I had previously thought the talk about ridiculous enemy re-/spawning were exaggerated ... but I am currently on the Hinterlands, Hafter's Wood and all those wolves, bears and mercenaries respawn literally a couple seconds after I killed the last spawn.
Seriously, you can't spin a dead Fennec around without hitting some stupid respawned enemy in the face. Playing on Hard difficulty if anyone wants to know.
That right here is a seriously FUBAR'ed enemy spawn system. You can literally go a hundred'ish meters in one direction, kill everything in your path, then turn around and kill everything AGAIN! That is just tedious grinding if it were any generic RPG with generic RPG combat, but without health regen, it's downright stupid! I just barely made it back to Camp ... and who would have thought, after I rested my party and spawn back into the camp after the little fade to black, what greets me instantly, spawning nearly right in the middle of the camp? A bear and two black wolves, woohooo game design.
What gives?





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