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This game is an endless fetch quest


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#176
Lebanese Dude

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mass effect was interesting and fun to play, with a better story.

 

Subjective. I find FIFA to be boring. Doesn't make the game bad. Your tastes don't reflect on the product.

 

 

 Skyrim included fun open world mechanics and guilds, that made up for its lack of storu

 

and Dragon Age has companions. Considering "party-based" is pretty much the core of any BioWare game, you'd know this.

 

---

 

Do you even bother to analyze before talking?



#177
Scerene

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I mean... are you even bothering to provide actual evidence?

 

Your entire post is based on the notion that the main plot is 10-15 hours long. Where did you get this number? You pulling it out of your behind?

 

Even so, you do realize that the main plot of any and all BioWare games have never been that long right? 

They don't design linear stories.

 

Then you claim that all the other hours are just "fluff" or something. So by your logic:

 

So suppose time spent exploring, collecting, and crafting is pointless. 

Companion dialogue, interactions, and quests are also pointless.

Zone quests and minor quest lines are pointless.

 

So what.... you're complaining that the main story is "only 15" hours while simultaneously dismissing everything else and summing it up as a fetch quest. Alright...?

 

I suppose we should call ME2 90% fetch quests cause the main plot is only 5 hours long.

there is approx 10 hours of companion related content, i will give them that. Im getting that number based on the hours it took me to complete the main story missions. The lies themselves are the most grating part, and not the lack of length. I think i already mentioned how boring exploring, collecting and crafting is. Crafting in this game is very bare bones. There are few armor designs and even fewer upgrades. Exploring a huge map with uninteresting content is not fun for me, and all the collecting is irritating. Clearly we have different preferences and that is fine.



#178
Abaddon_86

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Why is always EA games to blame? Bioware has changed as company and alot of old school fans cannot find themself in their new products. I get it, that sucks! I would feel the same if i felt the same. When it comes to the quests i didn't feel they were fetch quests at all, if you read the codex entries about them and just had a general sense of caring it felt like you contributed to a world in chaos. Even the shard pick up stuff had a satisfying ending. Been through the game twice, once a full clear the other almost and i still enjoy it. Can't wait for the 3rd time.

 

 Don't you need to study/work/have a social life?? 2 full runs including stuff like the shard bs in that short a time? For real?



#179
Lebanese Dude

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Clearly we have different preferences and that is fine.

Great. It's good you understand this.

Now stop claiming that whatever BioWare does that isn't "to your taste" is objectively bad.



#180
Lebanese Dude

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 Don't you need to study/work/have a social life?? 2 full runs including stuff like the shard bs in that short a time? For real?

 

Maybe he's an astronaut that just returned to Earth and is recovering!



#181
Scerene

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Subjective. I find FIFA to be boring. Doesn't make the game bad. Your tastes don't reflect on the product.

 

 

 

and Dragon Age has companions. Considering "party-based" is pretty much the core of any BioWare game, you'd know this.

 

---

 

Do you even bother to analyze before talking?

did i ever say DAI was a bad product? Objectively id give it an 7-8/10, but its a completely different game from the one bioware made it out to be.



#182
Lebanese Dude

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did i ever say DAI was a bad product? Objectively id give it an 7-8/10, but its a completely different game from the one bioware made it out to be.

 

They advertised it as a 100+ hour game party-based RPG with open world elements.

They delivered on that. If you choose to ignore exploration, then obviously the game will be shorter. That's your prerogative.

 

Your statement implies that everyone plays the same way you do.


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#183
JakeLeTDK

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mass effect was interesting and fun to play, with a better story. Skyrim included fun open world mechanics and guilds, that made up for its lack of story etc etc, but i love your dunderheaded attempt at making a  connection where there is none. Many of those that are displeased, myself included, are not major DAO fans. You think making a weak facsimile of an open world game was going earn them tons of cash?pfftt  :lol:

 

I'm getting tired of reminding people of this, but what you just said is YOUR OPINION, not fact, which means people will feel differently. By your same logic, I enjoy collecting shards, solve astrarium puzzles, etc... that you call boring fetch quests. Those are interesting to me, same way that you found Skyrim mechanics "fun".

 

So here's the thing, PEOPLE LIKE DIFFERENT THING. JUST BECAUSE YOU LIKE SOMETHING, AND DISLIKE SOMETHING DOESN'T MEAN IT'S FACT AND EVERYBODY HAS TO FEEL THE SAME.

 

Possitive feed back is one thing (and seriously, if you consider your post to be feedback, why didn't you post it in the correct subforum :/), but when you obsessively post over and over and over again about the same thing, it becomes hater troll. And this is getting tiresome :/



#184
Scerene

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They advertised it as a 100+ hour game party-based RPG with open world elements.

They delivered on that. If you choose to ignore exploration, then obviously the game will be shorter. That's your prerogative.

 

Your statement implies that everyone plays the same way you do.

did you miss the part where they said the main story was going to be 40-50 hours? Or the part where they said there were going to be interesting narratives to each area like crestwood, which was never included? Or the part where they said the keeps would contain cool customizable feautures? None of those things are there. They should have advertised it as an offline mmo with 100´hours of fetch quests. You dislike other people projecting their preferences on you, but you do a damn fine job of doing that yourself.

 

It isnt about how i play or dont play the game, its about what they specifically said.



#185
Chaos17

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edit : firefox bug



#186
Scerene

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I'm getting tired of reminding people of this, but what you just said is YOUR OPINION, not fact, which means people will feel differently. By your same logic, I enjoy collecting shards, solve astrarium puzzles, etc... that you call boring fetch quests. Those are interesting to me, same way that you found Skyrim mechanics "fun".

 

So here's the thing, PEOPLE LIKE DIFFERENT THING. JUST BECAUSE YOU LIKE SOMETHING, AND DISLIKE SOMETHING DOESN'T MEAN IT'S FACT AND EVERYBODY HAS TO FEEL THE SAME.

 

Possitive feed back is one thing (and seriously, if you consider your post to be feedback, why didn't you post it in the correct subforum :/), but when you obsessively post over and over and over again about the same thing, it becomes hater troll. And this is getting tiresome :/

youre either blind or lack reading comprehension, because i told lebanese dude that we have different preferences and that its fine.



#187
Casuist

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did you miss the part where they said the main story was going to be 40-50 hours? Or the part where they said there were going to be interesting narratives to each area like crestwood, which was never included? Or the part where they said the keeps would contain cool customizable feautures? None of those things are there. They should have advertised it as an offline mmo with 100´hours of fetch quests. You dislike other people projecting their preferences on you, but you do a damn fine job of doing that yourself.

 

It isnt about how i play or dont play the game, its about what they specifically said.

 

The narrative to Crestwood is outstanding...

 

and, if you do the main region quests, the companion quests, and the main story. 50 hours is a reasonable time expenditure.



#188
Chaos17

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"Why is it so hard for some of you to understand that many of us simply do not enjoy this kind of gameplay?"

 

I can't say that I agree.  61 hours in an I'm loving it and do not find the quests to be "overly fetchy" or pointless filler.  But that's me.  I'm closing rifts, collecting materials to craft better stuff, unlocking forts, etc.  I reminds me of Skyrim (which I sank over 300 hours into and loved every minute), but not in a derivative way.  I have yet to see any open world (semi or seamless) provide a storyline that isn't full of distractions which essentially puts the story in stasis until you extract yourself from the rabbit hole of getting materials to build your home, killing rhinos so you can make a bigger wallet, running tow truck missions, collecting bounties on outlaws, etc.

 

And here's the thing: No one needs to understand why YOU don't like something.  If you don't like it, then fine.  Preferences are subjective and you are entitled to have yours.  I hate Destiny, but people are hooked on it.  C'est la vie.  Me not liking something or liking something shouldn't detract from your hating or loving something and you shouldn't need to have your opinion validated by virtual strangers.

I'm sorry t say this but : GO PLAY MMORPG INSTEAD if you like this!

Can't you undertand that you're encouraging Bioware to make BAD offline mmorpg while it would be better to focus more on story content like in the past ?

I want to play a C-RPG with STORY CONTENT not a BAD offline mmorpg.

I've already a really good mmorpg that is callend World of Warcraft if I wanted to play one;

 

Yeah, I'm bitter to have bough DA:I, if I knew it would've been a bad pc port and be a mmorpg like game I would have NOT bough it!

But no Bioware really avoided to say in their stream 80% of content are empties fetch quests maps, hahaha.

 

Continue what you're doing, continue saying Bioware was right so in the next DA you will have 95% off useless maps and 5% of story.

That is your choice for the futur and I will be not part of it!


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#189
Casuist

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Power yes, levels.....not sure.

I stopped worrying about shards and astrarium once I figured out the rewards for both sucked....but that is true of all loot not just those quests. The thing I'd kill to avoid are the dumb flowers and rocks but that can't be avoided because the loot is so lousy you need to craft.

 

A whole lot of leveling comes from story quests and rifts (the latter of which can be selected to follow the main quest path). You may have to explore a bit to level comfortably in nightmare, but for normal or even hard (and certainly casual) the xp will be enough to get through the game just fine with minimal roaming.



#190
Scerene

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The narrative to Crestwood is outstanding...

 

and, if you do the main region quests, the companion quests, and the main story. 50 hours is a reasonable time expenditure.

the main region quests are a joke, i cant even remember any of them, they just give you a bad reason to run around doing fetch quests and that was not the narrative i was talking about. That was the main story itself, not including fetch quests, companions quests and the joke of a main region "quest"



#191
Casuist

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the main region quests are a joke, i cant even remember any of them, they just give you a bad reason to run around doing fetch quests and that was not the narrative i was talking about. That was the main story itself, not including fetch quests, companions quests and the joke of a main region "quest"

 

If you think "Still Waters" was a "joke" and not compelling, between the Mayor's story, Crestwood village's history with the Blight (coupled to a good fight taking the keep and a significant excursion through the deep roads) then this game is indeed not for you...

 

In my opinion, it easily matches the standards of story-based sidequesting in Dragon Age/Mass Effect, and exceeds the average of most games out there.



#192
Sidney

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If you think "Still Waters" was a "joke" and not compelling, between the Mayor's story, Crestwood village's history with the Blight (coupled to a good fight taking the keep and a significant excursion through the deep roads) then this game is indeed not for you...
 
In my opinion, it easily matches the standards of story-based sidequesting in Dragon Age/Mass Effect, and exceeds the average of most games out there.


Crestwood is excellent,my actual favorite area in terms of gameplay and narrative and art. The whole save the keep save the village thing is usually what people complain about missing but frankly I am tired of these worthless Thedas-ian forts that can't hold out for a few hours without my hell.
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#193
Chari

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So much of this

Eventually I just gave up, used Artmoney to cheat all the materials and money I need for these stupid quests. Also, playing with the clock on my PC so I don't have to wait till the quests are completed - now this is a complete and utter bullshitting waste of time

Main quests are amazing, some few of sidequests are more or less okay. Majority, though? MMO-type trash



#194
Giubba

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So much of this
Eventually I just gave up, used Artmoney to cheat all the materials and money I need for these stupid quests. Also, playing with the clock on my PC so I don't have to wait till the quests are completed - now this is a complete and utter bullshitting waste of time
Main quests are amazing, some few of sidequests are more or less okay. Majority, though? MMO-type trash


No they aren't a waste of time and moaning about mmo type quest mean that you never played origins or 2 or never playef mmo and lack a the correct reference

#195
Han Master

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At least we get good equipment from out of it as well as influence for inquistion perks.

#196
Nukekitten

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No they aren't a waste of time and moaning about mmo type quest mean that you never played origins or 2 or never playef mmo and lack a the correct reference


Leading a farmer's cow back to him isn't a waste of time? Killing N wolves? Killing N antelopes (or deer or whatever that animal was)? Finding blankets for refugees?

I mean I won't argue about the relative balance of meaningful content (i.e. content that reflects on the main quest line as more than a tick on your war readiness power and involves some sort off choice on your part) but it's not difficult to see where people are coming from. Those are the sort of things that if you were really in command of a force you'd expect one of your subordinates to tell another of your subordinates to do, and you not even to become aware of. It's so far beneath the level of what you'd expect to be doing in that position....

It'd be like, if we take being in charge of a company to be analogous, the CEO being personally responsible for arranging train tickets for the front line staff to get to a meeting.
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#197
ORTesc

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No they aren't a waste of time and moaning about mmo type quest mean that you never played origins or 2 or never playef mmo and lack a the correct reference

 

And you call me delusional.



#198
Giubba

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Leading a farmer's cow back to him isn't a waste of time? Killing N wolves? Killing N antelopes (or deer or whatever that animal was)? Finding blankets for refugees?

I mean I won't argue about the relative balance of meaningful content (i.e. content that reflects on the main quest line as more than a tick on your war readiness power and involves some sort off choice on your part) but it's not difficult to see where people are coming from. Those are the sort of things that if you were really in command of a force you'd expect one of your subordinates to tell another of your subordinates to do, and you not even to become aware of. It's so far beneath the level of what you'd expect to be doing in that position....

It'd be like, if we take being in charge of a company to be analogous, the CEO being personally responsible for arranging train tickets for the front line staff to get to a meeting.

 

Fetching back the stolen record from the shaper in dao wasn't a waste of time?doing every single board quest wasn't a waste of time?fetching back the amulet to guy in the alienage wasn't a waste of time? And i could go on .

For your standard DAO was full of waste of time as well considering how many things you needed to kill or fetch back.

 

People should stop write before thinking what they are writing.


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#199
Sidney

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Leading a farmer's cow back to him isn't a waste of time? Killing N wolves? Killing N antelopes (or deer or whatever that animal was)? Finding blankets for refugees?I mean I won't argue about the relative balance of meaningful content (i.e. content that reflects on the main quest line as more than a tick on your war readiness power and involves some sort off choice on your part) but it's not difficult to see where people are coming from. Those are the sort of things that if you were really in command of a force you'd expect one of your subordinates to tell another of your subordinates to do, and you not even to become aware of. It's so far beneath the level of what you'd expect to be doing in that position....It'd be like, if we take being in charge of a company to be analogous, the CEO being personally responsible for arranging train tickets for the front line staff to get to a meeting.


Killing wolves, delivering death notices, finding poisons and forth in DAO. Again, junk quests are part of the world of RPG's.

I will say this, at least in DAI delivering blankets helps the inquisition and part of my goal is to build up the inquisition. In DAO delivering death notices is just dumb since the blight is about to overrun Ferelden and it doesn't serve any of my long term goals in game.
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#200
Riven326

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The reputation Bioware once had isn't nostalgia, it was a real thing. People wanting them to "go back" to making quality games are people still loyal to this developer that refuse to jump on the "worship Bioware because it's Bioware" bandwagon. I'm not saying that's you, just that it's very easy to pick out those people on this website.

 

Bioware hasn't evolved, it's devoled into a politically correct mess that refuses to even consider feedback because Bioware knows best. When these forums were created it was meant to be a place where fans could speak and discuss ideas with their favorite developer. That doesn't exist today and neither does the "spiritual successor to Baldur's Gate".

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Well said. I agree.