Aller au contenu

Photo

Possible for any party members (playable) to die?


  • Veuillez vous connecter pour répondre
31 réponses à ce sujet

#1
OHB MajorV

OHB MajorV
  • Members
  • 600 messages
Just curious for my second playthrough if it's possible at all.

#2
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

I thought I heard that there is a chance that cullen can die but he's the only one I know of barring perhaps maybe there is an option with blackwall but he's easy to save.



#3
Ibn_Shisha

Ibn_Shisha
  • Members
  • 1 821 messages

Plot-wise, not sure.  I'm pretty sure they had said it was possible at one point.

 

Combat-wise, Cole dies pretty much every time I bring him along. 


  • Arl Raylen, TheImmortalBeaver, Nefla et 4 autres aiment ceci

#4
taviastrife

taviastrife
  • Members
  • 254 messages

In my playthrough, I didn't get much inkling that any were going to die, except maybe Blackwall if you leave him in prison.  I thought the battle in Arbor Wilds was going to result in a few casualties or possibly injuries.  But, I mainly thought Morrigan was going to die.

 

Is there really a worse possible ending, like Cory actually winning or something?  

 

I thought I heard that there is a chance that cullen can die...

Hmm, I wonder how that would occur.  I mean, what requirements would have to met for that to happen.



#5
Lyrandori

Lyrandori
  • Members
  • 2 155 messages

Well... hummm...

 

Well, Hawke can possibly die if you so choose, if not Stroud can. And other than those two, the Chargers team during the Demands of the Qun quest, again only if you let it happen by choice. I didn't even know that Cullen could die (didn't happen in my playthrough, and never had a hint of him even possibly dying). I DID believe that Morrigan would die after she fights the Red Lyrium Dragon (if she's the one drinking at the Well of Sorrows, which happened in my playthrough of course), but she's merely injured (perhaps severely but she survives anyway).



#6
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 752 messages

In my playthrough, I didn't get much inkling that any were going to die, except maybe Blackwall if you leave him in prison.  I thought the battle in Arbor Wilds was going to result in a few casualties or possibly injuries.  But, I mainly thought Morrigan was going to die.

 

Is there really a worse possible ending, like Cory actually winning or something?  

 

Hmm, I wonder how that would occur.  I mean, what requirements would have to met for that to happen.

 

I think there is a winning with Corypheus succeeding, forgot how you get it but apparently it's like ME2 where you have to try hard to fail. 



#7
OHB MajorV

OHB MajorV
  • Members
  • 600 messages

I think there is a winning with Corypheus succeeding, forgot how you get it but apparently it's like ME2 where you have to try hard to fail.


See I always like to do a "bad guy" playthrough (usually my first because we all know bad guys get the cool stuff) but I'm not sure if it's possible in DA:I. Like I'm forced to save the world even if I don't believe it's worth saving and that sucks.

#8
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

OK, so at one point Cullen is in the thick of battle in the Arbor Wilds, and he does have a health bar. If he goes down, does he stay down?



#9
celestialfury

celestialfury
  • Members
  • 141 messages

I've read there was a ''you lose '' ending but I doubt it? I don't see how that's possible. 



#10
I SOLD MY SOUL TO BIOWARE

I SOLD MY SOUL TO BIOWARE
  • Members
  • 17 347 messages

I doubt any of the advisers can die. They're kind of integral to the game mechanics, which would kind of mess up playing post-game.



#11
Fabiano79

Fabiano79
  • Members
  • 71 messages

I've read there was a ''you lose '' ending but I doubt it? I don't see how that's possible. 

 

You can "lose" when everyone is dead, what usually only happens if you run into a dragon and cant run.

 

But, this "impossible to die" really bothers me. No permanent death for the followers make the combat pointless and without consequence. You can almost always run and everything will be ok, everybody will ressurect and will appear by your side seconds later.

 

Its really a bad gameplay choice.

 

In a time when games like Dark Souls are praised because they are a challenge, DAI system forgives everything the player has done wrong and dont punish him. Its one of the major mistakes of DAI, IMO.

 

The follwers should die permanently if you run away from the batle and they were dead. This would make the game a lot more engaging and tense, in a good way. 



#12
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

I doubt any of the advisers can die. They're kind of integral to the game mechanics, which would kind of mess up playing post-game.

 

Well really, Cullen is the only adviser that actually gets into battle on his own outside of the Inquisitor's party during the game, so it would only be a matter of how to handle his death.



#13
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

You can "lose" when everyone is dead, what usually only happens if you run into a dragon and cant run.

 

But, this "impossible to die" really bothers me. No permanent death for the followers make the combat pointless and without consequence. You can almost always run and everything will be ok, everybody will ressurect and will appear by your side seconds later.

 

Its really a bad gameplay choice.

 

In a time when games like Dark Souls are praised because they are a challenge, DAI system forgives everything the player has done wrong and dont punish him. Its one of the major mistakes of DAI, IMO.

 

The follwers should die permanently if you run away from the batle and they were dead. This would make the game a lot more engaging and tense, in a good way. 

Would this also include removing the revive function? If so, that would mean lots of reloads, since some battles in this game can be surprisingly difficult when you stumble across something that's way over your level. A good example are some of those rift battles. Frikkin' despair demons man, and those lesser terror AoE attacks.



#14
Jawzzus

Jawzzus
  • Members
  • 2 399 messages

You can "lose" when everyone is dead, what usually only happens if you run into a dragon and cant run.

 

But, this "impossible to die" really bothers me. No permanent death for the followers make the combat pointless and without consequence. You can almost always run and everything will be ok, everybody will ressurect and will appear by your side seconds later.

 

Its really a bad gameplay choice.

 

In a time when games like Dark Souls are praised because they are a challenge, DAI system forgives everything the player has done wrong and dont punish him. Its one of the major mistakes of DAI, IMO.

 

The follwers should die permanently if you run away from the batle and they were dead. This would make the game a lot more engaging and tense, in a good way. 

 

Ya I'd absolutely hate that system and be reloading after pretty much every battle where someone fainted


  • Teddie Sage aime ceci

#15
Fabiano79

Fabiano79
  • Members
  • 71 messages

Would this also include removing the revive function? If so, that would mean lots of reloads, since some battles in this game can be surprisingly difficult when you stumble across something that's way over your level. A good example are some of those rift battles. Frikkin' despair demons man, and those lesser terror AoE attacks.

 

No, revive should stay, for the reason you said. If you are still in battle, you could ressurect your allies.

 

But, imagine that your followers could actually die. You would move a lot more carefully, scouting the path ahead maybe, instead of leaping around happily like now (What is really strange when you realize that you are in a world filled with dangers, including demons). If permanent death was in the game, you would look three times before turning a corner...and would be a lot more fun and immersive, at least in my opinion.

 

Ya I'd absolutely hate that system and be reloading after pretty much every battle where someone fainted

 

 

Its a mater of opinion, I would really like the system I described. Maybe they could add some different options to make less painfull for those who  cant accept permanent death.  But it should be ingame. When people say that DAI has this MMOish feeling, one of the reasons is how juvenile it looks and feels...Yay demons, yay dragons..ops, my three followers are dead, run...yay they are back, hello my friends...yayyy demons...



#16
DemGeth

DemGeth
  • Members
  • 1 657 messages
Nah wouldn't work well in this game.
  • Kanedax aime ceci

#17
Blackout62

Blackout62
  • Members
  • 1 009 messages

Well, I mean, we don't exactly know what happened to Solas.



#18
ZipZap2000

ZipZap2000
  • Members
  • 5 266 messages

If you side with Leiliana for Josephine's mission I don't think she put body guards on Josie. In theory if you then did it Josephine's way the Assassin's would attack her without Leiliana's guards. I wonder how that would turn out?



#19
ZipZap2000

ZipZap2000
  • Members
  • 5 266 messages

I've read there was a ''you lose '' ending but I doubt it? I don't see how that's possible. 

 

Not for this game. 

 

I think SO BE IT! 'Reapers win next cycle defeats them for you' put an end to that way of thinking anyway. 



#20
renfrees

renfrees
  • Members
  • 2 060 messages

I have yet to see anyone but Cole leaving, much less dying (Blackwall and Solas doesn't count, as their circumstances are plot-related). But then, you can't really be mean or cruel in this game, so they don't have an opportunity to hate you too much.



#21
Ceoldoren

Ceoldoren
  • Members
  • 2 280 messages

You can "lose" when everyone is dead, what usually only happens if you run into a dragon and cant run.

 

But, this "impossible to die" really bothers me. No permanent death for the followers make the combat pointless and without consequence. You can almost always run and everything will be ok, everybody will ressurect and will appear by your side seconds later.

 

Its really a bad gameplay choice.

 

In a time when games like Dark Souls are praised because they are a challenge, DAI system forgives everything the player has done wrong and dont punish him. Its one of the major mistakes of DAI, IMO.

 

The follwers should die permanently if you run away from the batle and they were dead. This would make the game a lot more engaging and tense, in a good way. 

Well, in a game based on story. Having a companion die in a fight against a bear would be pretty stupid. Wouldn't it ?

 

Now if you want to get upset because your choices can't cause a companion death. i can get on board with that.



#22
Chiramu

Chiramu
  • Members
  • 2 388 messages

 

 

Combat-wise, Cole dies pretty much every time I bring him along. 

 

Barrier, he is so close to the tanking warrior that he gets it too :P.



#23
ZipZap2000

ZipZap2000
  • Members
  • 5 266 messages

I have yet to see anyone but Cole leaving, much less dying (Blackwall and Solas doesn't count, as their circumstances are plot-related). But then, you can't really be mean or cruel in this game, so they don't have an opportunity to hate you too much.

 

 

Dorian threatens to leave in a round about way if you have 'that guy' made tranquil. He really doesnt like that.



#24
Aggie Punbot

Aggie Punbot
  • Members
  • 2 736 messages

This is the spoiler section so I can talk freely, right?

 

Need I remind people that Varric can die depending on your world state that you import? If Hawke let him keep the red lyrium shard, he becomes possessed and the Inquisitor has to either put him down or let him "live" as a shell of his former self.



#25
lyin321

lyin321
  • Members
  • 146 messages

 I think you have to headcannon the non cinematic battles. My mage for example is often weaker than such 'normal' enemies as non red lyrium templars or even sellswords/bandits... As for levels I don't think that we are supposed to take them as something other than pure gameplay mechanic (to add game time if nothing else). Sure a Pride demon will give our new character trouble (possibly alot), but a bear? My Dalish mage (or even warrior) will...still need to be somewhat cautios with bears and great bears but nothing like the gameplay (needing party etc).

 

...finally you have to consider the AI and that your companions are veteran warriors...they wouldn't die so easy/if you want them to escape something.

 

...but I agree that there should be some cinematic way for them to die (either by us or because of our decisions).


  • Demoiselle aime ceci