Edit, this was meant as a response to the "people living in the past" thread
The thing is, they could have used the resources and time they had to make a very solid 50-70 hour amazing rp experience, instead of 20-30 hours interesting content and 110 hours running around huge maps collecting stuff, killing bears and skinning cows for no apparent reason. It wouldnt be so bad that 90% of the game is filler, but it could have been made engaging and interesting filler. For example, what incentive is there to do any of the maps that you go to? Its a huge gorgeous map filled with collectibles and fetch quests sprawled out over it, but to what end am i doing these things? Saying that its to build the inquisition is a cheap cop out, because building the inquistion could have actually been made interesting. If the maps were made up of engaging and cutscene filled storylines they would be an absolute hit. I would rather they cut out half of the maps, and focused on making high quality storydriven content in a couple of them, than having a bunch of huge maps that are there for the sake of being there with hardly anything engaging storywise.
Why is it so hard for some of you to understand that many of us simply do not enjoy this kind of gameplay? I do not like exploring for the sake of exploring, or collecting stuff. For those of us who are looking for a heavily story driven gameplay, which is what bioware has been known for, this is a pretty big deal, and please stop comparing the side quests of the past. Yea Bg, kotor etc etc had sidequests but they were actually interesting and gave so many interesting ways to solve them, and best of all the people you interacted with in the quest feel believable and alive, some quests involved solving disputes or using your powers etc, being an arena fighter or something interesting. Infact so far, i have yet to come across sidequests in DAI that incorporate any of those things. Very few side quests in the past involved farmers telling you to herd their cows. Every, grandma, farmer and widow asking me to collect pelts,rings, flowers, cows etc etc is hardly engaging and to top it off you cant even react to some of these things. You go up to a npc and all of a sudden they assume that you are interested in running their menial errands
Blah blah blah, no matter what you say, they -could- have taken that route, they had the resources, instead they chose to ubisoftify and bethesdasoftify their game. I honestly think its a good game, but i feel like im saying goodbye before i ever had a chance for a proper hello. I was actually shocked to find out that i was already nearing the end of the main quest. The game is gorgeous i love the graphics and i love the artstyle and I really like the wonderful cast of characters, their sidequests and the amazing voice actors, because these things are what make the game shine.
The meat of the gameplay though basically consists of outdated mmo-style grinding, which is funny considering the fact that people are accused of living in the past
. Even mmo's are moving away from this type of gameplay lol. GW2, ESO and SWTOR all have engaging quests that involve cutscenes or interesting stuff going on and they have much longer main stories to boot. Yea i get it these games have a bigger budget, because they have to account for more stories, but DAI only involves one story, which could have been made meatier and more engaging with the resources they had.
Didnt they also promise us 50 hour main quest? pfft yea right, with the power req its about 20, without the power req it would have been 15. The other 10 hours that are interesting are related to the companions and advisors.





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