I don't think player characters are becoming nicer as much as Bioware's moving away from clear "good" and "bad" choices.
This.
Your goal is always going to be "Close the breach, stop Cory", but the way you go about that can be very different. Do you use the Inquisition as a blunt instrument to bludgeon people into submission? Or do you take a more subtle approach? Do you just not give a sh*t about politics, aim to keep the status quo intact, or want to shake things up and change them?
And then there's also your attitude towards being treated as a messiah. Do you relish the attention and cynically use it to your advantage? Are you a true blue believer who accepts that you were chosen by the Maker? Or are you disturbed by the fact that people think of you as divine?
What Solas is reacting to in that "you suck" scene is a certain set of decisions that he believes show that you've been using your power to silence people. He's basically accusing the Inquisitor of being a bully, and the Inquisitor has the option of confirming his fears (and then punching him). But you also get the option of explaining your motivations (and he even approves when you make a good point, even if he doesn't agree). You can't make him like your decisions, but you can RP either a pragmatic but iron-fisted Inquisitor, or just a plain ol' jerk. And I find that way more interesting than being able to RP a psychopath.
I also love how all of the dialogue wheel options are viable this time around. In ME, bottom right could make you moronic or insane without warning. Here, it's blunt and to-the-point, and I actually found myself using it a lot. In fact, I found myself varying my choices on the dialogue wheel a lot more than I did in either Mass Effect or DA2. This is probably my favourite dialogue wheel yet.





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