Is there any reload canceling though?
Of course there is.
And how is the store? If it's like ME3 I'm not playing unless crashsuit does.
Don't worry, it's not like ME3.
In DAI getting a new claymore doesn't upgrade your existing claymore, you just get a new claymore. All items have levels wich determines how good the stats are, which means that a level 10 unique ("ultra-rare") is going to be worse than a level 13 common. Items are picked randomly, but the vast majority tends to be level 1-5 stuff you'll never need after your first day of playing the game. All characters can only use a specific weapon category (bows, staffs, one-handed weapons & shields, two-handed weapons, double daggers) and weapons within a category behave in almost identical way, so your weapon's DPS is practically the only thing that matters, which means that in each category there is a single best weapon everyone ultimately wants to get. Oh, and only about half of the items you get from the store are weapons while the rest are mostly healing potions, and as you can only use two in a single game, you'll end up with much more of them than you could possibly ever use.
In other words, 99% of what you get are semi-useless potions and garbage you'll salvage into crafting materials in order to unlock new characters and upgrade their armors (which isn't as fun as it sounds).
Don't worry, it's not like ME3.
In DAI getting a new claymore doesn't upgrade your existing claymore, you just get a new claymore. All items have levels wich determines how good the stats are, which means that a level 10 unique ("ultra-rare") is going to be worse than a level 13 common. Items are picked randomly, but the vast majority tends to be level 1-5 stuff you'll never need after your first day of playing the game. All characters can only use a specific weapon category (bows, staffs, one-handed weapons & shields, two-handed weapons, double daggers) and weapons within a category behave in almost identical way, so your weapon's DPS is practically the only thing that matters, which means that in each category there is a single best weapon everyone ultimately wants to get. Oh, and only about half of the items you get from the store are weapons while the rest are mostly healing potions, and as you can only use two in a single game, you'll end up with much more of them than you could possibly ever use.
In other words, 99% of what you get are semi-useless potions and garbage you'll salvage into crafting materials in order to unlock new characters and upgrade their armors (which isn't as fun as it sounds).
Nooo, u r in this too ![]()
Nooo, u r in this too
Doesn't mean I don't play ME3MP with friends.
What do you actually craft with those crafting mats?
Armour sets, which unlock the other characters and appearances.
Weapon improvements like grips, pommels, blades for some little buffs (currently they only are tier 1)
ME3 MP way better
Qunari, Quarian, you say tomato...
Maybe it's better that way, the Inquisition can be very curious and quick to decide there may be guilt and heresy hiding behind those masks.
I fail to see the relation between communistical bull people and the Master Race
Do they know what orbital bombardment does to medieval villages and castles?
We could have solved the Blight in about 2 minutes.
They're Darkspawn. They come from the Deep Roads, not castles and villages. But do not despair, frail Quarian. I once held them off in the Deep Roads for two days!
They're Darkspawn. They come from the Deep Roads, not castles and villages. But do not despair, frail Quarian. I once held them off in the Deep Roads for two days!
I don't have much good things to say about damp but when we play it with my friends, we giggle a lot and end up at 5 am. It must not be that bad.
Oh and didn't read the OT wall of text either. Sorry xD
Quarians are not frail, dwarf. Besides, couldnt they just step over you?
Really? With legs like these that look like they're always running backwards and the mobile CPR units Quarian wear, I thought they were.
And with that stepping over people: I have yet to see a dwarven axe that's not able to cut uppish folk to decent size.
we giggle a lot and end up at 5 am.
Reported.
Dragon Age MP can't be any good because it doesn't have me
Bumped for gigantic effort of OP. Sorry, cannot be arsed to read all that but the few paragraphs in the beginning are good.
I think my first impressions after playing a few pugs in DAI are kind of ambiguous. Most important is that in DAI the party is attacking and moving through the map killing enemies and looting. It is sort of aggressive. In ME3, the mission itself is also aggressive but the party is not moving and is actually defending while enemies are attacking and there is no movement through the map. It is actually a big difference, at least for me. In DAI, you storm the enemy stronghold, while in ME3, you defend it. I like more the ME3 style.
Also, ME3 MP smells of homemade cookies despite being a shooter-like coop while DAI smells of burning steak, thunderstorm, and rotting corpses despite being an otherwise friendly coop.
Promotions:
In ME3 MP, when a character reached level 20, you could promote it. This would reset all the characters in that class to level 1, with all of their points available to spend in building the characters up anew. (You also increased your N7 Rating, but that had no game mechanical effect.)
In DAI MP, when a character reaches level 20, you can promote it. This resets that character only (not all the characters in its class) to level 1.
Promoting also grants a small but permanent boost to every character: +1 Constitution for Warrior promotions, +1 Cunning for Rogue promotions, and +1 Willpower for Mage promotions. At this point in time we don't know if there is a cap on the number of promotions you can do, but if there is no cap, it would be theoretically possible to make your characters' stats much stronger through repeated promotions.
How is this working out so far? Getting a permanent boost to your characters every time you promote sounded like a horrible idea to me when I first heard it but has it actually made much of an impact?
Also, ME3 MP smells of homemade cookies despite being a shooter-like coop while DAI smells of burning steak, thunderstorm, and rotting corpses despite being an otherwise friendly coop.
Interesting associations.
How is this working out so far? Getting a permanent boost to your characters every time you promote sounded like a horrible idea to me when I first heard it but has it actually made much of an impact?
Speaking off the top of my head (and at 3 am) -- I think it's too early to tell. Leveling up takes a long time even for people who play a lot and on higher difficulties, and if these bonuses do make a serious impact, it would only show after quite a few level-ups. For example, a level 20 character might have specced into abilities that add, say, up to 10 to a certain attribute, in which case the +1 or +2 or even +5 bonus from as many level-ups won't make that huge of an difference compared to the same level 20 character who's never been promoted. After 10 or 20 level-ups, tho... But I doubt there are [m]any players who could've done as many promotions within any one class since the game was released.
It's a good question. Maybe someone with a better understanding of DAMP mechanics (cough*Clusum*cough) could answer it more decently.
What about lag?
How laggy is DAIMP and how des it affect gameplay?
It's about the same level of lag as ME3MP.
Certain powers are hard to use with any amount of lag, just like in ME3. And certain characters are more affected by lag than others.
There's one boss (Demon Commander) that is harder to fight the worse your lag, because you have only a few seconds to react to his "tell" when he's about to make a devastating attack against you.
Sometimes you get really bad lag and your character starts rubber banding like crazy -- you should probably quit those games. (Interesting difference from ME3: when you quit a DAI game, you keep the gold [credits] but not the XP. At least DAI lets you keep something.)