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This game is an endless fetch quest


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#151
Fandango

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This goes without saying even without the feedback.

The next game will have more resources devoted to content as opposed to engine adaptation and such, assuming similar development times.
 
Perhaps then they can make sidequests even better.


I'm sure they will, though the question remains as to whether crafting such a large gameworld will always require filler. I'm open minded on that one for sure, though suspect that it would be easier to deliver a more narratively focused game - which is what I want from BioWare - within budget if the next sandbox wasn't quite so large.

#152
Sidney

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Honestly DAO2 with updated combat would have been amazing. People dont play bioware games for open-worlds, its so stupid knowing so much resources are wasted.

 

Why do we have the option of 2 voices? have 1 voice and the money saved hiring a second voice actor to read the same lines could be spent adding more dialogue and more conversation choices and paths instead. 

 

 

True people haven't played Bioware games since BG for open world...because they didn't do the,. I guess if you want to make that argument then they are "going back to their roots".

 

You say DAO with updated combat would have been great...except about 80% of the whining and simpering on these forums is about how great DAO's busted, boring, simple combat was and how THAT is the key thing people want them to go back to.

 

You have 2 voices because, again, people wanted and whined about customization. We've learned that substance < style as people want to play dress up with companions (DA2 had more customization via runes than DAO offered but you could SEE the runes) and 2 voices adds no depth but more for the customization crowd. Plus, once you toss in the Qunari you can't have the same voice for them you do for everyone else without a new thread every 15 minutes about Qunari voices.



#153
lazysuperstar

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Few hardcore fans? Have you checked how well Divinity sold? There is a place in this industry for CRPGs that don't involve mashing your head against a controller. Origins proved that. Divinity is proving that again. Yet for some reason publishers think everything needs to be Call of Duty. Steam users alone out number console players, PC should not be the platform recieving ports.

 

If People wanted DA game to be like Divinity, so glad they made this instead. Divinity:OS was fun initially but after the first map, it went full-weird. You really think it had good story? CRPG for that game probably meant Crafting RPG. Lol I can't believe the outrage we'd have here if DA:I had that story and companions. Steam users and controller users aren't exclusive. I use steam and absolutely love using controllers in games like Arkham series and Tomb Raider. 


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#154
Sidney

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I'm sure they will, though the question remains as to whether crafting such a large gameworld will always require filler and dilute story. I'm open minded on that one for sure, though suspect that it would be easier to deliver a more narratively focused game - which is what I want from BioWare - within budget if the next sandbox wasn't quite so large.

 

I don't think the open world per se dilutes story. I think it has that effect on how you feel about the story because it buried it under so much other stuff. I always feel that way in the TES games where I play them but to this day can't tell you what Morrowind or Skyrim were about.

 

DAO or ME* always slapped you in the face with the story, put it right there in your face. In DAO even if you were fetching a ring/noble papers or whatever fetch-y thing it was usually literally on the way to do the story quest. There were and handful of chanter board type things that took you off the main path and away from "the story" but those were limited.

 

The contrast in DAI is that you actually have to go out of your way to go to story missions - they are all war table accessible only - and some/ a lot of the grinding is required to "unlock" those missions. People say don't like the grind don't do it, well to get power you have to do some and to reach proper mission level you have to do even more. That separation is more than anything what bothered me about the structure of DAI.


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#155
keyip

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If People wanted DA game to be like Divinity, so glad they made this instead. Divinity:OS was fun initially but after the first map, it went full-weird. You really think it had good story? CRPG for that game probably meant Crafting RPG. Lol I can't believe the outrage we'd have here if DA:I had that story and companions. Steam users and controller users aren't exclusive. I use steam and absolutely love using controllers in games like Arkham series and Tomb Raider. 

 

It had a good combat system. Pretty flawed in a lot of areas though, and the writing is very hit and miss.



#156
lazysuperstar

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It had a good combat system. Pretty flawed in a lot of areas though, and the writing is very hit and miss.

 

Combat system was good yea. Those who don't mind turn based combat would really like it. But If I had to take one thing from that game, it would be the cute ice elemental 



#157
Giubba

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Because you don't name something the "spiritual successor to baldur's gate" and then turn around and make it Call of Duty.


Origins was not the franchise.

But when you put cod in this sentence you qualified yourself as abject idiot
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#158
ORTesc

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Origins was not the franchise.

But when you put cod in this sentence you qualified yourself as abject idiot

 

Oh please, you and I both know that's a throwaway argument. This series was supposed to be the return to grace, they wanted to go back to Baldur's Gate. Then they got bought out by EA, the drs left and we have an action rpg in it's place. Mass Effect was always supposed to be the action game, and dragon age was our crpg.


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#159
Giubba

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Oh please, you and I both know that's a throwaway argument. This series was supposed to be the return to grace, they wanted to go back to Baldur's Gate. Then they got bought out by EA, the drs left and we have an action rpg in it's place. Mass Effect was always supposed to be the action game, and dragon age was our crpg.


No that's your delusion. So stop bother posting your fanciful fiction on what was the purpose of bioware regarding their franchise
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#160
Icinix

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I would be ok with the endless fetch and backtracking if it wasn't for the spawn rates in some areas. It suffers a little from what Far Cry 2 suffered from, where you clear a section, turn around 30 seconds later and enemies are back.

 

Still though, what is good in the game is very, very good. However - there definitely could have been more guts in the open world areas. I do believe it was originally intended that there would be and it would have an affect on various other aspects of the game, but as it stands now, it feels lacking.

 

That said - I'm still glad they're there rather than they're not. I don't see why they can't use the locations and the assets for the next game to spend development time filling them with really juicy content.



#161
Viidicus

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No that's your delusion. So stop bother posting your fanciful fiction on what was the purpose of bioware regarding their franchise

that was actually fact


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#162
Casuist

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The contrast in DAI is that you actually have to go out of your way to go to story missions - they are all war table accessible only - and some/ a lot of the grinding is required to "unlock" those missions. People say don't like the grind don't do it, well to get power you have to do some and to reach proper mission level you have to do even more. That separation is more than anything what bothered me about the structure of DAI.

 

Doing the core content in each region, along with the material in your path along the way, will give you enough power to progress the story... all without ever having a "fetch" quest being the main reason to follow a specific path. The fetch quests are there to reward exploration, but a fully explored world map will give you a massive excess of power.



#163
Giubba

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that was actually fact


No it isn'.t it's just the delusional tales of the usual EA haters.

#164
Icinix

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No it isn'.t it's just the delusional tales of the usual EA haters.

It's probably more fact than not.

Origins was from the outside billed as the spiritual successor to Baldurs.

...then after Origins, it was always about the action RPG, you know 'awesome button' and all that jazz.

It's debatable if that had anything to do with EA or not, but there was a definite shift after Origins.


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#165
Giubba

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It's probably more fact than not.

Origins was from the outside billed as the spiritual successor to Baldurs.

...then after Origins, it was always about the action RPG, you know 'awesome button' and all that jazz.

It's debatable if that had anything to do with EA or not, but there was a definite shift after Origins.


Sigh.

The awesome button was the pr answer to the awkard and slow paced combat in origins but thanks to DA2 problem (in my case the map reuse of maps and the wve combat the rest of the "criticism" are nothing more than the bsn hysteria speaking just like in the me3 ending) it became the evidence of EA touch of Evil which is bsner that talk again out of their collective ass.
Dragon age was made by bioware with the purpose of having their own franchise fully in their control and guess what? they did it but since people became a mass of hysterics and gain access to means for venting their delusion anything that veered outside the norm became the evil incarnation
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#166
Lebanese Dude

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Because you don't name something the "spiritual successor to baldur's gate" and then turn around and make it Call of Duty.

 

A spiritual successor is a work of fiction that does not build upon the storyline established by a previous work, yet features many of the same elements, themes, and styles.

 

Many. Not all. 

 

Obviously a lot of things have changed. You can't compare a decade old game with DAI. Different development, different software, different expectations, etc... 

 

And seriously? DAI is still a party-based RPG with open world. It's obviously much closer to BG than CoD ... again with the hyperbole?



#167
JakeLeTDK

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I just wanna throw this out there since many seems to forget this, but EA bought BioWare back in 2007, that means they had 2 years "meddling" with DA:O before its release. So no, DA:O is not "EA free" either. 

 

Also, while I agree that there are many people that love classic RPG, I have to say, it's not a main market. Divinity Original Sin took almost 3 months to hit 500k sale mark. If an AAA do that, it will be considered an utter failure. Time change, taste change. They gotta move with what majority wants, not what a group of "veteran fans" demand. It's a business after all.


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#168
Sidney

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Doing the core content in each region, along with the material in your path along the way, will give you enough power to progress the story... all without ever having a "fetch" quest being the main reason to follow a specific path. The fetch quests are there to reward exploration, but a fully explored world map will give you a massive excess of power.


Power yes, levels.....not sure.

I stopped worrying about shards and astrarium once I figured out the rewards for both sucked....but that is true of all loot not just those quests. The thing I'd kill to avoid are the dumb flowers and rocks but that can't be avoided because the loot is so lousy you need to craft.

#169
Viidicus

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I just wanna throw this out there since many seems to forget this, but EA bought BioWare back in 2007, that means they had 2 years "meddling" with DA:O before its release. So no, DA:O is not "EA free" either. 

 

Also, while I agree that there are many people that love classic RPG, I have to say, it's not a main market. Divinity Original Sin took almost 3 months to hit 500k sale mark. If an AAA do that, it will be considered an utter failure. Time change, taste change. They gotta move with what majority wants, not what a group of "veteran fans" demand. It's a business after all.

thats bull, a company as large as Bioware can easily make a cRPG and make a nice profit, its just greed -- they can make a nice profit, but **** that, lets just dumb it down for icing on top with that extra little profit they may make from people that aren't really interested in RPGs anyway.

 

Its about money management, wasting money on paying a second voice actor the read the same script so we can have 2 voice options instead of paying 1 actor and spending that money on extra dialogues and paths. 

Wasting money on paying artists to create locations that most people will miss and only see if they pick up some random fetch quest.



#170
Scerene

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Somebody mentioned 25 hours of solid content? thats me being generous. Somebody else mentioned vitriolic rants? what difference does it make, the game is out whats done is done and bioware is never going to be the same company it once was, so i dont expect them to care what anybody says. They flat out lied to us in many respects. They said the main story would be approx 50 hours, when infact its 10-15. Somebody posted a video from last years pax and it was full of interesting things, with crestwood and the keeps etc with promises of areas having storylines. They could have implemented those things and dropped the huge and largely pointless maps. How does this make one "hard to please", i thought i was in for a roleplaying experience, just as they promised. I never expected a DAO clone or whatever, but to me even DA2 was more fun to play than DAI. Bioware has never been good at making interesting game mechanics. Battle systems and gameplay have never been their strongest suit, but their storytelling and characters made up for it. DAI lacks many core features of an open world game, including its combat system. You are limited in what you can do and there are very few active abilites so you find yourself spamming the same stuff over and over throughout the entire game. Dai is a mediocre open world game, with a mediocre battle system, and mediocre gameplay. The lack of compelling story segments, which has been biowares strongest suit, can no longer compensate for these shortcomings.

 

Lol and i love how the cheerleading bioware drones act like a very small portion of biowares' player base are displeased when everywhere people are pointing out the same things we do on here, mainly pointless filler quests, mmo type, boring gameplay a tiny main quest etc etc. 

 

it is a -fact- that it was going to be a spiritual successor to BG and going back to their roots.

 

TBH the "vitriolic" nature of my post is mild in comparison to the amount of lies they have been feeding us. The day the start paying -me- almost a 1000 kr to buy a game, is the day i revoke my right to be displeased with lies and misleading bs. Yea they showed gameplay involving fetch quests, but nowhere did they mention its 90% of the game, with a 10 hour main story. Nor did they mention that all the interesting things, stories and "choices" they promised were no longer included.


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#171
lazysuperstar

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When was the last time a cRPG made as much $ as modern-RPGs like Skyrim, Witcher or Mass Effect? Seems they have set their target higher than making 90s looking game for 90s hardware



#172
JakeLeTDK

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thats bull, a company as large as Bioware can easily make a cRPG and make a nice profit, its just greed -- they can make a nice profit, but **** that, lets just dumb it down for icing on top with that extra little profit they may make from people that aren't really interested in RPGs anyway.

 

Its about money management, wasting money on paying a second voice actor the read the same script so we can have 2 voice options instead of paying 1 actor and spending that money on extra dialogues and paths. 

Wasting money on paying artists to create locations that most people will miss and only see if they pick up some random fetch quest.

 

You do know that BioWare is not an independent company, but a part of EA right? And secondly, who the hell are you to tell them what to do? Own the company before deciding what they should and should not do, will you? If you are only a customer, your power only extend to buy or not buy their product, not deciding how they make their stuffs. Even after the "massive backlash" with ME3's ending, their stuffs still sold.Time to wake up.

Also what considered to be wasted or not is entirely subjective. Second voice actor? how about mute the characters entirely, and go all the way back to text base games like decades ago? Damn, that would save crap load of resources!!!!

 


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#173
Akrabra

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Why is always EA games to blame? Bioware has changed as company and alot of old school fans cannot find themself in their new products. I get it, that sucks! I would feel the same if i felt the same. When it comes to the quests i didn't feel they were fetch quests at all, if you read the codex entries about them and just had a general sense of caring it felt like you contributed to a world in chaos. Even the shard pick up stuff had a satisfying ending. Been through the game twice, once a full clear the other almost and i still enjoy it. Can't wait for the 3rd time.



#174
Lebanese Dude

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*snip conjecture post*

 

I mean... are you even bothering to provide actual evidence?

 

Your entire post is based on the notion that the main plot is 10-15 hours long. Where did you get this number? You pulling it out of your behind?

 

Even so, you do realize that the main plot of any and all BioWare games have never been that long right? 

They don't design linear stories.

 

Then you claim that all the other hours are just "fluff" or something. So by your logic:

 

Tme spent exploring, collecting, and crafting is pointless. 

Companion dialogue, interactions, and quests are also pointless.

Zone quests and minor quest lines are pointless.

 

So what.... you're complaining that the main story is "only 15" hours while simultaneously dismissing everything else and summing it up as a fetch quest. Alright...?

 

I suppose we should call ME2 a fetch quest game cause the main plot is only 5 hours long.
 



#175
Scerene

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When was the last time a cRPG made as much $ as modern-RPGs like Skyrim, Witcher or Mass Effect? Seems they have set their target higher than making 90s looking game for 90s hardware

mass effect was interesting and fun to play, with a better story. Skyrim included fun open world mechanics and guilds, that made up for its lack of story etc etc, but i love your dunderheaded attempt at making a  connection where there is none. Many of those that are displeased, myself included, are not major DAO fans. You think making a weak facsimile of an open world game was going earn them tons of cash?pfftt  :lol: