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This game is an endless fetch quest


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#1
Scerene

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Edit, this was meant as a response to the "people living in the past" thread

 

The thing is, they could have used the resources and time they had to make a very solid 50-70 hour amazing rp experience, instead of 20-30 hours interesting content and 110 hours running around huge maps collecting stuff, killing bears and skinning cows for no apparent reason. It wouldnt be so bad that 90% of the game is filler, but it could have been made engaging and interesting filler. For example, what incentive is there to do any of the maps that you go to? Its a huge gorgeous map filled with collectibles and fetch quests sprawled out over it, but to what end am i doing these things? Saying that its to build the inquisition is a cheap cop out, because building the inquistion could have actually been made interesting. If the maps were made up of engaging and cutscene filled storylines they would be an absolute hit. I would rather they cut out half of the maps, and focused on making high quality storydriven content in a couple of them, than having a bunch of huge maps that are there for the sake of being there with hardly anything engaging storywise.

 

Why is it so hard for some of you to understand that many of us simply do not enjoy this kind of gameplay? I do not like exploring for the sake of exploring, or collecting stuff. For those of us who are looking for a heavily story driven gameplay, which is what bioware has been known for, this is a pretty big deal, and please stop comparing the side quests of the past. Yea Bg, kotor etc etc had sidequests but they were actually interesting and gave so many interesting ways to solve them, and best of all the people you interacted with in the quest feel believable and alive, some quests involved solving disputes or using your powers etc, being an arena fighter or something interesting. Infact so far, i have yet to come across sidequests in DAI that incorporate any of those things. Very few side quests in the past involved farmers telling you to herd their cows. Every, grandma, farmer and widow asking me to collect pelts,rings, flowers, cows etc etc is hardly engaging and to top it off you cant even react to some of these things. You go up to a npc and all of a sudden they assume that you are interested in running their menial errands

 

Blah blah blah, no matter what you say, they -could- have taken that route, they had the resources, instead they chose to ubisoftify and bethesdasoftify their game. I honestly think its a good game, but i feel like im saying goodbye before i ever had a chance for a proper hello. I was actually shocked to find out that i was already nearing the end of the main quest. The game is gorgeous i love the graphics and i love the artstyle and I really like the wonderful cast of characters, their sidequests and the amazing voice actors, because these things are what make the game shine.

 

The meat of the gameplay though basically consists of outdated mmo-style grinding, which is funny considering the fact that  people are accused of living in the past :rolleyes: . Even mmo's are moving away from this type of gameplay lol. GW2, ESO and SWTOR all have engaging quests that involve cutscenes or interesting stuff going on and they have much longer main stories to boot. Yea i get it these games have a bigger budget, because they have to account for more stories, but DAI only involves one story, which could have been made meatier and more engaging with the resources they had.

 

Didnt they also promise us 50 hour main quest? pfft yea right, with the power req its about 20, without the power req it would have been 15. The other 10 hours that are interesting are related to the companions and advisors.


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#2
NM_Che56

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"Why is it so hard for some of you to understand that many of us simply do not enjoy this kind of gameplay?"

 

I can't say that I agree.  61 hours in an I'm loving it and do not find the quests to be "overly fetchy" or pointless filler.  But that's me.  I'm closing rifts, collecting materials to craft better stuff, unlocking forts, etc.  I reminds me of Skyrim (which I sank over 300 hours into and loved every minute), but not in a derivative way.  I have yet to see any open world (semi or seamless) provide a storyline that isn't full of distractions which essentially puts the story in stasis until you extract yourself from the rabbit hole of getting materials to build your home, killing rhinos so you can make a bigger wallet, running tow truck missions, collecting bounties on outlaws, etc.

 

And here's the thing: No one needs to understand why YOU don't like something.  If you don't like it, then fine.  Preferences are subjective and you are entitled to have yours.  I hate Destiny, but people are hooked on it.  C'est la vie.  Me not liking something or liking something shouldn't detract from your hating or loving something and you shouldn't need to have your opinion validated by virtual strangers.


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#3
Vox Draco

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Yeah, so many people are telling the world what I like? Or should like? Thing is for me: I so far enjoyed every minute of the game (well, except the couple of minutes I spend to understand crafting ... CRAFTING; the bane of modern RPGS ...or the one hour I spend trying to solve the damn Astarium-Puzzle!!! Arggh, I am NOT intelligent enoguh for these!!! Glad we have the Internet nowadays)

 

So...sorry, what was the thread all about again? Nevermind, I get back playing ...damn Astrariums...


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#4
Northborn

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The only thing that truly disappointed me, is that outside of a few key choices, judgements and the war table, you don't particularly feel like the leader of the Inquisition. You serve more of a field agent role. And a lot of the side-quests shine a spotlight on that. Gathering shards? Aiding a Spirit of Command return to the fade? Recovering captured guards? Gathering information on the whereabouts of Grey Warden? There are side-quests that feed right into the inquisition storyline certainly, but the vast majority are things Head Scout Harding and your advisors should be dealing with. 

That being said, I'm 63 hours into the game, and there is plenty that I do find enjoyable. 

It's just not quite the experience I thought I would be having.

 

Especially since a lot of it are spent walking around in drab pajamas. 

(I will never get over that one.)


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#5
Abaddon_86

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I second the notion of fetch quest bullshittery. There are other MMORPG tactics to stretch game length utilized as well.

 

It was the first time I had the feeling that a mainly single player focused game was intentionally trying to waste my valuable lifetime.


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#6
Itkovian

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"Why is it so hard for some of you to understand that many of us simply do not enjoy this kind of gameplay?"

 

I can't say that I agree.  61 hours in an I'm loving it and do not find the quests to be "overly fetchy" or pointless filler.  But that's me.  I'm closing rifts, collecting materials to craft better stuff, unlocking forts, etc.  I reminds me of Skyrim (which I sank over 300 hours into and loved every minute), but not in a derivative way.  I have yet to see any open world (semi or seamless) provide a storyline that isn't full of distractions which essentially puts the story in stasis until you extract yourself from the rabbit hole of getting materials to build your home, killing rhinos so you can make a bigger wallet, running tow truck missions, collecting bounties on outlaws, etc.

 

And here's the thing: No one needs to understand why YOU don't like something.  If you don't like it, then fine.  Preferences are subjective and you are entitled to have yours.  I hate Destiny, but people are hooked on it.  C'est la vie.  Me not liking something or liking something shouldn't detract from your hating or loving something and you shouldn't need to have your opinion validated by virtual strangers.

 

Well, I was about to reply, but Master Che here rudely posted everything I wanted to say. Shame on you. Shame.

 

But seriously, ^ this. My thoughts exactly.

 

And I have to restate, some people's definition of "fetch quest" must be extremely malleable. There are very few actual fetch quests in the game, and even the most fetchy of them all (the shard collections) are entirely optional AND generate some cool (yet optional) content in the Forbidden Oasis.

 

And most importantly: some people actually ENJOY quests like the shards. It appeals to their sense of exploration, and they enjoy finding the ocularums (Oculi? Ocularumuses? The skull thingies!) used to locate the shards (which itself is a fun minigame-ish thing). Personally I appreciate them as they drive me to explore the maps and discover all sorts of fun things.

 

And I think people tend to view anything that isn't the main quest as "fetchy". Just because there's no cinematic and the area's story is told through the environment (best example is The Hissing Wastes), doesn't mean there's no story and it's nothing but fetch quests.


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#7
Majestic Jazz

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"Why is it so hard for some of you to understand that many of us simply do not enjoy this kind of gameplay?"

 

I can't say that I agree.  61 hours in an I'm loving it and do not find the quests to be "overly fetchy" or pointless filler.  But that's me.  I'm closing rifts, collecting materials to craft better stuff, unlocking forts, etc.  I reminds me of Skyrim (which I sank over 300 hours into and loved every minute), but not in a derivative way.  I have yet to see any open world (semi or seamless) provide a storyline that isn't full of distractions which essentially puts the story in stasis until you extract yourself from the rabbit hole of getting materials to build your home, killing rhinos so you can make a bigger wallet, running tow truck missions, collecting bounties on outlaws, etc.

 

And here's the thing: No one needs to understand why YOU don't like something.  If you don't like it, then fine.  Preferences are subjective and you are entitled to have yours.  I hate Destiny, but people are hooked on it.  C'est la vie.  Me not liking something or liking something shouldn't detract from your hating or loving something and you shouldn't need to have your opinion validated by virtual strangers.

I actually agree with the OP and a huge part of this is that the sidequest in DAI are not just fetch quest as the OP says, but actual great quest that adds atmosphere to the world. Where DAI fails is the fact that for these sidequest, there are no cinematic cutscenes and thus nothing is memorable. Remember the Major Kyle sidequest in Mass Effect 1? That was a simple "Go here and kill X" quest, but because of the cutscenes, the dialog and small storyline behind it, it FELT real and added to Commander Shepard's importance as the first human spectre. With DAI, EVERY sidequest is using that stupid 3rd person camera with disengages me from my player to the point where I have not true emotional reason to care. My character does, but I do not. 

 

Like the OP said, 90% of the game has these non-cinematic quest which is almost like a text based MMO. 


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#8
Northborn

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Majestic Jazz makes a really good point with the lack of cinematic dialogue outside main/companion quests.
 


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#9
whiteravenxi

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The only thing that truly disappointed me, is that outside of a few key choices, judgements and the war table, you don't particularly feel like the leader of the Inquisition. You serve more of a field agent role. And a lot of the side-quests shine a spotlight on that. Gathering shards? Aiding a Spirit of Command return to the fade? Recovering captured guards? Gathering information on the whereabouts of Grey Warden? There are side-quests that feed right into the inquisition storyline certainly, but the vast majority are things Head Scout Harding and your advisors should be dealing with.


Dude, I ain't got time for that noise. Cullen and Leliana farm resources for me now. I'll occasionally pick up elf root in the field but F the rest. Also, if I need a bridge built in the desert or a cave excavated, I deploy troops.

I ain't nobody's field agent.
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#10
Itkovian

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I second the notion of fetch quest bullshittery. There are other MMORPG tactics to stretch game length utilized as well.

 

It was the first time I had the feeling that a mainly single player focused game was intentionally trying to waste my valuable lifetime.

 

You must disabuse yourself of the notion that features are added to "stretch game length". That, quite simply, doesn't happen.

 

If there are quests and missions and features added to the game, it's because the devs believe it makes the game more enjoyable for a significant chunk of their target players. Just because you don't happen to enjoy them doesn't mean they're added to increase game length.

 

A lot of the side content also promotes other things, such as channeling players to certain areas, leading them to explore bits of the map they otherwise might not have (and therefore discover some POIs they build in).

 

I'm doing the Hissing Wastes right now, and the whole map is chock full of these things, and there's a purpose behind it all. It's really impressive.


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#11
whiteravenxi

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I'm doing the Hissing Wastes right now, and the whole map is chock full of these things, and there's a purpose behind it all. It's really impressive.


Agreed! I was wandering the wastes last night. I couldn't get over how vast it is. I climbed a mountain only to have a sweeping expanse unfold below me, and I thought, "Damn, I get to explore all of this?" And then I raced down the hill with a stupid grin on my face.

I know there's a hidden dungeon here somewhere.
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#12
NM_Che56

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I'm in the Hissing Wastes too.  I think that whole Western Approach area really made me love the game even more. 


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#13
NM_Che56

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Agreed! I was wandering the wastes last night. I couldn't get over how vast it is. I climbed a mountain only to have a sweeping expanse unfold below me, and I thought, "Damn, I get to explore all of this?" And then I raced down the hill with a stupid grin on my face.

I know there's a hidden dungeon here somewhere.

I raced down the hill...and fell...hard. LOL.  slid like a motherf***ker.


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#14
Abaddon_86

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You must disabuse yourself of the notion that features are added to "stretch game length". That, quite simply, doesn't happen.

 

If there are quests and missions and features added to the game, it's because the devs believe it makes the game more enjoyable for a significant chunk of their target players. Just because you don't happen to enjoy them doesn't mean they're added to increase game length.

 

A lot of the side content also promotes other things, such as channeling players to certain areas, leading them to explore bits of the map they otherwise might not have (and therefore discover some POIs they build in).

 

I'm doing the Hissing Wastes right now, and the whole map is chock full of these things, and there's a purpose behind it all. It's really impressive.

 

We are in complete disagreement. I have played every single Bioware title except for Jade Empire. Only two titles have ridiculously long hallways and roads, unnecessary complicated map design (mountains where you search for 10 minutes until you have finally found the correct pass to cross them) combined with an insanely stupid radar which lures you ways that only end at an impasse.

Only two BW games deploy these time wasting tactics: SWTOR, an MMORPG, and DA:I.


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#15
Scerene

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Yeah, so many people are telling the world what I like? Or should like? Thing is for me: I so far enjoyed every minute of the game (well, except the couple of minutes I spend to understand crafting ... CRAFTING; the bane of modern RPGS ...or the one hour I spend trying to solve the damn Astarium-Puzzle!!! Arggh, I am NOT intelligent enoguh for these!!! Glad we have the Internet nowadays)

 

So...sorry, what was the thread all about again? Nevermind, I get back playing ...damn Astrariums...

was i refering to you? i was talking about people who share my opinion, or have a similar opinions. There are people who share that opinion, thats why i said "of us". Infact that was my point which seemed to completely fly over your head


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#16
Northborn

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Loving the Hissing Wastes my own self. That and Emprise du Lion.


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#17
whiteravenxi

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I raced down the hill...and fell...hard. LOL.  slid like a motherf***ker.


Lol. Use and abuse your horse! They take zero fall damage. 
 

Loving the Hissing Wastes my own self. That and Emprise du Lion.


Emprise is great. I heard a rumor there's two dragons kicking around in there. It's next on my list.

#18
Abaddon_86

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Lol. Use and abuse your horse! They take zero fall damage. 
 

Emprise is great. I heard a rumor there's two dragons kicking around in there. It's next on my list.

 

 

Three. The second is probably the toughest dragon in the whole game.



#19
sH0tgUn jUliA

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The thing is that I do this stuff in TES. It's one of the things I love about that series. I go hunting, exploring, and stuff like that without quests and eventually explore every pixel of the maps.



#20
Scoobydooby

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I second the notion of fetch quest bullshittery. There are other MMORPG tactics to stretch game length utilized as well.

 

It was the first time I had the feeling that a mainly single player focused game was intentionally trying to waste my valuable lifetime.

 

I tend to agree.. just because some people don't find it menial doesn't mean that it isn't. 

 

I think this is what some of the people posting in this thread are missing. that's great that you don't find these tasks boring, but I agree with the op in general.. they say the game is "100 hours of gameplay", but the gameplay in some cases is extremely tedious, running around getting 10 of this or that material.. its something that has been a mainstay for a while now in games and is really a very cheap tactic to extend the gametime. 

 

What's troubling is that a game of such quality as this doesn't have more depth. Perhaps it will be added over time, this is definitely possible, but I would have suggested to spend a bit less time on making the world so gorgeous, and more time filling said world with more meaningful quests. 


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#21
tmp7704

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Remember the Major Kyle sidequest in Mass Effect 1? That was a simple "Go here and kill X" quest, but because of the cutscenes, the dialog and small storyline behind it, it FELT real and added to Commander Shepard's importance as the first human spectre.

Nope, can't remember neither the quest nor who the heck Major Kyle was.

As such while I agree the cinematics can add some flavor, it doesn't necessarily make things more memorable. Just ask the many people who went through filled with cutscenes DA:O and DA2, but at the end of the day still couldn't remember bulk of the outcomes for all these quests, when it came to filling the tapestry in the Keep.

#22
Scerene

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"Why is it so hard for some of you to understand that many of us simply do not enjoy this kind of gameplay?"

 

I can't say that I agree.  61 hours in an I'm loving it and do not find the quests to be "overly fetchy" or pointless filler.  But that's me.  I'm closing rifts, collecting materials to craft better stuff, unlocking forts, etc.  I reminds me of Skyrim (which I sank over 300 hours into and loved every minute), but not in a derivative way.  I have yet to see any open world (semi or seamless) provide a storyline that isn't full of distractions which essentially puts the story in stasis until you extract yourself from the rabbit hole of getting materials to build your home, killing rhinos so you can make a bigger wallet, running tow truck missions, collecting bounties on outlaws, etc.

 

And here's the thing: No one needs to understand why YOU don't like something.  If you don't like it, then fine.  Preferences are subjective and you are entitled to have yours.  I hate Destiny, but people are hooked on it.  C'est la vie.  Me not liking something or liking something shouldn't detract from your hating or loving something and you shouldn't need to have your opinion validated by virtual strangers.

uh this is a discussion forum, you know for people to discuss. To be honest i was inspired by the people are living in the past thread, but the response ended up being so long i decided to make my own. This isnt about me having my opinion validated by strangers, its about having a discussion. I just dont understand why its considered preposterous that some people do not like the mmo grind. I see it all over the forum people bitching at anyone who expresses a displeasure toward it, thats what i mean. And of course you didnt go in to that thread to tell him not to look for strangers to validate them :rolleyes:  What are you even doing on an online forum if you cant deal with people questioning the things that you believe, or you know discussing. Two people have already taken it to thinking that they are somehow personally targeted. Im debating a "mindset", and offering a different one.



#23
SirJoeofthePub

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Oh, ya gonna be quite shocked when ya get to that point in Emprise.

 

Personally I quite enjoyed the game and all the side missions so far (about 3/4 through so far) and thought it all tied in together nicely. Loved the way it's broken into exploration questing and story and you can switch from any one of those at any time and go back to questing from story or just quest grind for hours and hours till there is nothing left, like me.

 

I just don't get this "MMO" feeling at all. Been one of the best single player RPG experiences I have had in a long time so far.


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#24
Rasande

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uh this is a discussion forum, you know for people to discuss.

 

What are we supousedto discuss though? Yeah the game is mostly filled with shallow side quests and exploring  You're either fine with that or you're not, there's not much more to say. If you like it fine, if you don't fine.

Your OP comes of more like a rant than anything and dosen't really offer much in the way of discussion either.

 

Just beacuse someone understands you dosen't mean they haveto agree with you, and for someone who calims to want discussion and understanding you seem awfully sensetive to anyone not agreeing with you.


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#25
Scerene

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What are we supousedto discuss though? Yeah the game is mostly filled with shallow side quests and exploring  You're either fine with that or you're not, there's not much more to say. If you like it fine, if you don't fine.

Your OP comes of more like a rant than anything and dosen't really offer much in the way of discussion either.

 

Just beacuse someone understands you dosen't mean they haveto agree with you, and for someone who calims to want discussion and understanding you seem awfully sensetive to anyone not agreeing with you.

The response that i disagreed with were from people telling me not to speak, or that i shouldnt have started the thread. Should i agree with that? I paid 700 kr for this game, and im supposed to just keep my mouth shut about the things that i feel could use a lot of improvement?

It may come across a bit ranty, but it wasnt meant to be


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