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WTF Enemy Spawns


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#1
Fidite Nemini

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I had previously thought the talk about ridiculous enemy re-/spawning were exaggerated ... but I am currently on the Hinterlands, Hafter's Wood and all those wolves, bears and mercenaries respawn literally a couple seconds after I killed the last spawn.

 

Seriously, you can't spin a dead Fennec around without hitting some stupid respawned enemy in the face. Playing on Hard difficulty if anyone wants to know.

 

That right here is a seriously FUBAR'ed enemy spawn system. You can literally go a hundred'ish meters in one direction, kill everything in your path, then turn around and kill everything AGAIN! That is just tedious grinding if it were any generic RPG with generic RPG combat, but without health regen, it's downright stupid! I just barely made it back to Camp ... and who would have thought, after I rested my party and spawn back into the camp after the little fade to black, what greets me instantly, spawning nearly right in the middle of the camp? A bear and two black wolves, woohooo game design.

 

 

 

What gives?


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#2
Guest_Raga_*

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The bears at least are tied to a quest.  They keep respawning so it's impossible for you to run out before the quest is done.  The bandits (I think) clear out significantly when you clean out that old fortress located in the southeastern corner of the map.

 

Once I did those too things, I had a 60% reduction in the spawning of those two groups.

 

Wolves unfortunately just spawn I think.  Every region has some wildlife that is sort of spawn happy: hyenas, varghests, etc.  However, once that other stuff is cleaned out, you can just disengage and run from the wolves pretty easily. 



#3
Fidite Nemini

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The bears at least are tied to a quest.  They keep respawning so it's impossible for you to run out before the quest is done.  The bandits (I think) clear out significantly when you clean out that old fortress located in the southeastern corner of the map.

 

Once I did those too things, I had a 60% reduction in the spawning of those two groups.

 

Wolves unfortunately just spawn I think.  Every region has some wildlife that is sort of spawn happy: hyenas, varghests, etc.  However, once that other stuff is cleaned out, you can just disengage and run from the wolves pretty easily. 

 

Cleaning out the fortress was the first thing I did and I really started grinding my gears with the respawns after that when I went to exploring. So no, it definately did not reduce the spawns, or conversely, I dread to imagine how bad the spawns must have been before the reduction if it did take place.

 

I have also not been able to disengage from a pair of really cranky wolves. Ran all the way from the fortress back to the camp in the region spamming L (Disengage) the whole time and they relentlessly followed me all the way back to the camp, having killed Cassandra and Solas in the process.



#4
Etragorn

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If you think the Hinterlands is bad, just wait until your get to the Fallow Mire and try to go "off road", your head will likely explode.
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#5
Lennard Testarossa

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I had the same problem. Sometimes the respawn times in this game are just ridiculous. If the first mob from a group of mobs I'm fighting respawns before I have a chance to kill the last mob of that group, there's definitively something wrong.

It's like I'm in the ****** Blackrock Depths.

 

Respawning is fine, but it should only happen if you revisit an area a substantial amount of time later. And by 'substantial' I mean at least an hour or so.


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#6
Kantr

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Closing fade rifts cause spawns to increase or new creatures to start spawning



#7
Helion Tide

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If you think the Hinterlands is bad, just wait until your get to the Fallow Mire and try to go "off road", your head will likely explode.

 

I know, right?!

 

Those lakes and puddles must have had thousands of corpses in them.  And it was okay for my party to walk in the water and splash around, but as soon as I even put a toe into the water, the horde awoke.  Frustrating beyond belief.  Waited until I was much higher level so I could just slap them all aside with ease to enjoy the area.


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#8
Joxer

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The bears at least are tied to a quest.  They keep respawning so it's impossible for you to run out before the quest is done.

This is not true. The quest will spawn 3 harder to kill bears - and will spawn them only once.

 

Normal bears, spiders, neutral and hostile mobs of any kind - respawn automatically like crazy. You kill one, another appears.

Before and after any quest.

I said a few times and I say it again - I need norespawn mod. Desperately.



#9
Helion Tide

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This is not true. The quest will spawn 3 harder to kill bears - and will spawn them only once.

 

Normal bears, spiders, hostile mobsters of any kind - respawn automatically like crazy. You kill one, another appears.

Before and after any quest.

I said a few times and I say it again - I need norespawn mod. Desperately.

 

The problem with not respawning or populating the world, is that if it was removed, the world they created would be 99% empty space.  The only thing separating one part of the map to the place you were going were the things that tried to kill you.  For an open world, it was pretty lifeless and uneventful.  They were beautifully rendered, but executed quite poorly if you ask me.


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#10
Ideal_insomnia

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The real nightmare for me were giants in the Emerald Graves (across the river). There are two giants, a red templar camp and a bunch of brontos all in one area. So you start fighting the templars, then two giants join the party, then one of your characters accidentally hits a bronto with splash damage... chaos erupts. And THEN one of the giants respawns right in the middle of the fight. That fight was endless. And hopeless.



#11
Maclimes

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I know, right?!

 

Those lakes and puddles must have had thousands of corpses in them.  And it was okay for my party to walk in the water and splash around, but as soon as I even put a toe into the water, the horde awoke.  Frustrating beyond belief.  Waited until I was much higher level so I could just slap them all aside with ease to enjoy the area.

 

Normally, I enjoy a bit of a challenge as part of my enjoyment of a game. But yeah, Fallow Mire is way better if you're overleveled.



#12
Maclimes

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The problem with not respawning or populating the world, is that if it was removed, the world they created would be 99% empty space.  The only thing separating one part of the map to the place you were going were the things that tried to kill you.  For an open world, it was pretty lifeless and uneventful.  They were beautifully rendered, but executed quite poorly if you ask me.

 

Can we meet halfway? Respawns should only happen when you are not in the area. Some people seem to be having problems with respawns literally in the middle of a fight, or just behind you. I think respawning is ok, but it shouldn't happen within a certain range of the party.


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#13
Helion Tide

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Can we meet halfway? Respawns should only happen when you are not in the area. Some people seem to be having problems with respawns literally in the middle of a fight, or just behind you. I think respawning is ok, but it shouldn't happen within a certain range of the party.

 

Yeah, that would make sense, and would help with immersion.  It's just a shame that the world was so beautiful to look at, and yet left you with an empty feeling inside after exploring it.


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#14
Joxer

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The problem with not respawning or populating the world, is that if it was removed, the world they created would be 99% empty space.  The only thing separating one part of the map to the place you were going were the things that tried to kill you.  For an open world, it was pretty lifeless and uneventful.  They were beautifully rendered, but executed quite poorly if you ask me.

 

I don't feel any desire to reexplore something 1000 times. Spawn mobs once, I'll nail them and I won't return later. But keeping me from progressing with the game by petty everspawning bears on the same spot every minute... It's annoying and definetly not fun.

 

Besides, there is multiplayer part to enjoy endless respawns for those who don't care for campaign and want to grind, right?

 

Can we meet halfway? Respawns should only happen when you are not in the area. Some people seem to be having problems with respawns literally in the middle of a fight, or just behind you. I think respawning is ok, but it shouldn't happen within a certain range of the party.

Yes absolutely!!!

Someone please pass this to EA's QA section so they know this at least for future Bioware games.



#15
Requiemslove

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Why is this such an issue for some of you? Personally I love the fact enemies do respawn in DA: Inquisition. I love it because it means regions always have life. In the previous games the locales would be completely devoid of any life at all, once you dealt with the hostiles. Which I always thought was simply dreadful. Even if you are right about the respawn rate being too high, which I don't feel you are...does not alter the fact they are doing it right. Besides to me some of you seem to be whining about it because of the fact you are getting owned. Another thing I like. I think if the game is being challenging that's FUN, and if you don't like it, why the heck are you even bothering to play for? Its not like you even get a lot of xp for killing enemies. You would probably need to kill 1000s of them for a single level, considering you get your levels worth in xp, per kill, and it takes a LONG time per character level.

 

I love the way they have done things in this game, and I hope they don't listen to those of you asking for this game to be nerfed...already.



#16
Joxer

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You'd adore all 2000+ episodes of filler content in Santa Barbara. Feels so lively.

Please, let us, who don't like filler content and phonegames type of distractions, to have at least an ingame option to tone down rediculous rate of respawns.

Meanwhile I hope you'll concentrate on requisitions. I don't plan to fulfill another one ever again. I thought I bought RPG, not facebook cow clicker.



#17
Lennard Testarossa

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Besides to me some of you seem to be whining about it because of the fact you are getting owned. Another thing I like. I think if the game is being challenging that's FUN, and if you don't like it, why the heck are you even bothering to play for?

 

Bah.

 

There are good challenges and there are bad challenges. Respawning mobs belong into the category of bad challenges, by and large. The respawn crap in this game, however, isn't even a bad challenge. I haven't wiped once. It's just annoying and a major chore.

 

It's not 'Oh, the spiders in the cave have respawned, however shall I defeat them?' or 'The three lone hyenas have respawned, I can barely imagine beating them again!!!'. It's 'Great, now I have to spend another ten mintues grinding down the grossly inflated hp bars of these utterly harmless trash mobs'.


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#18
Fidite Nemini

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Why is this such an issue for some of you? Personally I love the fact enemies do respawn in DA: Inquisition. I love it because it means regions always have life. In the previous games the locales would be completely devoid of any life at all, once you dealt with the hostiles. Which I always thought was simply dreadful. Even if you are right about the respawn rate being too high, which I don't feel you are...does not alter the fact they are doing it right. Besides to me some of you seem to be whining about it because of the fact you are getting owned. Another thing I like. I think if the game is being challenging that's FUN, and if you don't like it, why the heck are you even bothering to play for? Its not like you even get a lot of xp for killing enemies. You would probably need to kill 1000s of them for a single level, considering you get your levels worth in xp, per kill, and it takes a LONG time per character level.

 

I love the way they have done things in this game, and I hope they don't listen to those of you asking for this game to be nerfed...already.

 

 

This post is so full of it I don't even know what to adress first ...

 

My problem with it? It's that I am not exploring an area, I am fighting an area. Woohoo, beautifully rendered locales. Shame I hardly get to actually enjoy it because I'm always fighting something.

 

Regions would also be lively enough if everything didn't respawn nearly instantly.

 

I am not getting owned and I like a challenge, it's why I play on hard at my first playthrough. I have no isues with hard fights. I have issues with innumerous, boring as hell fights chaining together and together and together and together (you get the jist, aye?) ...

 

And why exactly would the game throw hundreds of mooks/critters and other assortments of enemies at me if I don't even get to level up for all the tedious combat I put up with? If I have to fight for every inch of land, might aswell get something useful out of it and not whatever p*** poor loot the game throws at my limited storage volume (seriously, basic crafted stuff is more powerful than every rare item I find and even still more powerful than most uniques you get ... and I do not have to wait two/three more levels to actually equip it, loot in this game is MEH!).

 

 

 

 

I am not asking for the game to get nerfed. I am asking for either a buggy system getting fixed, or for bad design implementations to get refined.



#19
Icy Magebane

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Closing fade rifts cause spawns to increase or new creatures to start spawning

I think you're on to something.  I remember being attacked by a single random bear immediately after closing rifts in the Hinterlands and Emerald Graves... beyond that, I don't remember having any problems with the spawn rates.  It was mostly just critters like august rams that spawned constantly, although there was some weak enemy in one of the deserts that kept spawing and just being a pain since it gave zero exp and useless loot... in places like that, mounts come in handy.



#20
bclagge

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Why is this such an issue for some of you? [etc etc]

 

I love the way they have done things in this game, and I hope they don't listen to those of you asking for this game to be nerfed...already.

 

Excuse me?  Respawning enemies if perfectly ok, but surely you have to agree there should be a reasonable limit?  I mean, you wouldn't want enemies you're fighting to respawn before the battle is over, right?  Otherwise you would never be able to finish the battle.

I walked into a cave, fought those little lizard things, and then on the way out I had to fight the original group again.  That's not ok.  You don't really feel like you "cleared" a dungeon if it's never actually CLEARED.  I don't know about YOU, but I don't like fighting the same battles over and over again.  The combat in this game isn't fun enough for that to be interesting. 

 

The problem with not respawning or populating the world, is that if it was removed, the world they created would be 99% empty space.  The only thing separating one part of the map to the place you were going were the things that tried to kill you.  For an open world, it was pretty lifeless and uneventful.  They were beautifully rendered, but executed quite poorly if you ask me.

 

It might be nice if the agro range of the wildlife was reduced a little.  Or maybe the wolves and bears wouldn't be so downright violent.  If you walk out into the woods, not every bear's reaction is going to be to run over and eat you.  Plenty of them would run away.



#21
Requiemslove

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From what I have seen thus far on this, some of you have NO IDEA what is acceptable. bclagge. It depends on how big the cave is. It also depends on what the lizards are. Is it truly not OK for little lizards to come crawling out the woodwork so to speak, before you have "cleared" a place? Maybe your philosophy is at fault? Maybe there are many more little lizards under the ground than are on top of it, and all you are doing is running into angry relatives. Maybe, just maybe your issue is the urge to "clear it" in the first place?

 

Just FTR I have been involved in battles, in MMO games where I am fighting 15-20 enemies at a time, and all the while more are joining in and I go from 30,000 health to less than 1000, before I pop my oh crap moves, down a potion, pop another oh crap move, stop and fight closer to the entrance of some heavily populated enemy location, for another 10 MINUTES while still fighting 10-15 enemies at a time, before I FINALLY get to the point where, after downing 3 more potions and one final OH CRAP move come to the decision..."maybe I better get out of here?" And that is the point, where after maybe a full hour of almost ENDLESS battle, you will see my uber tanky crazy shield wearing maniac, heading for the stage left exit. My point here being, some of you seem to have an issue taking on 3-4 groups of enemies at a time. You think that's dreadful, try fighting a damn HORDE. and then get back to me. So far after over 100 hours on this game, I have not seen ANY horde.

 

BTW, and that was all with just the ONE character, in the MMO I talk of you don't got any group unless you team up with fellow gamers.



#22
10K

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I think higher respawned rate is tied to difficulty. When I played my first playthrough on normal I had no problems with respawns. Playing through on nightmare now and I can see what the fuss is all about. It's insane.



#23
bclagge

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From what I have seen thus far on this, some of you have NO IDEA what is acceptable. bclagge. It depends on how big the cave is. It also depends on what the lizards are. Is it truly not OK for little lizards to come crawling out the woodwork so to speak, before you have "cleared" a place? Maybe your philosophy is at fault? Maybe there are many more little lizards under the ground than are on top of it, and all you are doing is running into angry relatives. Maybe, just maybe your issue is the urge to "clear it" in the first place?

 

Just FTR I have been involved in battles, in MMO games where I am fighting 15-20 enemies at a time, and all the while more are joining in and I go from 30,000 health to less than 1000, before I pop my oh crap moves, down a potion, pop another oh crap move, stop and fight closer to the entrance of some heavily populated enemy location, for another 10 MINUTES while still fighting 10-15 enemies at a time, before I FINALLY get to the point where, after downing 3 more potions and one final OH CRAP move come to the decision..."maybe I better get out of here?" And that is the point, where after maybe a full hour of almost ENDLESS battle, you will see my uber tanky crazy shield wearing maniac, heading for the stage left exit. My point here being, some of you seem to have an issue taking on 3-4 groups of enemies at a time. You think that's dreadful, try fighting a damn HORDE. and then get back to me. So far after over 100 hours on this game, I have not seen ANY horde.

 

BTW, and that was all with just the ONE character, in the MMO I talk of you don't got any group unless you team up with fellow gamers.

I didn't realize I was playing an MMO.  Clearly the mistake is mine.