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What I think DA3 should have, and I'd love to see in DA4


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#1
Uriko128

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Dragon Age Inquisition is a great game, but every great game can be improved. That's why I created this thread.
 
I ask that each of you tell the one thing you wish DA3 had, and that you would definitely like to see in DA4. Only one thing. If someone says something you like, give him a "like". With this thread I hope that if Bioware ever sees it, the proposals that have more "likes" will be taken into consideration while doing DA4.
 
Please understand that this thread is for people who have already passed the game at least once, and therefore may contain spoilers.
 
I'll start: Better civil wars!
 
I think the civil war between Templars and mages has little importance in DA3. You will see them on the map sometimes, you see them on the wartable sometimes, and you attack the enemies base in a "no-dramatic-at-all" fashion. And that's all. So I think that once you join a group, such as ie mages, an arc should start which aims to get all the territory from the templars and defeat them completely. This would imply maybe 6 or 7 important quests, probably given successively by Fiona. I can think of: assault the main base, steal a powerful templar artifact from some templar-protected cave, perform a ritual magic to weaken the templar's chief and kill or capture him, Red Cliff is taken by the Templars and you have to besiege the city with the help of Fiona and mages, etc. It would also be nice if, occasionally, the cities at hinterlands get attacked by the templars until you're done with them completely. Something like unpredictable random events.
 
I would also wanted a better rewards for the civil war, perhaps getting an unmanageable companion (eg Fiona or some magician) who accompanies you until he dies and returns to the Inquisition, gets some rest, and you can take him with you again.


#2
DragonAgent

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If they make a new DA game it should simply be a properly fleshed out Tactical RPG. Means proper deep tactical options with enough slots so that the AI doesn't look as dumb as in Inq and proper tactical camera and camera controls. Also quests with actual choices involved. No more 1 way scripted quests and 10 billion fetch quests. Not just a 2-3 - near - meaningless main story ones like this time. I'm talking PC version here, I'm aware console players have different standards in RPGs. DAO was a tactical crpg with a fair amount of depth. That's what it should become again. Less dumbing down pl0x