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Legality of porting DAI assets over to DA2 and DAO.


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12 réponses à ce sujet

#1
TKavatar

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Now that we have the ability to extract meshes and textures from DAI I wonder whether we're allowed to port them over to the previous DA games.

 

For DA2 modders were given permission to port stuff to DAO. Will this be the case for DAI?

 

It would be helpful if a dev could clarify on this matter.


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#2
Ieldra

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Expect that to take some time, TKavatar, unless the answer is a clear "no". In their place, I wouldn't make a statement about that without running it past my legal advisors.


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#3
Renmiri1

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Expect that to take some time, TKavatar, unless the answer is a clear "no". In their place, I wouldn't make a statement about that without running it past my legal advisors.

Oh God I hope they don't get lawyers involved. Their answer would always be no. :huh:



#4
Kel Eligor

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Probably not; licencing issue with Frostbite. Some assets do not belong to Bioware, which means they can't give permission even if they wanted to. Same problem happened with Bethesda and porting assets from any of their games to another - a lot of the assets and the engine belong to Zenimax studios, which doesn't allow for any ports to be feasible legally. It is why the Morrowblivion mod was shut down, in fact. 



#5
FKA_Servo

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Are things like armor and weapon meshes not extricable from the engine though? I understand all the stuff about frostbite that's flying around, but I would think something as simple as meshes would just be like, nif files, nothing to do with the actual engine.



#6
Renmiri1

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Frostbite would not sell any copies if they took the ownership of art created with their engine. No digital artist would agree to that!

 

Mesh and textures are not part of what Frostbite can block distribution of as far as licensing goes.



#7
Ieldra

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Oh God I hope they don't get lawyers involved. Their answer would always be no. :huh:

Advisors don't make decisions. It's more like as a Bioware dev you'd go to them, say "I would like to make this possible, is there a problem?" and their answer would either be "no problem" or a list of things you'd need to do in order to make it possible. Then the ball is in your court again, and you get to decide whether you want to make the effort. If the list is too long or complicated, or includes "get permission from X" and you know you won't get it, you'll say no.  



#8
Renmiri1

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Not Nif files, EBX in raw form. But can be converted to obj or 3ds or Nif if you have a 3d package



#9
TKavatar

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Probably not; licencing issue with Frostbite. Some assets do not belong to Bioware, which means they can't give permission even if they wanted to. Same problem happened with Bethesda and porting assets from any of their games to another - a lot of the assets and the engine belong to Zenimax studios, which doesn't allow for any ports to be feasible legally. It is why the Morrowblivion mod was shut down, in fact. 

 

Mesh and texture assets are independant of the engine; they belong to Bioware so it's up to them to grant permission like they did with DA2 (which also used middleware).



#10
Renmiri1

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Advisors don't make decisions. It's more like as a Bioware dev you'd do to them, say "I would like to make this possible, is there a problem?" and their answer would either be "no problem" or a list of things they'd need to do in order to make it possible. Then the ball is in your court again, and you get to decide whether you want to make the effort. If the list is too long or complicated, or includes "get permission from X" and you know you won't get it, you'll say no.  

You have never dealt with a corporate legal department before have you ?

 

Their SOP is to deny everything.



#11
b10d1v

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I have and lawyers are people too, it really depends on the sensitivity of the intellectual property you might discover, what you want to do with it and how you'd approach any changes w/in the scope of their vision.  Some of the Frostbite code is revolutionary -how water dynamics is managed is clearly one of them -They might want a review and the rights to use your mod or parts of it to advertise frostbite.  If you remember early testing mass effect and DA examples were pulled from their site, so they will be cautious.

 

On the other hand, mod developers could help FIX the array of RPG problems and the challenge here is getting Bioware on board to take the help.  A written proposal might carry weight: Program management outline and the QA to validate at a minimum, but the risk of rejection is high.  However, timing might help for some proactive proposal among the bad press.  Again, Bioware will probably want all intellectual property and there is a myriad array of developer approvals needed for the tools I know of. 

 

Take care all



#12
Etragorn

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If you own the games in question I don't think you really needs anyone's permission. If you are passing files around, then you need permission.

#13
ShatterStar

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Probably not; licencing issue with Frostbite. Some assets do not belong to Bioware, which means they can't give permission even if they wanted to. Same problem happened with Bethesda and porting assets from any of their games to another - a lot of the assets and the engine belong to Zenimax studios, which doesn't allow for any ports to be feasible legally. It is why the Morrowblivion mod was shut down, in fact. 

You know Morroblivion had an update a few weeks ago, right? And they're doing SKyblivion and Skywind. Only vaguely relevant to the topic, but they didn't get shut down completely. They just moved.