The game looks beautiful and has interesting areas. The thing is I would have preferred a linear game with the same environments. If you've seen 25% of Hinterlands you've seen it all, if you know what I mean. So it would be better to have the linearity of DAO, and lots of cool dungeons and all the unique areas. That way the game becomes more tight and does not end up with annoying fetch quests.
60 hours long with Tac Cam from DAO, and combat from DA2 and the loot system = perfection.
DA2 was only boring in the repetition of the environments and going to the same areas. The combat was great though, made you feel like a badass and epic. This combat feels how should I put it fake and uninspired. Always the same over and over. Attrition whittling down the enemies and how you can save some potions.
DAI is still a good game, but with it being so open it loses that tight gameplay feel and story telling. Also the combat doesn't make you feel powerful. I want waves of enemies, lots of weak ones and some strong elites. That way when I do a powerful ability and see 3 enemies explode and one hit kill and enemy with an Arrow it feels good and fun. Now it's attrition. Who in their right mind would think attrition is fun? It is basically built upon "damage sponges" for enemies.
A huge mistake, the whole combat and potion system in this game.
Although it wouldn't be a Bioware game if they didn't ignore fans and decided to break what wasn't broken.





Retour en haut









