People rushing and skipping everything to get kills
#51
Posté 05 décembre 2014 - 10:11
- 21T09, J. Peterman et Aryvine aiment ceci
#52
Posté 05 décembre 2014 - 11:58
To me its really not a big deal if the team keeps moving while I stop to grab loot. I will let them know if it is trapped and they come back or I will communicate that I am still collecting loot and they wait until I give the all clear to teleport me. You all share in the xp and gold so if them moving ahead speeds up that process then it's ok with me. I understand your frustration Tanash. PUGs can be down right frustrating.
My experience is they do not listen to me when I try to communicate, or they dont' give a damn, very few people do. Best case scenario they run back if they aren't too far ahead to open the treasure room then they rush on ahead, but that is not the case most of the time, or if it's trapped....well too bad.
If they teleport you by opening the next door, just run back. They'll get the picture.
Also you can just click the chest and kite the adds to them. They will appreciate your consideration.
I don't really see the good with this though, it's a time waster and an annoying one when it could have been done right in the first place, and no the people I'm talking about will not run back I promise you.
To the defenders of this behaviour: Fine, we each have different opinions on the subject matter, but remember, it's a teamplay based multiplayer, one in which you play with 3 other people. Accepting those 3 other peoples needs and wants is the RIGHT thing to do, you do not always get what you want when dealing with other people, sometimes you have to compromise, anything else is being a selfish douche and I will continue to maintain this no matter what you say, and if you go about real life like that you will have a hard time.
- IamTheAttack aime ceci
#53
Posté 05 décembre 2014 - 12:12
Quite some badass elitist attitude here. But then again, if your whole world rotates around computer games, then I can understand the frustration of meeting new players.
If a game is based on team play, then you should also be considerate about other players in the group. You might have new players that will get turned off because of speed players and that in the long term will affect everyones enjoyment in multiplayer with the player base diminishing.
It's all about short term vs long term effect. Not everyone can or even want to sit in front of the computer several hours a day and nor should you expect people to do so. Just because YOU can speedrun a level doesn't mean that everyone needs to. I have promoted several of my classes multiple times already yet I do take time if people want to clear a room without ruining their enjoyment of rushing in and clearing the whole level by myself.
- Slash_luke et 21T09 aiment ceci
#54
Posté 05 décembre 2014 - 12:42
Yet another case where lucky RNG creates an elitest attitude. ![]()
- J. Peterman aime ceci
#55
Posté 05 décembre 2014 - 12:51
Well, there are people who need gold for upgrades and there are people who have almost no hope of ever getting another upgrade from a loot chest (I count myself in the second group).
I understand that you still want gold but if I'm trying to rank up and promote my character as quickly as possible from my point of view you're wasting 5-15 minutes every run for very little xp reward. If you're ready to start punching, imagine how the more experienced players feel putting up with your passive-aggressive, newbie, time-wastery attitude.
Anyway, if it's a problem, leave the game? Noone is forcing you to put up with anything. I certainly don't hesitate to exercise my right to leave when I feel like it, generally I quit my own games when I get people like you, OP, but it's the quickest and neatest way to deal with the annoyance.
#56
Posté 05 décembre 2014 - 01:14
Well, there are people who need gold for upgrades and there are people who have almost no hope of ever getting another upgrade from a loot chest (I count myself in the second group).
I understand that you still want gold but if I'm trying to rank up and promote my character as quickly as possible from my point of view you're wasting 5-15 minutes every run for very little xp reward. If you're ready to start punching, imagine how the more experienced players feel putting up with your passive-aggressive, newbie, time-wastery attitude.
Anyway, if it's a problem, leave the game? Noone is forcing you to put up with anything. I certainly don't hesitate to exercise my right to leave when I feel like it, generally I quit my own games when I get people like you, OP, but it's the quickest and neatest way to deal with the annoyance.
Shoot an invite to the other leet players from this thread, and go play together.
#57
Posté 05 décembre 2014 - 01:16
What I find more rage inducing is when three of you go to a gold room and the one guy (usually a reaver or Archer) rushes ahead, the gold room spawns enemies, we fight them and the guy who rushed ahead had died. Meanwhile all the enemies he agrod are rushing to us and causes a wipe. So that one person has spoiled the game for three others for no reason at all. Its ****** annoying!!!!!I hate you all and I wanna punch you. Treasure room here mr rushing person, would you open it please?! Meanwhile the guy is halfway across the zone already fighting and possibly some other tosser force teleporting the party by going to the next zone, and of course they ignore you even if you use a mic to call it out. This is becoming so common now it's silly, it seems almost every pug has one of these people in it and it really sours my mood.
Frack me man, STOP IT ALREADY. Skipping gold or possibly a item doesn't even make sense, and it doesnt take many seconds to clear a treasure room, the enemies won't go anywhere. Hell sometimes we might even need your help if a Revenant or the Horror thing spawns, or you overestimate your power and look stupid by getting downed, this happens alot too.
Have some goddamn respect for your fellow party members.
#58
Posté 05 décembre 2014 - 01:23
If he was efficient he would take his level 1 kit in a threatening or perilous game, with his buddies.
THIS! You're right dude.
I have 150 hours of DAIMP (e-epeen competition), wait we don't care.
W/E, when i promote a char, sometimes i go to routine, and help other players to learn basics, i carry them if they are undergeared, but we take our time, clear everything, cashing gold is not a bad idea, even if finding upgrade is hard. I won't believe that someplayers have max 23 unique weapons on each class and max unique accessories for each class they need. And gettting a massive amount of gold could be great if they revamp the crafting system or chest system in the future.
However, when i feel i dont want to lose time on the first 10 level of a promoted character, i just ask some of my friends do to some threatening or perilous, we rush them, and even if we don't clear the 5/5, i got like 7/8 level easy on the first game. Problem solved without beeing an ass with newcomers or people trying to grind their gold. And anyway, in the most case, i like to clear everything, I play for fun.
TLDR : MR Tbxvivido who just don't give a damn to **** other player games, ask your so long friendlist to carry your lvl 1 promoted character in threatening/perilous speedrun and leave the goldfarmer/newcomers in peace ![]()
- teltow et 21T09 aiment ceci
#59
Posté 05 décembre 2014 - 01:31
No. How about you leave?
lol
#60
Posté 05 décembre 2014 - 01:40
Well, there are people who need gold for upgrades and there are people who have almost no hope of ever getting another upgrade from a loot chest (I count myself in the second group).
I understand that you still want gold but if I'm trying to rank up and promote my character as quickly as possible from my point of view you're wasting 5-15 minutes every run for very little xp reward. If you're ready to start punching, imagine how the more experienced players feel putting up with your passive-aggressive, newbie, time-wastery attitude.
Anyway, if it's a problem, leave the game? Noone is forcing you to put up with anything. I certainly don't hesitate to exercise my right to leave when I feel like it, generally I quit my own games when I get people like you, OP, but it's the quickest and neatest way to deal with the annoyance.
So in other words - you have reached the point when you don't need gold for chests and exploring is boring for you, so you just speed run everything and don't care about other (mostly just starting with multiplayer) players and they are the ones who should leave the game?

- 21T09, J. Peterman et XswXkrayzie aiment ceci
#61
Posté 05 décembre 2014 - 01:48
You can speedrun single player, but you can't upgrade your MP gear in single player. Oh and if you need to have cool confirmation on how amazing you are without a leaderboard you can always post you accomplishment in forums, make a youtube account for a lets play and immediately see how many people care, (none) or maybe call the news and see if they spread the astounding story of your self-verification.
Meanwhile I'ma solo dees pots.
- Grim68, 21T09 et J. Peterman aiment ceci
#62
Posté 05 décembre 2014 - 01:57
- PvtNiss aime ceci
#63
Posté 05 décembre 2014 - 02:08
I like your post.
#64
Posté 05 décembre 2014 - 03:31
Who cares how many hours one puts in a game?
No, he is not playing the game efficiently. He is blasting through an ez mode game, doing much disservice to newcomers that would like to learn to play the game and gathering some gold for getting better equipment.
If he was efficient he would take his level 1 kit in a threatening or perilous game, with his buddies.
Spot on.
I find it hilarious that the guy brags about how he and his buddies are so good and only do perilous all day everyday and in the same instance when asked why he's being a dick on routine he goes "because speed."
Which is complete and utter horse ****. How much experience will a successful routine game net? Enough for 3-4 levels.. maybe? Now how much experience will a perilous game where your leet friends carry you net? Something like 10 levels if I remember right. Hell, even if you wipe in room 3 or 4 you'll still get like 8-9 levels. If you're too good for routine and view the new players who often play on that difficulty as beneath you, maybe you shouldn't play on routine.
- 21T09 et J. Peterman aiment ceci
#65
Posté 05 décembre 2014 - 04:29
Do you really think us "elitists" are going to listen to you when that's how you try to communicate your points?
Zoralink communicated himself well and I could actually have a DISCUSSION with him on the topic.
Tanash, garbak, 21T09, and theshadyengineer all clearly have no interest in hearing how other people feel and would rather create a cheerleader squad with themselves where they're always right and never have to listen to anyone.
Also, Iamtheattack - when you use your example of threatening/perilous for exp leeching off my friends, I can just as easily flip that and say -
"Why don't you take your undergeared character into threatening/perilous and leech gold off strangers?"
You get just as much, even if you fail, and you can learn how to be a better player at the same time.
Lots of roads go two ways.
And one thing in response to zoralink (I'd say more but I'm on my way to work and don't care that much):
The scenario you're describing is present in NUMEROUS online games. Whether it's WoW, Diablo, ME3MP, whatever. You'll find overgeared players carrying groups in lower difficulty content in all of them. I guarantee every single RNG loot based multiplayer game will have the same situation. I'm sorry that you find it offputting, but these games are all balanced around the END content, not the starter. I hope that you can eventually come to understand that by getting yourself to that point quicker will result in a more rewarding experience for you.
in the 150+ hours I've logged (yay I can play too!) I've had exactly ONE group get upset that I wasn't interested in routine chests. It was a group of 3 friends that had never progressed further.
However, I've had too many groups to count that thanked me for the things I taught them over the course of our runs, and like I said before, I always meet at least one more person doing the same thing as me who then goes on to do higher content with me as well. As you noticed, there are a lot of us who play like I do, and with our HELP you'll get to that point as well.
Some people in this thread can say they don't like our playstyle, but when I'm in game I get THANKS not complaints.
I'll believe what I hear in game over on a forum, any day of the week.
Faster runs = more runs = more gold AND experience. Everybody wins.
#66
Posté 05 décembre 2014 - 04:55
Don't act like a jackass, and you won't get called one.
Also, tl;dr
And my point has been confirmed
#67
Posté 05 décembre 2014 - 05:18
#68
Posté 05 décembre 2014 - 05:41
However, I've had too many groups to count that thanked me for the things I taught them over the course of our runs, and like I said before, I always meet at least one more person doing the same thing as me who then goes on to do higher content with me as well. As you noticed, there are a lot of us who play like I do, and with our HELP you'll get to that point as well.
I honestly don't see what someone could learn from a player clearing zones by himself while others are looting treasure rooms.
The fact that you claim that others are refusing to see your viewpoint and that we see it only from our viewpoint is a bit hypocritical since you are doing the very same thing yourself. You blatantly refuse to see it from someone else viewpoint.
But hey, if it works for you and players somehow appreciates you doing those runs, then kudos to you. I know atleast I would get turned off from multiplayer quite fast if I had a player clearing everything without me learning anything. But then again, I suppose I would do the only sensible thing and leave that game.
#69
Posté 05 décembre 2014 - 05:49
Also, Iamtheattack - when you use your example of threatening/perilous for exp leeching off my friends, I can just as easily flip that and say -
"Why don't you take your undergeared character into threatening/perilous and leech gold off strangers?"
You get just as much, even if you fail, and you can learn how to be a better player at the same time.
I don't know if you are talking about me or the general player database?
As i have not undergeared character, i couldn't answer, but if your are talking about general players and newcomers, I ll assume that the game isnt full of retards who try to get carried in difficulties they can't stand. I saw a lot of players lvl 15+ on routine with crappy gears and i think they are incredebly good manner to stick routine instead of being useless in threatening game.
We were talking about getting xp carried by friends, not random pugs (that was my point).
However i would agree with you about the rentability of speedruns but you have to understand that that's not the playstyle of everyone. Most of people like to take their time, enjoy the game and not fall behind a group that constently rush.
#70
Posté 05 décembre 2014 - 06:28
So? Just because this has been going on since the dawn of time, that does not make it right or make it a reason for why one should not complain/call people out on it, quite the opposite.
Look, there are games where rushing for sure has it's place, but not here, not in the case Im arguing for. You want to rush, fine, go right ahead and do that with your buddies who all agreed on it.
So 'your' way of playing is the 'only' way, right?
#71
Posté 05 décembre 2014 - 06:31
So many jackasses here, it's unbelievable.
Oh, the irony..
#72
Posté 05 décembre 2014 - 06:41
This reminds me of the "Wipe after the last Objective Wave" controversy on the ME3MP boards. It even stems from a similar issue. Some players felt the extraction wave, which at the time offered no credits, was a waste of their time and so would allow themselves to be killed or "wipe." This could often make it hard for anyone who still wanted to extract to succeed, especially if they were the only person in the lobby who wished to do so. Their were many who felt that wiping was selfish, while others thought that players who did not wipe we're wasting their time and being equally selfish. Eventually the Devs, many of who are working on DAMP, added a credit bonus to the Extraction Wave to encourage players to complete matches. This gave the "extractors" what they wanted, and the "wipers" an incentive to change their behavior. Good times were then had by all.
If the Devs wish to address this issue I have a few thoughts:
1. Remove treasure rooms and pots all together. Replace them with more Gold or potential Items rewarded on Wave 2 and 4 objectives. This would make runs more efficient and satisfy the "runner" camp. However, thus would be a severe let down to those of us who enjoy "crawling" and de-incentivize "class-balanced" parties, which appears to be a design objective for DAMP.
2. Move the majority of Gold or Items rewarded to the Treasure Rooms and Pots and the Boss Wave. This would incentivize "crawling" and severely punish "running". Still not a good solution, but a possible one.
3. Increase the potential drop rates of rare and ultra-rare items inside the Treasure Rooms only, and provide some type of extra reward at the end of the match. Base this end match reward on the number of players who survived the Boss Wave and the number of Treasure Chests opened. This would better incentivize group/ teamwork focused play for "crawlers" AND provide some reason for "runners" to not feel that their time is being wasted. Hope some one out there is listening...
TL:DR
Institute changes to in match rewards to better incentivize group play and Treasure Room looting and everybody wins.
Until then let's all try not to "word-murder" each other... Shall we?
- Aryvine et IamTheAttack aiment ceci
#73
Posté 05 décembre 2014 - 06:47
Who cares how many hours one puts in a game?
No, he is not playing the game efficiently. He is blasting through an ez mode game, doing much disservice to newcomers that would like to learn to play the game and gathering some gold for getting better equipment.
If he was efficient he would take his level 1 kit in a threatening or perilous game, with his buddies.
Well i would say you care because this is the result of the discrepancy between hours logged, and you seem to care enough to complain. A disservice? I'm not sure what you're implying here.The majority of games the people enjoyed the run, and ask me questions about the game and learn that way. You'd be hard pressed to find a player like this without a mic because you don't get to that level without communication. Everyone seems to be painting this picture of this guy who doesn't talk, doesn't stay alive, and doesn't even acknowledge doors, and generally plays like an idiot. This is not who i'm defending. I talk, I don't pull more than I can handle, and if it's threatening I'll be happy to open the door if I'm the only warrior, but if you care enough about the urns and chest you go get it yourself.
I feel like I could say the same to some of the players in routine, playing with 15+ toons because it's easy instead of playing threatening where they would progress more efficiently. I could also say the same to you btw, if you don't want this scenario you could queue with YOUR buddies and solve the issue your particular minority for some reason has against a free run. I get the feeling more and more that the people on this forum are the the level 18's in routine I see everyday.
You guys are complaining like you've never played an online game like this before. It happens all the time everywhere in RNG loot based games. Carry or get carried, sorry but not sorry there are people who are already geared for endgame content, and are just leveling a toon.
#74
Posté 05 décembre 2014 - 07:21
Oh, the irony..
Your face.
- 21T09 aime ceci
#75
Posté 05 décembre 2014 - 08:32
I honestly don't see what someone could learn from a player clearing zones by himself while others are looting treasure rooms.
I honestly don't see what someone could learn from opening a chest in a treasure room.
surely they learn a lot less from that than they do from the experienced guy with a Mic that teaches them strategies for actually fighting things.
I've never encountered a stack of 30 gold that wiped a group





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