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This game is an endless fetch quest


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#226
KillTheLastRomantic

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But...that's what is exactly being done here.

 

You have the core storyline supported by companion/zone storylines, while being split up with a power requirement block to provide some incentive for exploration. You don't have to do it all. If you're bored then move on.

 

I mean...the game is replayable you know? How about you do the main quest + a couple of zones on one character. Then do another playthrough and do a couple of zones on another. I dunno... mix and match.

 

This game isn't tailored for completion on the first playthrough unless you are super dedicated to it. 

You could just explore all the zones and avoid the quests you don't like.

 

You can play the game any way you like. That feeling you're talking about is only the product of your insistence to continue doing what you don't enjoy.

 

The only games I really play are RPG's and that is how I play them. I USUALLY enjoy that method. The problem is not that there is lot's of extra content I feel compelled to do, it's that (in my opinion) the content is mostly shallow and not fun. I should WANT to do it. Why should DAI be excused of this? It's quantity over quality. I'm attempting to provide constructive criticism in the hopes that my input will improve future content in some small way and you're basically saying 'You're playing it wrong, you're the problem.' ...But this is how I play almost every game. I didn't HAVE to do the side quests in DA:O, but I enjoyed them, so I did. I didn't enjoy them in Dragon Age: Inquisition. So I think it's worth bringing up.


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#227
Natureguy85

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Because a) A lot of people complaining are doing so about the content itself, because they feel like in an RPG they have to do everything even in they don't enjoy it, B) That would require either emptying the maps of content or scrapping them all together in favour of dungeons, which is a fundamental change in the design philosophy of the game and c) These are overwhelmingly the same people who complained that DA2 was short and claustrophobic.

Unless Bioware simply makes a HD version of Origins, inclusive of all DLC and gives it away free to PC gamers only, there will be people on here complaining, and the white noise is bad because it drowns out the actual constructive feed back that could make later games better.

 

A) That isn't the issue; the issue is if the resources would be better served elsewhere.

B) That's the debate at hand. Some might prefer one, others the other.

C) Maybe, but there is going too far in the other direction or the idea of over-correction.  Also, DA2s problem wasn't being small, it was the lazy reuse of certain environments and pretending they were different areas. This makes some sense for clearings, but not for caves with actual doors.

 

 

yeah i really had some great dialogue with those chantry boards mage collective sacks or Blackstone irregular boxes.

 

I'd split the two. You're right about the BI. Who are they and why should we care? However, I thought the Chanters boards felt like a part of the world so it fit better, even if the style of quests was pretty much the same. It felt less tacked on.

 

 

Because people are enjoying doing the so called fluff content and think the game is 10 times better for it. If you don't like them then fine don't do them but they are there for the people who asked Bioware for a world that wasn't linear, a world we can explore when and where we want. I for one think there take on that world is awesome. Talk to your companions they will give you quests that give you a reason to go to these maps and explore the areas while you are there.

 

Claiming that the fluff actually has value is a completely different argument.

 

MMORPG that isn't Online or Multiplayer is just a Massive RPG. Yes DA:I is a Massive Role Playing Game. And?

 

Instead of thinking you're clever by playing with the words, why not look at substance? Are you really suggesting that any MMO minus the other players is designed and plays just like single player RPGs like Origins?

 

 

I kind of feel bad for Bioware- it's like they can't win with so many of you. At the risk of starting a riot here: DA2 was mostly companion related and story related content with some side quests and herb collecting. It was vastly shorter than DA:O. Most quests felt like they had some impact on the story- whether fighting Tal-vashoth, or saving a group of apostates/Templars. And yet most players seemed to hate it.

You said you wanted more, wanted something different. Now they give you the exact opposite: sprawling maps, lots of quests, no recycled environments, and you still are not happy.

 

It's entirely possible to over-correct and go too far in the opposite direction. DA2's quests didn't have a ton of impact on the story because, well either there wasn't much of a real "main" story or they were the story. It depends on how you choose to see it. The problems with DA2 were the story not fitting with how it was billed and how they wasted the good elements they built through most of the game by sending both Orsino and Meredith off the deep end no matter what you do.

 

They make great games. That you believe they promised you Baldur's Gate 3 fifteen years ago doesn't make it true.

 

I won't get into a gameplay argument, but Bioware's last 3 releases before this have been seriously flawed in the story department.

 

I guess my point is, if they all hate the way Bioware designs their games so much- why do they keep playing?

 

Because they made a few fantastic titles and we were expecting the next installments to be good. We also want more of that. But after seeing a terrible story in ME2 (but still enjoying it a lot due to the excellent character arcs), a weak story in DA2, and a terrible story in ME3, I'm watching with a cautious eye. This is why I have not purchased Inquisition yet.

 

 

Like DAO didn't have such issues.

Just top of head Ostagar and Lothering fetches

Find a flower for the dog
Find trail signs
Find a lockbox
Get 10 poisons
Return a locket
Find dead person

Toss in 10 garnets, 15 toxin extracts, deliver letters, deliver conscription notices, collect 20 potions, collect 10 mushrooms, deliver termination notices, tag 4 places of power, find 5 scrolls, find 5 pages, find 6 notes, nug wrangling, .....

....and the list rolls on. It isn't like these "light" quests are new. You can roll up Turian insignias, matriarchs writings, heavy metals and such from ME1 for example.

 

Finding the flower for the dog was linked to getting the dog companion for non-Human Noble Wardens.

I liked the lockbox one because of the notes that were with it. I felt it gave it characterization. Does Inquisition do this?

The poisons were to introduce you to the poison crafting.

 

Some of these had purpose, though yes, Origins did have some "fetch quests".

 

Personally, like the direction they are headed. ME2 and 3 were an improvement over ME1. DA:I is an excellent attempt at mixing open world, story driven, party based game. I hope they learn from this and continue in this direction but with polished combat and inventory. Probably a bit more effort on KB + M for those who don't like using gamepad 

 

Not in the story department.


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#228
Natureguy85

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A son? I got to judge an Avaar tribesman, and the judgement had an effect on the war table. I only got that for doing a sidequest in the Fallow Mire. It was great fun.

 

But what effect? I haven't played so that doesn't mean a lot to me yet. Is it substantive or is it like War Assets?



#229
Lebanese Dude

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The only games I really play are RPG's and that is how I play them. I USUALLY enjoy that method. The problem is not that there is lot's of extra content I feel compelled to do, it's that (in my opinion) the content is mostly shallow and not fun. I should WANT to do it. Why should DAI be excused of this? It's quantity over quality. I'm attempting to provide constructive criticism in the hopes that my input will improve future content in some small way and you're basically saying 'You're playing it wrong, you're the problem.' ...But this is how I play almost every game. I didn't HAVE to do the side quests in DA:O, but I enjoyed them, so I did. I didn't enjoy them in Dragon Age: Inquisition. So I think it's worth bringing up.

 

Hey now... no need to be so overly defensive. I was trying to help.

 

First of all, you aren't providing constructive criticism. You only stated your opinion on the content, implying that you were forced to endure it or something. You are reflecting your own gameplay choices on that of the game.

 

A lot of people don't like romances. Does their inclusion reduce the game's quality somehow, especially when it can be avoided?

You use DAO as an example, when that only proves my point. There is an equivalent amount of major story content, if not more, and there are some power requirements that ask you to do some exploration and the occasional side quest, in the same vein as DAO.

 

You say that you can only play the game as a completionist, then say that BioWare isn't catering to your taste in gameplay and is therefore doing a bad job, then throwing out the useless "Quality over Quantity" as if that makes any sense.

 

A simple analogy:

 

You have 20 cheeseburgers and 20 stalks of asparagus for 20 people.

Now you have 25 cheeseburgers and 100 stalks of asparagus for 20 people.

 

You imply that the quality of the buffet was reduced, when you enjoy the same amount of food with extra stalks of asparagus.

 

 

----

 

You're only rehashing the same argument as other people here. 

 

"I want things done my way and that's the only way it should work forever and ever"

 

Sorry. That's not how it goes.



#230
Vox Draco

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"I want things done my way and that's the only way it should work forever and ever"

 

Sorry. That's not how it goes.

 

WHAT? You mean...WHAT??? That would mean I am ... I am NOT the center of the world and each and every movie, song or game is made only to satisfy MY wishes and desires?

 

That is ... ridiculous ... I have ... no words for this ... too much to bear, I think I need my medications...


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#231
Fandango

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I didn't HAVE to do the side quests in DA:O, but I enjoyed them, so I did. I didn't enjoy them in Dragon Age: Inquisition. So I think it's worth bringing up.


It absolutely is worth mentioning, despite the now obligatory protestations of our resident apologists. Yours seems to be a common complaint too.

#232
Lebanese Dude

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It absolutely is worth mentioning, despite the now obligatory protestations of our resident apologists. Yours seems to be a common complaint too.

Ah that old chestnut.

#233
Fandango

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Ah that old chestnut.


Yep, you're trying way too hard.

#234
DameMagpie

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Forgive me for not reading all 10 pages, but I am not though with the story and am going to play now. I do feel a bit of 'wow another fetch' but would never feel put out in a game just to be asked to do another fetch quest. I like the business of any quest, if the story is good and the environment pleases me. 

 

The OP used this device, 'they should do something', but what really? How cranky. The something 'they should do' is just plan and execute great fictions. Sure you can say, I hate fetch quests, but more engaging quests would require what, or who? I am just pleased with this RP fulcrum of an Inquisition. It's brilliant, filled with cool art, DA literature and (surprise of surprises) a world I want to screenshot!  So there are fetch quests to fill this huge world. Ever write a quest? The adage is, 'my mom and dad were killed and now I must leave the farm and get revenge."

 

I had blinked; Inquisition.  


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#235
Lebanese Dude

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Yep, you're trying way too hard.

Pretty sure I didn't say his feedback was not worth mentioning. Don't know where either of you got that from.

I offered a solution to help him overcome this "burden" but he took it as an attack or something and then retorted with more hyperbole and exaggerations.

Whatever.

#236
Fandango

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Pretty sure I didn't say his feedback was not worth mentioning. Don't know where either of you got that from.


Listen, I know what you're up to and it's painfully sad. Give it a rest already.

#237
keyip

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Pretty sure I didn't say his feedback was not worth mentioning. Don't know where either of you got that from.

 

It's just one of the many strawmen certain people on the forum like to employ. 



#238
Lebanese Dude

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Listen, I know you're up to and it's painfully sad. Give it a rest already.


Man you're being quite rude really *sniffle*

#239
Precursor Meta

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I though the quest in the game weren't that bad. But in all honesty, I did them as a good excuse to explore the world.

It's a really beautiful game, and I didn't want to miss not one pixel of it.

#240
Lebanese Dude

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Suck it up and stop trying to talk down people who try to make reasonable points against the game. It's not your place.

Lol.

Again, I fail to see where I told anyone that they shouldn't bring up their points.

Considering that this is a forum, it's definitely my place to say what I want too yeah?

If you don't like it, ignore it!

It's totally my place to call out people who attempt to rationalize those points with exaggerations and hyperbole, while accepting no solution other than for BioWare to cater to their immovable interests. I like doing it too!

How about you take your own advice and suck up my posts?

Or are you now an apologist for those who have problems yourself?

Ooh double standards. tsk tsk Fandango.

So what next? You going to call me stupid and tell me that you got my nose?

Don't worry. I'll be here tomorrow. Goodnight 

 

emma-blow-kiss.gif


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#241
KillTheLastRomantic

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Pretty sure I didn't say his feedback was not worth mentioning. Don't know where either of you got that from.

I offered a solution to help him overcome this "burden" but he took it as an attack or something and then retorted with more hyperbole and exaggerations.

Whatever.

 

Actually, you DID disregard my opinion. And then overtly implied that I think I'm entitled and want the game "done my way and that's the only way it should work forever and ever".  

 

Also, hyperbole and exaggerations? My response to the game has been even handed, constructive and thoughtful. I posted a positive response to it earlier, in which I made it very clear that I thought it was a great effort and I enjoyed it. You took it upon yourself to go at me, for some reason, over a reasonably stated criticism that seems to be commonly shared, with your points being that I'm somehow playing it wrong (the content is not boring, I'm just bored and thus should not play it, despite a large part of RPG's being side content...) and am entitled. You didn't actually tackle anything relevant about my criticisms of the content.


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#242
Nightdragon8

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I kind of feel bad for Bioware- it's like they can't win with so many of you. At the risk of starting a riot here: DA2 was mostly companion related and story related content with some side quests and herb collecting. It was vastly shorter than DA:O. Most quests felt like they had some impact on the story- whether fighting Tal-vashoth, or saving a group of apostates/Templars. And yet most players seemed to hate it.

You said you wanted more, wanted something different. Now they give you the exact opposite: sprawling maps, lots of quests, no recycled environments, and you still are not happy.

I agree- there could have been more story content, specifically for me, more companion related quests would have made me happy.

However, DA:O was probably the least favorite game of the 3 for me. You couldn't start a main quest without sinking a minimum of 5 hours into the damn thing. I remember being stuck in the fade with Connor for what felt like a lifetime and hating every second of it. And there was never a good break point (in any main quest) where I could set it aside for a day or two and not lose my "rhythm".

Main story content doesn't necessarily = better content. I appreciate that Bioware took all of that feedback and tried to make us all happy customers. I like that they included puzzles via the astrariums, the war table quests, the exploring, and yes the side quests.

then you aren't looking at the comments as a whole. You are just zeroing in on the negitive and ignoreing what people are saying about the postive.

 

However complaining aboutt he endless radiant quests where the only benifit is getting more 'power' is a vaild complaint. Considering there is 0 use for it outside of opening up areas.

 

I mean why chouldn't we use it for dialoge, use the power we got to make people do what we want. Or why can't i use it to get items or sematics. I beat the game and i have ovre 200 power just sitting there doing NOTHING.



#243
Fandango

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Lol.

Again, I fail to see where I told anyone that they shouldn't bring up their points.

Considering that this is a forum, it's definitely my place to say what I want too yeah?
If you don't like it, ignore it!
It's totally my place to call out people who attempt to rationalize those points with exaggerations and hyperbole, while accepting no solution other than for BioWare to cater to their immovable interests. I like doing it too!

How about you take your own advice and suck up my posts?

Or are you now an apologist for those who have problems yourself?

Ooh double standards. tsk tsk Fandango.

So what next? You going to call me stupid and tell me that you got my nose?

Don't worry. I'll be here tomorrow. Goodnight


All of which would mean more if you were anything like approaching rational. I mean, do you somehow think that your posting history - which reads like a litany of childish justifications and excuses for the way the game is - marks you out as someone worth listening to? Do you somehow think that the point of your rapid-fire posting in defence of all things Bioware escapes those of us who actually have a little perspective and would rather talk reasonably about the game?

Again, give it (and us) a rest lad.

EDIT: And this coming from someone who thinks that Inquisition is a terrific game (warts and all).

#244
Lebanese Dude

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implied that I want the game "done my way and that's the only way it should work forever and ever".  

 

 

That's because that's exactly what you said here:

The only games I really play are RPG's and that is how I play them. I USUALLY enjoy that method. The problem is not that there is lot's of extra content I feel compelled to do, it's that (in my opinion) the content is mostly shallow and not fun. I should WANT to do it

-----

 

You are used to playing the game in one way and now that there is an alternative method you found it "shallow and not fun" and don't like it. You refuse to adapt to a different game.

It's clear that you don't enjoy the way the side quests and that's totally fine. Claiming that they are boring as a fact and that they have no purpose is simply wrong. They are definitely not boring to others and have a purpose as incentive for exploration of an open world.

 

Hyperbole:

It's quantity over quality.

 

Pretty much a misguided rationalization of your point. Read my response if you care.

 

--

 

Please point out where I stated you shouldn't speak though. I'd love to know.



#245
keyip

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Actually, you DID disregard my opinion. And then overtly implied that I think I'm entitled and want the game "done my way and that's the only way it should work forever and ever".  

 

No he didn't. You also inferred wrongly.

 

You didn't actually tackle anything relevant about my criticisms of the content.

 

After DA:2 came out the fanbase yelled at Bioware to take the game back to its roots. Bioware's roots were meaningless "kill rats in dungeon" quests scattered amongst an open world with a central narrative. Now they've done this they're getting complaints that their later design philosophies may actually have been better...



#246
Lebanese Dude

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All of which would mean more if you were anything like approaching rational. I mean, do you somehow think that your posting history - which reads like a litany of childish justifications and excuses for the way the game is - marks you out as someone worth listening to? Do you somehow think that the point of your rapid-fire posting in defence of all things Bioware escapes those of us who actually have a little perspective and would rather talk reasonably about the game?

Again, give it (and us) a rest lad.

EDIT: And this coming from someone who thinks that Inquisition is a terrific game.

 

 

You speak of reason when you have offered very little yourself (plenty of name-calling though).

 

Rather than resorting to mocking me, how about you counter my "childish" arguments with something other than "Shut-up". 

 

Frankly you're coming off as very immature yourself. 



#247
Fandango

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I'm not arguing with you Lebanese Dude, I'm calling you out for your counterproductive posting. And - as for my posts in this thread - they've been a little more thoughtful than you give me credit for. No surprise there eh?


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#248
KillTheLastRomantic

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That's because that's exactly what you said.

 

 

You are used to playing the game in one way and now that there is an alternative method you found it "shallow and not fun" and don't like it. You refuse to adapt to a different game.

It's clear that you don't enjoy the way the side quests and that's totally fine. Claiming that they are boring as a fact and that they have no purpose is simply wrong. They are definitely not boring to others and have a purpose as incentive for exploration of an open world.

 

Hyperbole:

 

Pretty much a misguided rationalization of your point. Read my response if you care.

 

--

 

Please point out where I stated you shouldn't speak though. I'd love to know.

 

I can't. You aren't even twisting my words. You're misunderstanding them so horribly that there is simply no discussing it with you.

 

Me - "The problem is not that there is lot's of extra content I feel compelled to do"

 

You've highlighted this, despite the fact that I've literally just said that that ISN'T the problem.

 

You - "Claiming that they are boring as a fact and that they have no purpose is simply wrong."

 

Me - "it's that (in my opinion) the content is mostly shallow and not fun."

 

IN MY OPINION. IT'S RIGHT THERE.

 

I know it's the default on the internet to be hostile and rude to anyone who doesn't share your opinion but I still, ridiculously optimistically, expect people to rise above that urge somehow. Your responses are hostile, condescending and bitchy and they completely obliterate any chance of constructive dialogue. You claim that I'm demanding to have the game as I want (despite the fact that I made it very clear I'm expressing a personal opinion) and yet are stomping all over anyone with a clashing opinion.


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#249
Lebanese Dude

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 As for my posts in this thread, I've offered the following:
 

Point?

 

 

So wait what do those posts have to do with our current subject of discourse? Strawman much?

You can clearly see that I discussed the subject with you and even agreed to some of your points.

Now how about return to the actual subject at hand?



#250
KillTheLastRomantic

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Also, re: Dragon Age 2. I liked it for the interesting things it tried to do with both story and setting and said as such when it came out. Stop painting everyone with the same brush.