your MP could use it (ie they had to be that level).  Then you'd have a reason for "good" low level blues/uniques.  You might get a purple level 5 and use it till 10 where you have a good blue.

 

But now a lvl 1 with an item lvl 22 weapon...seems silly.

 

That's what I thought initially too.



#24
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages

I think the biggest problem is that all the items in the multiplayer are direct copy pastas from the singleplayer. They did not put any effort forward to provide something new/specific for the multiplayer and it becomes blatantly obvious in some cases. They should have at least made some changes to the uniques in mp to make them feel "unique" and actually worthy of the title. Instead they stick with exactly what the singleplayer has which simply isn't practical in multiplayer.
For example, Look at this weapon:

refined_greatsword_2.png

A greatsword that has a specific trait for focus gain? There isn't even a "focus" system in multiplayer. Honestly, simple oversights like this are what bother me the most. If this isn't evidence of copy pasta loot, then I don't know what is. I'm sorry but this just feels very lazy without the least bit of thought put into it.


There is a few rings that give bonuses to powers that dont exist in multiplayer aswell.

#25
J. Peterman

J. Peterman
  • Members
  • 2 757 messages

There is a few rings that give bonuses to powers that dont exist in multiplayer aswell.

 

Hmmm..Thinking about it, I've got a rogue ring I assumed increased the damage of all abilities by 30%. Maybe I misread.