We are in complete disagreement. I have played every single Bioware title except for Jade Empire. Only two titles have ridiculously long hallways and roads, unnecessary complicated map design (mountains where you search for 10 minutes until you have finally found the correct pass to cross them) combined with an insanely stupid radar which lures you ways that only end at an impasse.
Only two BW games deploy these time wasting tactics: SWTOR, an MMORPG, and DA:I.
Amusingly, both games that I adore. Never had that problem with them (particularly SWTOR, how can you have any problem with that, the maps are pretty accurate).
That said, not sure what you're disagreeing with. My post was that devs don't add just merely to increase game length, but because they expect players to enjoy that stuff (at least some of them), and to channel and lead players to explorable areas that contain more content and POIs.
I guess you don't agree with the area design? If so that's fine, but that doesn't mean it's not enjoyable for other players. Just because you're having problems with the exploration aspects does not mean they're added as "time wasting tactics". By that token, some might feel the Shards collection is an annoying waste of time, while others think it's a fun game feature.
If you feel your time is wasted by engaging in certain features, that's completely fine. Accept that they're not for you and ignore them. Just because you don't like an optional feature/task doesn't mean everyone dislikes it too, and that the devs were wrong to implement a feature you don't particularly enjoy. It's perfectly okay for the Devs to cater to other people's tastes, so long as you find something to enjoy in it as well.