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Did they cut content? [answered] Also, Well of Sorrows...


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#51
DarkSpiral

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Why must I go searching for story in a Bioware game? Why is every story in this game told through conveniently placed notes or journals? 

 

You mean like Dragon Age was?  Or how you had to repeatedly refer to your journal in the Baldur's gate series?

 

I'm trying to think of even ONZE Bioware game that didn't involve vast amount of reading notes and referring to your journal/Codex.  I;m coming up with nothing.  Please, give us examples of how the Chanters boards quests are any different than the fetch quests in the Hinterlands?


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#52
Patchwork

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You mean like Dragon Age was?  Or how you had to repeatedly refer to your journal in the Baldur's gate series?

 

I'm trying to think of even ONZE Bioware game that didn't involve vast amount of reading notes and referring to your journal/Codex.  I;m coming up with nothing.  Please, give us examples of how the Chanters boards quests are any different than the fetch quests in the Hinterlands?

 

Or the Mage Alliance, Blackborn Irregulars etc not to mention DA2 where you pick something up and immediately know who it belongs to and where they are.

 

Fetch quests are a staple of RPGs if you don't like them go grind xp some other way. 


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#53
Maconbar

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Or the Mage Alliance, Blackborn Irregulars etc not to mention DA2 where you pick something up and immediately know who it belongs to and where they are.
 
Fetch quests are a staple of RPGs if you don't like them go grind xp some other way.

At least in DA2 Hawke gets to say, "I believe this belongs to you."

#54
Patchwork

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At least in DA2 Hawke gets to say, "I believe this belongs to you."

 

Or tell someone you found their crap when it's the remains of their dead relative. 



#55
Guest_Vultrae_*

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You only meet the "evil inquisitor" if you do the templar quest. Some trailer bits were only from certain paths in the game so not everyone will see EVERYTHING in the trailer during their playthrough. 



#56
cgambleh

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oddly enough, Sera was the one that was glowing when we escaped through the eluvian.  Im thinking maybe I was controlling her in the fight before the cutscene, so maybe that is why she got the glows.


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#57
DarkSpiral

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I noticed that on a few Lets Plays.  In my initial playthrough, my Inquisitor drank from the well, so the blue glow made sense.  I have to assume that when  it doesn't correctly center on the person that drank, this isn't as intended.



#58
SomberXIII

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The "Thing" at the Well and Solas might have been connected in next DLCs, I bet.



#59
Eterna

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You mean like Dragon Age was?  Or how you had to repeatedly refer to your journal in the Baldur's gate series?

 

I'm trying to think of even ONZE Bioware game that didn't involve vast amount of reading notes and referring to your journal/Codex.  I;m coming up with nothing.  Please, give us examples of how the Chanters boards quests are any different than the fetch quests in the Hinterlands?

 

I didn't try to claim the chanter board was any different, If you had actually bothered to read you'd have seen that I addressed it. Yes Origins and Da2 had boring fetch quests, the difference? They were few and far between and not the staple content of every dan zone. 



#60
Bayonet Hipshot

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Don't worry folks...All these cut content will be coming...in a 50 Dollar DLC....This is EA + Bioware after all...Not CDProjektRed....


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#61
Rifneno

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Because people are fighting for what they feel important and lacked in the game.

You can respect that or be a jerk like you're doing now.

 

Earlier I had the same conversation on another forum and we both agreed to have different taste without insulting each other, can't you do that as an adult ?

The guy isn't even asking to remove those quests but to not forget the other more cinematic side quests that existed before in the prevous games.

When they're asking for something reasonable, I'll respect it.  This guy is complaining about things like "I'm freezing and I'd rather be warm" not being a good enough reason to get them some hides.  That's incredibly stupid.  It's one of the most ridiculous complaints I've heard outside of the "I wanna RP as Satan!" threads where people complain they can't become a god or eat live puppies.  Reasonable complaints like "Corypheus wasn't fleshed out enough", I'll respect even if I disagree with them.  This isn't a reasonable complaint, this is complaining for the sake of complaining.



#62
Guest_Stormheart83_*

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Presentation is important. Why cant the Hunter have a name? A family? A sense of character? Why cant we have a more compelling reason to collect the Goat skin then "My ass is cold". 
 
This used to be the case in Older Bioware games, menial sidequests were presented a cinematic experiences that involved character development and often choices. This was lost in Inquisition. 
 
And before you say it, yes I know these games had dumb sidequests like in Inquisition, the chanter board in Origins comes to mind. The difference is that in Origins these quests were few and far between where in Inquisition they are a staple for every zone.

Why does said hunter really need to explain why it's so important that he and the starving refugees need the goat meat? As for the side quest they are side quests, if there are nameless bandits attacking people or Inquisition forces do we need some big reason to go and put them to the sword? If you want content like this in games then the developers should be able to charge more than 69.99 because at the end of the day taking time to flesh all that out and create compelling storylines for these side quests is extra work.
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#63
Fearsome1

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@TKavatar where was the doppleganger?  I have done both sides and have not seen it either time.

 

The doppleganger shown in the Enemy of Thedas did appear during the quest to recruit the templars (instead of mages), at least during my game. I had not dound the Inquisitors helmet, so my double didn't have it either, but she was there.



#64
Sardoni

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Why must I go searching for story in a Bioware game? Why is every story in this game told through conveniently placed notes or journals? 

 

I believe Bethesda started the journal trope.  I remember telling everyone I knew and loved to stop keeping a journal because odds are they will end up dead.  The living never kept journals in Skyrim only dead people did.  Skyrim had this issue much more than Morrowind or its predecessors.  Stumble on a house with blood and death everywhere.  OoOoO a journal let's stop and read what happened.  The thing that killed everything will surely wait until I'm done reading before attacking me.

 

And I don't think Skyrim had a codex filing system as nice as Dragon Age's have been the whole series.

 

When I found a journal in Skyrim I always looked for the dead body.  It became my own mini-game.  At least in Dragon Age journals are kept equally by the living and the dead!



#65
Medhia_Nox

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Are we serious that fetch quests weren't the staple of DA:O? 

Brocelian Forest:  Main Quest - get elves to help - go kill Witherfang.

 

Walk through forest - fetch acorn or kill Grand Oak - fetch wounded elf and bring him back - fetch wife and do something with her - Revenant battles to fetch Juggernaut armor - fight some random bears - fetch Ironbark.

 

None of that has to do with "Kill Witherfang" - it's all just random, extra side-questing.

 

Kill Withfang consists of... "fight werewolves, fight spiders, dialogue, fight Zathrian or Lady of the Forest"  - the "length" of the quest is completely artificial because of the maddeningly endless slog through terrain.

 

It's not some masterpiece where every minute you're constantly "storylining" toward your amazing and riveting goal.  

 

And mage tower and Deep Roads were just as bad.

 

I love DA:O (this forum is making me rethink that though) - but let's not pretend it's something it wasn't.



#66
Icy Magebane

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I honestly thought that blue woman from the Well was Calpernia back from the dead... maybe I'm way off, but she did "die" offscreen, so you never know...

 

Oh yeah, and the cut content was a bummer, but what can you do, right? Still, it was a strange feeling waiting for that Crestwood Keep mission to happen and then never seeing it...


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#67
Eterna

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Are we serious that fetch quests weren't the staple of DA:O? 

Brocelian Forest:  Main Quest - get elves to help - go kill Witherfang.

 

Walk through forest - fetch acorn or kill Grand Oak - fetch wounded elf and bring him back - fetch wife and do something with her - Revenant battles to fetch Juggernaut armor - fight some random bears - fetch Ironbark.

 

None of that has to do with "Kill Witherfang" - it's all just random, extra side-questing.

 

Kill Withfang consists of... "fight werewolves, fight spiders, dialogue, fight Zathrian or Lady of the Forest"  - the "length" of the quest is completely artificial because of the maddeningly endless slog through terrain.

 

It's not some masterpiece where every minute you're constantly "storylining" toward your amazing and riveting goal.  

 

And mage tower and Deep Roads were just as bad.

 

I love DA:O (this forum is making me rethink that though) - but let's not pretend it's something it wasn't.

 

If you can't see the difference in how they're presented then that's your issue.