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This game is an endless fetch quest


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#501
ORTesc

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Good.

 

And you know the best part? I don't have to keep reading if I don't want to. It's not like I go around parroting the same old excuses over and over even after they've been acknowledged and refuted. Needing to collect a resource given through "optional" quests doesn't make them mandatory in the least! And there's only a few and only in Hinterlands. Leave Hinterlands and the game becomes amazingly super duper awesome fun time!

 

bla bla bla



#502
RavenousIron

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No ones forcing you to read anything, in fact you don't even need to reply. As for the Hinterlands, I don't know why people say to leave it. I had a blast exploring and finding quests. Everyone likes different things. Is the game perfect? Not by a long shot. Is it a endless fetch quest like the title says? Absolutely not.

 

P.S To add to the Hinterlands debacle, once you pass certain area's it becomes clear that you're meant to come back later because the enemies out level you by 5-6 levels. When your whole party gets one shotted that should be a hint.



#503
In Exile

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Apparently you're supposed to infer all of that missing story in the side quests from a note you read in a cave somewhere. =P


As much as I share your dislike of this "feature" there are a lot of people that enjoy archeology oriented storytelling (largely those who like skyrim and similar style games).
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#504
bluonblu

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I don't remember seeing anyone ask for bigger areas, they were just upset with DA2's recycled areas. There's a middle ground between DA2 and DAI, and that middle ground is DAO.

 

It's a matter of personal opinion though. 

 

As much as I love DAO, in a new game I wouldn't want a simple rehash. DAI is huge, but since the Inquisitor is building up an alliance to stop the end of the world (well, life on Thedas), I expect potential allies, enemies and challenges along the way. And there they are - optional for the most. 

 

For me, thinking about the timeline (or rather: ignoring the implications) is harder. Jumping across the map to broker alliances and remove threats would take ages... Then again, this held equally true for DAO - and I somehow managed to ignore that as well. 



#505
Maverick827

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I wouldn't consider using the same game archetype as rehashing.  DAO was built on the same modular map archetype as pretty much all of the BioWare games before it, plus a lot of other CRPGs.  I wouldn't consider them "rehashes" of whichever was the absolute first.

 

DAI is technically still just the same thing, only its modules are much, much larger.  They are so large, though, that it propels the game into another archetype or genre entirely.  DAI feels more like Assassin's Creed than DAO.  In fact, it feels like pretty much every game is moving towards the same amorphous blob of a game.  Big map, icons on the map to explore/collect, some sort of RPG elements that let you customize your character's appearance and/or his or her abilities.

 

The Elder Scrolls
Fallout

Assassin's Creed

Far Cry

Shadows of Mordor

Watch Dogs

Dragon Age

The Witcher

Arkham

Infamous

Dark Souls

Tomb Raider

Dragon's Dogma

The Division

The Order: 1886

 

I'm getting kind of sick of this game, to be honest.


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#506
SadisticChunkyDwarf

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People are actually comparing DA:I to AC? That's just unfathomable. Literally the only similarity between the two is they both have collection quests and cut scenes, and I suppose they're both video games that have minimaps with red dots you can fight, also water.

 

And people that are propping up Shadows of Mordor, that game got trashed in user reviews for being far too easy and simplistic. Which I also found as ridiculous as a lot of these issues people are having with Inquisition. Some people just get far too overhyped with a game and expect it to change their lives or something, and if it doesn't happen to deliver on every world altering quality that they thought it would, they nitpick and disparage those elements of the game that don't match their unrealistic vision of it. It's a monumental waste of everyone's time and a horribly indefensible position to take the majority of the time.

 

These are video games, they're going to have simplistic repetitive elements that appeal to some and others they don't. All games have em. Actually taking the time to comment about it like it is some huge negative lazy oversight on a developers part is like going to a baseball game and refusing to have a good time because hitting a ball with a stick is stupid and you wish the ball was larger and they were kicking it instead. You should be going to a soccer game, and more importantly nobody at a baseball game would give a crap if you're having a good time or not. Let's just keep that in perspective going forward, rather than making a lot more needless comments about it.

 

Baseball and DA:I are pretty friggin awesome, soccer is for nancy boys. That is all that really needs to be said.



#507
ORTesc

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Apparently totalbiscuit thinks the game has these issues as well. But yea, it's just a small vocal minority on THIS website that has an issue with the game's fetch quests.


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#508
Enesia

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This became apparent to me after I beat the game. Eventually as I was playing the game before I completed it I stopped doing things weren't interesting to me. One of those things was closing those damn rifts. Or collecting bottles of wine. But once I beat the main story, I found myself with a sense of "now what" A lot of people would go, oh close the rift, collect stuff, kill dragons. I'm not that kind of gamer. I am a narrative player. Narration keeps me going and makes me enjoy the game more. I realized a lot of the quest I avoided were fetch quest and now all I am left is with fetch quest. 


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#509
Swimm

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The game is built with open world because that's what most of the fans wanted. idk what you're saying when "most of us don't like this type of gameplay" lol. Bioware took a lot of heat after DAII and peole were tired of small corridor maps, well here we go. This is what we get since we asked for it lol. I love the game, it could've been better but I love it.

 

 

NO. DA2 suffered cause its development was rushed  and the environments were recycled over and over. Overall the game felt smaller in scale compared to DA:O. But not because the maps were "Open world"



#510
ORTesc

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NO. DA2 suffered cause its development was rushed  and the environments were recycled over and over. Overall the game felt smaller in scale compared to DA:O. But not because the maps were "Open world"

 

Well that and things dropping from the sky. And not being able to change companion armor. And the entire game being set in a single (rather small) city. It might be easier just to list what DA2 did right: nothing.



#511
Swimm

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Well that and things dropping from the sky. And not being able to change companion armor. And the entire game being set in a single (rather small) city. It might be easier just to list what DA2 did right: nothing.

 

 

Overall the game felt smaller in scale

 



#512
Murloc Knight

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There was also a lack of side quest with story content in it. Like Finders Keepers in DA2 which had the funny convo where Hawke tried to trick the bandits that there was fire, or the Magistrate's Order where there was this elven killer guy and you can decide weather you want to let him live or not, or rescuing the vicounts son and this was all just in ACT 1 of the game. I mean what we only got with DAI in terms of side quest was just talk with the NPC then kill some stuff(Fairbanks quest, exalted plains quest)


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#513
Natureguy85

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Well that and things dropping from the sky. And not being able to change companion armor. And the entire game being set in a single (rather small) city. It might be easier just to list what DA2 did right: nothing.

 

I didn't like DA2 but that's because it ruined what good it had. It's too far to say it did nothing right.

 

There was nothing wrong with it all taking place in Kirkwall. It was wrong to only have one coast section that just let you in certain caves at certain times for no reason. It was wrong to have the cave interiors be the same but have different doors open or closed for no reason.

 

While the companions themselves weren't individually interesting (except Varric), their interaction was great.

 

The Red Lyrium was really interesting because you could tell it affected Bartrand immediately... and then it disappeared until the very end. No follow up research or investigation, even after meeting Bartrand again.

 

Templars and Mages were set up well. It leaned mages but it showed problems with both. The Templars were overzealous and taking liberties with their power, but Kirkwall was indeed full of blood mages. Then they ruined both Orsino and Meredith by having both go insane. Orsino used blood magic to become a monster and Meredith's legitimate concerns jumped into full on crazy from the red lyrium. They should have let you see Meredith more often and had the shift be very subtle progression.

 

DA2 could have been good.


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#514
theluc76

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DA2 did 2 things right, Merril and Isabela. Thats it.


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#515
Bishamonten

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It's a matter of personal opinion though. 

 

As much as I love DAO, in a new game I wouldn't want a simple rehash. DAI is huge, but since the Inquisitor is building up an alliance to stop the end of the world (well, life on Thedas), I expect potential allies, enemies and challenges along the way. And there they are - optional for the most. 

 

For me, thinking about the timeline (or rather: ignoring the implications) is harder. Jumping across the map to broker alliances and remove threats would take ages... Then again, this held equally true for DAO - and I somehow managed to ignore that as well. 

In response to what Maverick said, to me, what I see going on is just a bunch of nonsense reacting to the fact that these places are huge.  No I do not personally believe that DA:O is the "middle ground" between DA2 and DAI.  Keep the big areas, just equally expand on content.

If Bioware is going to be paraded around by some publisher such as EA, then why not expect just generally better things?  Oh right, because it makes too much sense, and we'd rather retreat to our false dichotomies.



#516
Xx Serissia xX

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I agree with the OP.  I don't regret buying the game but I do regret buying it at full price.  I should've waited for the holiday sale.  Beyond that I would say that DA:I in its present state is an alright game.  I'm hoping for some meaty DLCs that will flesh out the beautiful world they've created.  I do appreciate the time it took designers to make the sprawling landscapes.  However, it's not my personal cup of tea.  I'm not the type of person to be awed by landscape out of game so, I'm definitely not going to be awed by it in game.  Ultimately the quality of the story is what makes or breaks a game for me.



#517
Chanda

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I find myself agreeing with the OP. I feel like many of the side quests are "Get me ten of these, 8 of these, and 4 of these." and "Go out and kill 20 of these in this area."

 

I know people are tired of hearing it, but, Dragon Age Origins... Those were good sidequests. Most of them.



#518
Guest_Faerunner_*

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This game has knocked the completionist and perfectionist in me in the most violent way possible, and I still think it's too long. I've limited myself to only completing "major story" quests for each area (like following the path to the Avvar stronghold to save my Inquisition soldiers in the Fallow Mire,) and little easy side quests that happen to be on the way (like the key to the cabin near the path in the Fallow Mire), and it STILL takes forever.

 

Even taking the minimum amount of fetch quests gets me swamped because there are usually several at least all clumped together near the path of the "main" quest of the area. Since I'm roleplaying a friendly, helpful Inquisitor who doesn't want to ignore how people are sick, hungry, cold, need medicine, need blankets, need help finding lost loved ones, etc, or who can't ignore how the Inquisition needs to expand its power and influence by gaining favor with locals, it's not as easy as "simply don't talk to them" or "simply say no" or "simply ignore the quest once you have it." (Unless I'm playing a character who is very hard-nosed, task-driven, unsympathetic, doesn't care about gaining power-influence by getting things done, etc.)



#519
Scerene

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  :lol: i cant believe you peeps revived this thread after two weeks. In hindsight, i could have been far more diplomatic in putting my thoughts forward, but my opinion still stands for the most part. There are some really great quests, for example chateau d'onterre, even though it was predictable and i knew pretty much exactly what happened from the moment i read the diary of the woman who "fell" to her death from the cliff :lol: 

Ive spent a good part of my time here slamming the people who made the game, having been feeling somewhat sentimental these last couple of weeks, ive been rather regretful of it. Its important to remember that the devs and writers are real people, many of whom have poured a great deal of passion into the game. The environments are lovingly crafted, there are many touching letters and notes spread throughout the world, the textures on the main chars face are very nice for once  :lol: The main quest is fun and engaging, the voice acting, while a bit shaky at the start, is excellent, the companions are fun and interesting, as are the advisers, and the romance with Cullen is my absolute favorite of pretty much any game, aside from Garrus from a ME. Some of these things are obviously up to opinion, not everyone is going to like the companions/advisers, the main quest or the writing, but i find it surprising that people slam the voice acting, perhaps they havent gotten further than the start or because first impressions cloud their judgement? I digress, in all fairness though, my beef has never been with the writers or most of the bioware team, just -certain- devs, who have been bending the truth -waaay- too much pre-launch. While i like the game, im not too happy about a good portion of their design decisions.



#520
Frenrihr

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Check my signature.