Alternate view on these unconnected side quests is, if you don't dismiss them outright as 'mmo grind fests' (and to some degree even if you do) they contribute to building the game world as something bigger (and so more 'real') that doesn't all revolve exclusively around the player's navel. As it makes sense for most people living in that world to be the most concerned about their most immediate problems -- whether it's they're hungry, their family member is missing or even if there's proverbial rats infesting their cellar. Not the player's quest, whatever it might be.For me it is because there is no connection between the fetch quest and the story (most of them at least). There is (kind of) rpg story and then there is the mmo grind fests. I would have preferred less of those simple fetch quests and more detailed and fleshed out sidequests, with cinematics and actual discussions. Now I just run hours and hours and hours and hours and kill, kill, kill, kill etc. in silence. While picking flowers and rocks. Not very uplifting.
They don't give any more damn about the player's character than the player gives about them, but if they're not present then you'd wind up with a very empty feeling place, no matter the map sizes. I doubt if it'd be overall an improvement.





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