I never got sent to get 10 Ram Hides in SoM
I was never sent for that. I was asked to. I chose not to. I wanted the locals to take advantage of the forest's vegetation instead
I never got sent to get 10 Ram Hides in SoM
I was never sent for that. I was asked to. I chose not to. I wanted the locals to take advantage of the forest's vegetation instead
I am trying to romance a character which needs a great amount of approval in order to succed. There is a way to get it which is by finding a certain type of loot hidden in small corners of the map, and by helping people in doing some fetchquests. This same thing goes also for specializations which require some specific material that you can get only if you explore every inches of some specific locations, many of which are not even "main quest related areas".
Companion approval, romances, specializations.. these are things that I find really important into a RPG experience and I believe that they should be totally detached from mere exploration. I cannot say it is really a good experience when you are FORCED to look every single corner of the map if you won't risk to lose some important content relating to characters/relations development. In DA:O you could also choose to not look every single corner of the map in order to collect a specific set of an armor, because you knew that it would not inflate your story at all, but it was nearly impossible to miss the options to unlock a specialization. I did everything in any case, because I tend to be a completist but it was still nice and relaxing to know that all the important content was always tied to "main routes" and that it was nearly impossibile to miss something. The same thing could also be applied to ME1 where 75% of Mako explorations were totally optional.
This does not happen in DA:I where, at the opposite I play in a compulsory and anxious way. Therefore my strictly personal opinion of DA:I is that it doesn't really give you that much freedom and that it strips too many important things from the "main content" by binding it to what it should just be "optional content". Quite curious for a game which is supposed to be open-world hence more relaxing than many others...
Okay, so now the goalposts have been moved from "optional content isn't optional if it's one possible means of unlocking other parts of the game" to "optional content isn't optional if I want to do part of it."
Collection quests are there to be able to grind approval, but the vast majority of approval (and enough to carry out any romance) comes from the main questline, companion quest lines, and dialogue therein. Could you miss some location-specific banter, or an extremely limited part of the dialogue tree at fetch quest completion? Sure... but that instance of banter didn't even exist in DA:O. Your complaint is not that exploration is optional, but that exploration is rewarding even when you would rather not do it.
Edit, this was meant as a response to the "people living in the past" thread
The thing is, they could have used the resources and time they had to make a very solid 50-70 hour amazing rp experience, instead of 20-30 hours interesting content and 110 hours running around huge maps collecting stuff, killing bears and skinning cows for no apparent reason. It wouldnt be so bad that 90% of the game is filler, but it could have been made engaging and interesting filler. For example, what incentive is there to do any of the maps that you go to? Its a huge gorgeous map filled with collectibles and fetch quests sprawled out over it, but to what end am i doing these things? Saying that its to build the inquisition is a cheap cop out, because building the inquistion could have actually been made interesting. If the maps were made up of engaging and cutscene filled storylines they would be an absolute hit. I would rather they cut out half of the maps, and focused on making high quality storydriven content in a couple of them, than having a bunch of huge maps that are there for the sake of being there with hardly anything engaging storywise.
Why is it so hard for some of you to understand that many of us simply do not enjoy this kind of gameplay? I do not like exploring for the sake of exploring, or collecting stuff. For those of us who are looking for a heavily story driven gameplay, which is what bioware has been known for, this is a pretty big deal, and please stop comparing the side quests of the past. Yea Bg, kotor etc etc had sidequests but they were actually interesting and gave so many interesting ways to solve them, and best of all the people you interacted with in the quest feel believable and alive, some quests involved solving disputes or using your powers etc, being an arena fighter or something interesting. Infact so far, i have yet to come across sidequests in DAI that incorporate any of those things. Very few side quests in the past involved farmers telling you to herd their cows. Every, grandma, farmer and widow asking me to collect pelts,rings, flowers, cows etc etc is hardly engaging and to top it off you cant even react to some of these things. You go up to a npc and all of a sudden they assume that you are interested in running their menial errands
Blah blah blah, no matter what you say, they -could- have taken that route, they had the resources, instead they chose to ubisoftify and bethesdasoftify their game. I honestly think its a good game, but i feel like im saying goodbye before i ever had a chance for a proper hello. I was actually shocked to find out that i was already nearing the end of the main quest. The game is gorgeous i love the graphics and i love the artstyle and I really like the wonderful cast of characters, their sidequests and the amazing voice actors, because these things are what make the game shine.
The meat of the gameplay though basically consists of outdated mmo-style grinding, which is funny considering the fact that people are accused of living in the past
. Even mmo's are moving away from this type of gameplay lol. GW2, ESO and SWTOR all have engaging quests that involve cutscenes or interesting stuff going on and they have much longer main stories to boot. Yea i get it these games have a bigger budget, because they have to account for more stories, but DAI only involves one story, which could have been made meatier and more engaging with the resources they had.
Didnt they also promise us 50 hour main quest? pfft yea right, with the power req its about 20, without the power req it would have been 15. The other 10 hours that are interesting are related to the companions and advisors.
I agree that there are a fair amount of fetch quests; however, I enjoy roaming around just doing random stuff, so that doesn't really bother me. It would've been nice if the main story was a bit longer, but it's comparable to the other Dragon Age games if you remove the side stuff from those as well. If you don't like it, you don't like it. They were definitely trying to lure in the Skyrim crowd, and, to be fair, one of the complaints with Dragon Age 2 that many people had was that they wanted larger and more varied areas to explore. Perhaps the way it was implemented could have been done in a more story focused way, but it is what it is. I'm enjoying it, but I can see your side as well. All of the random quests do cause a bit of disconnect from the story after you've been doing them for hours and hours. LOL. On the other hand, most are optional, so there's always the choice of just skipping them if you find them boring.
If you beat the game in 30 hours, you don't talk to your squadmates , don't pick any investigate options and basically play the game like it's of Shadow of Mordor.
Shadow of Mordor was an amazing game... one of the rare games that I actually 100% completed. You can't compare that game to this one. Apples and oranges.
So, if someone doesn't argue your point in this thread, it's because your argument was superior and you "won".
But if they do argue, they're hypocrite because if the game was actually good like they claim, they'd be playing it instead.
Under these conditions there's really no way to convince you of anything, is there? Damned if they do, damned if they don't.
I was talking to maybe 3 people here that have been defending this game since it was released with the same statements that have been refuted endlessly. One of which openly admits to not even playing the game. You're not a hypocrite for liking this game. I like this game. My only stance is that it has issues including low quality quests. For some reason that's enough for me to be followed around threads and harassed by the same people defending their precious. Check my post history, these people are literally following me around the website.
Wait - who hasn't played the game?
Collection quests are there to be able to grind approval, but the vast majority of approval (and enough to carry out any romance) comes from the main questline, companion quest lines, and dialogue therein. Could you miss some location-specific banter, or an extremely limited part of the dialogue tree at fetch quest completion? Sure... but that instance of banter didn't even exist in DA:O. Your complaint is not that exploration is optional, but that exploration is rewarding even when you would rather not do it.
There is a great difference between:
- companion sidequest in previous DA/ME games: I'd like to find my sister/previous lover/weapon.
- companion sidequest in DA:I: find 10 pieces of *** which are scattered all over Thedas
In previous game you had a clear distinction between main quest/side quest/exploration.. then it was up to you to decide how much content and what kind of it you wanted to skip. In this game they tied together side quests and exploration in a common area where I am not able to distinguish between them.
Just to be clear: I LIKE exploration (like I have already said) and I don't want to skip it.. I am not even half of the game and I have more than 70 hours logged in, this because I spend hours just to see what there is in every single corner of the map.. with my previous post I was just saying that I don't agree with people who say that exploration in this game is optional and that you have a lot of freedom.. not what I like and what I wan't/don't want to do xDD
And being on my first playtrough I don't really know how relationship works and if those companions fetchquests are mandatory or not.. maybe once I will have it figured out I'll play more relaxed on furter playtroughs. ![]()
There is a great difference between:
- companion sidequest in previous DA/ME games: I'd like to find my sister/previous lover/weapon.
- companion sidequest in DA:I: find 10 pieces of *** which are scattered all over Thedas
Again, you're comparing apples and oranges. The companion fetchquests are essentially the replacement for grinding the right gifts to acquire to power-level approval in DA:O. Take my word for it: you don't need to do the full collection for either romance or friendship. The full companion sidequests are, on average, significantly more expansive/involved than DA:O counterparts.
Again, you're comparing apples and oranges. The companion fetchquests are essentially the replacement for grinding the right gifts to acquire to power-level approval in DA:O. Take my word for it: you don't need to do the full collection for either romance or friendship. The full companion sidequests are, on average, significantly more expansive/involved than DA:O counterparts.
Well, I take your word and I am going to trust you..
Let's say that on my 4th playtrough I could easily skip some fetchquest like I did with my 8th Shepard when i finally gave up some Mako explorations ![]()
Shadow of Mordor was a far better polished and made open-world game than Inquisition, I wouldn't bring it up here...
I never got sent to get 10 Ram Hides in SoM
There's no quest to get 10 Ram Hides in DA:I either.
There is one to gather ram meat, you can ignore it.
Of course, the actual point of that quest is the hides you get on the way, because you then have your first crafting materials. It's an in-game way to nudge players to explore that system.
I was talking to maybe 3 people here that have been defending this game since it was released with the same statements that have been refuted endlessly. One of which openly admits to not even playing the game. You're not a hypocrite for liking this game. I like this game. My only stance is that it has issues including low quality quests. For some reason that's enough for me to be followed around threads and harassed by the same people defending their precious. Check my post history, these people are literally following me around the website.
Pal, you started a thread complaining about desire demons not being in the game, heavily implying it was some part of a social justice agenda, and compared said 'censorship' to North Korea.
Bit late to play the innocent.
Edit, this was meant as a response to the "people living in the past" thread
The thing is, they could have used the resources and time they had to make a very solid 50-70 hour amazing rp experience, instead of 20-30 hours interesting content and 110 hours running around huge maps collecting stuff, killing bears and skinning cows for no apparent reason. It wouldnt be so bad that 90% of the game is filler, but it could have been made engaging and interesting filler. For example, what incentive is there to do any of the maps that you go to? Its a huge gorgeous map filled with collectibles and fetch quests sprawled out over it, but to what end am i doing these things? Saying that its to build the inquisition is a cheap cop out, because building the inquistion could have actually been made interesting. If the maps were made up of engaging and cutscene filled storylines they would be an absolute hit. I would rather they cut out half of the maps, and focused on making high quality storydriven content in a couple of them, than having a bunch of huge maps that are there for the sake of being there with hardly anything engaging storywise.
Why is it so hard for some of you to understand that many of us simply do not enjoy this kind of gameplay? I do not like exploring for the sake of exploring, or collecting stuff. For those of us who are looking for a heavily story driven gameplay, which is what bioware has been known for, this is a pretty big deal, and please stop comparing the side quests of the past. Yea Bg, kotor etc etc had sidequests but they were actually interesting and gave so many interesting ways to solve them, and best of all the people you interacted with in the quest feel believable and alive, some quests involved solving disputes or using your powers etc, being an arena fighter or something interesting. Infact so far, i have yet to come across sidequests in DAI that incorporate any of those things. Very few side quests in the past involved farmers telling you to herd their cows. Every, grandma, farmer and widow asking me to collect pelts,rings, flowers, cows etc etc is hardly engaging and to top it off you cant even react to some of these things. You go up to a npc and all of a sudden they assume that you are interested in running their menial errands
Blah blah blah, no matter what you say, they -could- have taken that route, they had the resources, instead they chose to ubisoftify and bethesdasoftify their game. I honestly think its a good game, but i feel like im saying goodbye before i ever had a chance for a proper hello. I was actually shocked to find out that i was already nearing the end of the main quest. The game is gorgeous i love the graphics and i love the artstyle and I really like the wonderful cast of characters, their sidequests and the amazing voice actors, because these things are what make the game shine.
The meat of the gameplay though basically consists of outdated mmo-style grinding, which is funny considering the fact that people are accused of living in the past
. Even mmo's are moving away from this type of gameplay lol. GW2, ESO and SWTOR all have engaging quests that involve cutscenes or interesting stuff going on and they have much longer main stories to boot. Yea i get it these games have a bigger budget, because they have to account for more stories, but DAI only involves one story, which could have been made meatier and more engaging with the resources they had.
Didnt they also promise us 50 hour main quest? pfft yea right, with the power req its about 20, without the power req it would have been 15. The other 10 hours that are interesting are related to the companions and advisors.
yup, having played all of BIOWARE's previous efforts, I can say that this one is light on story/character emphasis and heavy on fetch.
Previous games had compelling story reasons to explore new areas, in this game it's primarily to fetch.
I also do not care for the gated content... ie, fetch key to get to new area to more fetch. Gating sub areas by having a big bad monster, etc is better than just forcing a fetch key scenario.
It's enjoyable, but I could give a fig for the character and the story policitcs... Funny because this is usually BIOWARE's strong suit.
yup, having played all of BIOWARE's previous efforts, I can say that this one is light on story/character emphasis and heavy on fetch.
Previous games had compelling story reasons to explore new areas, in this game it's primarily to fetch.
I also do not care for the gated content... ie, fetch key to get to new area to more fetch. Gating sub areas by having a big bad monster, etc is better than just forcing a fetch key scenario.
It's enjoyable, but I could give a fig for the character and the story policitcs... Funny because this is usually BIOWARE's strong suit.
I will be much more enjoyable if the exploration was more related to main story. And I don't feel this way. And even companion mission are fetch quest or they are very short. I like the big world but I would love to have big, epic story like it was promised.
So, if someone doesn't argue your point in this thread, it's because your argument was superior and you "won".
But if they do argue, they're hypocrite because if the game was actually good like they claim, they'd be playing it instead.
Under these conditions there's really no way to convince you of anything, is there? Damned if they do, damned if they don't.
I was talking to maybe 3 people here that have been defending this game since it was released with the same statements that have been refuted endlessly. One of which openly admits to not even playing the game. You're not a hypocrite for liking this game. I like this game. My only stance is that it has issues including low quality quests. For some reason that's enough for me to be followed around threads and harassed by the same people defending their precious. Check my post history, these people are literally following me around the website.
Actually I'm one who has and continues to defend this game. But "defend" should be taken with a grain of salt, because some people do so to a point where it's just stupid. This game has strengths and flaws, like any other. One chief point I absolutely concede to is the speed of the main quest. If you remain absolutely focused on the main quest and the main quest alone, it is possible to grind for some fast power and plough through in relatively little time. This is a problem for some, because being diverted by companion conversation and fetch quest get very old for some people very quickly. I've even begun to feel the wear, myself, after 200 hours of playing... you walk away wishing for a more bulky main quest.
So, in short, I agree that there should be more substance to some of the quests; perhaps just more plot-driven quests in general.
Shadow of Mordor was a far better polished and made open-world game than Inquisition, I wouldn't bring it up here...
Because there was much less content and things to do.
Because there was much less content and things to do.
But probably more cutscenes overall, sadly.
But probably more cutscenes overall, sadly.
I'm not a fan of cutscenes so that doesn't bother me ![]()
Pal, you started a thread complaining about desire demons not being in the game, heavily implying it was some part of a social justice agenda, and compared said 'censorship' to North Korea.
Bit late to play the innocent.
implying? it's all but a foregone conclusion. you don't simply remove things that were always present in a franchise without there being a reason. and since there doesn't seem to be a reason, the most logical is social pressure... especially given BW's history on these matters.
innocent I am not.
I am 60 hours in, and I have not done a single fetch quest yet.
Power comes from fkin everywhere, I have never felt forced to do those terrible sidequests (I dont like them either).
However, having so many people around me with problems adds to the immersion. I am not helping them because I have better things to do, like saving the world and stuff, but I like having them around. Maybe, sometimes, I *might* help something if it keeps me interested for whatever roleplaying reason. But a "kill bears" or "find my husband's ring" quest? LOL NOPE.
So I dont understand why there is so much concern about this. There are people who enjoy fetch-questing, they must be happy. And I am not bothered by them.
So it's almost a WIN-WIN situation.
PS: If you try to say "the resources for fetch quests could have been done for other thing", that does not work. If you do not do fetch quests, the fetch-questing lovers will not come to the game and purchase it. You will have less money, so you invest less, so you just dont do it.
Maybe, sometimes, I *might* help something if it keeps me interested for whatever roleplaying reason. But a "kill bears" or "find my husband's ring" quest? LOL NOPE.
To be fair to that lady, she doesn't ask you to fetch that ring. She tells her story and when you find it, you have an option to return it. If you aren't doing sidequests, how come it took you 60 hours?
If everyone ignores the pointless repeatable requisitions, 90% of the fetch quests disappear. You're welcome.
implying? it's all but a foregone conclusion. you don't simply remove things that were always present in a franchise without there being a reason. and since there doesn't seem to be a reason, the most logical is social pressure... especially given BW's history on these matters.
innocent I am not.
Innocent, no. Poorly informed? Demonstrably. Social justice warriors did not steal your bikini demons.
Innocent, no. Poorly informed? Demonstrably. Social justice warriors did not steal your bikini demons.
So... is a new thread about this subject going to pop up every other week for the next few months?
Fetch quests are realy boring.