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This game is an endless fetch quest


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#101
Geralt of Relays

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Sadly DAI plays like a single player MMO. The polish job on this game is so so trash, with all the GFX bugs along with the trash AI path finding, along with the glitching bugs, mobs spanning on top of you, and party banter issues etc. Its a much shorter game than DAO & DA2, but made to seem longer with the larger maps and fetch quests that come with them, very disappointing as the characters are fantastic along with the voice acting.

 

Much work is needed, but a very good game is there. It is just sad it was once more rushed out too early without the appropriate polishing job.


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#102
AWTEW

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I aagree with you OP, this game is a chore. I just feel like half of the game is a waste of my time, and the story content for non-main/non companio quests is crap. I could play the side quests in DA2, because they often had a story to them..but not this game..its like fetch this for people, and there is no point to it except 1 point of power. Not even a small story with them, (like gamlens quest in DA2 where you can re-unite him with his daughter), just time consuming fetch quests...over and over again.

at least DA2s side quests were optional, and not as time wasting.

I just can't see myself playing this a second time, it's just too much of an endless grind.
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#103
samuelkaine

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Sadly DAI plays like a single player MMO. The polish job on this game is so so trash, with all the GFX bugs along with the trash AI path finding, along with the glitching bugs, mobs spanning on top of you, and party banter issues etc. Its a much shorter game than DAO & DA2, but made to seem longer with the larger maps and fetch quests that come with them, very disappointing as the characters are fantastic along with the voice acting.

 

Much work is needed, but a very good game is there. It is just sad it was once more rushed out too early without the appropriate polishing job.

 

MMORPG that isn't Online or Multiplayer is just a Massive RPG. Yes DA:I is a Massive Role Playing Game. And?

 

Even the game's critics have said it looks beautiful. 

 

There are far fewer bugs than most other major titles. There was healing bug in Origins that was never fixed. 

 

In over a hundred hours of gameplay I've had a mob respawn on top of me once. 

 

Party banter is a minor atmospheric issue had by a minority of players.

 

The main quest is longer than that of Origins or DA2. The Origins main quest was between 12-13 hours if you knew what you were doing.



#104
AWTEW

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MMORPG that isn't Online or Multiplayer is just a Massive RPG. Yes DA:I is a Massive Role Playing Game. And?

Even the game's critics have said it looks beautiful.

There are far fewer bugs than most other major titles. There was healing bug in Origins that was never fixed.

In over a hundred hours of gameplay I've had a mob respawn on top of me once.

Party banter is a minor atmospheric issue had by a minority of players.

The main quest is longer than that of Origins or DA2. The Origins main quest was between 12-13 hours if you knew what you were doing.

Far fewer bugs, are you kidding me? When Da2 released there were bugs but non of the. froze my ps3, had audio cut out or vanish completely. This game has bugs that are very serious and could ruin consoles, but DA2 had none of these issues at launch.

#105
Geralt of Relays

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MMORPG that isn't Online or Multiplayer is just a Massive RPG. Yes DA:I is a Massive Role Playing Game. And?

 

Even the game's critics have said it looks beautiful. 

 

There are far fewer bugs than most other major titles. There was healing bug in Origins that was never fixed. 

 

In over a hundred hours of gameplay I've had a mob respawn on top of me once. 

 

Party banter is a minor atmospheric issue had by a minority of players.

 

The main quest is longer than that of Origins or DA2. The Origins main quest was between 12-13 hours if you knew what you were doing.

 

The look of the game is absolutely fantastic, but it is very sadly bugged due to myself and many others having the audacity of possessing an NVIDIA GFX card, the random crashing to desktop along with directX errors for me has been 30+ so far in 7 days of playing the game.

 

In combat I have had a total of 28 MOBs spawning directly on top of my party while fighting, twice while fighting area Dragons which have lead me to loosing those battles while otherwise I would have won them. I've also had Varric usher the exact same party banter with Solis on the Wardens on at least 12 separate occasions.

 

The game is very flawed, but can be very good if the issues are addressed, along with considerably good DLC.



#106
samuelkaine

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Far fewer bugs, are you kidding me? When Da2 released there were bugs but non of the. froze my ps3, had audio cut out or vanish completely. This game has bugs that are very serious and could ruin consoles, but DA2 had none of these issues at launch.

 

Just some of the hardware and software bugs of DA2 at launch according to the wiki:

 

  • People in Kirkwall are not rendered and look like ghosts. You can walk right through them.
  • During cutscenes, people will begin to flicker although scene pieces will not (i.e. walls, furniture). This will frequently happen when speaking to Wesley while he is on the ground and in many other areas in Kirkwall when interacting with someone during a conversation.
  • When going to a new area an "Unable to load" window pops up and you are returned to the title screen.
  • The loading screen freezes.
  • Reaching the save game limit (31 saves) frequently causes corrupt save files when overwriting old files. Manually removing a couple of files seems to fix this.


#107
Riven326

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Not going to lie, the sidequests in this game are trash and so is the loot.  I still really enjoy the game don't get me wrong, but next go around I would prefer less quantity and more quality.

Indeed. It's poor game design, IMO.



#108
Nightdragon8

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I dont mind fetch quests as long as they have  apoint, in DA:I there was no point to them, you get 1 power for going out collecting this stuff. And what can I do with the power you ask? Open up more areas to do the same damn thing. Honestly feels like a grindy MMO more than an open world game.

 

AT first I was thinking, Oh hey I'm helping getting tents for my troops, then it wasn't until I did my second Geo survey that I realized that all it was a matrials sink just so you can excange it for power. and now I'm at the end of the game with 200+ power and nothing to do with it.

 

I mean seirously, I can't do anything with the points I got? Not even change it to money or items that i need for personal equipment, or hell not even using it to incress my influnce.

 

Sure I can BUY influnce and power with money but at least in my game money was an issue, along with Scimatics.

 

Also the fact that you have to grind to get the best Scimatics needs to be throttled because its one of the reasons i HATE mmos doing that with there crafting system.

 

the whole it only drops off of X bad guy in X area... just no... I left MMO's for that very reason I don't need this crap in a single player rpg.


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#109
sch1986

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I kind of feel bad for Bioware- it's like they can't win with so many of you. At the risk of starting a riot here: DA2 was mostly companion related and story related content with some side quests and herb collecting. It was vastly shorter than DA:O. Most quests felt like they had some impact on the story- whether fighting Tal-vashoth, or saving a group of apostates/Templars. And yet most players seemed to hate it.

You said you wanted more, wanted something different. Now they give you the exact opposite: sprawling maps, lots of quests, no recycled environments, and you still are not happy.

I agree- there could have been more story content, specifically for me, more companion related quests would have made me happy.

However, DA:O was probably the least favorite game of the 3 for me. You couldn't start a main quest without sinking a minimum of 5 hours into the damn thing. I remember being stuck in the fade with Connor for what felt like a lifetime and hating every second of it. And there was never a good break point (in any main quest) where I could set it aside for a day or two and not lose my "rhythm".

Main story content doesn't necessarily = better content. I appreciate that Bioware took all of that feedback and tried to make us all happy customers. I like that they included puzzles via the astrariums, the war table quests, the exploring, and yes the side quests.
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#110
Riven326

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I kind of feel bad for Bioware- it's like they can't win with so many of you.

It's the way they design their games. It bothers some people.
 



#111
dlux

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Sadly DAI plays like a single player MMO. The polish job on this game is so so trash, with all the GFX bugs along with the trash AI path finding, along with the glitching bugs, mobs spanning on top of you, and party banter issues etc. Its a much shorter game than DAO & DA2, but made to seem longer with the larger maps and fetch quests that come with them, very disappointing as the characters are fantastic along with the voice acting.

Yep, DA:I is stuffed full of boring and simplistic filler content. Hard to believe that EA thinks that is actually great game design.
 

I kind of feel bad for Bioware- it's like they can't win with so many of you.

Maybe Bioware should start making good games again instead of deceiving us with false promises.
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#112
Drikon456

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I think a lot of you have misinformed opinions.  Reason being, you haven't finished the game.  What was the point of the emerald graves or hissing wastes or even empruis du lion?  You don't even have to go to those areas.   They didn't force any decisions.  Building up skyhold and your forces didn't do anything.  You could literally skip all the 'power' building and try to finish the main quests as fast as possible and nothing would change.  Save the mages, templars, wardens, whoever you like?  You don't even see them in a cutscene.  Infact, in Crestwood content was cut where you had a choice between saving a village or a keep.  

 

Bioware took meaningful choices out of dragon age inquisition.  None of my choices really mattered or had an impact.  Oh I saved the templars? too bad I have to face red templars anyway.  

 

Nothing I really did in the beginning of this game changed or came back to bite me in the ass.

 

At least dragon age origins did that.  Dwarven noble was the best for that.  Slept with the dwarven girl? Get a son later to deal with.

 

Face the facts, Bioware spent so much time on developing the open world that they left a shallow story in its wake.  


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#113
samuelkaine

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Yep, DA:I is stuffed full of boring and simplistic filler content. Hard to believe that EA thinks that is actually great game design. Maybe Bioware should start making good games again instead of deceiving us with false promises.


They make great games. That you believe they promised you Baldur's Gate 3 fifteen years ago doesn't make it true.

#114
ORTesc

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It really is a shame. I mean, Origins had sidequests too, but at least they were engaging. The mad hermit in the woods vs the rhyming tree! Sure it's not amazing, but it's a sidequest. There's no context to the filler in Inquisition. It's basically "go here and collect 10 x" then run back and turn it in for a generic response/reward.

 

I have no idea why people continue to defend such lazy game development. Quality over quantity.


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#115
samuelkaine

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I think a lot of you have misinformed opinions.  Reason being, you haven't finished the game.  What was the point of the emerald graves or hissing wastes or even empruis du lion?  You don't even have to go to those areas.   They didn't force any decisions.  Building up skyhold and your forces didn't do anything.  You could literally skip all the 'power' building and try to finish the main quests as fast as possible and nothing would change.  Save the mages, templars, wardens, whoever you like?  You don't even see them in a cutscene.  Infact, in Crestwood content was cut where you had a choice between saving a village or a keep.  
 
Bioware took meaningful choices out of dragon age inquisition.  None of my choices really mattered or had an impact.  Oh I saved the templars? too bad I have to face red templars anyway.  
 
Nothing I really did in the beginning of this game changed or came back to bite me in the ass.
 
At least dragon age origins did that.  Dwarven noble was the best for that.  Slept with the dwarven girl? Get a son later to deal with.
 
Face the facts, Bioware spent so much time on developing the open world that they left a shallow story in its wake.

I think a lot of you have misinformed opinions.  Reason being, you haven't finished the game.  What was the point of the emerald graves or hissing wastes or even empruis du lion?  You don't even have to go to those areas.   They didn't force any decisions.  Building up skyhold and your forces didn't do anything.  You could literally skip all the 'power' building and try to finish the main quests as fast as possible and nothing would change.  Save the mages, templars, wardens, whoever you like?  You don't even see them in a cutscene.  Infact, in Crestwood content was cut where you had a choice between saving a village or a keep.  
 
Bioware took meaningful choices out of dragon age inquisition.  None of my choices really mattered or had an impact.  Oh I saved the templars? too bad I have to face red templars anyway.  
 
Nothing I really did in the beginning of this game changed or came back to bite me in the ass.
 
At least dragon age origins did that.  Dwarven noble was the best for that.  Slept with the dwarven girl? Get a son later to deal with.
 
Face the facts, Bioware spent so much time on developing the open world that they left a shallow story in its wake.


A son? I got to judge an Avaar tribesman, and the judgement had an effect on the war table. I only got that for doing a sidequest in the Fallow Mire. It was great fun.
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#116
sch1986

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It's the way they design their games. It bothers some people.


I guess I can't really speak to this. I've only been a Bioware fan since DA:O. Then someone lent me a copy of ME2 and I absolutely loved it. DA2 came out and despite the recycled environments I fell in love with sarcastic Hawke and most of the rest of the companions.

ME3 came out and it was a day 1 buy, and although I was a bit miffed by the ending (I still have no idea wtf happened) I loved most of that (especially Krogan!).

DA:I is out now and while it's not my favorite Bioware game ever, I disagree with others, I think it's better than DA:O. I'm sort of tired of people putting DA:O up on a pedestal. I played it a second time to mop up remaining trophies and the 2nd time was too many. IMO DA:O often felt like a chore. I considered playing it a 3rd time before inquisition came out and just couldn't bring myself to do it.

I guess my point is, if they all hate the way Bioware designs their games so much- why do they keep playing?
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#117
samuelkaine

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It really is a shame. I mean, Origins had sidequests too, but at least they were engaging. The mad hermit in the woods vs the rhyming tree! Sure it's not amazing, but it's a sidequest. There's no context to the filler in Inquisition. It's basically "go here and collect 10 x" then run back and turn it in for a generic response/reward.

 

I have no idea why people continue to defend such lazy game development. Quality over quantity.

 

Five Belles wartable mission > Mad Hermit.

 

But I understand if a multi-stage text-based riddle is too old school for you casual gamers and you need a cinematic to make it feel 'epic', or whatever word the kids are using nowadays. 



#118
Riven326

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I guess I can't really speak to this. I've only been a Bioware fan since DA:O. Then someone lent me a copy of ME2 and I absolutely loved it. DA2 came out and despite the recycled environments I fell in love with sarcastic Hawke and most of the rest of the companions.

ME3 came out and it was a day 1 buy, and although I was a bit miffed by the ending (I still have no idea wtf happened) I loved most of that (especially Krogan!).

DA:I is out now and while it's not my favorite Bioware game ever, I disagree with others, I think it's better than DA:O. I'm sort of tired of people putting DA:O up on a pedestal. I played it a second time to mop up remaining trophies and the 2nd time was too many. IMO DA:O often felt like a chore. I considered playing it a 3rd time before inquisition came out and just couldn't bring myself to do it.

I guess my point is, if they all hate the way Bioware designs their games so much- why do they keep playing?

Because Bioware is one of the few developers still making these types of games. I want Bioware to go back to the way they made games when they were still an independent company. I hate how a developer changes so much when they're bought up by EA.


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#119
Sidney

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It really is a shame. I mean, Origins had sidequests too, but at least they were engaging. The mad hermit in the woods vs the rhyming tree! Sure it's not amazing, but it's a sidequest. There's no context to the filler in Inquisition. It's basically "go here and collect 10 x" then run back and turn it in for a generic response/reward.
 
I have no idea why people continue to defend such lazy game development. Quality over quantity.



Like DAO didn't have such issues.

Just top of head Ostagar and Lothering fetches

Find a flower for the dog
Find trail signs
Find a lockbox
Get 10 poisons
Return a locket
Find dead person

Toss in 10 garnets, 15 toxin extracts, deliver letters, deliver conscription notices, collect 20 potions, collect 10 mushrooms, deliver termination notices, tag 4 places of power, find 5 scrolls, find 5 pages, find 6 notes, nug wrangling, .....

....and the list rolls on. It isn't like these "light" quests are new. You can roll up Turian insignias, matriarchs writings, heavy metals and such from ME1 for example.
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#120
samuelkaine

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Like DAO didn't have such issues.

Just top of head Ostagar and Lothering fetches

Find a flower for the dog
Find trail signs
Find a lockbox
Get 10 poisons
Return a locket
Find dead person

Toss in 10 garnets, 15 toxin extracts, deliver letters, deliver conscription notices, collect 20 potions, collect 10 mushrooms, deliver termination notices, tag 4 places of power, find 5 scrolls, find 5 pages, find 6 notes, nug wrangling, .....

....and the list rolls on. It isn't like these "light" quests are new. You can roll up Turian insignias, matriarchs writings, heavy metals and such from ME1 for example.

 

When Miriam asks you to find flasks and elfroot in Origins to help the refugees, all of which can be found within 50 paces, that's important character development.

 

When an elven healer relies upon you convincing her to help the shemlen (for which you need specific perks or party members) then asks for rare ingredients from across a huge area to help the refugees, that's a fetch quest.


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#121
lazysuperstar

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Because Bioware is one of the few developers still making these types of games. I want Bioware to go back to the way they made games when they were still an independent company. I hate how a developer changes so much when they're bought up by EA.

 

Personally, like the direction they are headed. ME2 and 3 were an improvement over ME1. DA:I is an excellent attempt at mixing open world, story driven, party based game. I hope they learn from this and continue in this direction but with polished combat and inventory. Probably a bit more effort on KB + M for those who don't like using gamepad 


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#122
Ravenmyste

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The only thing that truly disappointed me, is that outside of a few key choices, judgements and the war table, you don't particularly feel like the leader of the Inquisition. You serve more of a field agent role. And a lot of the side-quests shine a spotlight on that. Gathering shards? Aiding a Spirit of Command return to the fade? Recovering captured guards? Gathering information on the whereabouts of Grey Warden? There are side-quests that feed right into the inquisition storyline certainly, but the vast majority are things Head Scout Harding and your advisors should be dealing with. 

That being said, I'm 63 hours into the game, and there is plenty that I do find enjoyable. 

It's just not quite the experience I thought I would be having.

 

Especially since a lot of it are spent walking around in drab pajamas. 

 

newbie on the hours what you didnt explore? my end game for my cannon play thru was 234 hours{ thats doing with my head cannon play thru for my mages character just finished her play thru}, my second play thru is  my second world state with new quests for that character will be shorter i think due i have different things in his playings so i assume they will be shorter, second you get your horse when you speak to the guy in redcliff and tells you where to go speak to the horse masters daughter and get your horse very quick so either you didnt know or you didnt use it very much and thought you should walk for stupid reasons unless of course you like to explore like me and few others that will tell you its best thing to get extended hours of play thru and yes the  side quest do tie into the actual main story like you stated, and they are dealing with it when it comes to main side story tie in's noice when you go somewhere not that imporant she not there...


 

 and to the op your wrong they said 90 hours get your facts straight before posting

 to the one complaining about the  star puzzles suck it up  there meant to make you think...



#123
Riven326

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Personally, like the direction they are headed. ME2 and 3 were an improvement over ME1. DA:I is an excellent attempt at mixing open world, story driven, party based game. I hope they learn from this and continue in this direction but with polished combat and inventory. Probably a bit more effort on KB + M for those who don't like using gamepad 

Then I envy you.



#124
Medhia_Nox

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"I want Bioware to go back... " 

 

It's really what all this is about.  People masking nostalgia with complaints of "poor game design" as if they would know the first thing about game design.

 

Nothing "goes back".  You evolve or you go extinct. 

 

For myself - this is the direction I've always wanted in a CRPG.  It's a flagship endeavor - and I could think of many things I want expanded upon - but I couldn't be happier with DA:I for what it is.


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#125
Viidicus

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The biggest issue is that DAO started as a cRPG, and thats a dead genre now in the AAA industry and it makes people sad. 

 

Notice how a lot of people have no issue with The Witcher even though thats an action RPG? Its because it started that way and it does it well. DA doesn't do it well and each sequel is completely different, as if bioware doesn't know what DA wants to be.

 

Honestly DAO2 with updated combat would have been amazing. People dont play bioware games for open-worlds, its so stupid knowing so much resources are wasted.

 

Why do we have the option of 2 voices? have 1 voice and the money saved hiring a second voice actor to read the same lines could be spent adding more dialogue and more conversation choices and paths instead. 


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