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This game is an endless fetch quest


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#301
finc.loki

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The game looks beautiful and has interesting areas. The thing is I would have preferred a linear game with the same environments. If you've seen 25% of Hinterlands you've seen it all, if you know what I mean. So it would be better to have the linearity of DAO, and lots of cool dungeons and all the unique areas. That way the game becomes more tight and does not end up with annoying fetch quests.

 

 60 hours long with Tac Cam from DAO, and combat from DA2 and the loot system = perfection.

 

DA2 was only boring in the repetition of the environments and going to the same areas. The combat was great though, made you feel like a badass and epic. This combat feels how should I put it fake and uninspired. Always the same over and over. Attrition whittling down the enemies and how you can save some potions.

 

DAI is still a good game, but with it being so open it loses that tight gameplay feel and story telling. Also the combat doesn't make you feel powerful. I want waves of enemies, lots of weak ones and some strong elites. That way when I do a powerful ability and see 3 enemies explode and one hit kill and enemy with an Arrow it feels good and fun. Now it's attrition. Who in their right mind would think attrition is fun? It is basically built upon "damage sponges" for enemies. 

A huge mistake, the whole combat and potion system in this game.

 

Although it wouldn't be a Bioware game if they didn't ignore fans and decided to break what wasn't broken.


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#302
AnnJuly

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Scerene, I can't like your post enough. +100 Likes. 

I love Bioware specifically for amazing story and characters, I don't believe Bioware do not understand it. Those huge maps and region quest completelly useless storywise. 


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#303
Chaos17

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No they aren't a waste of time and moaning about mmo type quest mean that you never played origins or 2 or never playef mmo and lack a the correct reference

Previous weren't plagued by 80% of mmo fetch quests content, that's the difference.



#304
dlux

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Yes, "kill the big bad" is at its heart a kill quest. It's the very reason the game will typically delay your facing that big bad with a number of hoops you have to jump through. Because at the end of it there's nothing but a simplistic fight, and after that fight is done, that's it.

Reluctance to apply the same pejorative term to it stems more from unwillingness to acknowledge the true nature of this game content (due to time invested in jumping through all said hoops) than some actual difference.

What are you babbling about? "Kill quest" is simply a perjorative term for e.g. killing 10 bears and returning to the quest giver for a trivial reward. "Fetch quest" is simply a perjorative term for e.g. gathering 10 flowers and returning to the quest giver for a trivial reward.

 

All of these "hoops you have to jump through", as you describe it, is called the plot. People seem to like a good plot or storyline, because they don't seem to read the first and last page of a book or watch the first and last minutes of a movie either.


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#305
Fandango

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I believe it's rather what they call "getting old" and/or "growing (overly) familiar with something". The same trivial tasks which might've felt fresh and amazing in the first few games you played are going to be little more than "same old" if you experience them for Nth time. Your first companion romance? Awesome and like nothing you knew before. Your 10th? You can practically see the change in approval points push the NPC through pre-scripted events and half of the things they say won't even register because blah blah blah been there done that.

The sad truth is, no amount of work put in the content is ever going to make you a game virgin again.


Right, so the degree to which games are padded with tired, familiar and uninspired content is important when it comes to evaluating just how enjoyable they are. Bingo!

Which isn't to say that Inquisition doesn't manage to deliver entertaining and memorable moments aplenty.


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#306
tmp7704

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What are you babbling about? "Kill quest" is simply a perjorative term for e.g. killing 10 bears and returning to the quest giver for a trivial reward. "Fetch quest" is simply a perjorative term for e.g. gathering 10 flowers and returning to the quest giver for a trivial reward.

I'm "babbling" about design of these quests from mechanical viewpoint. Don't assume how you decide to apply pejorative terms is somehow universal; you know what that does. Personally I'm perfectly fine with applying that pejorative term to the "main plot" "kill the boss" quest I feel no emotional attachment to. YMMV.

All of these "hoops you have to jump through", as you describe it, is called the plot.

It's called "the plot" by people who are emotionally invested in the hoops. These who don't will call it pejoratively the hoops they are. Just like these with no emotional attachment to killing 10 bears will call it the kill quest that it is.

It's really not complicated.

#307
tmp7704

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Right, so the degree to which games are padded with tired, familiar and uninspired content is important when it comes to evaluating just how enjoyable they are. Bingo!

The degree to which games are padded with tired and familiar content depends directly on what the individual player is already familiar with, and to what degree. As that's what makes said content "familiar and tired". The number of games you've already played isn't something any developer can control.

If you expect the developers to avoid it by being somehow able to come up with totally different, "inspired" content in every game they produce, that's unlike everything done to date, it's either extremely naïve or simply disingenuous.

#308
Lebanese Dude

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The degree to which games are padded with tired and familiar content depends directly on what the individual player is already familiar with, and to what degree. As that's what makes said content "familiar and tired". The number of games you've already played isn't something any developer can control.

If you expect the developers to avoid it by being somehow able to come up with totally different, "inspired" content in every game they produce, that's unlike everything done to date, it's either extremely naïve or simply disingenuous.

tumblr_llms9x4lvo1qz9npg.gif

 

Good points.



#309
Fandango

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The degree to which games are padded with tired and familiar content depends directly on what the individual player is already familiar with, and to what degree. As that's what makes said content "familiar and tired". The number of games you've already played isn't something any developer can control.

If you expect the developers to avoid it by being somehow able to come up with totally different, "inspired" content in every game they produce, that's unlike everything done to date, it's either extremely naïve or simply disingenuous.


Disingenuous he says. Look, disingenuous is claiming that BioWare cant be expected to know what constitutes tired and familiar content, whilst conveniently forgetting to acknowledge that Inquisition is a game packed full of very samey quests. Seems odd to me right enough, though perhaps I'm just being naïve!

And - as for you second point - I don't expect inspiring content more than I've learnt to cherish and understand it to be what separates the very best games from the rest.



#310
Fandango

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Good points.


Not really.

#311
Lebanese Dude

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Not really.

Yah really. 

 

Disingenuous he says. Look, disingenuous is claiming that BioWare cant be expected to know what constitutes tired and familiar content

 

Conjecture and Opinion.

 

 

whilst conveniently forgetting to acknowledge that Inquisition is a packed full of very samey quest content.

 

Hyperbole and Exaggeration. Also ironic.

 

And - as for you second point - I don't expect inspiring content more than I've learnt to cherish and understand it to be what separates the very best games from the rest.

 

Opinionated.

 

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#312
Fandango

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Yah really. 
 
Conjecture and Opinion.
 
Hyperbole and Exaggeration. Also ironic.
 
Opinionated.


Yep, you're starting to make no sense at all there dude.

#313
Vapaa

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Not really. 

 

What ? you're going to argue with me, about what suit my tastes ? 'cause I got one hell of a headstart on this.


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#314
Abaddon_86

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Well, even though there will be those trying to refute me, I'm still fairly certain one can have either good taste or bad taste. Taste is not just taste. Just as opinions can be right or wrong.



#315
In Exile

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Killing 10 bears and returning to the quest giver for a trivial reward is a kill quest, right?

So killing the boss at the end of a major questline also makes it a kill quest, right? Nope, wrong.

Kill quests, fetch quests, fedex quests, etc. are pejorative terms for very simplistic quest design, also known as filler content. Nothing more and nothing less.


Like tmp said they're types of quests. RPGs are infested with poor quest design with a lot of shiny window dressing and it's something that's held the games back tremendously.

Look at Planescape Torment. That's not quite a kill quest for the last boss because you're not killing anyone but because all the interaction is via dialogue it's very much in the nature of a choose your own adventure quest.

Good RPG quest design has to involve something more than find X and kill Y. Do you think that a lot more cinematics would make finding those 50 elfroots more interesting?

Let's take a different and smaller example - finding the Blacksmith's daughter in DAO at Redcliffe. That's a fetch quests with more dialogue.

#316
ORTesc

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Wow. The lengths that people are going to defend this game is amazing. If the game is so good why aren't you people playing it? You been on here defending it since it came out.


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#317
In Exile

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Wow. The lengths that people are going to defend this game is amazing. If the game is so good why aren't you people playing it? You been on here defending it since it came out.


I don't think "Bioware used the same quest design all the time, except now it lacks cinematics" is really a defence of anything.
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#318
Lebanese Dude

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Wow. The lengths that people are going to defend this game is amazing. If the game is so good why aren't you people playing it? You been on here defending it since it came out.

 

Again with the correlation that defending something against illogical statements equates to praising it. 

 

Making assumptions about people's lives is also pretty funny too. I suppose I should fail classes and play DAI non-stop rather than study for exams yes?

These posts take me a minute at most between debugging. It doesn't take long to trash your non-arguments. It's fun too.

 

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#319
Lebanese Dude

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I don't think "Bioware used the same quest design all the time, except now it lacks cinematics" is really a defence of anything.

 

The weak shade was thrown at me so don't fret.

 

Although:

 

Let's take a different and smaller example - finding the Blacksmith's daughter in DAO at Redcliffe. That's a fetch quests with more dialogue.

This is a side quest within a main quest. This is more comparable to a DAI zone quest (which do have cutscenes) rather than a random fetch quest.



#320
ORTesc

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Again with the correlation that defending something against illogical statements equates to praising it. 

 

Making assumptions about people's lives is also pretty funny too. I suppose I should fail classes and play DAI non-stop rather than study for exams yes?

These posts take me a minute at most between debugging. It doesn't take long to trash your non-arguments. It's fun too.

 

Illogical is your opinion, especially when the same opinions continue to be voiced on a daily basis. Mine is that you're defending a game that you aren't playing, as you admit. You've been responding to and defending against anything negative on this website since the game launched.



#321
Lebanese Dude

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Illogical is your opinion, especially when the same opinions continue to be voiced on a daily basis. Mine is that you're defending a game that you aren't playing, as you admit. You've been responding to and defending against anything negative on this website since the game launched.

 

*whistle* so the quantity (a whole 10-15 people!!!) of illogical complaints is supposed to validate the points? 

 

 mean, surely resources could have been spent on developing higher quality sidequests rather than an additional voice actor per gender.

Ignorantly correlating resources spent on increasing voice sets to ones used on minor quest design. Such logic.

 

 what's done in Bioware's mmo. I see it as lazy game development and a tactic used to pad gameplay

Hyperbolic statement framing a game as an MMO due to sharing an open world and a sidequest design. Claiming that development is lazy.

Such wisdom.

 

Need I post more?

 

Please. Any post of yours I reply to has been stooped in hyperbole and exaggeration. That you have failed to actually back up your claims with anything but conjecture and over-simplifications just goes to show how much of a troll you have been since the game was launched. That you fail to see the irony of you being present in every thread I am in paints you in the same "obsessive" brush you keep gawking about.
Having to resort to attacking your opponent's character and "life choices" goes to show how desperate your replies have become.
 

State your opinions regarding the content as they are without framing them in B.S.


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#322
ORTesc

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Again, if the game was so good you'd be playing it. But you're not. You continue to post instead of play. Nobody is attacking you. I'm simply pointing out the fact that you're defending a game that you admit you're not even playing. Calling this game a singleplayer mmo is not a hyperbolic statement. The game plays very much like an mmo. This isn't just my opinion. Others continue to post the same statement on a daily basis... which you seem to always respond to. Holding such opinion does not make one a troll. Yes you need post more.


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#323
Lebanese Dude

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Again, if the game was so good you'd be playing it. But you're not. You continue to post instead of play. Nobody is attacking you. I'm simply pointing out the fact that you're defending a game that you admit you're not even playing.

 

Again with the assumptions. Resorting to ad hominem is the mark of a troll. 

 

The game plays very much like an mmo. This isn't just my opinion. 

 

Where is the multiplayer in the campaign?

The raids? The dungeons? The groups?

The PvP? The battlegrounds?

The reputation grinds? 

The plethora of professions?

The chatbox? The guilds? The Chuck Norris jokes? The trolls?

 

You claim it "feels" like it an MMO. That's great. Doesn't make it one.

 

 This isn't just my opinion. Others continue to post the same statement on a daily basis... which you seem to always respond to.

The false-consensus effect fallacy. Ever so prevalent in our modern internet culture. 

You're literally on the BSN, the game's forums. This is where people go to complain. There's an overwhelming divergence in the ratio of positive/negative feedback here as compared to other places.

 

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No I need not post more, cause you continue to dig your own grave.

 

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#324
Dream

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I think instead of basic fetch quests they could have added side quests that you could actually roleplay your character in, and such. Most of the time the Inquisitor barely gets a word in. It's just do this and then you're done, and you gain party approval for it. Would have been nice if there were alt ways to resolve the quest that could also anger your companions.


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#325
ORTesc

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And which assumptions were made? You admitted that you aren't playing the game because you're busy with school... I put over 70 hours into the game. I did mention it played like a singleplayer mmo. But just conveniently ignore those statements. Your multiplayer aspects can be found in the multiplayer mode, which includes microtransactions in a full retail priced release. Of course, that's not our topic.

 

 If anything, you're using the false-consensus as it is, as usual, severely understated given the number of people that aren't voicing their opinion. Most people simply trade in, uninstall or refuse to purchase that which they don't like.

 

But please continue calling me a troll to justify your stance... maybe use the word hyperbole some more to strawman and discredit people. How about some more pictures to be cute? You're still defending a game that you admit that you aren't even playing.