Fetching back the stolen record from the shaper in dao wasn't a waste of time? Doing every single board quest wasn't a waste of time? Fetching back the amulet to guy in the alienage wasn't a waste of time? And I could go on.
For your standard DAO was full of waste of time as well considering how many things you needed to kill or fetch back.
People should stop write before thinking what they are writing.
Killing wolves, delivering death notices, finding poisons and forth in DAO. Again, junk quests are part of the world of RPG's.
I will say this, at least in DAI delivering blankets helps the inquisition and part of my goal is to build up the inquisition. In DAO delivering death notices is just dumb since the blight is about to overrun Ferelden and it doesn't serve any of my long term goals in game.
I'm trying to explain where people seem to be coming from.
If you want have a discussion about whether junk quests are a good thing to have in RPGs, then that's a discussion worth having, but it's a different discussion to have as to whether or not a reasonable proportion of the quests in the game are junk quests.
On the more general point: I'd have to point out that the things you mention as examples from previous works of junk quests are things that I've avoided doing whenever I've played RPGs. Because they're boring and pointless. It's the same reason that I've never really enjoyed the Elder Scrolls games – and if we go back to when Oblivion was being released, it got a not insignificant amount of stick for all of the FedEx quests, including such statements as the only good quests ark being that of the Dark Brotherhood.





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