Yeah, the "Inquisitor stumbles back and forth for five seconds trying to get ever-so-perfectly positioned relative to the enemy before using Spirit Blade" is definitely making me like the class a lot less than I thought I would. It also seems like there's a three-swing combo that goes with it that's easy to do out of battle but in battle all I ever seem to get with it is one swing with a gigantic recovery - neither rapidly tapping the key it's on nor holding it down seems to do it. Playing on nightmare and between the two problems it always seems to become suicidal trying to use it - the fussy positioning makes it take much longer than it should to get a swing off and you're stuck in place even after you do.
Is there a trick here? My party's all ranged except for the tank who I mostly let the ai handle so this is my first run in with melee abilities (aside from a very brief try out of melee rogue which I remember as having the same issue). Still, it doesn't seem like the ai has an issue where it insists on doing a 360 around my characters before it can find a spot where it's happy to take a swing from so what's the deal here?
PC if it matters.
Only trick I know of is plugging in a controller. I have the same issues trying to use spirit blade with KB&M, both the ridiculous shuffle that makes DAO's shuffle look tame, and the unwillingness of the character to do the combo attack.
With controller, they do the combo just fine, and there's no shuffle, at least outside of tactical mode. They just slash from where they're standing. It does mean you have to run up to them yourself and slash which gives it a very action gamey feel, again, outside of tactical mode. But that's pretty much the same as how the warrior class plays with a controller, I imagine, just using a different button to do your basic attack.