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People rushing and skipping everything to get kills


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#76
tbxvividos

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3. Increase the potential drop rates of rare and ultra-rare items inside the Treasure Rooms only,

I would love that.
they would also have to remove the apparent ilvl limit chests in routine/threatening have though.

I've gotten so many lvl 6 uniques it makes me want to puke

#77
Aryvine

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After I promote a character and I'm doing a routine run and a couple threatening runs, I care not about the miniscule amount of gold you so desperately want.
Go ahead and open the door yourself and waste your own time, I'll go clear the next room solo. Because I can.
I run perilous for gold.

See I have the same mentality except swapped. You go ahead and deal with all the moots we all can kill single-handedly, my squire. I shall calmly collect all the gold. And don't bother turning around if it's trapped. I have it handled. Now we get fast runs and gold. How convenient.

It reminds me of my favorite quote from Dragon's Dogma, "You handle the monsters, I'll grab the loot."
Cracked me up the first time I heard that mid-battle. XD

Forget the Inquisitor. I'm the Acquisitor.
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#78
Shadohz

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Another Leprechaun thread about Speedrunners. M'kay.

Half-truths: Check
Hyperbole: Check
Hypocrisy: Check
Hollow arguments: Check
Hyping: Check

Speedrunning isn't going to ruin DAMP anymore than it did ME3MP. Where was all this outrage when they changed the maps in ME3MP to prevent farming? Exactly. That was a very noob-friendly strategy that allowed them to farm, but most the leets started crying because the noobs were messing up their precious lobby filter. Most of the people that will be joining DAMP are probably still engrossed in SP. The full population isn't even here yet. Most of them are waiting on us early players to get the bugs reported and ironed out before they even start. I have two friends who aren't even going to buy the game (yet) until some of the bugs are fixed. Let's all just CTFD.

I'm even sure where this whole "solo it yourself if you're so good" thing comes from. It's not more effective nor a valid argument. A few simple test comparisons would show that. It also makes me question whether the persons bothered to look at the Challenge system. Why aren't you people ranting about keeping noobs off Threatening/Perilous and closing off the Zone 5 entrance chokepoint? Because it serves your best interest not to.

When people come along to find a way to help other players get ahead, then you guys are complaining about it.  :huh: When did noobie-helping become a bad thing? I Yes, there are 4-5 people that I seen who are consistently steaming through Routine. I personally don't approve of people randomly joining someone's lobby to do that.  I also don't approve of people standing at a door spamming shout on a non-enemy chest. However you can't control everyone's action. That's life. I've read thread after thread of people complaining about the loot system (which actually ISN'T broken but needs 4 category tweaks to increase drop rates). It took me several hundred hours and almost a year of playing ME3MP to get a full manifest. Some (not specific to this thread) have probably played less than 60 hours and are acting as if they should be sporting Perilous level king attire. Sounds a bit like Green Fever. There's an efficient way to do things AND still have fun. If you don't like how someone is playing then drop out (if it's still early enough) and just leave at the end of the game. There's no need to try and exaggerate what's going on so you get your style of play enforced on everyone else (e.g. "It's all about the deeps" players in ME3MP).

My two cents
 



#79
Garbak

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I honestly don't see what someone could learn from opening a chest in a treasure room.
surely they learn a lot less from that than they do from the experienced guy with a Mic that teaches them strategies for actually fighting things.

I've never encountered a stack of 30 gold that wiped a group

 

Funny guy! :)



#80
Shadohz

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See I have the same mentality except swapped. You go ahead and deal with all the moots we all can kill single-handedly, my squire. I shall calmly collect all the gold. And don't bother turning around if it's trapped. I have it handled. Now we get fast runs and gold. How convenient.

It reminds me of my favorite quote from Dragon's Dogma, "You handle the monsters, I'll grab the loot."
Cracked me up the first time I heard that mid-battle. XD

Forget the Inquisitor. I'm the Acquisitor.

I made reference to the "well, this looks interesting" types in a guide. lol It's ironic that you'd bring that up since most of players hated renting the flower-pickers. hahaha



#81
Echoic

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So I say this

 

...

generally I quit my own games when I get people like you, OP, but it's the quickest and neatest way to deal with the annoyance.

 

Your reactions:

 

No. How about you leave?

 

 

So in other words - you have reached the point when you don't need gold for chests and exploring is boring for you, so you just speed run everything and don't care about other (mostly just starting with multiplayer) players and they are the ones who should leave the game?

 

interdasting.jpg

 

Well done, Jack chiles, slash luke, both of you just owned yourselves.  At least Jack eventually realised his mistake and deleted / hid his post...

 

And to top it off, this picture and caption perfectly suits you.  Well done, sirs.  We couldn't have made you look more stupid if we tried.  But, I feel like you might never have understood how stupid you actually are so I just thought I'd try and help you with this idiotproof explanation.  There ya go.

 

Anyway, this thread has gone way off the rails and it started from some crybaby who wanted to punch people on the internet.  I'm actually getting a headache just looking at it so I'm out.



#82
Aryvine

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I made reference to the "well, this looks interesting" types in a guide. lol It's ironic that you'd bring that up since most of players hated renting the flower-pickers. hahaha

Hehe XD
Well if that's true about most players it's also ironic that many players complained about the difficulty so Capcom added an Easy Mode lol.

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(Sorry for the somewhat off-topic post. XD)

#83
MadMaximoff

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I honestly don't see what someone could learn from opening a chest in a treasure room.
surely they learn a lot less from that than they do from the experienced guy with a Mic that teaches them strategies for actually fighting things.

I've never encountered a stack of 30 gold that wiped a group


Map layouts, short cuts, Two - Two Flanking tactics, which rooms are safe and which rooms may be trapped. There's a lot to learn from Treasure rooms.

#84
Sir Jessku

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Score 1 for madmax

#85
BioticJuggernaut

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The only problem I have with this sort of topic is that people demand you go into the treasure room 24/7 as soon as they see it, no matter what patrols are coming that they possibly don't know about.  I tend to clear the straggling (a pack just died, let's go check it out) enemies.  I've seen it in perilous pubs when people rambo a door with 10 archers inbound which can ruin your day in a sloppy group.

 

I have about 120 hrs in multiplayer, a lot of people seem oblivious that those mini packs even exist, they tend to blame others for being "so far" after they open a door with mobs and aggro and die.


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#86
MadMaximoff

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The only problem I have with this sort of topic is that people demand you go into the treasure room 24/7 as soon as they see it, no matter what patrols are coming that they possibly don't know about. I tend to clear the straggling (a pack just died, let's go check it out) enemies. I've seen it in perilous pubs when people rambo a door with 10 archers inbound which can ruin your day in a sloppy group.

I have about 120 hrs in multiplayer, a lot of people seem oblivious that those mini packs even exist, they tend to blame others for being "so far" after they open a door with mobs and aggro and die.


Agreed completely.

For every Leeroy there's a Dee Dee.

That one person that has to touch everything. Even if the team is getting swarmed, they will be found ignoring it and opening the door adding Spiders or more mobs to the fray.

Why I think it's good practice to clear the area, one person pop the door after with a team mate standing by and the other two watching to make sure no stragglers sneak up.

#87
GrommitSmit

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Mis-post after long day at work... Darn blasted new-fangled technology...

#88
Zoralink

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And one thing in response to zoralink (I'd say more but I'm on my way to work and don't care that much):
The scenario you're describing is present in NUMEROUS online games. Whether it's WoW, Diablo, ME3MP, whatever. You'll find overgeared players carrying groups in lower difficulty content in all of them. I guarantee every single RNG loot based multiplayer game will have the same situation. I'm sorry that you find it offputting, but these games are all balanced around the END content, not the starter. I hope that you can eventually come to understand that by getting yourself to that point quicker will result in a more rewarding experience for you.
in the 150+ hours I've logged (yay I can play too!) I've had exactly ONE group get upset that I wasn't interested in routine chests. It was a group of 3 friends that had never progressed further.
However, I've had too many groups to count that thanked me for the things I taught them over the course of our runs, and like I said before, I always meet at least one more person doing the same thing as me who then goes on to do higher content with me as well. As you noticed, there are a lot of us who play like I do, and with our HELP you'll get to that point as well.

Faster runs = more runs = more gold AND experience. Everybody wins.

Oh, I know. I've been a heavy MMO player and played ME3's multiplayer a lot. I think a huge part of my issue with it is largely due to sheer discrepancy between someone with, say, a staff that does 100 DPS, versus the person starting out that got the super sweet drop that does a whole 37 DPS! Compared to something such as ME3's multiplayer, where power damage was completely independent of your weapon/gear (Other than equipment, which was a minor difference in the big scheme of things), you could even be a lower level with a crappy gun and still feel helpful, particularly due to the effectiveness and importance of combos in ME3. Go into DAI's multiplayer with crappy gear and a group with good gear, and you'll be struggling in the dust, occasionally slapping an enemy for 30 damage only to watch them explode into tiny pieces from the Keeper's chain lightning a second later.

 

I'm looking forward to the later game and challenging difficulties, but I also want to enjoy learning things for myself while feeling like I've earned my way up. Not to mention the pure difference in enjoyment between watching other people roflstomp the entire place versus having to work with my team to actually clear things in a reasonable time. One of the most rewarding rounds I've done yet was when I was a level 8 archer, went in with a full party only for 2 of them to drop, was just myself and another level 11 archer. We got to the fourth wave working together, focus firing down enemy archers and horrors while I used caltrops to slow any enemies that got close and the other archer kited through them to make use of them. Both of us eventually got mauled when we reached a room with a shadow + knight + 5 archers.

 

While it might seem silly to have found that as rewarded as it was, I enjoy the challenge, and seeing what I can do, on top of simply wanting to learn the game myself. I'm not going to rage or anything if I get grouped with someone(s) who are rushing, but I'll probably just silently follow along, just waiting for the round to end.

 

I'm not really sure what they could do to fix this though, without implementing a level restriction dependent on the item level, which I'm sure many people would not want. Even I'm iffy on it.

 

-snip-

Personally I think making potential item drops more valuable from treasure rooms would help immensely. It's not the end of the world if not everybody wants to pick up every pot, but it just feels silly to skip treasure rooms to me.



#89
GrommitSmit

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Personally I think making potential item drops more valuable from treasure rooms would help immensely. It's not the end of the world if not everybody wants to pick up every pot, but it just feels silly to skip treasure rooms to me.


Agreed. Personally my regular weekend group always finds it ridiculous that after defeating a Revenant, one of the most troublesome enemies from Origins, we are rewarded with a piddly 31 Gold. This is the possessed corpse of an ancient human or elven king... His armor and weapons alone would be worth more than that... Why would this ancient specter care to guard the equivalent of an Orlesian Double-Whip, Double Caf, Caramel Macchiato +tip, inside an overly ornate chest which is locked by powerful sorcery? Increase the rewards for treasure rooms and group survival and perhaps require a majority of players in the lobby to reach the zone door before porting and I'm sure we will all learn to play together nicely.

As it stands now, I am willing to go along for the speed run ride as long as the runners are willing to be polite and wait at the zones within a reasonable amount of time for us looters to check out the treasure rooms, before porting us forward. I would prefer to work as a team, taking each room slowly, but that is not everyone's preference. I still complete the matches where I am ported forward or forced to sprint constantly to keep up with the Reaver Sprinters and politely leave as soon as the match is over... The GrommitSmit abides... ;)
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#90
Valerius Anthar

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Agreed. Personally my regular weekend group always finds it ridiculous that after defeating a Revenant, one of the most troublesome enemies from Origins, we are rewarded with a piddly 31 Gold. This is the possessed corpse of an ancient human or elven king... His armor and weapons alone would be worth more than that... Why would this ancient specter care to guard the equivalent of an Orlesian Double-Whip, Double Caf, Caramel Macchiato +tip, inside an overly ornate chest which is locked by powerful sorcery? Increase the rewards for treasure rooms and group survival and perhaps require a majority of players in the lobby to reach the zone door before porting and I'm sure we will all learn to play together nicely.

As it stands now, I am willing to go along for the speed run ride as long as the runners are willing to be polite and wait at the zones within a reasonable amount of time for us looters to check out the treasure rooms, before porting us forward. I would prefer to work as a team, taking each room slowly, but that is not everyone's preference. I still complete the matches where I am ported forward or forced to sprint constantly to keep up with the Reaver Sprinters and politely leave as soon as the match is over... The GrommitSmit abides... ;)

 

 

 
Well said. It seems that Bioware was gunning for a dungeon crawling experience, what with the treasure rooms, pots, separate rooms and three class archetypes. All one would have to do is add in traps and you'd get something not too distant from a D&D run. And  yet, it doesn't feel at all like that, because the rewards from treasure rooms are so poor and the rewards in xp from getting the lion's share of the kills is great enough that you have runs where the geared players looking to promote for the 28th time are running far ahead of the people scrounging gold for chests to get their first unique. 


#91
TeamLexana

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I actually hate getting items in the treasure rooms, even purples because they tend to be level 6 and crappy. I'd rather it be gold to spend on a chest.



#92
Torkelight

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To me xp < gold. Thats why I open every treasure room, after all nearby stragglers have been killed. 

If you run past it, go headlong in to a group of mobs and die because everyone else is fighting a treasure guardian, dont expect a res - atleast not from me. To me you are more of a liablity to the group than any help so good riddance.



#93
jester006

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luckily there's a vote to kick feature in the game.  I've used it several times to great effectiveness.