Please turn off friendly character collision, as this issue has taken most of the fun out of MP. I don't know if there are any positives to character collision, but the way it is currently I need to fight my fellow co-op players for positioning to even get to most enemies. My favorite class is the assassin, and hitting with my abilities is challenging enough without having to worry about being cut off and losing stealth just to whiff on an ability. If it was removed, the game would have a competely different, more fluid feel to the combat IMO. Anyone agree?
BioWare: one simple change that would make a HUGE difference
#1
Posté 04 décembre 2014 - 08:16
- Grayvisions aime ceci
#2
Posté 04 décembre 2014 - 08:22
I can't even imagine this as a problem and I am also playing an assassin right now also.
#3
Posté 04 décembre 2014 - 08:24
Upgraded stealth lets you walk through your allies.
I agree that this is an issue but its not a game breaking one imo
#4
Posté 04 décembre 2014 - 08:44
If you're having trouble with hitting your abilities as an assassin, I'm assuming you're having the same problems with twin fangs that everyone else is encountering? Honestly, the tracking on that ability needs some attention as it is only really reliable when the enemy is absolutely still. Otherwise, you're 70% likely to miss your target which really makes it aggravating. It's a good ability but it's just so clunky at the moment that I don't blame anyone for speccing out of it. Also, I believe that the character collision boxes can be reduced since you don't actually bump into the characters themselves but instead the large area surrounding them.
#5
Posté 04 décembre 2014 - 08:57
- Grayvisions aime ceci
#6
Posté 04 décembre 2014 - 08:58
#7
Posté 05 décembre 2014 - 03:52
If you're having trouble with hitting your abilities as an assassin, I'm assuming you're having the same problems with twin fangs that everyone else is encountering? Honestly, the tracking on that ability needs some attention as it is only really reliable when the enemy is absolutely still. Otherwise, you're 70% likely to miss your target which really makes it aggravating. It's a good ability but it's just so clunky at the moment that I don't blame anyone for speccing out of it. Also, I believe that the character collision boxes can be reduced since you don't actually bump into the characters themselves but instead the large area surrounding them.
Agreed on the Twin Fangs issue, however you can work around the issue in the meantime.
1. Wait for the Melee mobs to pause and do their "Charging" Animation
2. Sprint after and Initate the Twin Fang animation as you are about to touch their back.
3. Open with Flank attack, the blow staggers them long enough to follow up with twin fangs (Best way to deal with Stalkers as it stops them stealthing and even breaks up the Red Templar Death Spin, however don't go at a Red Templar Stalker Death Spinning without barrier or low hp, you can still get hit once or twice by it)
4. Wait to the side and initiate Twin Fangs just as an enemy is about to pass, it'll count as hitting them in the back.
Oh and one major thing to remember.
Never ever try to use twin fangs or flank attack going down a set of stairs, use hidden blades instead. Reason being is you'll overshoot by a large margin and may end up in a pack without stealth.
Flank attack works going up a set of stairs however and Twin Fangs on the middle of the stairs.
Hope that helps until it gets fixed
- maba987 aime ceci
#8
Posté 05 décembre 2014 - 05:10
Hey guys,
Thanks for the feedback. I didn't mean to say this issue is game breaking, just a quality of life type of thing. But I stand by what I said about it making a huge difference. I don't know about you all, but I'm playing on the ps4 and the constant bumping into your party members and getting spun around is quite jarring and ruins the flow of combat for me/
#9
Posté 05 décembre 2014 - 08:23
I agree wholly. It's very irritating, especially on a not-so-great host (most of them).





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