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This game is an endless fetch quest


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#26
cotheer

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I will tell you one thing, I've been playing for 100+ hours now, and in all those hours there was only one point in the game where i was "this is fckng epic"

Spoiler
Everything else was just "collect this, deliver this". Granted, all those things were optional, but with each new quest, i was hoping to have some engaging story behind it, instead all i got was that x/y bar in my journal.

What's even worse, i thought i haven't finished even 50% of the main story (which was kinda comforting), only to later find out that i have only three more main missions till the end...dafuq.

It's obvious that extended development time they had is just not enough to have engaging content ins such big maps.

 

I dunno, i don't regret buying it, but i'll just reiterate: it's a good game, just not good Bioware game.


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#27
phaonica

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While I don't personally like the quantity of extra quests in this game, and while I only somewhat understand why someone would like them, I understand that a number of people *do* like them, and their opinions are as valid as mine whether I understand them or not.

 

It's a compromise of balance. How do you keep all the extra quests for the people who love them, while making them seem less like filler for the people who don't like them?

 

Obviously, the people who like the game just fine the way it is don't want to see it changed, so those of us who would like it changed should be respectful and try to keep in mind that we want to try to avoid wrecking someone else's experience, too.


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#28
whiteravenxi

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Obviously, the people who like the game just fine the way it is don't want to see it changed, so those of us who would like it changed should be respectful and try to keep in mind that we want to try to avoid wrecking someone else's experience, too.


Thank you! You've succinctly summarized the back and forth on these forums and why it's so unnecessary. A+!

There's no harm in asking for more or better, but let's all try not to throw sticks or tear down something someone else enjoys. (Not suggesting the OP was doing this, just speaking in general).

I don't view all the fetch quests as something I MUST do, but rather an option to mix into my game when I need a change of pace. I'm a satisfied customer.

#29
wrdnshprd

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im sorry but i have to disagree.  i found the game to have PLENTY of things to do that werent fetch quests.  the tombs quest in hissing wastes (i think) was long and pretty fun..  i completed my first playthrough in like 45 hours i think?  and i only scratched the surface.. i barely touched fereldin.. i didnt really explore each of the maps to get the story missions, etc.

 

and you can completely skip the quests that want you to collect tons of resources.  during my first playthrough i think i only completed 1 or 2 of the requisition missions.. hardly any of the collection missions, etc.. i think in the higher difficulties this wont be feasible because you need to min/max more.. but i dont really feel the grind others have.. again though, i only played 45 hours my first playthrough.



#30
Tensai

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Emprise is great. I heard a rumor there's two dragons kicking around in there. It's next on my list.

 

2? Sure about that ;) ?

 

 

Back to topic. The Sidequests in this game are boring (not talking about companion quests). Imho they should have spent more time and resources on proper sidequests than those large Areas. 1-2 Areas less + smaller Areas but more focus on high quality content. There are maybe 1-2 things in each area which are worth to go there, but the rest feels empty and lifeless and bioware tried hard to fill this emptyness with fetch-quests.

 

I also miss good old dungeons :/

 

There were some things i enjoyed tho. like the constellation puzzles or the hissing wastes. However it wouldn't have hurt to put the content of the hissing wastes into the area of the western approach. 

 

@cotheer the scene in heaven was simply perfection. too bad it's just getting worse afterwards and doesn't reach this quality again.



#31
MagisterMaximus

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I actually feel the game is more about spreading the influence of the Inquisition, gathering allies and empowering it. Some of the that does include fetch quests, but not as much as you claim.


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#32
whiteravenxi

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I also miss good old dungeons :/
 
There were some things i enjoyed tho. like the constellation puzzles or the hissing wastes. However it wouldn't have hurt to put the content of the hissing wastes into the area of the western approach.


Did you not like the new dungeons? I thought they were well paced with enough in them but not too involved they overstayed their welcome.

Edit: I also wanted to add for new players, you can safely and 100% ignore requisitions. They're only there if you want more power, but you'll never want for power in this game. It rains power.
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#33
Ravenfeeder

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If I was just doing the fetch quests to grind levels or it's all there was I'd be complaining like the OP. But I don't. They are something you do in passing whilst on the way to close another rift, or beat up on some key enemies - you know, the inquisitor's real job. I don't go out of my way to collect x herbs, but if I'm going that way I can pick them up, likewise returning them to the quest giver. Sure more cutscenes for some of the local quests would be nice, they would add more immersion, but they aren't required. 55 hours in and I'm enjoying myself far more than I thought from the pre-release hype. (I'm a m+kb PC gamer btw).


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#34
Fandango

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I'm going to throw my hat in with the OP. Inquisition is a big, beautiful game for sure, but I would have preferred something a little less sprawling and more focused on story and character. So yeah - for me - the ancillary quests of Inquisition became indistinct after a time and did little to aid my enjoyment of an otherwise excellent game.
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#35
Back Lot Basher

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Good grief...you want a game with fetch quests?  Try Destiny.  Talk about mind-numbing, going over the same ground 50 times for spinmetal or some other material that you need in dump truck quantities.  After that train wreck, this is a breath of fresh air.

 

Personally, I love a game where I can explore every inch of the world looking for secrets.  I find that most of these quests are structured to keep you moving forward on your exploration.

 

I also love the fact that there is a synergy between all these small quests and the ongoing Inquisition.  This is the first time I've played a game where all these actions tie into my own role as a "general" of sorts, orchestrating a massive, complex effort.  Sometimes I just turn the game on for 15 minutes if I'm pressed for time, just to go to the war table and see what little side quests I can initiate from there.

 

Honestly, if you don't like games where you explore and look for loot, why would you play an RPG?  I just assume everyone who likes the genre really enjoys that part of experience.


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#36
Obadiah

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Op,

But... cows taste good.

#37
Tensai

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Did you not like the new dungeons? I thought they were well paced with enough in them but not too involved they overstayed their welcome.

Edit: I also wanted to add for new players, you can safely and 100% ignore requisitions. They're only there if you want more power, but you'll never want for power in this game. It rains power.

 

What dungeons? i remember some caves and temples with either pseudo puzzles and some useless filler mobs. those aren't dungeons. The temple of the sacred ashes in DA: O was a dungeon. It had a bossfight, was bond into a storyline and had real puzzles, but nothing in DA:I was close to this. The hissing wastes tomb "paper chase" was nice. The elves' temple in the exalted plains had a okay'ish puzzle, the reward was terrible though. but this weird fragments for the elves' temple in the forbidden oasis.. pure disappointment.



#38
Sidney

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I'm going to throw my hat in with the OP. Inquisition is a big, beautiful game for sure, but I would have preferred something a little less sprawling and more focused on story and character. So yeah - for me - the ancillary quests of Inquisition became indistinct after a time and did little to aid my enjoyment of an otherwise excellent game.


Open world games seem to all have the problem that you can sink into all the optional stuff and lose the forest for the trees. Maybe on a a second playthrough I will stay more closely tied to the "good stuff" and not go all completionist.

The repeating of the shards, rifts and astrariums does get old and dull. The thing is it feels like there is a good story in each region to explore but in terms of time you spend doing that as opposed to picking weeds, closing rifts, searching for shards, murdering wildlife and other tedium it is something of the order of an 80-20 mix. I am at over 100 hours of gameplay on my first character, I just cleared the Winter Palace and I think I will enjoy my second playthrough when I reach that spot in a lot closer to 40 hours.

#39
whiteravenxi

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What dungeons? i remember some caves and temples with either pseudo puzzles and some useless filler mobs. those aren't dungeons. The temple of the sacred ashes in DA: O was a dungeon. It had a bossfight, was bond into a storyline and had real puzzles, but nothing in DA:I was close to this. The hissing wastes tomb "paper chase" was nice. The elves' temple in the exalted plains had a okay'ish puzzle, the reward was terrible though. but this weird fragments for the elves' temple in the forbidden oasis.. pure disappointment.


Valammar was fun if you time it with Varric's quest. A nice progression of dialog leading to a boss fight of sorts and some side areas to explore that were optional.

I didn't really enjoy temple of sacred ashes. I felt a lot of the DA:O dungeons were a slog.

#40
Sidney

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Valammar was fun if you time it with Varric's quest. A nice progression of dialog leading to a boss fight of sorts and some side areas to explore that were optional.I didn't really enjoy temple of sacred ashes. I felt a lot of the DA:O dungeons were a slog.


DAI has a big map filled with boring HP piñata fights and DAO had a big map filled with boring trash mob fights. Most fights in DAO were designed to add XP to your part not to kill it. Same thing wi DAI. In DAO the was a boss fight that might result in death if you were not careful, in DAI the dragon fills that role along wi whatever the "final" boss is in the map "story".

The fact that the map in DAO was "a" place as opposed to a region doesn't change the inherent nature of what you are experiencing. It is as if the game would be different if there was a roof over the entire Emerald Graves map so it would be a dungeon.

#41
Vox Draco

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was i refering to you? i was talking about people who share my opinion, or have a similar opinions. There are people who share that opinion, thats why i said "of us". Infact that was my point which seemed to completely fly over your head

 

I actually was referring to Master Che's first post and his thoughts, not to your OP ^^ Oh look, birdies flying in the sky!!



#42
Lebanese Dude

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So... is a new thread about this subject going to pop up every other week for the next few months?


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#43
Itkovian

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We are in complete disagreement. I have played every single Bioware title except for Jade Empire. Only two titles have ridiculously long hallways and roads, unnecessary complicated map design (mountains where you search for 10 minutes until you have finally found the correct pass to cross them) combined with an insanely stupid radar which lures you ways that only end at an impasse.

Only two BW games deploy these time wasting tactics: SWTOR, an MMORPG, and DA:I.

 

Amusingly, both games that I adore. Never had that problem with them (particularly SWTOR, how can you have any problem with that, the maps are pretty accurate).

 

That said, not sure what you're disagreeing with. My post was that devs don't add just merely to increase game length, but because they expect players to enjoy that stuff (at least some of them), and to channel and lead players to explorable areas that contain more content and POIs.

 

I guess you don't agree with the area design? If so that's fine, but that doesn't mean it's not enjoyable for other players. Just because you're having problems with the exploration aspects does not mean they're added as "time wasting tactics". By that token, some might feel the Shards collection is an annoying waste of time, while others think it's a fun game feature.

 

If you feel your time is wasted by engaging in certain features, that's completely fine. Accept that they're not for you and ignore them. Just because you don't like an optional feature/task doesn't mean everyone dislikes it too, and that the devs were wrong to implement a feature you don't particularly enjoy. It's perfectly okay for the Devs to cater to other people's tastes, so long as you find something to enjoy in it as well.


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#44
phaonica

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Edit: I also wanted to add for new players, you can safely and 100% ignore requisitions. They're only there if you want more power, but you'll never want for power in this game. It rains power.

 

I did ignore requisitions for the most part. I could safely ignore 90% of the game content, and I did.

 

For example, some of the main quest kind of forced me to run through a decent portion of Crestwood (I think that's what it was called), and I did some side missions while I made my way through. On the other hand, I went to the Storm Shores I think twice for Iron Bull quests, but they were so close to the loading area that I just went in, did what I came there to do, and then left, never to return. All the other quests in that area are basically too far off the beaten path to bother with because they don't tie into the main story enough.


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#45
CronoDragoon

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I have to agree I'd have liked the quests in the optional areas to have more cinematic content. I understand the viewpoint that just because the story is told through the environment and codex entries/letters found doesn't mean it isn't story content, and I agree with that view. However, it's a type of storytelling that is much less enjoyable to me. I like reading about Dragon Age lore in the World of Thedas, but reading walls of text on a 55" screen just screws my brain up, so I usually skip it. Accordingly, I really don't have much of an idea what was going on in the Hissing Wastes and hated the zone. Long stretches of nothing in between dwarven ruins that the Venatori are after for some reason...I think. In retrospect I'm just going to agree with Harding that the area is a craphole and leave it to Corypheus.



#46
Itkovian

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I have to agree I'd have liked the quests in the optional areas to have more cinematic content. I understand the viewpoint that just because the story is told through the environment and codex entries/letters found doesn't mean it isn't story content, and I agree with that view. However, it's a type of storytelling that is much less enjoyable to me. I like reading about Dragon Age lore in the World of Thedas, but reading walls of text on a 55" screen just screws my brain up, so I usually skip it. Accordingly, I really don't have much of an idea what was going on in the Hissing Wastes and hated the zone. Long stretches of nothing in between dwarven ruins that the Venatori are after for some reason...I think. In retrospect I'm just going to agree with Harding that the area is a craphole and leave it to Corypheus.

 

They're wastes.... and they hisssssss.



#47
Fandango

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Open world games seem to all have the problem that you can sink into all the optional stuff and lose the forest for the trees. Maybe on a a second playthrough I will stay more closely tied to the "good stuff" and not go all completionist.

The repeating of the shards, rifts and astrariums does get old and dull. The thing is it feels like there is a good story in each region to explore but in terms of time you spend doing that as opposed to picking weeds, closing rifts, searching for shards, murdering wildlife and other tedium it is something of the order of an 80-20 mix. I am at over 100 hours of gameplay on my first character, I just cleared the Winter Palace and I think I will enjoy my second playthrough when I reach that spot in a lot closer to 40 hours.


Aye, it's often the case for me that I find the openness of sandbox games to be a distraction and I'm no fan of the habit these kind of games make of throwing lots of very samey quest content at the player.

#48
NM_Che56

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  What are you even doing on an online forum if you cant deal with people questioning the things that you believe, or you know discussing.

 

Do tell.



#49
Draining Dragon

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I'm annoyed that Bioware claimed the main story content would take 50 hours. That's blatantly untrue.

#50
katzenkrimis

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Some people's definition of "fetch quest" must be extremely malleable.


 

The perfect definition of a fetch quest is what you see in an Asian MMO.

True pain, is playing Aion Online.

 

Fetch abuse.